• 제목/요약/키워드: Digital Architecture

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루돌프 슈타이너 제1괴테아눔의 인지학적 특성에 관한 연구 (A Study on the Anthroposophic Characteristics of Rudolf Steiner's the First Goetheanum)

  • 박윤준
    • 한국디지털건축인테리어학회논문집
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    • 제6권1호
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    • pp.25-32
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    • 2006
  • This paper is a study on the anthroposophic characteristics shown in the first Goetheanum. Rudolf Steiner promoted anthroposophy base on the critique of modem times. His philosophy has developed in various areas such as medical science, agriculture, education, and art. In particular, his thinking was well expressed in the first Goetheanum which was built for Anthroposophical Society. The anthrososophic architectural theory is defined here as application of cosmology, metamorphology and geometry. Steiner defined geometry as a unconscious awareness inscribed in skeletal system of human body as humans have evolved in the process of cosmological development. As a result, Steiner's architecture was able to create metamorphological spaces with harmonizing geometric and organic factors. In respect of decoration, the shapes of plants applied to the decoration still kept individuality because of being made manually, thus perfect symmetrical architecture was impossible. Moreover, the first Goetheanum placed an emphasis on formative dynamics. This was to wake an individual's self-conscienceless up, by enabling him to experience with all the senses without reasoning from the precedent.

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BIM활용 문제중심학습기반 실내건축 설계수업 교수-학습모형에 관한 연구 (A Study on the PBL Based Teaching-Learning Model Using BIM Tools for Interior Architecture Design Studio)

  • 한영철
    • 한국디지털건축인테리어학회논문집
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    • 제12권3호
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    • pp.67-79
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    • 2012
  • The purpose of this study is to suggest the interior architecture design studio through the pedagogical method of educational technology for college students who lack self-directed learning. The pedagogical method has been organized to make a student-centered class based on the operation of existing architectural design studios. This teaching and learning method emphasizes the role of teachers as facilitators to help students lacking in self-directed learning in the design process, the BIM visualization to give students an expression of design project and the critics to give students an experience of working circumstances. The results of this study can be summarized as follows. First, This pedagogical model can improve the self-directed learning of students, accomplish the design process well through teamwork, and provide problem based learning (PBL) to settle obstacles that come up during the project. Second, through this model, students can improve their field design capacity by instructor, design feedback and criticism. Finally, This model can suggest new pedagogical methods for interior architectural design studios and management of student-centered studios.

정보시스템 감리에서의 정보보호 감리모형 설계 (A Design on the Information Security Auditing Framework of the Information System Audit)

  • 이지용;김동수;김희완
    • 디지털산업정보학회논문지
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    • 제6권2호
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    • pp.233-245
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    • 2010
  • This paper proposes security architecture, security audit framework, and audit check item. These are based on the security requirement that has been researched in the information system audit. The proposed information security architecture is built in a way that it could defend a cyber attack. According to its life cycle, it considers a security service and security control that is required by the information system. It is mapped in a way that it can control the security technology and security environment. As a result, an audit framework of the information system is presented based on the security requirement and security architecture. The standard checkpoints of security audit are of the highest level. It was applied to the system introduction for the next generation of D stock and D life insurance company. Also, it was applied to the human resources information system of K institution and was verified. Before applying to institutions, system developers and administrators were educated about their awareness about security so that they can follow guidelines of a developer security. As a result, the systemic security problems were decreased by more than eighty percent.

패션과 실내디자인에 나타난 내외부 연결 매체로서의 스킨개념 특성에 관한 연구 (Characteristics of 'Skin Phenomenon' as Intermediate Medium of Interior and Exterior Space shown in Fashion and Interior Design)

  • 심은주;조종수;주범
    • 한국실내디자인학회논문집
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    • 제15권4호
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    • pp.29-36
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    • 2006
  • Fashion and interior architecture are two areas of design that may share common issues, trends and philosophies, making fashion design human's second skin and interior architecture the third. The concept of 'skin' has become one of the most interesting phenomena in design during the past decade and not surprisingly similar issues can be seen also in fashion and architectural design. The current trend in fashion design is that the skin (clothing) has become detached from the human body and extended into the environment, resulting fashion as art objects. Skin in architecture and interior design has also become detached from the structure so designers have more freedom to experiment by using advanced technologies. The present study attempts to analyze common features of 'skin phenomenon' in fashion and interior architecture that are; detachment, emphasis on space, extension, territorial blending, and digital applications. The researcher has used constant comparative method to categorize the five features among many examples. The limitation of this study is that it is focused on the formative phenomena of projects excluding the philosophies and personal background of each designer. However, it is hoped that the study may assist designers and other researchers to understand relationships between fashion and interior design, hold broader spectrum in art and design.

Area and Power Efficient VLSI Architecture for Two Dimensional 16-point Modified Gate Diffusion Input Discrete Cosine Transform

  • Thiruveni, M.;Shanthi, D.
    • JSTS:Journal of Semiconductor Technology and Science
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    • 제16권4호
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    • pp.497-505
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    • 2016
  • The two-dimensional (2D) Discrete Cosine Transform (DCT) is used widely in image and video processing systems. The perception of human visualization permits us to design approximate rather than exact DCT. In this paper, we propose a digital implementation of 16-point approximate 2D DCT architecture based on one-dimensional (1D) DCT and Modified Gate Diffusion Input (MGDI) technique. The 8-point 1D Approximate DCT architecture requires only 12 additions for realization in digital VLSI. Additions can be performed using the proposed 8 transistor (8T) MGDI Full Adder which reduces 2 transistors than the existing 10 transistor (10T) MGDI Full Adder. The Approximate MGDI 2D DCT using 8T MGDI Full adders is simulated in Tanner SPICE for $0.18{\mu}m$ CMOS process technology at 100MHZ.The simulation result shows that 13.9% of area and 15.08 % of power is reduced in the 8-point approximate 2D DCT, 10.63 % of area and 15.48% of power is reduced in case of 16-point approximate 2D DCT using 8 Transistor MGDI Full Adder than 10 Transistor MGDI Full Adder. The proposed architecture enhances results in terms of hardware complexity, regularity and modularity with a little compromise in accuracy.

