• Title/Summary/Keyword: Design-for-debug

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A Design and Implementation of efficient SDKs for the embedded system (내장형 시스템의 효율적인 개발 환경 설계 및 구현)

  • 김성훈;유진호;신형철;하정현;한동원
    • Proceedings of the IEEK Conference
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    • 2000.11c
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    • pp.105-108
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    • 2000
  • An embedded system is a combination of computer hardware and software, and perhaps additional mechanical or other parts, designed to perform a specific function. In this paper, we design and implement efficient SDKs for the embedded system. When we develop the embedded system, we use the cross development method because of limited resource. Simulator, stub for GDB, and monitor are implemented in order. Simulator consists of 4 threads; CPU, display, I/O, timer thread. Stub is developed to connect GDB. Monitor is programed to improve stub and can debug the application program without the debugger in the host.

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Interactive Design System for Automatic Generation of Procedural Patterns (절차적 패턴의 자동 생성을 위한 인터랙티브 디자인 시스템)

  • 강재구;황용호;홍현기
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.10
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    • pp.603-609
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    • 2004
  • Procedural texture has many advantages that its representation is extremely compact and unfixed in resolution. However, it can be difficult for an end-user having no programming skill to build and debug. This paper presents a new interactive design system for procedural texture generation. The user's interactive design process based on multi-layer operations is represented with a graph structure, which consists of the data node, the operation and the output. Since our system generates automatically a shading language, a user who is not acquainted with implicit concepts can make procedural texturing by using an intuitive and flexible interface. Simulation results showed that the proposed method can make a variety of texture patterns efficiently.

Design of the Reusable Embedded Debugger for 32bit RISC Processor Using JTAG (32비트 RISC 프로세서를 위한 TAG 기반의 재사용 가능한 임베디드 디버거 설계)

  • 정대영;최광계;곽승호;이문기
    • Proceedings of the IEEK Conference
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    • 2002.06b
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    • pp.329-332
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    • 2002
  • The traditional debug tools for chip tests and software developments need a huge investment and a plenty of time. These problems can be overcome by Embedded Debugger based the JTAG boundary Scan Architecture. Thus, the IEEE 1149.1 standard is adopted by ASIC designers for the testability problems. We designed the RED(Reusable Embedded Debugger) using the JTAG boundary Scan Architecture. The proposed debugger is applicable for not a chip test but also a software debugging. Our debugger has an additional hardware module (EICEM : Embedded ICE Module) for more critical real-time debugging.

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Virtual ARM Machine for Embedded System Development (임베디드 시스템의 가상 ARM 머신의 개발)

  • Lee, So-Jin;An, Young-Ho;Han, Alex H;Hwang, Young-Si;Chung, Ki-Seok
    • IEMEK Journal of Embedded Systems and Applications
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    • v.3 no.1
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    • pp.19-24
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    • 2008
  • To reduce time-to-market, more and more embedded system developers and system-on-chip designers rely on microprocessor-based design methodology. ARM processor has been a major player in this industry over the last 10 years. However, there are many restrictions on developing embedded software using ARM processor in the early design stage. For those who are not familiar with embedded software development environment or who cannot afford to have an expensive embedded hardware equipment, testing their software on a real ARM hardware platform is a challenging job. To overcome such a problem, we have designed VMA (Virtual ARM Machine), which offers easier testing and debugging environment to ARM based embedded system developers. Major benefits that can be achieved by utilizing a virtual ARM platform are (1) reducing development cost, (2) lowering the entrance barrier for embedded system novices, and (3) making it easier to test and debug embedded software designs. Unlike many other purely software-oriented ARM simulators which are independent of real hardware platforms, VMA is specifically targeted on SYS-Lab 5000 ARM hardware platform, (designed by Libertron, Inc.), which means that VMA imitates behaviors of embedded software as if the software is running on the target embedded hardware as closely as possible. This paper will describe how VMA is designed and how VMA can be used to reduce design time and cost.

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A Design and Implementation of Debug Agent for Remote Debugging of Embedded Real-time Software (내장형 실시간 소프트웨어의 원격디버깅을 위한 디버그에이전트의 설계 및 구현)

  • 공기석;손승우;임채덕;김흥남
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10c
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    • pp.125-127
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    • 1999
  • 인터넷에 접속되는 다양한 정보기기 등의 내장형 시스템에서 사용되는 실시간 소프트웨어를 개발하기 위해서는 자원이 풍부한 호스트 컴퓨터에서 동작되는 강력한 개발도구의 지원이 필수적이다. 디버스에이전트는 타겟시스템의 실시간 OS상에서 실행되는 하나의 태스크로서, 디버거로 대표되는 호스트시스템의 각종 도구들과 디버그 프로토콜에 의해 정의된 메시지를 주고 받으며 이 도구들에서 내리는 명령을 타겟 상에서 수행하는 역할을 담당한다. 본 논문에서는 디버그에이전트를 포함하는 실시간 소프트웨어 개발 환경에 대해 살펴보고, 원격디버깅을 지원하는 디버그에이전트의 구조와 기능, 디버그 프로토콜에 대하여 기술한다.

