• Title/Summary/Keyword: Device and Media

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2D Adjacency Matrix Generation using DCT for UWV contents

  • Li, Xiaorui;Lee, Euisang;Kang, Dongjin;Kim, Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.11a
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    • pp.39-42
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    • 2016
  • Since a display device such as TV or signage is getting larger, the types of media is getting changed into wider view one such as UHD, panoramic and jigsaw-like media. Especially, panoramic and jigsaw-like media is realized by stitching video clips, which are captured by different camera or devices. In order to stich those video clips, it is required to find out 2D Adjacency Matrix, which tells spatial relationships among those video clips. Discrete Cosine Transform (DCT), which is used as a compression transform method, can convert the each frame of video source from the spatial domain (2D) into frequency domain. Based on the aforementioned compressed features, 2D adjacency Matrix of images could be found that we can efficiently make the spatial map of the images by using DCT. This paper proposes a new method of generating 2D adjacency matrix by using DCT for producing a panoramic and jigsaw-like media through various individual video clips.

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Gesture based Natural User Interface for e-Training

  • Lim, C.J.;Lee, Nam-Hee;Jeong, Yun-Guen;Heo, Seung-Il
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.577-583
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    • 2012
  • Objective: This paper describes the process and results related to the development of gesture recognition-based natural user interface(NUI) for vehicle maintenance e-Training system. Background: E-Training refers to education training that acquires and improves the necessary capabilities to perform tasks by using information and communication technology(simulation, 3D virtual reality, and augmented reality), device(PC, tablet, smartphone, and HMD), and environment(wired/wireless internet and cloud computing). Method: Palm movement from depth camera is used as a pointing device, where finger movement is extracted by using OpenCV library as a selection protocol. Results: The proposed NUI allows trainees to control objects, such as cars and engines, on a large screen through gesture recognition. In addition, it includes the learning environment to understand the procedure of either assemble or disassemble certain parts. Conclusion: Future works are related to the implementation of gesture recognition technology for a multiple number of trainees. Application: The results of this interface can be applied not only in e-Training system, but also in other systems, such as digital signage, tangible game, controlling 3D contents, etc.

A Heterogeneous Home Network Control System Using HNCP

  • Jeon, Joseph;Kwon, Wook-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1598-1601
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    • 2005
  • In this paper, a heterogeneous home network control system using HNCP is proposed and implemented. A power line and 802.15.4 are used as media for the system. Information about home environment gathered by sensors is transferred to a power line connected device through the 802.15.4. HNCP stimulate the home network based on the both media. Sensor device definition for the HNCP address and message set is proposed. TinyOS supports the HNCP stack on the wireless sensor board. The home network control system implemented with these techniques has a benefit of user friendly operation of home appliances based on the sensing data. Implementation and experiment shows validity of the system.

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Study of Small and Medium-Sized VDR Device with Camera and Data Control Method for Efficiency Garantee of Ship Navigation System (선박 네비게이션 시스템의 효율성 보장을 위한 카메라 장착 중소형 VDR장치 및 데이터 제어방법 연구)

  • Min, Byung Guk;Ha, Tae Jin;Kim, Young Soo;Park, Jung Min;Cha, Jun Sub
    • Smart Media Journal
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    • v.2 no.1
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    • pp.42-47
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    • 2013
  • The paper presents VDR system for efficiency of ocean navigation device and how to output and to save data using this system as well as compressed digital data and analog video output from the camera are utilized at the same time. The compressed digital data is used to store video for VDR device while analog video is used to display on screen in real-time so that VDR system saves the load on SD memory card without navigation terminal and output it with real-time video. Also, the control method using VDR system are proposed for saving and outputting data.

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Implementation of automatic detection system of IoT based sensor device (Considering the application service of reduction of consumption current)

  • Kwon, Myung-Kyu
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.113-122
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    • 2018
  • In this paper, IoT(Internet of things) technology, which is the core of the 4th industrial revolution, was applied to the study of reduction of consumption current. The IoT is a sensor that collects data, a sensor communication, a gateway that processes and stores the collected data. Data application of IoT technology is applied to smart home, smart city, healthcare, smart factory, etc. and it needs to be applied to various industrial fields. By sensing the location of the sensor device, the specific functions of the gateway and the platform are turned ON and OFF to reduce the consumption current of the equipment during the OFF period. When the sensor device accesses the gateway, the specific function of the gateway is turned ON and When the device is separated from the gateway, it senses the sensitivity of the wireless signal and automatically turns off the certain functions. As a resurt, it has reduced the consumption of current. In this paper, we propose a novel system for detecting the location of sensor devices by applying IoT technology. The system implementation is realized by software based, and defines the requirements for the implementation of the sensor device gateway. The gateway automatically detects the location, movement of the device and performs necessary functions. Finally verifies the automatic detection performance of the gateway according to the location of the device. It will contribute greatly to the development of the smart city and office.

