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http://dx.doi.org/10.7583/JKGS.2018.18.4.65

Focus+context volume rendering for medical simulation based on Unity game engine  

Ha, Tae-Jun (Dept. of Information Systems Engineering, Hansung University)
Kye, Heewon (Division of Computer Engineering, Hansung University)
Abstract
As commercial game engines become available to the public, attempts have been made to use it for general purpose research. This study uses the game engine to develop a medical simulation. Specifically, when the user selects an important portion of the human body, the focus+context visualization is applied to the volume data. We proposes the accumulation based method to make the background part more transparent and naturally fuse it with the focus part. Since the proposed method combines well with the existing volume visualization, the virtual surgery function such as incision is performed smoothly. The game engine is useful for general-purpose research, because auxiliary functions such as collision handling and UI can be efficiently created with the help of it.
Keywords
Volume Visualization; Focus+context Visualization; Game Engine;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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