• Title/Summary/Keyword: Curve based 3D Object

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A Derivation of the Accuracy Relationship between the Reconstruction of 3D Object Coordinates and the Number of Closed Curves (폐곡선의 수에 따른 3차원 물체의 좌표 복원 정확도 관계 도출)

  • Lee, Deokwoo
    • Journal of Korea Multimedia Society
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    • v.20 no.7
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    • pp.1004-1013
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    • 2017
  • This paper presents a relationship between the number of curves and geometric parameters of a 3D object. Once the relationship is established, the number of closed curves that can reliably represent 3D object is derived. Inspired by Shannon-Nyquist Sampling Theorem, in this paper, approach for sampling rate (defined as the minimum number of curves) for 3D reconstruction is proposed. The relationship is straightforward, is suitable for application to 3D object overlaid with closed-continuous curves, and can achieve efficient 3D reconstruction system in practice. To substantiate the proposed approach, simulation results are provided and the results show that the number of curves can be decreased without loss of generality of characteristics of a target 3D object.

Combining Shape and SIFT Features for 3-D Object Detection and Pose Estimation (효과적인 3차원 객체 인식 및 자세 추정을 위한 외형 및 SIFT 특징 정보 결합 기법)

  • Tak, Yoon-Sik;Hwang, Een-Jun
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.59 no.2
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    • pp.429-435
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    • 2010
  • Three dimensional (3-D) object detection and pose estimation from a single view query image has been an important issue in various fields such as medical applications, robot vision, and manufacturing automation. However, most of the existing methods are not appropriate in a real time environment since object detection and pose estimation requires extensive information and computation. In this paper, we present a fast 3-D object detection and pose estimation scheme based on surrounding camera view-changed images of objects. Our scheme has two parts. First, we detect images similar to the query image from the database based on the shape feature, and calculate candidate poses. Second, we perform accurate pose estimation for the candidate poses using the scale invariant feature transform (SIFT) method. We earned out extensive experiments on our prototype system and achieved excellent performance, and we report some of the results.

Multiple-Section Using 3D Spline based Cut-Scene Effect (3차 곡선을 이용한 다 구간 경로 기반의 컷씬 효과)

  • Sun, Bok-Gun;Shin, Young-Seo;Park, Sung-Jun
    • Journal of Korea Game Society
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    • v.11 no.1
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    • pp.93-100
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    • 2011
  • Cinematic camera techniques are being increasingly applied to the game development these days. In this study, the object movement and camera effect for the game development using the curve in the 3D space were discussed. The Catmull-Rom spline algorithm follows the curve more closely than the other curve algorithms. With the algorithm proposed in this study, the Catmull-Rom spline was dynamically created according to the user's input in multiple sections in the 3D space, and objects smoothly passed along the route. In addition, Cut-Scene section is specified using the Catmull-Rom spline and the object movement can be observed. The results of the study on the accuracy and efficiency of the curve showed that the Catmull-Rom spline is very efficient not only for the object movement but also for the cinematic camera technique.

In-Situ based Trajectory Editing Method of a 3D Object for Digilog Book Authoring (디지로그 북 저작을 위한 3D 객체의 In-Situ 기반의 이동 궤적 편집 기법)

  • Ha, Tae-Jin;Woo, Woon-Tack
    • Journal of the HCI Society of Korea
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    • v.5 no.2
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    • pp.15-24
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    • 2010
  • A Digilog Book is an augmented reality (AR) based next generation publication supporting both sentimental analog emotions and digitized multi-sensory feedbacks by combining a conventional printed book and digital contents. As a Digilog Book authoring software, ARtalet provides an intuitive authoring environment through 3D user interface in AR environment. In this paper, we suggest ARtalet authoring environment based trajectory editing method to generate and manipulate a movement path of an augmented 3D object on the Digilog Book. Specifically, the translation points of the 3D manipulation prop is examined to determine that the point is a proper control point of a trajectory. Then the interpolation using splines is conducted to reconstruct the trajectory with smoothed form. The dynamic score based selection method is also exploited to effectively select small and dense control points of the trajectory. In an experimental evaluation our method took the same time and generated a similar amount of errors as the usual approach, but reduced the number of control points needed by over 90%. The reduced number of control points can properly reconstruct a movement path and drastically decrease the number of control point selections required for movement path modification. For control manipulation, the task completion time was reduced and there was less hand movement needed than with conventional method. Our method can be applicable to drawing or curve editing method in immersive In-Situ AR based education, game, design, animation, simulation application domains.

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Scenario-based 3D Objects Synthesizing System Design

  • Nam, Ji-Seung;Gao, Hui;Kang, Mi-Young;Kim, Kyoung-Tae;Son, Seung-Chul;Pom, Chung-Ung;Heo, Kwon
    • Journal of Information Processing Systems
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    • v.2 no.1
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    • pp.18-22
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    • 2006
  • This paper proposes the framework of the scenario-based 3D image synthesizing system that allows common users who envision a scenario in their mind to realize it into the segments of cool animation. We focused on utilization of the existing motions to synthesize new motions for the objects. The framework is useful to build a 3D animation in game programming with a limited set of 3D objects. We also propose a practical algorithm to reuse and expand the objects. This algorithm is based on motion path modification rules. Both linear and nonlinear curve-fitting algorithms were applied to modify an animation by key frame interpolation and to make the motion appear realistic.

