• Title/Summary/Keyword: Creativity.character model school

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A Study on Students', Parents', and Teachers' Change of Perception on Creativity and Character Education through Operation of Creativity and Character Model School (창의·인성 모델학교 운영에 따른 학생, 학부모, 교사의 창의·인성교육에 대한 인식 변화)

  • Kang, Beo-Deul;Park, Jong-Un
    • Journal of Fisheries and Marine Sciences Education
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    • v.26 no.2
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    • pp.257-269
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    • 2014
  • The purpose of this study was to investigate the change of perceptions of students', parents', teachers' on creativity and character education at the model school for creativity and character education. This study used pre and post tests to examine the effects of creativity and character education on students, parents, and teachers. The results were as follows. Firstly, operating model school for creativity and character education brought about the statistically meaningful changes of students' perception on creativity and character education. However, the changes seemed that the level of their perception on creativity and character education was not rational as the average is about 3.5 point. Secondly, operating model school for creativity and character education brought about the statistically meaningful changes of parents' perception on creativity and character education. However, the changes seemed that the level of their perception on creativity and character education was not rational as the average was about 3.5 point like their children. thirdly, operating model school for creativity and character education brought about the statistically meaningful changes of teachers' perception on creativity and character education. The changes seemed that the level of their perception on creativity and character education was rational as the average was about 4.5 point unlike their students and school parents. Fourthly, it seemed that the perception on creativity and character education showed a difference among students, school parents, and teachers.

Development and Validation of a Testing Tool for Mathematical Creativity and Character (수학적 창의·인성 검사도구 개발 및 타당화)

  • Whang, Woo-Hyung;Kim, Dong-Joong;Kim, Won;Lee, Da-Hee;Choi, Sang-Ho
    • The Mathematical Education
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    • v.56 no.1
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    • pp.41-62
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    • 2017
  • The purpose of this study is to propose the possibility of integrating creativity and character education and its need in mathematics education by developing and validating a testing tool assessing students' perceptions of mathematical creativity and character. For this purpose, we developed sixty questions in total to extract factors of mathematical creativity and character based on a literature review. Then, questionnaire data were collected for 1258 middle school students. After the collected data were randomly divided into two (n1=615, n2=643), the first group of data was used for exploratory factor analysis and the second one was employed for confirmatory factor analysis. As a result, 45 problems showing nine factors were extracted. The cognitive components of creativity includes divergent thinking, convergent thinking, imagination/visualization, and reasoning, whereas its affective components are interest, motivation, and openness. The character components contain participation, communication, responsibility, and promise. In addition, it is concluded that the developed testing tool, in which character in the model of this study impacts creativity meaningfully, has a measurement consistency which is not affected by gender and grade differences. These results have implications for a guide to curriculum development promoting creativity and character at school by showing objective and practical foundations of helping how to integrate creativity and character education.

Exploration of the Evaluation Criteria and Index by Applied CIPP Model in Creativity·Character Education (CIPP 모형을 적용한 창의·인성교육 평가준거 및 지표의 탐색)

  • Won, Hyo-Heon;Jeon, Eun-Sun
    • Journal of Fisheries and Marine Sciences Education
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    • v.26 no.5
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    • pp.1108-1118
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    • 2014
  • The purpose of this study was to spread the education of human creativity program and its possibility of consistency, and its application to school system by exploring the evaluation system that determines the valuable and useful decisions. This study was based on the evaluation system according to CIPP model regarding the program's general ideas and its role. The interest of the education of human creativity was increasing as well as its progress of program, and we searched 13 figures and 55 evaluation index according to increase the program's effectiveness and nation-wise situation of evaluation model. The conclusion of this study was that the human creativity program's evaluation was composed of six compartments. And the context evaluation was composed of three evaluation models and eleven index, and input evaluation was composed of three evaluation model and 15 index, while process evaluation is composed of three evaluation models and thirteen evaluation index. Lastly, output evaluation had four evaluation model and sixteen index.

