• Title/Summary/Keyword: Digital 이론

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Discussions on Mechanisms, Features and Implications of the Digital Divide in Old Age (노년기 정보격차의 메카니즘, 특징 및 시사점에 관하여)

  • Kim, Myoung-Yong
    • The Journal of the Korea Contents Association
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    • v.15 no.4
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    • pp.246-262
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    • 2015
  • The digital divide has become an important social issue in the two waves of informatization and aging society. This study is to comprehensively examine various theoretical approaches and discussions on the mechanisms of the digital divide and to synthetically understand the features of the digital divide in old age. This study examines 1) four theoretical approaches on the mechanisms of digital divide among people in general, 2) three theoretical perspectives and six specific explanations on the digital divide in old age, and 3) five controversial features and concepts of the digital divide in old age. Consequently, this study suggests the need for a comprehensive approach to the multi-dimensional digital divide in old age and more attention to the digital divide in old age in terms of individual well-being and social inequalities. Further implications and limitations are discussed.

Digital Image as Scientific Evidence: A Theoretical Inquiry of the Roles of Digital Technologies in Visualizing Risk (과학적 증거물로서 디지털 이미지: 위험의 시각화에서 디지털 영상기술의 역할과 위치)

  • Kim, Soo-Chul
    • Korean journal of communication and information
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    • v.54
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    • pp.98-117
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    • 2011
  • This paper is a theoretical inquiry of the changing roles of digital technologies in the representation of risk. Critically examining existing perspectives on risk society and risk communication, this paper argues that digital technologies and images in risk communication have been relatively understudied. Having said that, this paper suggests that Actor-network Theory provide useful theoretical tools for current studies on how digital technologies affect contemporary risk communication practices. Furthermore, this paper examines varied recent studies investigating how digital technologies of visualization are at play in risk communication practices. In doing so, this paper demonstrates how digital images and technologies interrupt the processes that scientific evidence is presented and facts are constructed in varied contemporary scientific reasoning. It will focus on the emerging mode of seeing and visual regime made possible by the increased usage of digital image and technologies, which are characterized by networked connection, sensor, computerized algorithm, and increased storage space. Finally this paper will discuss on the implications on future studies on the roles of digital images and technologies in risk communication practices in Korean context.

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Applying the Theory of Planned Behavior to Digital Gaming: Focusing on the Balance Relationship with Significant Others (디지털 게임에 대한 계획행동이론의 적용: 중요한 타인과 균형관계를 중심으로)

  • Gyu Hyun Ho;Eun Yeong Na
    • Korean Journal of Culture and Social Issue
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    • v.29 no.3
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    • pp.275-304
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    • 2023
  • This study aimed to examine the mechanisms underlying digital game usage behavior by applying the Theory of Planned Behavior and the Balance Theory. It investigated the influences of attitude, subjective norms, and perceived behavioral control on the intention to use digital games, as well as the differences in the application of the Theory of Planned Behavior model based on the balance state among individuals, significant others, and digital games. A total of 315 responses from adult PC game users were collected through an online survey conducted from October 21 to 25, 2021, and were analyzed using multiple regression analysis. The results revealed that attitude and perceived behavioral control had a significant positive impact on the intention to continue using digital games, while subjective norms did not exert a significant influence. By categorizing groups into balanced, unbalanced, and imbalance states based on the balance relationship, the application of the Theory of Planned Behavior model showed that in the unbalanced and imbalance groups, both perceived behavioral control and attitude had a positive impact on the intention to continue using digital games. However, in the balanced group, attitude only had a positive impact on the intention to continue game usage. This study contributes to understanding digital game users by examining both individual psychological factors and the influence of others on digital game usage behavior.

