• Title/Summary/Keyword: Cyber-education

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A Study on the Web-Based Instruction Using Flash (플래시를 이용한 웹기반 수업에 관한 고찰)

  • Kim, Min-Sung;Park, Sung-Hoon
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.225-234
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    • 2010
  • Web-based instruction is being developed as a new study model getting out of the traditional standardized education method. It is a new education tool which promotes learner-centered and cooperative study. Flash, as one of the most powerful web authoring tool can maximize the effectiveness of learning using computer graphic, animation, sounds and video. In this paper, we will look at developing and distributing education materials using flash and the efficient web-based instructions.

A Study on Contents Development For Academic Quality Management in Cyber Learning Environment (사이버 학습 환경하에서 학습 질 관리를 위한 컨텐츠 개발 방안)

  • Jang, Se-Hee;Kim, Yung-Sik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.04b
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    • pp.1125-1128
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    • 2001
  • 교육이란 대부분 가르치고 배우는 사람간의 상호작용이며 또한 동료 학습자간의 상호작용에 기반을 두고 있다. 사이버 학습 환경하에서도 가르침과 배움은 교수-학습 매체에 의한 상호작용으로 이루어진다. 학습자는 교수자에 의한 직접적인 가르침이 아닌 교수자의 학습 컨텐츠와 여러 가지 상호작용적인 컨텐츠의 요소로 인해 교육이 이루어진다. 본 논문에서는 점차로 확산되고 있는 사이버 학습 환경하에서 이루어지는 교수-학습 컨텐츠의 개발에 대한 학습 질 관리를 위한 설계 방안에 대한 연구이다.

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Elementary Education in Korea : A Look to the Future (초등교육)

  • Kim, Chang-Bok;Lee, Kyung-Soon
    • Korean Journal of Child Studies
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    • v.30 no.6
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    • pp.223-235
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    • 2009
  • Elementary education in Korea has variously changed and developed during the last thirty years. Among all the progressive changes, the improvement of teaching conditions is considered to be the most fundamental one. The number of students assigned to a class or a teacher has decreased to a considerable extent. Cyber teaching-learning has been peformed at school and home, and English education has been emerged as a significant part of the Korean public education. The research issues constantly considered essential over the past three decades starting in the 1980's are those related to curricula, teaching-learning methods, training of teachers in-service, and education for upright characters. The practical and political issues should be dealt with to revise the three integrated subjects and text books into a sole integrated subject and text book, to double the credential of teachers in terms of professionalism and to decrease the number of students per teacher in Korea to the OECD level.

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An Instruction-learning Model through the Cyber Home Learning System 2.0 for Elementary Social Studies Underachievers (초등학교 사회과 학습부진학생을 위한 사이버 가정학습 2.0 교수학습모형 연구)

  • Lee, MyungGeun;Choi, Yong-Hun;Lee, Jung Min
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.11
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    • pp.207-214
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    • 2012
  • This study tried to propose an optimal instruction-learning model for the cyber home learning system2.0 through grounded theory. In-depth interviews were conducted to investigate causes of underachievement and the causes were categorized according to common concepts. A total of 25 causes of underachievement could be grouped into four categories and eight sub-categories, as a result. Underachievers, then, participated in the lessons utilizing the cyber home learning system2.0 and their cognitive change process about learning was analyzed from reflectional journals and in-depth interviews with a teacher. It was found that underachievers were participated in learning by passing through 5 processes; adaptation to the cyber home learning system2.0, basic knowledge learning, task implementing, rounds of group discussions, feedbacks and evaluation. Based on analysis of these five processes, this study proposed a conditional matrix for the cyber home learning system 2.0 as the most personalized model for underachieving students.

