• Title/Summary/Keyword: Design and implementation

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Analysis of Technical Requirement for Implementation of Multi-trade Prefabrication (Multi-trade Prefabrication 기법 적용을 위한 기술적 요구사항 분석)

  • Jang, Se-Jun;Lee, Ghang
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2016.05a
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    • pp.113-114
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    • 2016
  • This paper proposes a technical requirements analysis of implementation of multi-trade prefabrication. Recently, there has been a rise in the use of prefabrication to minimize on-site work for time reduction to increase productivity. Prefabrication technique is evolved into multi-trade prefabrication combining other trades from single-trade prefabrication. For implementation of new technique, not only itself but complementary techniques have to be prepared. In this paper, MEP corridor rack, a major item of multi-trade prefabrication, was implemented in the test bed and its process was analyzed to find out technical requirements. As a result, comparatively high level of IT technique was required for efficient use of multi-trade prefabrication in design, lifting and construction phase. In design phase, component level of BIM library was needed for manufacturing; and in lifting phase, BIM-based site logistics process was required. Also in construction phase, laser scanning was implemented for gathering shape and geometry of the wall and slab that were attached to multi-trade prefabrication module.

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전동차 시뮬레이터의 기술사양 분석과 시뮬레이션 기술의 이식성에 관한 고찰

  • 윤석준
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.03a
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    • pp.78-85
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    • 1998
  • The paper introduces major technical specifications of the Line II railway simulators of Pusan City in Korea. Comparing design specifics of the railway simulators with of the light aircraft Flight Training Device(FTD, the paper reveals commonality of implementation technologies applied to both simulators: Overall configurations and design philosophies are basically the same. In both programs VMEbus computing systems with UNIX are adapted as backbones of the simulators. It is found that the railway simulators are less stringent in real-time requirements than the aircraft FTD, and the railway simulators are designed to be more event-driven and object-oriented. The experiences show that models may be diverse depending on the objects but implementation technologies are about the same. Maximizing portability of implementation technologies is a matter of an organizations strategy of adopting standardized processes and modular technologies available and most economic to them.

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Design and Implementation of Software Defined Radio Based IEEE 802.11ac Encoder Using Multicore DSP (멀티코어 DSP를 사용한 SDR 기반 IEEE 802.11ac 인코더의 설계 및 구현)

  • Zhang, Zhongfeng;Ahn, Heungseop;Choi, Seungwon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.4
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    • pp.93-101
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    • 2019
  • This paper presents a software design and implementation of software-defined radio based IEEE 802.11ac encoder using Texas Instruments TMS320C6670 digital signal processor (DSP) platform. In this paper, the implemented encoder has the capability of generating all the signals consisting of preamble field and data field under different modulation & coding scheme in the IEEE 802.11ac standard. Moreover, the flexibility in choosing different rate, bandwidth, or mode can also be achieved by software reconfiguration using the DSP. As a result, by utilizing the computing power provided by multi-cores as well as the FFT coprocessors in the DSP, the required maximum throughput 78Mbps can be fully reached within 4 ㎲ for each OFDM symbol in the case of 20MHz bandwidth of IEEE 802.11ac.

Closed-loop controller design, stability analysis and hardware implementation for fractional neutron point kinetics model

  • Vyawahare, Vishwesh A.;Datkhile, G.;Kadam, P.;Espinosa-Paredes, G.
    • Nuclear Engineering and Technology
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    • v.53 no.2
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    • pp.688-694
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    • 2021
  • The aim of this work is the analysis, design and hardware implementation of the fractional-order point kinetics (FNPK) model along with its closed-loop controller. The stability and closed-loop control of FNPK models are critical issues. The closed-loop stability of the controller-plant structure is established. Further, the designed PI/PD controllers are implemented in real-time on a DSP processor. The simulation and real-time hardware studies confirm that the designed PI/PD controllers result in a damped stable closed-loop response.

Implementation of the Adaptive Line Equalizer for a Digital Subscriber Loop Transmission System Operating at 400Kb/s (400Kb/s급 디지털 가입자 전송 시스템에 적합한 적응형 선로 등화기의 구현)

  • Youm, Heung Youl;Kim, Jae Guen;Cho, Kyu Seob
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.24 no.3
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    • pp.387-393
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    • 1987
  • The introduction of a digiral subscriber loop transmission system necessitates an optimized line interface solution. To meet this objective an adaptive line equalizer has been developed. The equalizer can be compensated up to 42 dB line loss at 200KHz, and operated up to 3.2 Km transmission length (0.4 mm\ulcornercable)at a rate of 400Kb/s. This has been builted using a variable \ulcorner equalizer to compensate a frequency-attenuation characteristics of metallic cable, an AGC (automatic gain control) circuits with simple control algorithm, and various filters to minimize a transmission constraints over subscriber loop. The purpose of this paper is to present a short description of a design of the adaptive line equalizer with a summary of implementation results. Some design concepts and considerations which results in an implementation of the equalizer are also given.

