• Title/Summary/Keyword: Cyber-education

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Developing Virtual Tour Content for the Inside and Outside of a Building using Drones and Matterport

  • Tchomdji, Luther Oberlin Kwekam;Park, Soo-jin;Kim, Rihwan
    • International Journal of Contents
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    • v.18 no.3
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    • pp.74-84
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    • 2022
  • The global impact of the Covid-19 pandemic on education has resulted in the near-complete closure of schools, early childhood education and care (ECEC) facilities, universities, and colleges. To help the educational system with social distancing during this pandemic, in this paper the creation of a simple 3D virtual tour will be of a great contribution. This web cyber tour will be program with JavaScript programming language. The development of this web cyber tour is to help the students and staffs to have access to the university infrastructure at a faraway distance during this difficult moment of the pandemic. The drone and matterport are the two devices used in the realization of this website tour. As a result, Users will be able to view a 3D model of the university building (drone) as well as a real-time tour of its inside (matterport) before uploading the model for real-time display by the help of this website tour. Since the users can enjoy the 3D model of the university infrastructure with all angles at a far distance through the website, it will solve the problem of Covid-19 infection in the university. It will also provide students who cannot be present on-site, with detailed information about the campus.

The Application and Analysis of the Embedded Programming Education Based on UML and LabVIEW OOP (UML과 LabVIEW OOP를 기반으로 한 내장형 프로그래밍 교육의 적용 방안 및 분석)

  • Jung, Deok-Gil;Jung, Min-Po;Cho, Hyuk-Gyu;Lho, Young-Uhg
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.3
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    • pp.708-714
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    • 2015
  • The students who learn the computer languages think it very difficult to program using the text-based programming languages and also to learn the object-oriented programming. Therefore, we introduce the object-oriented visual programming into the programming education. And, to solve the this problem in the programming education, in this paper, we introduce the UML to support the object-oriented modeling and to teach the students using the LabVIEW OOP that supports the object-oriented visual programming. And, we propose to apply it on the embedded programming education. Also, we analyze the educational effect of the proposed education methodology of programming based on the student survey.

Effects of Cyberbullying Prevention Education (사이버 괴롭힘 대처 예방 교육의 효과)

  • So, Kyung-Sub
    • The Journal of the Korea Contents Association
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    • v.19 no.12
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    • pp.460-470
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    • 2019
  • The purpose of this study was to examine the effect of cyber bullying prevention education on university students. The subjects were 64 college students and were assigned to experimental group or Comparison group. The experimental group(n = 33) was educated about cyberbullying coping strategies, and the Comparison group(n = 31) was educated about general cyberbullying We used the Basic Emotions Scale, Helplessness Scale, and Competence Scale to confirm the efficacy of the education. Results, Both the experimental group and the Comparison group showed less negative emotions and helplessness after the education than before the education. In the experimental group, competence was significantly higher than the Comparison group. These results suggest that the inclusion of coping strategy is more effective in increasing competence than cyber bullying prevention education. Finally, the limitations of this study were discussed along with suggestions for further research.

A Remote Teacher's Training Cyber System Operated on the Web (웹상에서 운영되는 원격교원연수 시스템)

  • Seo, Jong-Hwa;Kim, Jin-Soo;Kim, Chi-Su
    • The KIPS Transactions:PartA
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    • v.9A no.1
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    • pp.121-128
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    • 2002
  • Web-based teaching-learning systems through the internet has continuously pursued the learner-centered educational environment by promoting the interaction between leachers and students. As a result, learners haute become free of the limit of time and space and have more ways to have access to education information more easily. Consequently, the development of the internet has resulted in the changes of the educational environment. Web-based distance education through the internet is now expected to be applied widely in various fields of education. In fact, distance education through the internet has taken place in a new education paradigm. The purpose of this paper is to promote the economical and educational efficiency of all the procedures from developing the system to operating in a remote training cyber system. Therefore in developing the system, we designed it to raise the efficiency by making main modulo into components and by reducing the terms and cost by reuse. Also lute meant to raise the efficiency of education by applying constructivism as an educational basic.

Design and development of SCORM based e-Learning contents about Mathematics for the KERIS' Cyber Home Education System (KERIS의 사이버가정학습 시스템에 적합한 SCORM기반 수학과 e-Learning 컨텐츠 설계 및 개발)

  • Lee Hye-Gyung;Kim Hyang-Sook
    • Communications of Mathematical Education
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    • v.20 no.3 s.27
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    • pp.425-441
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    • 2006
  • Entering upon 21th, the internet which bring the digital era, are changing the paradigm of education and cultivating creative and challenging person, which is the core of competitive power in knowledge-information society, is more emphasized than ever. To meet the needs of the present times, it has been concentrating its effort to improve learning-environment using e-Learning in the field of teaching. E-schoolbooks that were introduced recently by way of showing an example are representative case of this intention. Though many e-learning contents are being developed, the more speedily a society grow, the shorter the life of contents are. Moreover, the contents developed are impossible to use directly for tele-education system, so standard types adjusted for various kind of system are showing up. Among them the leading standard type is SCORM(Sharable Content Object Reference Medel) made in ADL(Advanced Distributed Learning) Corporation. The KERIS' Cyber Home Education System adopted this and is using it. So, in this study, we set the goal at designing and developing an e-learning contents and an experiment-focused mathematics that suit the KERIS' Cyber Home Education System on the basis of SCORM.

