• 제목/요약/키워드: Data visualization

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An Efficient Algorithm for Real-Time 3D Terrain Walkthrough

  • Hesse, Michael;Gavrilova, Marina L.
    • International Journal of CAD/CAM
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    • v.3 no.1_2
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    • pp.111-117
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    • 2003
  • The paper presents an efficient algorithm based on ROAM for visualization of large scale terrain models in real-time. The quality and smoothness of the terrain data visualization within a 3D interactive environment is preserved, while the complexity of the algorithm is kept on a reasonable level. The main contribution of the paper is an introduction of a number of efficient techniques such as implicit coordinates method within the patch array representing ROAM and the viewpoint dependent triangle rendering method for dynamic level of detail (LOD) updates. In addition, the paper presents experimental comparison of a variety of culling techniques, including a newly introduced method: relational position culling. These techniques are incorporated in the visualization software, which allows to achieve more realistic terrain representation and the real-time level of detail reduction.

Three-Dimensional Medical Visualization Method on PC (PC기반의 3차원 의학영상 가시화 방법에 관한 연구)

  • Lee, J.H.;Lee, S.H.;Lee, T.S.;Choi, I.T.;Park, S.K.
    • Proceedings of the KOSOMBE Conference
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    • v.1998 no.11
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    • pp.259-260
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    • 1998
  • In this paper, we present a 3D visualization method of medical image on PC. Using morphological method, we used to segment 2D medical images (X-ray CT, MRI). Presented method is treating in some detail two operations : dilation and erosion. Also known as an isosurface, using a constant density surface make a target organ in 3D. In the whole procedure for visualization. The medical images are implemented by using Visual C++ 5.0 in activeX and IDL(interactive data language) under PC environment.

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Highly Efficient PIV Measurement of Complex Flows Using Refractive Index Matching Technique

  • NISHINO Koichi;KAWAGUCHI Daisuke;KOSUGI Takashi;ISODA Haruo
    • 한국가시화정보학회:학술대회논문집
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    • 2004.12a
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    • pp.57-63
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    • 2004
  • various applications is presented. It is based on rapid-prototyping of transparent model for flow visualization and on the use of refractive index matching that enables efficient and clear visualization of the flow inside the model. The model is immersed in the index-matching fluid in a glass tank so that any displacement and rotation of the model in the tank have no influence on the optical setup for image acquisition to be made through a glass wall. This can facilitate greatly the camera calibration for stereo PIV and 3-D PTV. As the flow model is generated directly from 3-D surface data, no laborious preparation of the flow model is needed. This approach for seamless linking of model generation and PIV measurement is applicable to various flow measurements in automobile, ship building, fluid machinery, turbine, electrical appliances, heat exchanger, electronic cooling, bio-engineering and so on.

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An Efficient Network Attack Visualization Using Security Quad and Cube

  • Chang, Beom-Hwan;Jeong, Chi-Yoon
    • ETRI Journal
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    • v.33 no.5
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    • pp.770-779
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    • 2011
  • Security quad and cube (SQC) is a network attack analyzer that is capable of aggregating many different events into a single significant incident and visualizing these events in order to identify suspicious or illegitimate behavior. A network administrator recognizes network anomalies by analyzing the traffic data and alert messages generated in the security devices; however, it takes a lot of time to inspect and analyze them because the security devices generate an overwhelming amount of logs and security events. In this paper, we propose SQC, an efficient method for analyzing network security through visualization. The proposed method monitors anomalies occurring in an entire network and displays detailed information of the attacks. In addition, by providing a detailed analysis of network attacks, this method can more precisely detect and distinguish them from normal events.

Experimental study of spreading phenomena on hydrophilic micro-textured surfaces depending on surface geometrical features (친수성 마이크로 기둥 구조 표면에서의 표면 지형적 특성에 따른 퍼짐성 현상에 대한 실험적 연구)

  • Jang, Munyoung;Park, Sehyeon;Yu, Dong In
    • Journal of the Korean Society of Visualization
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    • v.16 no.3
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    • pp.35-39
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    • 2018
  • In multiphase systems, surface wettability is one of dominant design parameters to enhance system performance. Since surface wettability can be maximized and minimized with micro-textured surfaces, therefore micro-textured surfaces are widely countered in various research and engineering fields. In this study, for better understanding of micrometer scaled surface wettability, spreading phenomena is experimentally investigated on the hydrophilic micro-textured surfaces. By photolithography and conventional dry etching method, there are prepared the surfaces with uniformly arrayed micro-pillars. The interfacial motions of a water droplet on the test sections are visualized by high speed camera in top view. On the basis of visualization data, it is analyzed the relation between dynamic coefficient and geometrical features on micro-textured surfaces.

