• Title/Summary/Keyword: Cyber-education

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Effectiveness of e-Sports Online Training Program for Relieving Youth Game Over-flow: Focusing on 'Online LoL(League of Legends) Game School' (청소년 게임 과몰입 해소를 위한 e-스포츠 온라인 수련활동 프로그램 효과성 연구 : '온라인 롤(League of Legends: LoL) 게임학교'를 중심으로)

  • Choi, Junghye Fran;Bang, Seungho
    • Journal of Korea Game Society
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    • v.21 no.5
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    • pp.133-142
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    • 2021
  • This study investigated the effectiveness of 'League of Legends (LoL) game school', an e-sports online training program for relieving youth game over-flow. The Seoul Metropolitan Office of Education's Student Education Institute ran the program. Through this study, it was found that various activities to learn an e-sports game professionally and to explore career paths regarding game had positive effects on students' affections and intrinsic motivation. This study may contribute to helping youth as generation Z understand a healthy game culture.

Are There Any Solutions for the Cybersecurity Education Gap in the Public Sector? (공공부문의 사이버보안 교육격차 해소를 위한 탐색적 연구)

  • Lee, Song-ha;Jun, Hyo-Jung;Kim, Tae-Sung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.5
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    • pp.973-985
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    • 2021
  • South Korea has been guaranteed the efficiency and the convenience of administrative work based on long-term experience and well-established ICT infrastructure. Vice versa, South Korea is always exposed to various scale cyber-attacks. It is an important element of national competitiveness to secure cybersecurity resilience and response in the public sector. For this, the well-trained cybersecurity professionals' retention and support for their capacity development through retraining are critical. As the Special Act on Balanced National Development, most public agencies moved to provincial areas, but the provincial areas are not ready for this, thus the workforce can't get enough retaining courses. We study to analyze whether there is a gap in cybersecurity educational opportunities or needs in the public sector depending on regions, institution type, and personal traits. This paper aims to suggest solutions for the cybersecurity education gap in the public sector based on the empirical analysis results.

Elementary School Teachers' Awareness of Forest Welfare Services and Promotion of Strategies for School-based Health Promotion Programs Using the Forest (산림복지 서비스에 대한 초등교사의 인식 및 학교기반의 산림활용 건강증진사업 활성화 방안)

  • Kim, Miju;Bang, Kyung-Sook;Lee, Insook;Kim, Sungjae;Yi, Yunjeong;Chin, Young Ran;Moon, Hyojeong;Ha, Ei-Yan
    • Perspectives in Nursing Science
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    • v.16 no.1
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    • pp.1-11
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    • 2019
  • Purpose: This study was conducted to identify the perceptions toward school forest programs related to forest welfare services in elementary schools and suggest strategies to activate new programs. Methods: A mixed method research was performed. Four teachers and one forest therapist participated in a focus group interview; 162 teachers answered a survey. Results: The teachers were aware of the effects of the forest program, but there were some barriers, including the question of whether there was an accessible forest, school forest management problems, the risk of teachers' work overload, and the lack of program diversification for elementary students. Solutions included the expansion of school forests and forest facilities available to students, development of a variety of programs, provision of appropriate information on available facilities, and cooperation with educational institutions for institutionalization and increased effectiveness of school-based forest utilization programs. In addition, a scientific basis for data accumulation is needed. Conclusion: The Ministry of Forestry is cooperating with the Ministry of Education and local education offices to activate a forest-use health promotion program for elementary school students. Additionally, to utilize the forests in regular education courses, teachers should strive to spread positive awareness of forests.

Production of fusion-type realistic contents using 3D motion control technology (3D모션 컨트롤 기술을 이용한 융합형 실감 콘텐츠 제작)

  • Jeong, Sun-Ri;Chang, Seok-Joo
    • Journal of Convergence for Information Technology
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    • v.9 no.4
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    • pp.146-151
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    • 2019
  • In this paper, we developed a multi-view video content based on real-world technology and a pilot using the production technology, and provided realistic contents production technology that can select a desired direction at a user 's view point by providing users with various viewpoint images. We also created multi-view video contents that can indirectly experience local cultural tourism resources and produced cyber tour contents based on multi-view video (realistic technology). This technology development can be used to create 3D interactive real-world contents that are used in all public education fields such as libraries, kindergartens, elementary schools, middle schools, elderly universities, housewives classrooms, lifelong education centers, The domestic VR market is still in it's infancy, and it's expected to develop in combination with the 3D market related to games and shopping malls. As the domestic educational trend and the demand for social public education system are growing, it is expected to increase gradually.

Progress and Future Tasks of Korean Health Promoting Schools (한국형 건강증진학교 추진 경과와 향후 과제)

  • Kim, Miju;Kim, Seokhwan
    • Korean Public Health Research
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    • v.44 no.4
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    • pp.111-120
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    • 2018
  • Purpose: The purpose of this review is to introduce the progress of health promoting schools in Korea and future tasks. Method: From 2009 to 2018, we reviewed the literature on health promotion schools in Korea conducted by the Ministry of Education Results: Over the past decade, Korean health promoting schools have operated from a minimum of 14 schools to a maximum of 98 schools each year. As a result of the effectiveness evaluation, it was found that the students had a positive influence not only on the health behavior but also on the whole school life. Under the organic cooperation of the Ministry of Education, the Office of Education, the Korean Educational Development Institute and the schools, consulting, provision of educational opportunities for teachers, promotion of good practices, and public relations support systems for generalization are well established. Conclusion: Promotion and support system for Korean health promoting schools are already well established. Nevertheless, there are limitations on the universalization of health promoting schools, so various attempts such as introduction of certification system should be continued to overcome them.