Video Segmentation using the Level Set Method (Level Set 방법을 이용한 영상분할 알고리즘)

  • 김대희;호요성
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.5
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    • pp.303-311
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    • 2003
  • Since the MPEG-4 visual standard enables content-based functionalities, it is necessary to extract video object from natural video sequences. Segmentation algorithms can largely be classified into automatic segmentation and user-assisted segmentation. In this paper, we propose a user-assisted VOP generation method based on the geometric active contour. Since the geometric active contour, unlike the parametric active contour, employs the level set method to evolve the curve, we can draw the initial curve independent of the shape of the object. In order to generate the edge function from a smoothed image, we propose a vector-valued diffusion process in the LUV color space. We also present a discrete 3-D diffusion model for easy implementation. By combining the curve shrinkage in the vector field space with the curve expansion in the empty vector space, we can make accurate extraction of visual objects from video sequences.

3D Pose Estimation of a Circular Feature With a Coplanar Point (공면 점을 포함한 원형 특징의 3차원 자세 및 위치 추정)

  • Kim, Heon-Hui;Park, Kwang-Hyun;Ha, Yun-Su
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.48 no.5
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    • pp.13-24
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    • 2011
  • This paper deals with a 3D-pose (orientation and position) estimation problem of a circular object in 3D-space. Circular features can be found with many objects in real world, and provide crucial cues in vision-based object recognition and location. In general, as a circular feature in 3D space is perspectively projected when imaged by a camera, it is difficult to recover fully three-dimensional orientation and position parameters from the projected curve information. This paper therefore proposes a 3D pose estimation method of a circular feature using a coplanar point. We first interpret a circular feature with a coplanar point in both the projective space and 3D space. A procedure for estimating 3D orientation/position parameters is then described. The proposed method is verified by a numerical example, and evaluated by a series of experiments for analyzing accuracy and sensitivity.

Scenario-based 3D Objects Reuse Algorithm Scheme (시나리오 기반의 3D 객체 재사용 알고리즘)

  • Kang, Mi-Young;Lee, Hyung-Ok;Son, Seung-Chul;Heo, Kwon;Kim, Bong-Tae;Nam, Ji-Seung
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.302-309
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    • 2006
  • This paper propose a practical algorithm to reuse and expand the objects. This algorithm is based on the Motion Path Modification rules. We focus on reusing of the existing motions for synthesizing new motions for the objects. Both the linear and the nonlinear curve-fitting algorithm are applied to modify an animation by keyframe interpolation and to make the motion appear realistic. We also proposes a framework of the scenario-based 3D image synthesizing system that allows common users, who envision a scenario in their minds, to realize it into segments of a cool animation. The framework is useful in building a 3D animation in game programming with a limited set of 3D objects.

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Development of Standard of Highway Curve Geometric Considering 3-D Acceleration (3차원 가속도를 고려한 도로곡선부 유형별 설계기준 제시)

  • Park, Jung-Ha;Park, Je-Jin;Park, Tae-Hoon;Ha, Tae-Jun
    • International Journal of Highway Engineering
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    • v.10 no.4
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    • pp.247-255
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    • 2008
  • According to "A guide Book to Highway Design", most road elements are chosen based on a certain design speed in order to ensure obtaining safe and smooth traffic operating. However, road safety in practical way is corelative to not only all element of roads but also road shape, for example, between straight line and curves line and between curved lines. Also, it is relates to alignments such as horizontal alignment, vertical alignment, and cross section. That is, the practical road design should be examined in both sides of 3 dimension and consecutiveness as the practical road is a 3-dimensional successive object. The paper presents a concept for acceleration to evaluate consistency of road considering actual road shape on 3-dimension. Acceleration of vehicle is influential to road consistency based on running state of vehicle and state of drivers. Especially, the magnitude of acceleration is a quite influential element to drivers. Based on above, the acceleration on each point 3-D road can be calculated and then displacement can be done. Computation of acceleration means total calculation on each axis.

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A Study on the Edge Construction of CMM Data Using a Method of Mean Curvature Block (평균곡률 구간법을 이용한 CMM 데이터의 경계 형성 연구)

  • Chang, Byoung-Chun;Kim, Dae-Il;Oh, Seok-Hyung
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.9 no.1
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    • pp.74-80
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    • 2010
  • The purpose of reverse engineering design using 3D measurement data is an accurate reconstruction of real body. In oder to accomplish this object, it is important that creating exact extracting edges should be studying out first of all. This study used edge-based method to find out edge point from the measuring point data. The characteristics are analysed using the mean curvature block method on the fitting NURBS curve and defined edges through block removal condition. The results showed that only using the NURBS curve of maximum curvature analysis to define correct edge of real geometry is limited, but this segmentation approach provides simplified necessary condition for edge classification, and an effectiveness to classify a straight line, curves and fillets etc.