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Design and Implementation of Tank Game using Unity (유니티를 이용한 탱크 게임 설계 및 구현)

  • Lee, Kyong-Ho;Lim, Dae-Young
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.53-55
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    • 2017
  • 본 논문에서는 유니티(Unity)를 이용하여 스마트폰에서 작동하는 탱크 게임을 설계하고 개발하였다. 탱크 게임에 필요한 요구사항을 분석하고, 만들어진 요구사항 명세를 이용하여 설계하고, 개발하였다. 본 게임은 여러 사람들과 실시간으로 대전이 가능한 대전 모드와, 혼자서도 플레이가 가능한 싱글 모드도 지원한다. 구성은 탱크, 아이템의 구입과 선택이 가능한 로비 화면과 게임 플레이가 가능한 게임 화면으로 이루어져 수행된다.

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Study on Comparison of Industrial Static Analysis Tools to Verify the Design Principles for Software Unit Design and Implementation of ISO 26262 (ISO 26262의 소프트웨어 설계원리 적용에 대한 검증 도구의 비교 연구)

  • Heo, Jeho;Lee, Hongseok;Ko, Byeonggak
    • IE interfaces
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    • v.25 no.4
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    • pp.416-421
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    • 2012
  • One of the activities to improve software quality in ISO 26262 is to apply the design principles for software unit design and implementation mentioned in ISO 26262-6, including the evaluation activity. Before evaluation activity, the tool is compared and selected for evaluation. Because the results of the tool a company selected might have an effect on product quality. In this paper, we suggest the method to compare industrial static analysis tools with some of "MISRA C : 2004 Exemplar Suite" and all lessons learned from comparing tools are described. The result on comparison shows that we just couldn't rely on a result of Static Analysis Tool and need to have another appropriate processes and guidelines to evaluate a software.

A design and implementation of group decision support system using object-oriented modeling technique

  • Kim, Soung-Hie;Cho, Sung-Sik;Kim, Sun-Uk;Park, Hung-Kook
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1996.04a
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    • pp.200-203
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    • 1996
  • Object-Oriented Modeling Technique (OMT) [1] promotes better understanding of requirements, cleaner designs, and more maintainable systems. A development of Group Decision Support System (GDSS) needs this advantage of OMT. GDSS designed through OMT proposes 3 modelings, object modeling, dynamic modeling, and functional modeling. This paper illustrates a design of GDSS using these 3 modelings. By exploiting the object-oriented paradigm, this design results in a highly system-independent design. And this paper shows some implementation issues including a tip of C++ code.

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An interactive environment for simulation and real-time implementation of control systems

  • Koga, Masanobu
    • 제어로봇시스템학회:학술대회논문집
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    • 1995.10a
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    • pp.336-339
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    • 1995
  • An approach to efficient implementation of real-time control systems is presented in this paper. A compiler for translation of control algorithms is used in combination with a general program for real-time control. The compiler translates control algorithms written for the simulation in a design language to an implementation language. The translated algorithms are then automatically incorporated in the real-time control program.

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A Study for the Expression of Korean Tradition in Interior Design-Focus on Korean restaurant- (실내디자인의 한국전술표현에 관한 연구-한식당을 중심으로-)

  • 김형대
    • Korean Institute of Interior Design Journal
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    • no.6
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    • pp.15-20
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    • 1995
  • In this paper, a strategy for utilizing the Korean tradi-tional spaces and interior design elements in inner space in order to express Korean-style interior design has been studied. Characteristics of Korean tradition was gathered from literatures in two categories; space and el-ements. Space again has been studied in detail in the area of split, continuity, hierarchy, elasticity, dynamics. And study of elements includes floor, wall, ceiling, dan-chung, lattice, laytiles on a roof, rafter, extended eaves, the line of eaves. 30 Korean restaurants were selected, analysed and compared with literature review. Based on the compari-son, a strategy for proper expression and utilization of Korean tradition is suggested. In the process of compari-son, current status of implementation and problems were found. Traditional elements are used in about 50% of Korean restaurants located in hotels, and 25% of those located in department stores. With the survey and other professional's opinions, an implementation plan is suggest-ed as follows; 1. Succession design method of tradition should use main-ly amelioration method and use copy and partly abstraction method. 2. Expression of tradition has to include all of space, ele-ments, and decoration. In space structure, Korean tra-dition space structure must be applied. 3. In order to design with feeling of Korean tradition, various different Korean elements have to be used. 4. In order to express high quality design, high-quality elements has to be used.

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