• Title/Summary/Keyword: Creative Training Technique

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Experimental Investigation of the Effects of Learning Environment and The Nature of Educational Program on the Outcome of Creativity Training (온라인 창의성 교육에 있어 학습 환경과 교육 프로그램의 특성에 관한 실증연구)

  • 조남재;하주현
    • Journal of the Korean Operations Research and Management Science Society
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    • v.27 no.3
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    • pp.135-144
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    • 2002
  • The purpose of this study is to examine the effects of computer-based creativity training. Four groups of vocational high school students totaling 151 were used as experimental subjects. Two dimensions of treatment were designed. One treatment dimension is the use of computer medium in education: computer based vs. paper-pencil setting of education. The second treatment dimension is the method of creativity training: technique-oriented training program vs. factor-oriented training program. Both a pretest and a post-test were administered to all participated students. The tests were composed of a Creative Figural Test and a Creative Product Test. After the pretest 8 sessions of creative training were delivered as intended in the design of the experiment. The Dost-test was arranged a week after the completion of the training sessions. The results of the study include: First, all the 4 groups showed certain amount of improvements in their scores of Creative Figural Test, while no improvements was observed in the creative product test score. Second, the technique-oriented creativity training was more effective than the factor-oriented under the context of computer-based education, and the factor-oriented training was more effective in the paper-pencil setting. The results suggest that different pedagogical approaches should be employed for computer-based training as compared to the paper-pencil education.

A Case Study on Design and Operation of Engineering Theory Classes Applying Review Games (복습게임을 활용한 공학이론 수업의 설계 및 운영 사례)

  • Kim, Gi Dae;Han, Anna
    • Journal of Engineering Education Research
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    • v.24 no.4
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    • pp.52-60
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    • 2021
  • This study designed and developed a class using review games as a way to enhance students' interest, class participation, and class comprehension in engineering theory classes, and explored their educational effectiveness. To this end, a review game strategy based on the Creative Training Technique was established and applied to three engineering theory subjects. The types of review games include Jin-jin-ga, Bingo, Challenge Golden Bell, Finding hidden terms, and Completing initial sentences. As a result of applying this review game strategy to the classes over the past decade, students' satisfaction and lecture evaluation scores significantly increased compared to before application, and it was confirmed that students' interest in and understanding of the class increased significantly. Furthermore, this gamification class strategy can be a way to increase students' participation in theory classes regardless of their major, and can be applied to non-face-to-face online classes.

An Experimental Study of Idea Sketch in Design Education Method (디자인 교육에서 기초표현 전개 과정에 관한 실험 연구)

  • 신명철
    • Archives of design research
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    • v.12 no.4
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    • pp.211-220
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    • 1999
  • This study purposed more effective drawing process in practical lecture with students. Researched materials were constitution to a semester of presentation technique curriculum major in industrial design for freshman course. Students exert to entrance examination of university to get a good point in practical test. There did not have creative action in minds. But, design required concept of good idea sketch and creative technique. At study process should make correction a reform to sketch skill by repeat practicing with misunderstand drawing or imitative idea sketch. According to the practical test result & response revised lecture schedule. And then, I had survey to questionnaire paper for feedback by trial result. Besides, I was study to effect use the drawing materials for example, colored pencil, marker pastel. I think important to first use to way understanding materials and basic training. Design education be driven to new creative sketch skill. Design is the creative process to which brings ideas to reality.

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Trials and Effects of A Learner-centered Creative Training Technique on Undergraduate Education of Medical Record Information Management (의무기록정보관리 교육에서 학습자 중심의 창의적 교수법 적용 및 효과)

  • Chun, Jin-Ho;Yoo, Jin-Yeong
    • Journal of Digital Convergence
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    • v.12 no.3
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    • pp.277-288
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    • 2014
  • The purpose of the study is to investigate the students' learning motive through the application of the learner-centered program Creative Teaching Technique(CTT) conducted by undergraduate school of Medical Record Information Management(MRIM), and to improve learning from the results. A questionnaire survey was carried out that started March to June 2013 among the sixty freshmen college students from the Health Administration Department who participated in the CTT during the 12 weeks training. The main results are as follows. The subjects' cognitive results form CTT were relativiely higher in 'increased voluntary participation(4.03)', 'improved concentration(4.00)', 'increased understanding(3.97)' in order. The effects of the tools used in CTT were higher as well in 'two members in a tem(4.08)', 'three-dimensional tools(4.03)' and 'quiz cards(3.95)' in order. While undergoing CTT, the learners considered reviewing repeatedly the content before starting and finishing as mostly helpful. Concludingly, this learner-centered CTT program identified having positive effects on their participation, concentration and understanding. To maximize the learning effects, development and activating a systematic, continuous and supportive program like this CTT is highly recommended.