1970년 이후의 건축표현변용방식에 관한 연구 (A Study on the Transformal Usage of Architecture Expression Since 1970s)

  • 김용규;박영호
    • 한국실내디자인학회논문집
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    • 제19권1호
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    • pp.75-84
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    • 2010
  • This study will establish the transformal characteristics of architectural visual information by investigating: how contemporary architects perceive and process multifaceted architectural information via the expression media since 1970s. The purposes and results of this study are summarized as follows: This study established the contemporary transformal characteristics by comparing the expression methods of traditional architects with the transformal characteristics of visual information derived from the contemporary architectural expression media. In a pluralistic information society, the expression methods of the past, which recognize space as a stationary, unidimensional visual point on a drawing surface, is now changing to the mixed, multidimensional expression methods that connect various visual points on a limited drawing surface. Furthermore, the rapid advancement of digital media is changing, from a method which simply arranges visual information, to a flexible visual tool which can process architecture sequentially and simultaneously. As the communication structure of architecture is moving toward an individual-centered two-way communication type, the information delivery method is used to visualize conceptual, inferential information, rather than visualizing realistic information which simply records facts. In the past, multidimensional, non-linear forms could not be processed by the conventional design processes and sketch work, but now they can be expressed via digital media.

CALS체계의 정보보호 구조 연구 (A Study on the Security Architecture of CALS System)

  • 남길현
    • 한국전자거래학회지
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    • 제4권2호
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    • pp.197-208
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    • 1999
  • With developing computer and communication technologies, the concept of CALS system has been popular not only to military but also to commercial industries. The security problem is one of the most critical issues to construct CALS infrastructure. The CALS system needs some security functions such that data confidentiality, integrity, authenticity, availability, and non-repudiation. This paper proposes a security architecture model in CALS. The security architecture model is composed of 5 submodels such that network security model, authentication and key management model, operation and audit model, integrated database security model, and risk analysis model.

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무선 통신용 Dual-Modulus Prescaler 위상고정루프(PLL)의 간단한 분주 구조 (Simple Dividing Architecture of Dual-Modulus Prescaler Phase-Locked Loop for Wireless Communication)

  • 김태우;이순섭;최광석;김수원
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1999년도 추계종합학술대회 논문집
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    • pp.271-274
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    • 1999
  • This paper proposes a simple architecture of digital dividing block in dual-modulus prescaler phase-locked loop used in the wireless communication. Proposed architecture eliminates a swallow counter in the conventional one and demonstrates the advantages in reducing the power consumption and the gate-counts. Therefore, it is suitable for small die area and low power applications. The circuit is designed in a standard 0.35${\mu}{\textrm}{m}$ CMOS process.

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버스트 모드 광송신기의 디지털 방식에 의한 온도보상에 관한 연구 (A Study on Temperature Compensation of Burst Mode Fiber Optic Transmitter using Digital Architecture)

  • 채상훈;김동규
    • 대한전자공학회논문지SD
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    • 제44권11호
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    • pp.36-42
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    • 2007
  • 레이저 다이오드를 사용하여 전기신호를 광신호로 변환해 주는 버스트 모드 광송신기용 온도보상 방식에 대하여 연구하였다. 기존 실시간 아날로그 방식의 온도보상 방법에 비해, 본 연구에서는 마이크로프로세서를 사용하여 디지털 방식으로 신호를 샘플링 처리함으로써 고속 버스트 모드 광신호를 효과적으로 처리할 수 있도록 하였다. 온도보상을 위한 디지털 자동전력조절방식은 아날로그 방식에 비해 보다 정확하고 효율적이다. 따라서 이 방식은 앞으로 개발된 Gb/s 이상의 고속 버스트 광신호처리에 유용하게 사용될 수 있을 것으로 본다.

Multi-GPU 기반의 고속 디지털 홀로그램 생성 (Fast Generation of Digital Hologram Based on Multi-GPU)

  • 송중석;박정식;서영호;박종일
    • 방송공학회논문지
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    • 제16권6호
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    • pp.1009-1017
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    • 2011
  • 실시간 홀로그래피 방송을 제작하기 위해서는 디지털 홀로그램을 고속으로 생성하는 것이 중요하다. 본 논문에서는 디지털 홀로그램 생성을 위한 Computer-Generated Holography(CGH) 식의 병렬 구조를 최적화하고, Compute Unified Device Architecture(CUDA)와 Open Multi-Processing (OpenMP) 를 이용한 Multi Graphic Processing Unit(Multi-GPU) 기반의 디지털 홀로그램의 고속 생성을 위한 최적화 기법을 제안한다. 디지털 홀로그램을 생성하는 과정은 독립적인 연산을 할 수 있는 다수의 개체로 병렬화 할 수 있는 구조이기 때문에 이에 특화된 CUDA와 OpenMP를 사용함으로써 CGH식을 고속으로 연산할 수 있다. 여기서 더 나아가 이를 최적화하기 위해서 상수화, 벡터화, 루프풀기 등의 방법을 제안한다. 본 논문에서 제안된 기법을 통해서 기존 CPU에서의 CGH 연산속도에 비해 약 9,700배 정도의 속도를 개선할 수 있었다.