Model lessons of mathematical practice focus on creativity and character education curriculm (창의.인성교육을 위한 수학 수업 모형 사례)

  • Kwon, Oh-Nam;Park, Jee-Hyun;Park, Jeung-Sook
    • The Mathematical Education
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    • v.50 no.4
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    • pp.403-428
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    • 2011
  • The direction of recent education literature points to the importance of creativity and creative practices, which also plays an important role in character education and has been recognized as being invaluable for the educational goals of the 21st century. As such, the goal of mathematics educators and researchers has also been on emphasizing the importance of building character and promoting creative practices. In this research, we study the pedagogical measures that can be easily implemented in classrooms to foster creative mathematical thinking and practices in students. In particular, the mathematical topic of interest is three-dimensional geometry, and especially polygons, and processes in which mathematical knowledge and creative practices play out in classrooms. For example, we explore how these creative lessons can be organized as the target internalization lessons, concepts definition lessons, regularity and relationship lessons, question posing lessons, and narrative story lessons. All of these lessons share three commonalities: 1) they require specific planning and execution challenges in order to achieve creative tasks, 2) they take advantage of open-ended problems, and 3) they are activity-oriented. Through this study, we hope to further our understanding on successful creative mathematical educational practices in the field of mathematics education, and help establish model lessons and materials for teachers and educators to use towards such goals.

Exploring the Effective Utilization of Science Gifted Education Model based on Creativity and Character (창의·인성 중심 과학영재 교수-학습 모형의 효과적 활용방안 탐색)

  • Choi, Kyoulee
    • Journal of Gifted/Talented Education
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    • v.24 no.4
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    • pp.483-507
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    • 2014
  • This is a follow up study to develop an education model focused on creativity and character for gifted students in science. The purpose of this study was to explore the effective utilization of the model that was developed by conducting literature review, exploring the direction of science-gifted education through an in-depth interview, and studying science-gifted educational methods by using a Delphi survey. The developed science-gifted education model, termed the Blossom Model, consists of four educational dimensions: leadership, science inquiry, convergence, and problem solving. The education programs using the Blossom Model were developed with four secondary school teachers, and were applied to unit schools' gifted education classes or district education office's gifted education center. After class, the in-depth interviews were conducted with teachers individually, and students' outcomes were collected. So the effective utilization of the model was suggested by analyzing these results.

Study on 2D Sprite *3.Generation Using the Impersonator Network

  • Yongjun Choi;Beomjoo Seo;Shinjin Kang;Jongin Choi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.7
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    • pp.1794-1806
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    • 2023
  • This study presents a method for capturing photographs of users as input and converting them into 2D character animation sprites using a generative adversarial network-based artificial intelligence network. Traditionally, 2D character animations have been created by manually creating an entire sequence of sprite images, which incurs high development costs. To address this issue, this study proposes a technique that combines motion videos and sample 2D images. In the 2D sprite generation process that uses the proposed technique, a sequence of images is extracted from real-life images captured by the user, and these are combined with character images from within the game. Our research aims to leverage cutting-edge deep learning-based image manipulation techniques, such as the GAN-based motion transfer network (impersonator) and background noise removal (U2 -Net), to generate a sequence of animation sprites from a single image. The proposed technique enables the creation of diverse animations and motions just one image. By utilizing these advancements, we focus on enhancing productivity in the game and animation industry through improved efficiency and streamlined production processes. By employing state-of-the-art techniques, our research enables the generation of 2D sprite images with various motions, offering significant potential for boosting productivity and creativity in the industry.

Development and implementation of project teaching-learning plan for 'residential space utilization' of home economics for creativity and character education (창의.인성 교육을 위한 가정과 프로젝트 교수.학습안 개발 및 효과 - '주거 공간 활용' 단원을 중심으로-)

  • Choi, Kyoungsoo;Cho, Jeasoon
    • Journal of Korean Home Economics Education Association
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    • v.25 no.2
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    • pp.1-19
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    • 2013
  • The purpose of this study was to develope and implement a project teaching learning process plan in order to improve a creativity and character for 'residential space utilization' section of Technology Home Economics in middle school. The teaching learning process plan consisting of 15-session lessons had been developed and implemented according to the ADDIE model mixed with 6 project learning steps. In the development stage, 8 activity materials(7 individual and 1 group activity sheets) and 7 teaching learning materials(2 sets of pictures & photos, 4 moving pictures and 1 space plan resources book) were developed for the 15-session lessons. The plans applied to 5 classes 163 students in the second grade of G middle school in Gwangju during Oct. 17th to 18th of Nov. 2011. The results from the survey and portfolio showed that the 15-session lessons had overall achieved the general goal of the project teaching learning process plan to improve a creativity and character. Students were stimulated by individual and group activities with creativity and character elements in the class. The students evaluated the whole process of 15 lessons were interesting and helpful to improve creativity and consideration and cooperation of aspect of character. The individual and group results of the portfolio were excellently and creatively done with the average of nearly 85% points. The researcher also found the improving process of students in the whole classes. This plan might apply to other parts of housing as well as various other areas of home economics.