A Study on the Creative Design of Solar Flower using TRIZ(6SC) (TRIZ(6SC)를 활용한 솔라 플라워의 창의적설계)

  • Leem, Sa-Hwan;Hong, Seong-Do;Huh, Yong-Jeong
    • Journal of the Semiconductor & Display Technology
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    • v.10 no.2
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    • pp.19-23
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    • 2011
  • Global warming is affecting all industries, and has been applied very quickly in the energy sector. Existing in all countries around the world by using fossil fuels to minimize environmental changes are developing a new alternative energy sources. Among the emerging alternative energy, using solar energy technology is applied across the industry, but the maintenance and repair to integrate solar cells and has been a problem occurs. To prolong the life of cells integrated on a solar cell is exposed when the non-eye, etc., when not integrated by the solar cells should not be exposed. In order to resolve these contradictions, a square solar flower of the biological mother was developed by using TRIZ technique(6SC).

Development and Effects of Intelligent CCTV Algorithm Creative Education Program Using Rich Picture Technique (리치픽처 기법을 적용한 지능형 CCTV 알고리즘 창의교육 프로그램 개발 및 효과)

  • Jung, Yu-Jin;Kim, Jin-Su;Park, Nam-Je
    • Journal of the Korea Convergence Society
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    • v.11 no.4
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    • pp.125-131
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    • 2020
  • As technology advances, the importance of software education is increasing. Accordingly, interest in information subjects is increasing, but intending elementary learners to show algorithms only for specialized IT skills that could spoil the interest. In this paper for the elementary school students, through the four stages, 2015 revision curriculum analysis, creating of training program development operating plans, applying programs for the targeting students and analysis of results and evaluation, using Rich Picture technique which is various tools such as pictures and speech bubble symbols for the learners can express the intelligent CCTV algorithm freely and easily so they can understand fully about the algorithm of intelligent CCTV that uses artificial intelligence to extract faces from subjects. Suggest on this paper, the proposal of educational program can help the learner to grasp the principle of the algorithm by using the flowchart. As the result, Through the modification and development of the proposed program, we will conduct research on IT creative education that can be applied in various areas.

The Design And Implementation of Robot Training Kit for Java Programming Learning (Java 프로그래밍 학습을 위한 로봇 트레이닝키트의 설계 및 구현)

  • Baek, Jeong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.10
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    • pp.97-107
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    • 2013
  • The latest programming paradigm has been mostly geared toward object-oriented programming and visual programming based on the object-oriented programming. However, object-oriented programming has a more difficult and complicated concept compared with that of existing structural programming technique; thus it has been very difficult to educate students in the IT-related department. This study designed and implemented a Java robot training kit in which the Java virtual machine is built so that it may enhance the desire and motivation of students for learning the object-oriented programming using the training kit which is possible to attach various input and output devices and to control a robot. The developed Java robot training kit is able to communicate with a computer through the USB interface, and it also enables learners to manufacture a robot for education and to practice applied programming because there is a general purpose input and output port inside the kit, through which diverse input and output devices, DC motor, and servo motor can be operated. Accordingly, facing the IT fusion era, the wall between the academic circles and the major becomes lower and the need for introducing education about creative engineering object-oriented programming language is emerging. At this point, the Java robot training kit developed in this study is expected to make a great commitment in this regard.