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A Full Body Gumdo Game with an Intelligent Cyber Fencer using Multi-modal(3D Vision and Speech) Interface (멀티모달 인터페이스(3차원 시각과 음성 )를 이용한 지능적 가상검객과의 전신 검도게임)

  • 윤정원;김세환;류제하;우운택
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.4
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    • pp.420-430
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    • 2003
  • This paper presents an immersive multimodal Gumdo simulation game that allows a user to experience the whole body interaction with an intelligent cyber fencer. The proposed system consists of three modules: (i) a nondistracting multimodal interface with 3D vision and speech (ii) an intelligent cyber fencer and (iii) an immersive feedback by a big screen and sound. First, the multimodal Interface with 3D vision and speech allows a user to move around and to shout without distracting the user. Second, an intelligent cyber fencer provides the user with intelligent interactions by perception and reaction modules that are created by the analysis of real Gumdo game. Finally, an immersive audio-visual feedback by a big screen and sound effects helps a user experience an immersive interaction. The proposed system thus provides the user with an immersive Gumdo experience with the whole body movement. The suggested system can be applied to various applications such as education, exercise, art performance, etc.

A System for Supporting The Cyber Security Control of I&C System (제어계측 시스템 환경에서의 사이버 보안 통제 지원 시스템)

  • Jung, Hyun-Mi;Kim, Seok-Hun;Sung, Kyung
    • Journal of Advanced Navigation Technology
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    • v.17 no.4
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    • pp.442-448
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    • 2013
  • I&C (Instrumentation & Control) system is different from information system and the security design of the two systems are also different. The modeling activity is needed based on the security control guide in order to build I&C system security control. In this paper, the role and by the security control, we designed the relationship (that is, the relation schema) between the documents for 'The system for supporting the cyber security control of I&C system design' based on the security control guide. The designed schema plans 'The system for supporting the cyber security control of I&C system' for observing the security control guide, and is used as the database and content that supports its design and implementation. The process and system of the proposed schema is utilized and designed. The design of the schema and system is intensified in the design phase with the proposed mode and supporting the I&C system cyber security design.

Multi-group Analysis of Employment Status in Isolation, Interaction, Content Satisfaction, Achievement and Persistence in Cyber University (사이버대학생의 직장 유무에 따른 고립감, 상호작용, 콘텐츠만족도, 성취도 및 학습지속의향의 구조적 관계 분석)

  • Joo, Young-Ju;Yoo, Na-Yeon;Seol, Hyun-Nam
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.525-540
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    • 2012
  • The purpose of the present study is to examine the causal relationship and invest the difference among isolation, interaction, content satisfaction, achievement and persistence in cyber university education by employment status. For this study, 104 students at A cyber university in Korea completed surveys in the fall semester of 2011. The result of this study indicated that there was a meaningful effect of interaction on isolation. Secondly, there was a meaningful effect of interaction on content satisfaction. Thirdly there was a meaningful effect of interaction on achievement. Lastly there were meaningful effects of isolation and interaction on persistence. In addition, according to multi-group analysis, there were no significant differences of structural path coefficients between two groups. Based on these results, this study suggests instructional design methods and management strategies to improve the quality of learning in cyber universities.

The Effects of Personal, Institutional, Social Variables on Determination of The Cyber University Students' Dropout Intention (개인, 교육기관, 사회적 변인이 사이버대 재학생의 중도탈락의도 결정에 미치는 영향)

  • Kwon, Hye-Jin
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.404-412
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    • 2010
  • The purpose of this study is to suggest the basic data for lowering cyber university students' dropout rate and fostering continuous learning environment through understanding that cyber university student's private variance, an education institute variance and social variance have the impact on a student's determining dropout. For this, we selected students in A cyber university and carried out surveys for 500 students from April first to May 31st, 2009 using convenience sampling. We excluded answers whose results are considered to be insufficient or overlapped among answers of 336 students and used 304 answers in this study. We carried out logistics regression analysis using SPSS for Winow 15.0 for data analysis. First, it proved that individual interest variance affects the dropout. Second, it turned out that educational institute's environment variance has impact on the dropout. Third, it proved that social environment factor affects the dropout. Fourth, only individual variance among individual, an educational institute and social variance has meaningful impact on the dropout in terms of statistics.

Factors to Disturb Adult Learner's e-Learning Persistence: A Case Study of H-Cyber University in Seoul Korea (성인학습자의 e-러닝 학업지속 장애요인에 대한 사례 연구:서울소재 H사이버대학을 중심으로)

  • Chung, Yongkyun;Kim, Joong-Ryul
    • Journal of Digital Convergence
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    • v.16 no.12
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    • pp.109-122
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    • 2018
  • This study investigates factors to disturb the e-Learning persistence of adult learners based on a case study of Cyber University students located in Seoul Korea. Main findings of our research show that economic burden, shortage of studying hours, digital literacy problem, perceived isolation, inefficient interaction between lecturer and student, and support of family are primary factors to influence the persistence of online education in a Cyber university. From our case study, we recommend to improve the scholarship system, and supplement the offline special lectures at weekends in order to alleviate perceived isolation. A novelty of this paper is that economic burden is highlighted to influence the persistence of adult learners.