THE REDEFINITION OF SUPPORT SYSTEM FOR LIFELONG EDUCATION FOR THE DEVELOPMENTAL DISABLED BASED ON UNIVERSITY: LEADING THE ESTABLISHMENT OF AN INTEGRATED COMPOSITION SYSTEM BETWEEN COOPERATION WITH LOCAL RELATED ORGANIZATIONS AND FOSTERING QUALIFICATIONS FOR PROFESSIONALS THROUGH CONNECTION WITH CURRICULUM BEYOND THE LEVEL OF USE OF PHYSICAL SPACE

  • Kim, Young-Jun;Kim, Wha-Soo;Rhee, Kun-Yong
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.52-60
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    • 2021
  • This study is conducted with the aim of redefining the university-based lifelong education support system for developmental disabled. The research method consisted of procedures in parallel with literature analysis and expert meetings. As for the contents of the study, a composition system that recognized the problems and solutions of lifelong education for the developmental disabled based on universities was primarily presented. Through this, it was suggested that universities can form an academic foundation for the establishment of a lifelong education support system for the developmental disabled along with the convergence field. In addition, a structural model related to this was presented along with the aspect that universities could develop a curriculum for lifelong education for the developmental disabled according to the school foundation. Also, a composition system was suggested that universities can develop lifelong education curriculum for people with developmental disabilities to lead the cooperation of local related organizations such as welfare centers for the disabled and lifelong education centers for the developmentally disabled. As a result of the study, it was analyzed that leadership in the university-based lifelong education support system for developmental disabled can contribute to fostering professional manpower qualifications and establishing cooperation with local related organizations in an integrated composition system.

An analysis of the mobile learning usages of adult learners and the effects of their perceptions of mobile learning to their learning achievements in a cyber-university (사이버대학 성인학습자의 모바일러닝 활용실태 분석 및 학업성취도에 대한 모바일러닝 관련 인식의 영향 탐색)

  • Lee, Euikil
    • The Journal of Korean Association of Computer Education
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    • v.17 no.3
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    • pp.65-74
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    • 2014
  • The purposes of this study were to analyze the mobile learning usages of adult learners and how their perceptions of the mobile learning affects their learning achievements in a cyber-university. 1,118 online adult learners who enrolled in a cyber-university in Korea were involved in this study and the data for their demographic information, mobile learning usages, the perceptions of mobile learning(self-efficacy for mobile learning, perceived ease of use, perceived usefulness, and learning satisfaction) and the learning achievement were collected. The main findings of this study were as follows. First, the subjects in this study showed higher participation rates in the mobile learning with recently introduced mobile devices compared to the results of previous studies. They also showed the need of more learning materials and video streamed lectures. Second, the higher-aged subjects showed relatively higher levels of perception of mobile learning compared to the lower-aged group. Third, the effects of the subjects' perceptions of mobile learning to their learning achievement seem to be limited. It was recommended to enhance the quality of the mobile learning especially considering the relationships between the perceived usefulness and the learning achievement.

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A Study on the Factors influencing on the level of participation in Cyber Home Study : the case of Upper Grade Elementary School Students in Kwangju City Cyber Home Study (사이버가정학습에서 학습자의 참여도에 영향을 미치는 요인에 관한 연구 : 광주광역시 사이버가정학습에 참여하는 초등학교 고학년을 대상으로)

  • Yoon, Seon-Young;Kim, Jeong-Rang
    • 한국정보교육학회:학술대회논문집
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    • 2006.01a
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    • pp.121-126
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    • 2006
  • 최근 사이버교육의 필요성이 대두됨에 따라서 초 중등에서는 사이버가정학습체제를 도입하게 되었다. 하지만 사이버가정학습은 학생의 자발성에 기초하여 학습이 이루어지기 때문에 성공적인 운영을 위해서는 학습자의 참여도를 높이는 것이 중요하다. 이에 본 연구에서는 학습자의 참여도와 관련된 변인이 무엇인지를 밝혀보고, 이를 통해 학습자의 참여도를 높이기 위한 방안을 제안해 보았다. 학습자의 참여도와 관련있는 변인은 다음과 같다. 첫째, 학습자 내적변인 중 인지적 성향, 정좌소양수준, 자기주도적학습력, 참여목적, 사이버가정학습에 대한 인식이었다. 둘께, 학습자 외적변인 중 사이버가정학습장, 사교육투자시간, 학급담임의 내용확인도, 이용의 편의성이었다 셋째, 사이버교수활동 중 상호작용성, 과제제시빈도, 학습상담유형, 보상이었다. 넷째, 학부모변인 중 참여인지, 도움도, 내용확인 정도가 참여도에 유의한 영향을 준다고 나타났다. 이상과 같은 결과에 비추어 다음과 같은 방안을 제안해 보았다. 콘텐츠 측면에서 살펴보면, 다양한 양질의 콘텐츠가 제공되어야 한다. 콘텐츠 내에서 학생간이 교류가 이루어질 수 있어야하며, 정보탐색이나 정보교류를 이용한 학습문제나 과제가 제시되어야 한다. 운영상의 측면에서 살펴보면, 온라인과 오프라인의 교류와 협력을 위한 장이 마련되어야 하며, 시스템 환경을 최적화해야한다. 과제물도 일괄 처리할 수 있는 시스템이 요구되며, 가정과 사이버가정학습의 연결을 위한 시스템이 필요하다. 장애처리전담반의 운영도 요구된다. 필요한 기능을 중심으로 한 가벼운 시스템으로 구축해야 하며, 상담시스템의 구축이 필요하다. 법적 제도적 측면에서 살펴보면, 가정, 학교, 지역도서관 등에 사이버가정학습을 할 수 있는 장소가 마련되어야 한다. 학습자의 참여도에 대한 적절한 보상이 필요하다. 사이버가정학습을 학교수업의 일부분으로 인식할 수 있도록 제도적 뒷받침이 요구되며, 학부모 튜터제 도입도 요구된다. 이상과 같은 대안들을 신중히 고려하여 차근차근 준비해 간다면 앞으로의 사이버가정학습은 무한한 발전을 계속해 나갈 수 있을 것이다.