An Effective Function Analysis Application for Construction VE Projects (건설 VE 프로젝트에서 효과적인 기능분석 적용방안)

  • Choi Seok-In
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • autumn
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    • pp.78-84
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    • 2002
  • In VE(Value Engineering) process, function analysis technique is utilized as a stepping stone to induce creative idea. However, function analysis is regarded as the most difficult job for VE team to undertake. For this reason, the function analysis is not properly applied or even omitted in construction VE studies. The current problems of function analysis in construction VE are following: 1) lack of basic understanding of the function analysis as problem solving technique, 2) the sequential step-by-step analysis process, 3) lack of interrelationship between function analysis and other phase in th VE process, 4) lack of time, experience, training, and quantitative data etc. The existing function analysis is faultiness theoretically. However, it is not enough for efficient use in practice, Thus The study aims to suggest an function analysis application method and to develop a computerized FAST(function Analysis System Technique) diagramming model, called Easy-FAST, for the efficient and effective function analysis on construction VE projects.

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Improvement of Radar Rainfall Estimation Using Radar Reflectivity Data from the Hybrid Lowest Elevation Angles (혼합 최저고도각 반사도 자료를 이용한 레이더 강우추정 정확도 향상)

  • Lyu, Geunsu;Jung, Sung-Hwa;Nam, Kyung-Yeub;Kwon, Soohyun;Lee, Cheong-Ryong;Lee, Gyuwon
    • Journal of the Korean earth science society
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    • v.36 no.1
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    • pp.109-124
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    • 2015
  • A novel approach, hybrid surface rainfall (KNU-HSR) technique developed by Kyungpook Natinal University, was utilized for improving the radar rainfall estimation. The KNU-HSR technique estimates radar rainfall at a 2D hybrid surface consistings of the lowest radar bins that is immune to ground clutter contaminations and significant beam blockage. Two HSR techniques, static and dynamic HSRs, were compared and evaluated in this study. Static HSR technique utilizes beam blockage map and ground clutter map to yield the hybrid surface whereas dynamic HSR technique additionally applies quality index map that are derived from the fuzzy logic algorithm for a quality control in real time. The performances of two HSRs were evaluated by correlation coefficient (CORR), total ratio (RATIO), mean bias (BIAS), normalized standard deviation (NSD), and mean relative error (MRE) for ten rain cases. Dynamic HSR (CORR=0.88, BIAS= $-0.24mm\;hr^{-1}$, NSD=0.41, MRE=37.6%) shows better performances than static HSR without correction of reflectivity calibration bias (CORR=0.87, BIAS= $-2.94mm\;hr^{-1}$, NSD=0.76, MRE=58.4%) for all skill scores. Dynamic HSR technique overestimates surface rainfall at near range whereas it underestimates rainfall at far ranges due to the effects of beam broadening and increasing the radar beam height. In terms of NSD and MRE, dynamic HSR shows the best results regardless of the distance from radar. Static HSR significantly overestimates a surface rainfall at weaker rainfall intensity. However, RATIO of dynamic HSR remains almost 1.0 for all ranges of rainfall intensity. After correcting system bias of reflectivity, NSD and MRE of dynamic HSR are improved by about 20 and 15%, respectively.

Study of Rhetorical Puns in Korean Comic Strips in Daily Newspaper (한국 신문만화의 언어유희적 기법 연구)

  • Kim, Eul-Ho
    • Cartoon and Animation Studies
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    • s.10
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    • pp.1-16
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    • 2006
  • This thesis aims to recall the importance of language in comics by studying comic strips in Korean daily newspapers: the comic strips are analyzed for rhetorical puns in its language text as they representatively show the value and role of language in comics. Moreover, Korean comic strips, as they developed into current affairs comics, acquired a stronger media characteristic of communicating information compared to other genres of cartoons. As a result, comics strips have become a genre where language plays an important role and the words needing to be able to convey the meaning quickly and implicitly. Due to tight control of national authority, the language technique developed into an indirect expression rather than a stronger direct imaging technique. The political oppression of the comic strip paradoxically brought on the rhetorical development in the creative techniques. Based on this analysis, the writer studied the rhetorical puns of the texts Korean comic strips by implementing the classification techniques of rhetoric expressions. As a result, through quotes and analysis of actual comic strips, the writer confirmed that Korean comic strips do actually show tremendously vast rhetorical puns in its language application techniques. The writer was also able to conclude that the rhetorical puns in comics were the force entertaining and impressing the readers, and also acting as the creative principle. Concluding this study, the writer emphasizes that language, not only in comic strips, is a combination of words and images and is also an important factor in all cartoons in general. Thus the thesis proposes that the training of humanistic thoughts and linguistic sensitivity are as important as learning to draw in the creation of cartoons.

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