Browse > Article
http://dx.doi.org/10.5762/KAIS.2017.18.1.663

A Study on the Possibility of Cyber Art Education : Focusing on a Drawing Course  

Jue, Juliet (Department of Art Therapy, Hanyang Cyber University)
Publication Information
Journal of the Korea Academia-Industrial cooperation Society / v.18, no.1, 2017 , pp. 663-668 More about this Journal
Abstract
This study was conducted to examine the possibility of developing a drawing course in online education and to assess the satisfaction and dissatisfaction of students. The drawing class consisted of a conceptual understanding of the drawing, learning actual techniques and performing drawing tasks. This course was rated on the content satisfaction scale and the course evaluation scale when it was developed in 2014 and partially modified in 2016. Both the content satisfaction and lecture evaluation showed similar scores to the average for all subjects in the school. Specifically, 'organization of content' received good reviews, while 'interaction' received a low rating in the content satisfaction scale. Additionally, 'enthusiasm' and 'response sincerity of teacher' received high ratings, but 'overall satisfaction' was low in the course evaluation scale. Finally, the self-assessment of students was also low. These results indicate that students want more practice and more active interactions.
Keywords
Art education; Drawing; Interaction;
Citations & Related Records
연도 인용수 순위
  • Reference
1 M. G. Moore, Editorial: Three types of interaction. American Journal of Distance Education, 3(2), pp. 1-7, 1989. DOI: https://doi.org/10.1080/08923648909526645   DOI
2 V. P. Dennen, A. A. Darabi, L. J. Smith, Instructor-learner interaction in online courses: The relative perceived importance of particular instructor actions on performance and satisfaction. Distance Education, 28(1), pp. 65-79, 2007. DOI: https://doi.org/10.1080/01587910701305319   DOI
3 R. D. Johnson, S. Hornik, E. Salas, An empirical examination of factors contributing to the creation of successful e-learning environments. International Journal of Human-computer studies, 66, pp. 356-369, 2008. DOI: https://doi.org/10.1016/j.ijhcs.2007.11.003   DOI
4 L. A. Sutton, Vicarious interaction: A learning theory for computer-mediated communication. Paper Presented at the Annual Conference of the American Educational Research Association. New Orleans, LA, 2000.
5 P. Kawachi, Vicarious interaction and the achieved quality of learning. International Journal on E-Learning, 2(4), pp. 39-45. 2003.
6 Insung Jung, Exploring success factors of virtual education at the tertiary level based on the analysis of experiences in virtual education worldwide. Journal of Educational Technology, 18(1), pp. 215-233, 2002.   DOI
7 Hyunseok Sim, Heejeong Lim, A study on the effectiveness of smart learning in education training, Journal of Cyber Education, 7(2), pp. 139-160, 2013.
8 Sungho Choi, A study on the status of design practice education of cyber university. Journal of Korean Society of Public Design, 2(1), pp. 75-86, 2007.
9 Korea education and research information service, Our classroom revolution: The current status and development direction of smart education. Seoul: KERIS, 2011.
10 Jiyeon Lee, Applying apps into art education setting in a smart learning environment. Art Education Research Review, 29(4), pp. 46-66, 2015.