• 제목/요약/키워드: Decision-making interface

검색결과 143건 처리시간 0.027초

지형, 토양 및 임상정보에 기초한 도시림 관리시스템 개발 (Development of an urban forest management system based on information of topography, soil and forest type)

  • 이우균;손요환;송철철;정기현;김윤경;류성렬;김현섭
    • 환경영향평가
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    • 제8권3호
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    • pp.61-76
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    • 1999
  • For the effective management of urban forest, a variety of informations on urban forest needs to be accurately measured and effectively used in decision-making processes. This study aims at developing an urban forest management system with reference to GIS and making it possible to effectively manage urban forests. A detailed forest type map were constructed with the help of aerial photograph and terrestrial inventory. A geographical map in terms of slope, aspect and altitude were also prepared by Digital Elevation Model(DEM). A soil type map containing chemical characteristics were also made through soil analysis. These thematic maps which contain informations on forest type, geography and soil were digitalized with reference to GIS, and an urban forest management system of user interface were developed. With the help of this urban forest management system, various spatial and attribute informations which need for urban forest management could be easily used in decision-making processes in relation to urban forest.

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프로젝트 참여자의 협력적 의사결정이 가능한 QFD 기반 VE 모델 (Project Participants Cooperative Decision Making Model with QFD-based VE Technique)

  • 임철희;전재열;이종식
    • 한국건설관리학회논문집
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    • 제20권4호
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    • pp.3-12
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    • 2019
  • VE 분석은 사용자의 다양한 요구사항을 명확히 정의하여 기능과 성능을 확보함은 물론 비용절감이 가능한 대안을 제안하여야 한다. 하지만 현행 국내 VE 프로젝트는 프로젝트 참여자간 효과적, 효율적 커뮤니케이션의 어려움과 제약된 시간으로 인해 VE 기능분석에 대한 명확한 정의가 어려운 실정이다. 이로 인해 주로 국내 VE의 결과는 기존 시설 기능을 유지하면서 비용절감을 수행하는 방향으로 포커스 되어 있다. 따라서 본 연구는 VE 수행의 본래 취지에 맞추어서 사용자에 적합한 최적의 기능을 확보함은 물론 비용절감이 가능하도록 프로젝트 VE 참여자의 집단적, 협력적 방식이 가능한 QFD-VE 모델을 제안한다. QFD-VE 기법은 첫째, 요구기능의 정의 및 수정, 요구기능의 중요도 설정에 대하여 집단의사결정 적용이 가능하며, 둘째 VE 대안에 대한 인접시스템의 간섭, 충돌 여부를 프로젝트 VE 참여자가 협력적으로 검토할 수 있는 기법이다. 본 연구는 향후 QFD-VE 기법을 이용한 전산시스템 구현을 위해 수학적 모델을 함께 제시하였다.

항공교통관제시스템에 대한 사용자 인터페이스 만족도 조사 (User Interface Satisfaction of the Air Traffic Control System)

  • 송창선;손영우;권혁진
    • 한국항공운항학회지
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    • 제22권4호
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    • pp.1-7
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    • 2014
  • The purpose of study is to investigate the current user interface level of air traffic control system with the usability analysis and satisfaction survey questionnaire on user satisfaction. Think aloud protocol is used to identify not only task analysis, but also the level of user-friendliness of the FIMS and ASDE system, and the user interface questionnaires was conducted by QUIS. We collected data from 6 controllers for Think aloud protocol and 15 controllers for QUIS in Incheon airport. The results showed that the system was the valuable tool for ensuring human performance with the support of memory and the facilitation of decision-making tasks. It helps air traffic controllers perform better and minimize errors in a congested time. The human-computer interface system design, however, was not applied, which led to the increase of workload. Air traffic controller participation in software development provided excellent examples for applications in terms of software in FIMS. Based on these results, the study provided that the usability of system interface was necessary to take into account human factors. The development and design of system was discussed in User Interface environment.

