• Title/Summary/Keyword: Data Reusability

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Generic User Interface Model for Multi-Platform (다중플랫폼을 위한 제너릭 사용자 인터페이스 모델)

  • Kang, Hyo-Woon;Kim, Jin-Deog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.2926-2932
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    • 2014
  • Smart Phone market consists of several platforms such as Windows Phone, Apple iOS and Android of Google. Each platform uses different coding style respectively. Platform-dependent application results in high cost and low code reusability during development of application. It also provides heterogeneous display forms to users. In this paper, we propose a platform-independent generic interface model that could be operated in both the various smart phones and PC. Because the proposed model provides the same UI on multiple platforms, users can operate applications without awkwardness. The model includes a module which copes with the changes of the resolutions in various platforms and a module which switches scenes of each application for performance improvement. Moreover, a module which connects DB is also proposed in order to overcome the difference of way to store data in each platform. The implementation results show that the difference of display and operating manner in any hetero-platform is eliminated.

Application Areas for Cloud Computing Services using M2M and WoT (클라우드 컴퓨팅 서비스를 위한 M2M과 WoT 활용 방안)

  • Kim, Jangwon;Park, Dae-Ha;Baik, Doo-Kwon
    • Journal of Service Research and Studies
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    • v.2 no.1
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    • pp.61-68
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    • 2012
  • Much technologies building cloud computing environment and supporting sevices on the cloud computing have been developing. Through the environment, accessing new services and sharing knowledge become easy. So far, they have just focused on companies which can support services and people who can use those services. In other words, the environment and models for cloud computing are the most important issue. However, the environment changes rapidly, mobile devices that are connected with each other not only will replace the computing environment based on desktop, but also can create Big data. Therefore, technologies and models are need to follow the trend including mobile based cloud computing environment. In this paper, we explain the cloud computing technologies and trend. Also we address Machine to Machine(M2M) technology and Web of things(WoT) in order to apply those into the cloud computing environment because these two concepts will enhance effectiveness and service reusability in the coming days.

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A Low Memory Bandwidth Motion Estimation Core for H.264/AVC Encoder Based on Parallel Current MB Processing (병렬처리 기반의 H.264/AVC 인코더를 위한 저 메모리 대역폭 움직임 예측 코어설계)

  • Kim, Shi-Hye;Choi, Jun-Rim
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.2
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    • pp.28-34
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    • 2011
  • In this paper, we present integer and fractional motion estimation IP for H.264/AVC encoder by hardware-oriented algorithm. In integer motion engine, the reference block is used to share for consecutive current macro blocks in parallel processing which exploits data reusability and reduces off-chip bandwidth. In fractional motion engine, instead of two-step sequential refinement, half and quarter pel are processed in parallel manner in order to discard unnecessary candidate positions and double throughput. The H.264/AVC motion estimation chip is fabricated on a MPW(Multi-Project Wafer) chip using the chartered $0.18{\mu}m$ standard CMOS 1P5M technology and achieves high throughput supporting HDTV 720p 30 fps.

A Design of Development Process Model of Product Lines for Developing Embedded Software (임베디드 소프트웨어 개발을 위한 제품계열 중심의 개발프로세스 모델 설계)

  • Hong, Ki-Sam;Yoon, Hee-Byung
    • Journal of KIISE:Software and Applications
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    • v.33 no.11
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    • pp.915-922
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    • 2006
  • Recently, the requirements of the embedded software are getting diverse as the diversity of embedded software application fields increases. The systematic development methods are issued to deal with the dependency between hardware and software. However, the existing development methods have not considered the software's close connection to hardware and the high-level reusability for common requirements of several similar domains. In this paper, we propose a design method of development process model of product lines to support an efficient development method for embedded software. For this, we firstly suggest a domain scoping method and an IDEF0(Integration DEFinition)-based business model for extracting the efficient requirements. Next, we present a component deriving method based on the service architecture and an architecture design method after considering the hardware dependency. And we explain the artifacts of MSDFS(Multi Sensor Data Fusion System) at each design step in order to show how the proposed model can be applied to the embedded software development.

A Hardware Architecture of Hough Transform Using an Improved Voting Scheme (개선된 보팅 정책을 적용한 허프 변환 하드웨어 구조)

  • Lee, Jeong-Rok;Bae, Kyeong-Ryeol;Moon, Byungin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.9
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    • pp.773-781
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    • 2013
  • The Hough transform for line detection is widely used in many machine vision applications due to its robustness against data loss and distortion. However, it is not appropriate for real-time embedded vision systems, because it has inefficient computation structure and demands a large number of memory accesses. Thus, this paper proposes an improved voting scheme of the Hough transform, and then applies this scheme to a Hough transform hardware architecture so that it can provide real-time performance with less hardware resource. The proposed voting scheme reduces computation overhead of the voting procedure using correlation between adjacent pixels, and improves computational efficiency by increasing reusability of vote values. The proposed hardware architecture, which adopts this improved scheme, maximizes its throughput by computing and storing vote values for many adjacent pixels in parallel. This parallelization for throughput improvement is accomplished with little hardware overhead compared with sequential computation.