Validation of Magnetic Resonance Velocimetry by Turbulent Pipe Flow (자기공명유속계를 이용한 난류 유동장 가시화)

  • Lee, Jeesoo;Song, Simon;Cho, Jee-Hyun
    • Journal of the Korean Society of Visualization
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    • v.12 no.1
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    • pp.35-42
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    • 2014
  • Magnetic resonance velocimetry (MRV) is a versatile flow visualization technique using magnetic resonance imaging machine developed for the medical purpose. Recently, MRV is often utilized to analyze engineering flows due to its superior features of MRV such as capabilities of measuring flows with complicated, opaque flow geometry unlike optical techniques, 3-dimensional volumetric velocity vectors within a few hours, and etc. The purpose of this study was to validate the MRV data and evaluate the accuracy of the mean velocity profiles that we acquired for a turbulent flow in a circular pipe using a MR machine installed in Korea Basic Science Institute, Ochang, Korea. In addition, we briefly describe a procedure of parameter optimization for the operation of MRV. The results indicate that the MRV measurements provided well resolved mean velocity fields with a quite reasonable accuracy according to the inner and outer layer scaling laws of the turbulent pipe flows.

The Metacomputing System for CFD Program Developer (CFD 프로그램 개발자를 위한 메타컴퓨팅 시스템)

  • 강경우
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.2 no.1
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    • pp.43-51
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    • 2001
  • Metacomputing system is the environment, which helps the users easily and promptly deal with their jobs. with integration of the distributed computing resources and visualization device. In this research, we have developed a prototype of a special-purpose metacomputing system for simulation in CFD(Computational Fluid Dynamics) field. This system supports the automatic remote compilation, transparent data distribution, the selection of appropriate computing resource, and the realtime visualization. This research can be summarized as following: a study on selecting resource and the integration of component systems. In the research of selecting computing resource, we use the property of CFD algorithm. In the research of realtime visualization. we modify a popular visualizer.

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Submarine Behavior Simulation based on 4-DOF Motion Platform and Stereoscopic Multi-Channel Visualization (4자유도 모션 플랫폼을 이용한 잠수함의 운동감 재현과 스테레오 다채널 가시화)

  • Xu, Zhenshun;Han, Soon-Hung
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.5
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    • pp.333-341
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    • 2012
  • Modeling and simulation is important for military training. People can feel perspective when stereoscope images are created using multi-channel visualizations. A submarine oscillates when the submarine is just below the surface of the sea, so that the reconnaissance becomes difficult. Also, the operator should read the information of the target within 6 seconds using the periscope. The operator must have experience. To solve these problems, stereoscopic multi-channel visualization has been tested. The iCAVE system of KAIST provides a large-scale screen, 7 PCs, and 14 projectors to create the stereoscope images. To simulate the motion of a submarine just below the ocean surface, a 4-DOF motion platform is used. The motion data is transmitted to the visual system and the motion platform through the UDP protocol. Variety of weather conditions are created using the Vega Prime software. The stereoscopic multi-channel visualization and the motion platform system created a realistic simulation system.

Visualization of cross-sectional two-phase flow structure during in-tube condensation (관내 응축 시 2상유동 단면구조의 가시화)

  • Pusey, Andree;Kim, Hyungdae
    • Journal of the Korean Society of Visualization
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    • v.14 no.2
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    • pp.18-24
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    • 2016
  • This paper presents an experimental investigation to visualize cross-sectional two-phase flow structure and identify liquid-gas interface for condensation of steam at a low mass flux in a slightly inclined tube using the axial-viewing technique, which permits to look directly into flow during condensation of steam. In this technique, two-phase flow is viewed along the axis of a pipe by locating a high-speed video camera in front of a viewer that is fitted at the outlet of the pipe. A short section of the pipe is illuminated and is recorded through the viewer, which is kept free of liquid by mildly introducing air. Experiments were conducted in a pipe of 19.05 mm in inner diameter at atmospheric pressure. Cross-sectional two-phase flow structure is obtained at a steam mass flux of $2.62kg/m^2s$ as a function of steam quality in the range from 0.5 to 0.9. The results show that stratified-wavy flow is a unique flow pattern observed in the scope of the present study. Condensate film thickness, stratification angle and void fraction were measured from the obtained flow structure images. Finally, heat transfer coefficient was calculated using the measurement data and discussed in comparison with existing correlations.

Focus+context volume rendering for medical simulation based on Unity game engine (유니티 게임 엔진 기반의 의료 시뮬레이션을 위한 초점 배경 볼륨 가시화)

  • Ha, Tae-Jun;Kye, Heewon
    • Journal of Korea Game Society
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    • v.18 no.4
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    • pp.65-74
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    • 2018
  • As commercial game engines become available to the public, attempts have been made to use it for general purpose research. This study uses the game engine to develop a medical simulation. Specifically, when the user selects an important portion of the human body, the focus+context visualization is applied to the volume data. We proposes the accumulation based method to make the background part more transparent and naturally fuse it with the focus part. Since the proposed method combines well with the existing volume visualization, the virtual surgery function such as incision is performed smoothly. The game engine is useful for general-purpose research, because auxiliary functions such as collision handling and UI can be efficiently created with the help of it.