영산강 하구둑 실시간 홍수예보 및 관리시스템 개발 (Development of Real-Time Forecasting and Management System for the Youngsan Estuary Dam)

  • 강민구;박승우;허용구;박창언;강문성
    • 한국농공학회:학술대회논문집
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    • 한국농공학회 2002년도 학술발표회 발표논문집
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    • pp.285-288
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    • 2002
  • For real-time flood forecasting and effective control flood at the Youngsan estuary dam, the Flood Forecasting and Control User Interface System II (FFCUS II) has been developed. This paper describes the features and application of FFCUS II. FFCUS II is composed of the database management subsystem, the model subsystem, and the graphic user interface. The database management subsyem collects rainfall data and stream flow data, updates, processes, and searches the data. The model subsystem predicts the inflow hydrograph, the tide, forecasts flood hydrograph, and simulates the release rate from the sluice gates. The graphic user interface subsystem aids the user's decision-making process by displaying the operation results of the database management subsystem and model subsystem.

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AHP 기법을 이용한 멀티미디어 저작도구 평가 및 선정에 관한 연구 (A Study on the Evaluation & Selection of Multimedia Authoring Tools using the AHP)

  • 심상천;김용겸
    • 경영과학
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    • 제21권2호
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    • pp.191-213
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    • 2004
  • This study addresses the evaluation criteria of multimedia authoring tools(MATs), the way which decision-maker can exclude outlier matrix from group using the concept of the compatibility index, and how AHP can be applied to the selection of MATs in a group decision-making environment. The AHP technique allows an evaluator to quantify the relative importance of elements at each hierarchy and to calculate the composite relative weights for each product(i.e. MATs). This decision process allows setting to priority of the MATs based on the AHP. The results indicated that technical ability of MATs was the most significant factor in affecting their decision, trailed by managerial efficiency and vendor support. To the experts, multimedia data support was the less important than development interface. Also, the results indicated that product A(0.510) was their first choice, trailed by product C(0.286) and B(0.204). Assessing the composite relative weights revealed that expert group's members were consistent with the rankings of decision variables(evaluation criteria variables) statistically in selecting their MATs. Therefore, we believed that expert group's members have achieved sufficient agreement to permit the use of geometric mean to average the group's preference without obscuring the differences of individual opinions.

체계적인 힌팅 인터페이스 설계 방법의 연구 (A Systematic Method of Hinting Interface Design)

  • 이은아;윤완철;박완수
    • 대한인간공학회지
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    • 제25권2호
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    • pp.125-134
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    • 2006
  • Most users learn new, complex systems through trial-and-error experience rather than referring to the manuals in a cognitive process that is called 'exploratory learning'. While exploring a system, people find prototypical rules for using the system based especially on frequent tasks. The rules are formed from consistent task procedures and well-expected interface elements on the designed system. These rules play the role of the basis of users' knowledge for performing tasks. The decision making to select and apply those rules interacting with an interface can be aided by properly provided hints on the interface. With appropriate hints, users can learn new systems easily and use them with reduced usability problems. This paper first reports an observation of user behavior performing tasks with prototypical interaction rules and finds a sound set of criteria to extract prototypical interaction rules systematically. Two types of hints are defined. Extending hints prompt users to apply prototypical interaction rules beyond well-known tasks. Preventive hints guide users out of possible capture errors by drawing attention to the variation of rules. A systematic and practical method is proposed to identify the opportunities for both types in designing interfaces. It is then verified through a usability test that the proposed method is effective in identifying the locations and types of appropriate hints to reduce or mitigate usability problems.

PC기반의 생산시스템을 위한 운용소프트웨어 구조 (An Operating Software Architecture for PC-based)

  • 박남준;김홍석;박종구
    • 제어로봇시스템학회논문지
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    • 제7권1호
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    • pp.1196-1204
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    • 2001
  • In this paper, a new architecture of operating software associated with the component-based method is proposed. The proposed architecture comprises 문 execution module and a decision-making module. In order to make effective development and maintenance, the execution module is divided into three components. The components are referred to as Symbol, Gateway, and Control, respectively: The symbol component is for the GUI environments and the standard interfaces; the gateway component is for the network communication and the structure of asynchronous processes; the control component is for the asynchronous processing and machine setting or operations. In order to verify the proposed architecture, and off-line version of operating software is made, and its steps are as follows; I) Make virtual execution modules for the manufacturing devices such as dual-arm robot, handling robot, CNC, and sensor; ii) Make decision-making module; iii) Integrate the modules and GUI using a well-known development tools such as Microsofts Visual Basic; iv) Execute the overall operating software to validate the proposed architecture. The proposed software architecture in this paper has the advantages such as independent development of each module, easy development of network communication, and distributed processing of resources, and so on.