A Study on the WBI System Design & Implemented based on the Component (컴포넌트기반의 웹 기반 교육시스템 설계에 관한 연구)

  • Jeon, Ju-Hyeon;Hong, Chan-Gi
    • The KIPS Transactions:PartD
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    • v.8D no.6
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    • pp.673-680
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    • 2001
  • When the developers develop the software, the cost and time of the software development can be reduced by using blocks that are implemented previously. We call these implemented blocks components. In the early stage of Web-based Instruction, it didn't gain preference in spite of it's benefit of convenience. The main reason is, I think, the lack of generality at the education system which eventually results in unsatisfactory facilities compared with the requirement of teachers and students. And the early systems don't make good use of the plenty data in distributed environment, and don't show so good reliablity due to lack of systematic design and development. In this paper, we suggest WBI developing technology using the concept of WBSE. WBI developing is consist of component of pre-developed education software, integration of component using its reusability, and production of more requirement-satisfactory education software.

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A Study on the Construction of CIS(Cooperative Information System) based on CBD (CBD 기반의 CIS 구성에 관한 연구)

  • Kim, Haeng-Gon;Sin, Ho-Jun
    • The KIPS Transactions:PartD
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    • v.8D no.6
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    • pp.715-722
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    • 2001
  • In recent years, we recognize a new paradigm in the development process:From object oriented development, to the development process which has focused on the use of standard components. In recent years a lot of research related to the component-based development has been done, especially in business domain. but still there are many open and unresolved problems in this area. such as established development process for a distributed environment, formal process, infrastructure for COTS, development and management tool considering maintenance to guarantee a proper treatment of components. It also required a service and an application integration for component. In this paper, we propose cooperative information systems (CIS) that supports component based development. It must address for component based systems to achieve their full potential. We identify a set of CIS organized 3-tier which is a presentation layer, business logic layer and data control layer. We also discuss the specific roles and activities for the layers. we also define the behavior and managed information for business logic layer as core level. As an illustration of the CIS, we present a successful considerations which is widely helpful to user when they make decision in component development and assemble. Also, we expect to component reusability and efficiency in business domain.

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A Formal Model and a Design of Inference Engine for Context-Aware Mobile Computing (컨텍스트 인지 모바일 컴퓨팅을 위한 정형모델 및 추론 시스템 설계)

  • Kim, Moon Kwon;Kim, Soo Dong
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.4
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    • pp.239-250
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    • 2013
  • Context-aware mobile computing has become the primary approach to realize automatic, autonomous, and user-centric computing in the context of largely increasing the amount of mobile devices used that embed available sensors. However, designing an inference engine nonetheless requires the tasks of analyzing contexts, situations that can be inferred, etc. Moreover, a mobile device has limited resources and limited computation capability, which results in recognizing the common sense of its unsuitable environment for processing inference. Hence, we propose context-situation reasoning elements and their formal models in this paper, and we verify the formal models' applicability by applying them to an example. Finally, we design and implement an inference engine that realize the context-situation inference elements in computing environment, and we experiment an example by using the proposed inference engine to verify applicability and reusability of the inference engine.

A Study of the HLA Compliance Testing System and Procedures for ROK (한국형 HLA(High Level Architecture) 적합성 인증시험 체계 및 절차 연구)

  • Jo, Hee-Jin;Lee, Chong-Ho;Kim, Jae-Man
    • Journal of the Korea Society for Simulation
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    • v.27 no.1
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    • pp.15-24
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    • 2018
  • High Level Architecture(HLA) for modeling and simulation is an international technical standard to achieve simulation interoperability and reusability. Building federation through the interworking of federates is being used in various fields and is being used in KR(Key Resolve), UFG(Ulchi-Freedom Guardian) as a representative in domestic military. Currently, United States Department of Defense emphasizes the HLA compliance test, which confirms the compliance of Federate by using HLA. However, due to the limitations of testing tools, an HLA compliance test of DoD is not able to perform some of the functional tests on HLA/RTI services such as federation storage/recovery services and also exclude inspection of exchange data between federates. To solve these problems, this paper proposes an HLA compliance testing system of ROK suitable for domestic situations. This will enable effective HLA compliance testing and improve interoperability between federates.

Extended UDDI System for Registering and Discovering the Reusable Services (재사용 서비스의 등록/검색을 위한 확장된 UDDI 시스템)

  • Shin, Soohye;Baek, Sunjae;Park, Joonseok;Moon, Mikyeong;Yeom, Keunhyuk
    • Journal of Software Engineering Society
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    • v.24 no.3
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    • pp.101-110
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    • 2011
  • Web Service which consists of SOAP, WSDL and UDDI is a software system that enables interactions of heterogeneous systems on networks with standardized XML message. Especially, UDDI is a registry for supporting the registration of a service by service publisher and discovery of a service by service requester. The preliminary studies are just about publishing and searching services. It presents the researches about UDDI study for improvement of searching a service and extended UDDI design for improvement of reusability with service components aspects. In this paper, we suggest not only features about publishing and searching services of existing UDDI system but also novel UDDI data structures and API for a reusable service model. In addition, we design and implement an extended UDDI system for publishing and finding the reusable services. Therefore, by using proposed UDDI systems, service developers reduce development costs and time through developing a service application reusing the already implemented services. In addition, it can expect to ensure the quality of services by reusing the proven services.

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