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Development and Using for Practical Model of Performance Assessment in The Earth Science Education (지구과학 수행평가 모형의 개발 및 활용방안)

  • Kim, Sang-Dal;Choi, Sung-Bong;Han, Sang-A
    • Journal of the Korean Society of Earth Science Education
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    • v.1 no.1
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    • pp.1-13
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    • 2008
  • The purpose of this research is to accomplish the goal of science education based in the seventh science course of study by suggesting the plan for development of executable method in the learning process of Earth Science education and establishing a practical model to evaluate its achievement. Furthermore, the idea of this research is to recognize a way of using and consideration at practical use of the model. Since the purpose of the educational evaluation is to maximize the efficiency of school studying, there are some negative aspects in our current method of evaluation to achieve the purpose. New system has been introduced into the educational evaluation to resolve such a critical issue. Despite some positive aspects in the system, it could not be escaped from the multiple choice and pens examination. This could be caused by in various limitations, especially the insufficiency of teachers' awareness and the data about the Performance assessment. This research is to develop and use the practical model for the Performance assessment in consideration of current educational circumstances of Junior and High school. The model of the Performance assessment in this research is to sufficiently evaluate student's ability and skill in the learning process of Earth Science education. Hence, it is dedicated to the education for human being and improve quality in the learning process of the Earth Science education among the modern society, which is characterized globalization and information. Furthermore, it may promote the growth of various character of students and increase creativity and skill for the problem solving.

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Plan for Increasing the Analysis and Understanding Skills of Literary Works based on Systems Thinking Technique (시스템 사고 기법 기반의 문학 작품 분석 및 이해력 신장 방안)

  • Kim, Hun-Hee
    • The Journal of the Korea Contents Association
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    • v.15 no.9
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    • pp.662-669
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    • 2015
  • The purpose of this study is to explore plan for increasing the analysis and understanding skills of literary works by using systemic thinking technique. This study used a literatures analysis method. The concrete study contents are as follows; First, it is centered on presenting values of literary education through analysing fairy tales conditions in Korean textbooks in relation to national curriculum for elementary and middle school. Second, it is to explore the features of systemic thinking technique. Third, it is to draw the instruction design model and application. Main expected effects of this study are breakaway from habitual routine, developing comprehensive and logical thinking ability, expanding fancy and imagination, cultivating innovative problem solving skill, inducing interest in literature, and increasing linguistic skills. That is, it is to be effective instruction strategy to enhance creativity and to cultivate character in classroom.

Effective Classroom Environments in Discovery Learning Classes for Gifted Science Pupils (초등과학 영재교실에서 발견 학습 모형 수업에 효과적인 환경 조건의 탐색)

  • Lee, In-Ho;Jhun, Young-Seok
    • Journal of Korean Elementary Science Education
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    • v.25 no.3
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    • pp.307-317
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    • 2006
  • Those students with ability and interest in science should be supported to develop their potential and to reach high levels of achievement in science and technology. In order to ensure that gifted pupils are able to enhance their creativity as well as research abilities, appropriate learning programs and environments are essential. One of the various teaching and learning models for the gifted in science is the discovery learning model based on inductive science activities. There is a clear line of continuity between knowledge discovery at the forefront of research and student's learning activities. If students receive excellent training in organizing scientific concepts for themselves, they will be able to skillfully apply appropriate scientific concepts and solve problems when facing unfamiliar situations. It is very important to offer an appropriate learning environment to maximize the learning effect whilst, at the same time, understanding individual student's characteristics. In this study, the authors took great pains to research effective learning environments for gifted science students. Firstly, appropriate classroom learning environments thought by the teacher to offer the most potential were investigated. 3 different classes in which a revised teaching and learning environment was applied in sequence were examined. Inquiries were conducted into students' activities and achievement through observation, interviews, and examination of students' worksheets. A Science Education expert and 5 elementary school teachers specializing in gifted education also observed the class to examine the specific character of gifted science students. A number of suggestions in discovery learning classes for elementary students gifted in science are possible; 1) Readiness is essential in attitudes related to the inquiry. 2) The interaction between students should be developed. A permissive atmosphere is needed in small group activities. 3) Students require training in listening to others. In a whole class discussion, a permissive atmosphere needs to be restricted somewhat in order to promote full and inclusive discussion. 4) Students should have a chance to practice induction and abduction methods in solving problems.

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