Design and Implementation of parallel Media server in current system environment (기존 시스템 환경에서의 병렬 미디어 서버의 설계 및 구현)

  • 김경훈;류재상;김서균;남지승
    • Proceedings of the IEEK Conference
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    • 2000.06c
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    • pp.97-100
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    • 2000
  • As network resources have become faster and demands for multimedia service through network have increased, the demand for Media server system has increased. These kinds of media server solve their bottle neck problem of internal storage device by using parallel system which takes advantage of fast network resource. Many vendors have suggested each of their media server system to solve these problem radically, but most of them require major modification of infra component and additional drawback has added. For example, storage mechanism for specific media requires new file system which is totally different from traditional one, and algorithm for enhancing performance may not suit for traditional operating system environment. In this paper, we designed a parallel media server based on web interface of traditional system and implemented a program for media server. Implemented server system performs parallel processing through web interface without any modification of traditional system, and controls which is related to merging load by distributed data is charged only to client and control server and consequently load of storage server can be minimized. And also, data transfer protocol for streaming media includes Retransfer algorithm and client Admission control policy relevant to performance of whole system.

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Wireless Channel Management Scheme for ASMD Groups in Wireless N-screen Services

  • Hur, Kyeong
    • Journal of Korea Multimedia Society
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    • v.19 no.11
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    • pp.1871-1877
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    • 2016
  • In this paper, a Wireless USB (WUSB) protocol is adopted for development of ASMD (Adaptive Source Multi Device) N-screen wireless services. WUSB is the USB technology merged with WiMedia PHY and Distributed-MAC (D-MAC). However, the current WUSB protocol can't provide seamless N-screen streaming services to moving WUSB devices in home network environment. Therefore, to provide the ASMD N-screen services through WUSB based on D-MAC protocol, a channel management scheme is proposed to support seamless mobility between adjacent ASMD groups for wireless IPTV N-screen services. In simulation results, proposed ASMD channel management (ACM) scheme is compared with conventional WUSB channel management scheme in view points of throughput, average path interference and energy consumption according to various numbers of nodes and elapsed simulation times. Through simulation results, it is explained that proposed ASMD channel management (ACM) scheme should be adopted in the WUSB protocol to realize ASMD N-screen wireless services.

Monitoring System on LED Lighting Device (LED 조명 장치 모니터링 시스템)

  • Kim, Gwan-Hyung;Jean, Jae-Hwan;Kim, Sung-Hyun;Koh, Jeong-Gook;Kang, Sung-In;Cho, Hyun-Cheol
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.219-220
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    • 2010
  • This paper presents the development of LED lighting device monitoring system, Brightness control for LED lighting and Installation of lighting equipment to collect environmental data Intelligent LED lighting control system is presented.

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Resource Allocation scheme for WiMedia UWB MAC (WiMedia UWB MAC의 자원할당 방안)

  • Nam, Jungmin;Baek, Seungho;Huh, Jaedoo;Lee, Sungchang
    • IEMEK Journal of Embedded Systems and Applications
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    • v.2 no.1
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    • pp.53-59
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    • 2007
  • Wimedia UWB(Ultra-Wideband) platform provides data rates up to 480Mbps in WPAN (Wireless Personal Area Network). Wimedia conformant devices access to the channels through superframe concept for communications. As the channel resource is limited, the optimal channel time required for each device needs to be estimated to share the resource efficiently among the devices. In this paper, we propose a scheme to estimate the required channel time in a super frame to satisfy the QoS of the application on a device. The channel time is estimated from the service rate which is computed from the TSPEC of the application. In the process of the estimation, we take the frame overhead for data transmission as well as the overhead due to the acknowledgement scheme, preamble, and MDSU size into consideration. We also analyze and compare the throughputs for different acknowledgement scheme, preamble, and MDSU size situations. The estimated channel time required for a given service rate is allocated in the unit of MAS(Medium Access Slot).

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Implementation of Video Signal Delivery Protocols for the Camera Device via the Internet (인터넷을 통한 카메라 디바이스의 영상신호 전달 프로토콜 구현)

  • Lee, Ji-Hoon;Chung, Hae;Baek, Bong-Ki;Jo, Young-Rae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.5
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    • pp.691-700
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    • 2021
  • The IP cameras have rapidly replaced the analog CCTVs as the cameras have the advantages of not only being able to remotely monitor, but also supplying power through the UTP cable, In this paper, we introduce the protocol architecture of the ONVIF standard which is widely applied to the IP camera and other Internet protocols to support it, and implement the ONVIF Device on a commercial board. Although these functions can be controlled by the Client (PC), several functions such as privacy masks, temperature display of the thermal camera, and ROI (Region of Interest) are implemented through a web viewer on the device. Through the experiment, the functions of ONVIF Profile S and web viewer are verified through SOAP messages exchanged between Device (IP camera) and Client program and streamed images.