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Design and Implementation of Buffers for Efficient Management of Debug Information in Real-Time Operating Systems (실시간 운영체제에서 효율적인 디버그 정보 관리를 위한 버퍼 설계 및 구현)

  • 이재규;류현수;정명조;성영락;이철훈
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10a
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    • pp.304-306
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    • 2003
  • 실시간 운영 체제(Real-Time Operating Systems)는 시스템 동작이 논리적 정확성뿐만 아니라 시간적 정확성에도 좌우되는 운영 체제이다. 그리고 실시간 운영체제는 멀티태스킹(Multitasking) 과 ITC(Inter Task Communication)을 제공한다는 점에서 일반 운영 체제인 Windows, Linux, Unix등과 같지만 시간 결정성을 보장해야 한다는 점에서 일반 운영 체제와 다르다. 이러한 실시간 운영체제에서 프로그래머가 디버그 정보를 알기 위해서 여러 가지 기법을 사용하게 된다. 본 논문은 실시간 운영체제에서 시간 결정성을 지키면서 메모리에 관련된 디버그 이벤트들을 알기 위한 버퍼의 설계 및 구현에 대해 기술한다.

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A Design and Implementation of Debug Agent for Real-time Remote Development Environment (원격 실시간 개발환경에서 디버그에이전트의 설계 및 구현)

  • Kong, Ki-Sok;Son, Seung-Woo;Kim, Heung-Nam
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.04a
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    • pp.756-760
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    • 2000
  • 인터넷 정보가전을 위한 내장형 실시간 응용프로그램을 개발하기 위해서는 개발도구의 지원이 필요하다. 이러한 도구들은 주로 원격개발환경에서 실행되는데, 디버그에이전트는 호스트 컴퓨터에서 수행되는 도구들의 요구를 타겟 시스템에서 실행하기 위한 타겟 상주형 태스크이다. 디버그에이전트는 도구들의 요구를 받아 이를 해석하고, 실행하며 그 결과를 호스트 컴퓨터로 전송한다. 호스트로 부터의 요구들은 디버그 프로토콜로 정의된다. 이 논문에서는 실시간 응용프로그램 개발 환경을 위한 디버그에이전트의 구조와 기능을 제안한다. 타겟 독립성을 부여하며 최소한의 타겟 자원만을 요구하도록 설계된 디버그프로토콜에 대해서도 소개한다.

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Simulation Method based on Design Checkpoint for Efficient Debugging (효율적 디버깅을 위한 디자인 체크포인트 기반 시뮬레이션 방법)

  • Shim, Kyu-Ho;Kim, Nam-Do;Park, In-Hag;Min, Byeong-Eon;Yang, Sei-Yang
    • The KIPS Transactions:PartA
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    • v.19A no.3
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    • pp.113-120
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    • 2012
  • The visibility for signals in designs is required for their analysis and debug during the verification process. It could be achieved through the signal dumping for designs during the execution of HDL simulation. However, such signal dumping, in general, degrades the speed of simulation significantly, or can result in the number of simulation runs. In this paper, we have proposed an efficient and fast simulation method for dumping based on the design checkpoint, and shown its effectiveness by applying it to industrial SOC designs.

Development of Debugging Tool for LEON3-based Embedded Systems (LEON3 기반 임베디드 시스템을 위한 디버깅 도구 개발)

  • Ryu, Sang-Moon
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.4
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    • pp.474-479
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    • 2014
  • LEON3 is a 32-bit synthesizable processor based on the SPARC V8. It can be connected to AMBA 2.0 bus and has a 7- stage pipeline, IEEE-754 FPU and 256[KB] cache. It can be easily implemented using FPGA and used for a SoC design. DSU which comes with LEON3 can be used to control and monitor the operation of LEON3. And DSU makes it easy to set a debugging environment for the development of both hardware and software for an embedded systems based on LEON3. This paper presents the summary of the debugging tool for LEON3 based embedded systems. The debugging tool can initialize the target hardware, find out how the target hardware is configured, load application code to a specified memory space and run that application code. To provide users a debugging environment, it can set breakpoints and control the operation of LEON3 correspondingly. And function call trace is one of key functions of the debugging tool.

Design and Implementation of a Remote Debugger for Concurrent Debugging of Multiple Processes based on Embeded Linux System (임베디드 Linux 시스템 기반 프로세스 동시 디버깅을 지원하는 원격 디버거 설계 및 구현)

  • Sim, Hyun-Chul;Kang, Yong-Hyeog;Eom, Young-Ik
    • The KIPS Transactions:PartA
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    • v.10A no.4
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    • pp.305-312
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    • 2003
  • In the embedded Linux environments, developers can concurrently debug multiple processes that have parent-child relationships using multiple gdbs and gdbservers. But, it needs additional coding efforts and messy works of activating another gdbs and gdbservers for each created process, and so, it may be inefficient in the viewpoint of developers. In this paper, we propose a mgdb library and mgdbserver that supports concurrent debugging of multiple processes in the embedded Linux systems by using the library wrapping mechanism without modifying the kernel. Also, through the experimentation of concurrent debugging for multiple processes that communicate by an unnamed pipe, we show that our proposed debugging mechanism is more efficient than the preexisting mechanisms.