1 |
N. Negroponte. (2015). A 30 year history of the future?. TED. https://www.ted.com/talks/nicholas_negroponte_a_30_year_history_of_the_future?
|
2 |
T. J. Kang. (2016). Humanities Required in the Digital Age. Maeil Business & mk.co.kr. https://www.mk.co.kr/opinion/contributors/view/2016/03/238849/
|
3 |
BTS.(2021). Music video released. Fortnite. https://url.kr/s4ynm9
|
4 |
Y. S. Hwang & C. H. Park. (2005). A Study of imagification of space laying emphasis on representation. Journal of the Korean Institute of Interior Design, 14(5), 106-113.
|
5 |
J. Goethe. (2003). Theory of Colours.. Seoul: Minumsa.
|
6 |
J. H. Murray. (2011). Inventing the Medium: Principles of Interaction Design as a Cultural Practice. London: The MIT Press. https://inventingthemedium.com/three-principles/
|
7 |
D. A. Norman. (1988). Design of Everyday Things. New York: Basic books. -Definition of affordance: "The perceived and actual properties of the thing, primarily those fundamental properties that determine just how the thing could possibly be used."
|
8 |
Murray, J. H. (2006). Toward a Cultural Theory of Gaming Digital Games and Co-Evolution of Media, Mind, and Culture. Popular Communication, 4(3), 185-202
DOI
|
9 |
S. Y. Kim. (2014). A Study on Applied Elements for the Extension of User Experience in Digital Space. Journal of the Korean Institute of Interior Design, 23(1), 52-60.
DOI
|
10 |
S. Y. Kim. (2011). A Study on the Digital Space Color by Application Color System in New Media Environment. Journal of the Korean Institute of Interior Design, 20(6), 236-243.
|
11 |
Wired. (1996). Front cover. Retrieved from https://www.wired.com/story/wired-cover-browser-1996/
|
12 |
N. Negroponte. (1984). 5 Predictions. TED, https://www.ted.com/talks/nicholas_negroponte_5_predictions_from_1984
|
13 |
Source. Listed in order from the top of the table. Delight Seoul. (2021). https://url.kr/sx2tgn
|
14 |
E. S. Kwon. (2000, October). Color strategy in the digital age. Design. Retrieved from https://blog.naver.com/ggostin/2351520
|
15 |
T. Holman. (2010). Sound for Film and Television. London: Routledge, 3rd edition.
|
16 |
Fortnite. https://www.epicgames.com/fortnite/ko https://url.kr/ynmj9g
|
17 |
Beyond Van Gogh: An Immersive Experience. (2021). New York. https://url.kr/37pxzv
|
18 |
J. J. Gibson. (1979). The Ecological Approach to Visual Perception. Boston: Houghton Miffin. -Definition of affordance: "action possibilities" of a material object in relationship to a potential user.
|
19 |
Y. S. Hwang. (2006). A research on the organic character of space as per the development of digital technology. Journal of Digital Design, 6(2), 61-71.
|
20 |
M. Mcluhan. (2002). Understanding the Media. Seoul: Minumsa.
|
21 |
Source. Listed in order from the top of the table. Beyond Van Gogh: An Immersive Experience. (2021). New York. https://url.kr/ku21my Save the wolrd.
|