A study on implementation of courseware for Digital System Simulation and Crcuit Synthesis (디지털 시스템의 시뮬레이션과 회로합성을 위한 코스웨어 구현에 관한 연구)

  • 이천우;김형배;강호성;박인정
    • Journal of the Korean Institute of Telematics and Electronics T
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    • v.36T no.3
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    • pp.94-100
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    • 1999
  • In this paper, we are implemented the courseware targets to the integrated a digital system analysis, a design theory, and a hardware description language training and a logic analysis. This paper consists of two subjects. One is that the learning of a digital system analysis, that of a design theory, and the training of a hardware description language is simultaneously performed. The other is that the experiment of courseware. To learn the hardware description language, the explanation using sound or moving images, setting-up of a simulation or a synthesis program, and simulating are executed on a courseware. And also, we proposed an integrated systems for the hardware description language and a logic synthesis. Also, The reliablity of the tool was verified to be preyed an efficient operation of an implemented digital system courseware tool by korea computer research association.

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An Analysis on the Two Processes of Social Comparison and Self-Comparison (사회비교와 자기비교의 두 과정에 관한 분석)

  • Kang, Hye-Ja
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.445-452
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    • 2016
  • The purposes of this study were to examine the two processes of social comparison and self-comparison, and to suggest the applications of social comparison theories and self-comparison theories. For these purposes, social comparison theory, self-evaluation maintenance model, control theory, self-discrepancy theory, regulatory focus theory, and temporal comparison theory were reviewed. The processes of social comparison and self-comparison are different, but both comparisons are similar in that they have some effects on self-evaluation, emotion, motivation and behaviors. Suggestions on education, health, economic justice and interpersonal relationships were discussed.

A Psychological Approach to Reducing the Digital Divide for the Elderly Consumer: From the Perspective of Socioemotional Selectivity Theory (노년층 소비자의 디지털 정보격차 완화를 위한 심리적 접근: 사회정서적 선택이론의 관점에서)

  • Min, Dongwon
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.133-138
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    • 2020
  • The ability to use ICT is now a prerequisite for living in the information age, and digital literacy, which can access and utilize various digital information such as online banking, shopping, news, and health care, is more important. It is increasing. Accordingly, the social inequality, or digital divide, related to accessing and accepting digital information and knowledge is also an important social issue. In particular, the digital divide by age is becoming a major issue, not only in terms of resolving social imbalances but also in resolving the structural problems of the economy in addition to the survival of the elderly. This study aims to find ways to resolve the digital gap of the elderly in terms of socioemotional selectivity theory and suggests the reasons for the elderly's less access to digital information acquisition and the implications for the solution.

A Study on the Effect of Ethical Orientation on Digital Piracy (윤리적 성향이 디지털 콘텐츠 불법복제에 미치는 영향연구)

  • Kim, Mi Ryang;Kim, Tae Ung
    • The Journal of Korean Association of Computer Education
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    • v.19 no.1
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    • pp.77-86
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    • 2016
  • This paper is concerned with identifying the determinants of committing digital piracy in university settings. Using a theoretical model based on Theory of Reasoned Action, the causal relationship among the research variables, including intention to commit digital piracy, attitude, subjective norm and fear of legal consequences, is developed. Results from 295 survey responses indicate that fear of legal consequences affect the subjective norm and the attitude, which in turn influence the intention to commit digital piracy. In addition, relativism based on EPQ(Ethics Perception Questionnaire) is introduced as a moderating variable. The relative influences of path coefficients are investigated and implications from findings are also discussed.

Digital spatial color study from the perspective of Goethe's color theory (괴테의 『색채론』 관점에서 본 디지털 공간색채 연구)

  • Sun, So-Hyun;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.491-498
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    • 2022
  • Based on Goethe's color theory, this study presented concepts and classification methods through the following research methods for the purpose of defining sensory, emotional, and experiential colors as spatial colors in digital space. First, the concept of spatial color is defined through theoretical consideration and three (3) types of spatial color are classified as the surface, outline, and physical colors. Secondly, the study includes the characteristics of digital space and color sensory type. Third, based on the identified color sensory type through the previous theoretical consideration, the four (4) categorized digital spatial color were derived and presented as techno Chromatic, S.E.N.S.E, pixel, and blur colors were determined and proposed. Based on such research contents, this study is meaningful in that it systematized the meaning of Goethe's color theory in the present age through digital spatial color.