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시각적 기술 학습과 전이에 미치는 개인차의 효과 (Individual Difference Effects on Perceptual Skill Learning and Transfer)

  • 노윤진;이희승;손영우
    • 인지과학
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    • 제15권3호
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    • pp.1-14
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    • 2004
  • 본 연구에서는 순차적으로 자극이 제시되는 시각 구별 과제에서 개인차가 기술의 습득과 전이에 어떻게 영향을 미치는지 알아보았다. 여기서는 개인 차이를 세 가지 측면에서 측정하였는데 인지 양식의 차이, 작업 기억 용량의 수준, 그리고 의사 결정 방식의 차이를 가지고 개인 차이를 분류하였다. 시각 구별 과제에서는 크게 훈련 과정과 전이 과정으로 나누어 훈련 과정의 난이도가 전이 과정에서 어떠한 영향을 미치는지 알아보았는데, 특히 훈련 난이도는 인지 양식과 그리고 작업 기억 용량과의 상호 작용을 통하여 전이 과제에서의 정확도에 영향을 미친 것으로 나타났다. 본 연구에서 얻어진 결과는 시각 구별과 관련한 인터페이스를 디자인하는데 있어서 개인차를 고려하는 것이 필요함을 시사하였다.

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해운대리점의 인터넷 구매/조달 프로세스 구축 (Internet-based Procurement Process for Marine Service)

  • 서준용;고재문;고형일
    • 한국정보시스템학회지:정보시스템연구
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    • 제10권1호
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    • pp.51-72
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    • 2001
  • E-commerce has not only brought about a great change in the way we exchange goods and services but also revolutionized the way we handle business transactions. In addition, it has a significant influence upon the present business structure, and most of firms in service industry as well as manufacturing are considering adopting E-commerce in a serious manner. Most vessels purchase merchandises through a number of shipping agents. As the amount of harbor materials increase, the number of vessels and their navigation frequency also increase. As a result, the amount of procurement for ships has increased. Traditional means such as telephone and fax to handle ever-increasing harbor transaction, however, has proved to be very time-consuming and cost ineffective. Therefore, people are starting to look for more effective ways. In this paper, an internet-based scheme of B2B transaction is proposed to handle procurement problem between shipping agency and shipping company, and between vessel and suppliers as a more effective approach to streamline such problems. We extract problems of shipping agency through task-analysis and present a scheme that performs decision making and procurement as a system agent with brokering structure. Purchaser and supplier are offered material information rapidly and task loads are minimized by the scheme. Also, the system can support decision making of purchasing goods, and information is shared among purchaser, supplier and system through the system interface.

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소프트웨어 변경가시성의 의존도분석을 이용한 형상관리 (Configuration Management Using Dependency Analysis of Software Change Visibility)

  • 김경훈;경태원;송영재
    • 디지털융복합연구
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    • 제10권1호
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    • pp.335-339
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    • 2012
  • 소프트웨어 형상관리는 소프트웨어 제품에 기반이 되는 대규모 소프트웨어 산출물 집합을 관리하는 분야이다. 형상관리는 과거 수년 동안 빠르게 발달해왔지만, 새로운 형상관리 시스템은 여전히 요구되고 있다. 전통적인 방법을 쓰거나 형상관리에 대한 연구보다는 현재 개발 프로젝트의 필요한 전문적인 관리가 필요하다. 따라서 형상관리에 필요한 저장소의 일반적인 모델이나 형상관리에 변형에 따른 과정을 관리하고 프로그램에 연결되어 있는 프로그램의 인터페이스를 분리하여 관리하는 기법이 필요하다. 본 논문은 형상관리에 필요한 저장소를 제공하고 프로그램과 인터페이스를 분리하여 관리하는데 필요한 의사결정 시스템을 도입하였다. 따라서 필요한 형상관리의 의존도를 가지고 새로운 접근법을 시도하였다. 의존도가 높은 개별적 컴포넌트의 변형과 결합을 위해 의사결정 시스템을 이용하여 확인 및 검증을 하여 소프트웨어 개발에 필요한 형상관리를 제공하고 있다.