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A Study on the Possibility of Cyber Art Education : Focusing on a Drawing Course (사이버 미술교육의 가능성 연구 : 드로잉 수업을 중심으로)

  • Jue, Juliet
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.1
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    • pp.663-668
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    • 2017
  • This study was conducted to examine the possibility of developing a drawing course in online education and to assess the satisfaction and dissatisfaction of students. The drawing class consisted of a conceptual understanding of the drawing, learning actual techniques and performing drawing tasks. This course was rated on the content satisfaction scale and the course evaluation scale when it was developed in 2014 and partially modified in 2016. Both the content satisfaction and lecture evaluation showed similar scores to the average for all subjects in the school. Specifically, 'organization of content' received good reviews, while 'interaction' received a low rating in the content satisfaction scale. Additionally, 'enthusiasm' and 'response sincerity of teacher' received high ratings, but 'overall satisfaction' was low in the course evaluation scale. Finally, the self-assessment of students was also low. These results indicate that students want more practice and more active interactions.

A Standardizing research of Internet adverse effects catalog from Societal phenomenological pointview (사회현상학 관점에서의 인터넷역기능 분류체계 표준화 연구)

  • Kwon, Jung-In;Lee, Seong-Chul;Ahn, Seong-Jin
    • The Journal of Korean Association of Computer Education
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    • v.14 no.6
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    • pp.1-10
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    • 2011
  • Since IT technology grow rapidly, our ethic of consciousness has become big issue with adverse effect. Many scholar has discussed and tired to solve this problem, but it is still helpless to fix. Therefor in this paper, author will not suggest the solution, but will present model list of adverse effects and cases to prevent accidents. The model list of adverse effects, what author will present is about media addiction, harmful content, cyber-violence, right infringement, cyber terror and decision obstacle. This model list is made by primary and secondary survey. This model will show adverse effect of present day, but also will show future adverse effects that can be prevent. Through out this paper, this model list could use for education plan.

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Design and Development of Digital Contents Authoring System for Cyber University Using Programing Skills (프로그래밍 기법을 활용한 가상대학 컨텐츠 제작 시스템 설계 및 개발)

  • Cho Sae-Hong
    • Journal of Digital Contents Society
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    • v.2 no.1
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    • pp.1-7
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    • 2001
  • The authoring systems for digital contents using multimedia technologies ate requested in many fields such as education, medical science, entertainment market e-commerce and etc. Especially, the emergence of cyber universities and the rapid expansion of on-line education market require the effective contents authoring systems, which have various functions to generate the qualified contents. Therefore, many systems arc developed and currently used. However, since the developed systems considered only the developer's convenience, the generated digital contents by using these systems are failed to draw tile users'(or learners') active interaction with contents. That is, since the users just watch the contents like watching a drama or a film, it causes many problems in delivering the contents effectively or in evaluating the users. This paper presents, develops, and implements the new contents authoring system by using programing languages and/or software tools. The presented, developed, and implemented system mimics the face-to-face education in off-line system, induces the users' active interaction with contents, and continuous evaluation to the users.

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