The Effect of a Group Program Using Theraplay on Prosocial Behavior of 2-year-old Infants and Process of Infants' Prosocial Behavior Change (치료놀이를 활용한 집단프로그램이 만 2세 영아의 친사회적 행동에 미치는 영향과 영아의 친사회적 행동 변화 과정)

  • Kim, Tae Eun;Jeon, A Jeong
    • Korean Journal of Child Education & Care
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    • v.19 no.3
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    • pp.183-197
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    • 2019
  • Objective: The purpose of this study was to examine the effect of a group program using theraplay on 2-year-olds' prosocial behavior. The changes of prosocial behavior in the process of program were also examined. Methods: Subjects were 12 infants who attended a child care center in W city. Subjects were attached to the experimental or control group. The experimental group participated in 11 group theraplay sessions twice a week. The adaptive social behavior inventory (Hogan et al., 1992) was used for pre and post tests. Wilcoxon rank-sum test was performed to verify the effectiveness of a group theraplay program. Every sessions was video-taped and recorded verbatim. The verbatim were analyzed using the Padgett (2001)'s qualitative data analysis method. Results: Infants who assigned to the experimental group demonstrated significant improvement in prosocial behavior. Their expressive behavior and compliant behavior gradually increased over the sessions. Conclusion/Implications: The present study showed that the use of group program utilizing theraplay was an effective strategy for improving prosocial behavior of 2-year-old infants.

A study on the integrative feedback modeling to develop pre-service teachers' competence of planning STEAM lessons (예비교사의 융합적 수업구성 역량 향상을 위한 통합적 피드백의 모델링)

  • Hong, Ye-Yoon;Im, Yeon-Wook
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.75-88
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    • 2021
  • Along with the advent of the Fourth Industrial Revolution, fostering young talents with convergent mind is getting important. Moreover pre-service teachers' ability to design proper convergent classes can be a meaningful issue for high quality future education. This study proposes the role of professors' exquisite feedback is so significant for developing their competence in STEAM education, It analyzed how various theories regarding feedback support them to enhance convergent knowledge with e-learning. They participated in the 5 step group and individual activities for creating STEAM lesson plan and received suitable feedback. Lastly a survey was performed. The researchers did modeling how integrative feedback was applied to the procedure step by step according to the 'Ladder of Inference' theory. This strategic model contributed to elevating the participants' convergent knowledge, competence, achievement and satisfaction.

A study on the emotional changes of learners according to the emotions provided by virtual characters (가상 캐릭터가 제공하는 감정에 따른 학습자의 감정적 반응에 관한 연구)

  • Choi, Dong-Yeon
    • Journal of the Korea Convergence Society
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    • v.13 no.5
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    • pp.155-164
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    • 2022
  • Considerable interest has been directed toward utilizing virtual environment-based simulations for teacher education which provide authentic experience of classroom environment and repetitive training. Emotional Interaction should be considered for more advanced simulation learning performance. Since emotion is important factors in creative thinking, inspiration, concentration, and learning motivation, identifying learners' emotional interactions and applying these results to teaching simulation is essential activities. In this context, this study aims to identify the objective data for the empathetic response through the movement of the learner's EEG (Electroencephalogram) and eye-tracking, and to provide clues for designing emotional teaching simulation. The results of this study indicated that intended empathetic response was provided and in terms of valence (positive and negative) states and situational interest played an important role in determining areas of interest. The results of this study are expected to provide guidelines for the design of emotional interactions in simulations for teacher education as follow; (a) the development of avatars capable of expressing sophisticated emotions and (b) the development of scenarios suitable for situations that cause emotional reactions.

Analysis of the meaning of 'well-aging' recognized by well-aging experts (웰에이징 강사가 인식하는 '웰에이징' 의미 분석)

  • Kim, Doo-Ree;Park, Yun-Hee;Ahn, Sang-Yoon;Hwang, Hey-Jeong;Kim, Kwang-Hwan
    • Journal of the Korea Convergence Society
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    • v.13 no.5
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    • pp.61-67
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    • 2022
  • This study is a qualitative content analysis study in which one-on-one interview was applied to analyze the meaning of well-aginfor instructors who teach well-aging-related lectures. In this study, five experts were asked the following questions. 'What do you think are the conditions for well-aging?', and 'What do you think is necessary to realize well-aging?'. As a result, 3 core themes and 6 sub-theme were analyzed. The core theme collections were 'life faithful to the basics', 'a balanced life without omissions', and 'life appropriate for age'. The subjects of this study emphasized the integrated harmony of body, mind, society, spirituality, and economy based on health in well-aging. It was emphasized that for well-aging, not only middle-aged people but also all age groups need to recognize and prepare for it. In the future, well-aging education will require a continuous education course tailored to each age group.

Comparison of Internet Ethics between Gifted and General Students (영재학생과 일반학생의 인터넷 윤리의식 비교)

  • Lee, Jaeho;Lee, Kangmin
    • Journal of Creative Information Culture
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    • v.5 no.1
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    • pp.71-80
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    • 2019
  • With the spread of smart phones, the Internet became a major 'space' of students' daily life and, at the same time, negative aspects of the internet are affecting their life. However, it doesn't seem that there is enough research on this subject. This study was conducted on 278 students in Gyeonggi. The results were as follows. First, gifted students' information and communication ethics index was higher than general students. Second, there was no statistically significant difference according to the gender of information and communication ethics index. Urban districts showed lower index in the upper grades than the lower grades. Third, about 10% of the students had experience of contact with harmful content, and about 1% of students had experienced cyber-wrongdoing. Through the results of this study, systematic education of IT ethics at the elementary school grade level can be expected to prevent school violence, improve information and communication culture, and serve as a future work ethic.