• 제목/요약/키워드: Creative Process

검색결과 1,332건 처리시간 0.021초

초등학생의 창의적 과학문제해결과정 분석 (Analysis of Creative Science Problem Solving Process of Elementary School Students)

  • 이슬기;신원섭;임채성
    • 한국초등과학교육학회지:초등과학교육
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    • 제38권3호
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    • pp.395-405
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    • 2019
  • The purpose of this study is to analyze the process of creative science problem solving (CSPS) in elementary school students. To do this, 6 graders (n=9) at a elementary school in Seoul were participated. In this study, fixed eye-tracker with 250 Hz sampling and observation camera were used. The results of this study, the students with higher ability to solve creative science problems had a slower saccade, and had more visual attention on core clues and a greater number of eye changes. Therefore, students with higher ability to solve creative science problems showed more effective eye movement and faster information processing to solve problems. The CSPS types of elementary students were classified as 'declarative knowledge type', 'procedural knowledge type', 'conditional knowledge type', 'knowledge lack type'. Because each type appears to be complementary, CSPS process for elementary students who have integrated the four types was devised. The results of this study can be used as basic data for understanding elementary school students' CSPS and will help to develop and guide creative science teaching and learning programs useful to elementary school students and science gifted students.

창의적 패션디자인 프로세스가 제4차 산업혁명시대 핵심역량에 미치는 영향 - 창의적 자기효능감, 협력적 자기효능감, 문제해결능력, 의사소통능력을 중심으로 - (The Influence of Creative Fashion Design Process on Core Competencies in the Fourth Industrial Revolution Era - Focusing on Creative Self-Efficacy, Self-efficacy for Group Work, Problem Solving Ability, and Communicative Ability -)

  • 최효승;손영미
    • 한국의류산업학회지
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    • 제23권1호
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    • pp.1-12
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    • 2021
  • The field of design requires creative thinking in the era of the Fourth Industrial Revolution. Advanced educational process are needed to develop creative human resources. The ability to creatively develop or cope with new things is also seen as an important core competency. Therefore, this study develops a creative fashion design process and verifies its effect on core competencies in the era of the Fourth Industrial Revolution. For this, 29 college students majoring in fashion design were selected to form an experimental group, a comparative group, and a control group. A creative fashion design program was applied in the experimental group. However, the existing fashion design program was applied to the comparative group. The corresponding sample t-test was applied as an analysis method. The analysis results are as follows. In the experimental group, creative self-efficacy, self-efficacy for group work problem solving ability, and communicative ability improved. However, only communicative ability improved in the comparative group. There was no change in the control group. We proved the value of the study based on collected results. In addition, the results of this study can be used as a basic strategy for subsequent research.

직무자율성과 자기효능감이 창의적 행동에 미치는 영향: 스마트워크 환경에서 지식공유의 매개효과를 중심으로 (Effects of Job Autonomy and Self-Efficacy on Creative Behavior: Focusing on the Mediation Effect of Knowledge Sharing in Smart Work Environment)

  • 고은정;이성진;김상수
    • 지식경영연구
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    • 제19권2호
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    • pp.163-185
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    • 2018
  • In order to solve problems in an uncertain and complicated management environment of the modern world, a creative solution that combines diverse perspectives, knowledge, and effort based on diversity within an organization is required. Smart work environment provides an opportunity to express the potential diversity of an individual, extending the source of ideas to the organization, enhancing communication, and linking and sharing information and knowledge. So, this results in increased creative behavior. The purpose of this study is to investigate the effect of the process of connecting and sharing information and knowledge of organizational members on creative behavior and the effect of smart work environment in the process. The purpose of this study is to identify roles of job autonomy, self-efficacy, knowledge sharing and smart work environment in creative process. For the study, 353 surveys with work use group(156 people) and unused group(197 people). Statistical analysis included validity and reliability analysis, structural model analysis. The results showed that self-efficacy and job autonomy had positive effects on creative behavior and knowledge sharing, and job autonomy had a positive effect on self-efficacy. Knowledge sharing has a positive effect on creative behavior, and mediates the relationship between self-efficacy, job autonomy and creative behavior. Particularly, knowledge sharing has a more positive effect on smart work use group. In case of smart work use group, self-efficacy and job autonomy have a relatively high influence on knowledge sharing rather than direct influence on creative behavior appear. This result implies that the achievements of smart work are revealed in terms of knowledge sharing and creative behavior.

제품디자인에 있어서 창의성에 관한 연구 (A Study on Creativity for Product Design)

  • 김영호
    • 한국가구학회지
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    • 제27권4호
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    • pp.362-374
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    • 2016
  • The ability of 'creative thinking' is one of the most important fact for designers to complete their design process. It is not only the overall concept of the process but also all details related to each steps of the process such as planning product strategies, research, finding ways to solve problems image development, broadening ideas, etc. It is, however, not easy to creative as designers by natural learning through experiences unless they have geniuses for creative designing. Many experienced designers in the field are even in dilemmas being not be able to differentiate from copying other designs. This study is focused on the researches on the works of famous designers, architects and artists who have shown great creativities throw their works or processes. It is aimed to define their ways of thinking which could be fundamental motives for the creativeness, various behavioral methods to solve problems in creative ways, technical approaches to improve creativities, and overall intuition in the design working processes.

A Novel Engineering and Creative Learning Process Based on Constructionism

  • Hong, Ki-Cheon;Cho, Young-Sang
    • Journal of information and communication convergence engineering
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    • 제17권3호
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    • pp.213-220
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    • 2019
  • This paper shows that novel engineering (NE) is a creative learning process (CLP) based on Seymour Papert's constructionism. First, the paper introduces NE, CLP, and constructionism. Next, a sample NE lesson is explored. NE is an innovative way of integrating literacy into an engineering discipline that was developed by the Center for Engineering Education and Outreach (CEEO) at Tufts University. NE consists of seven steps: picking a book, identifying problems, designing solutions, building, feedback, upgrading solutions, and reconstructing stories. Lifelong Kindergarten by Mitchel Resnick of the MIT Media Lab describes CLP, and the four elements necessary for a lesson to be creative. NE can be viewed as one of the most creative, comprehensive learning models ever developed. NE integrates several paradigms in Korea, following all the constructs of both CLP and constructionism. The aim of this paper is to show that NE is based on both CLP and constructionism.

Analysis of issues in gate recess etching in the InAlAs/InGaAs HEMT manufacturing process

  • Byoung-Gue Min;Jong-Min Lee;Hyung Sup Yoon;Woo-Jin Chang;Jong-Yul Park;Dong Min Kang;Sung-Jae Chang;Hyun-Wook Jung
    • ETRI Journal
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    • 제45권1호
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    • pp.171-179
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    • 2023
  • We have developed an InAlAs/InGaAs metamorphic high electron mobility transistor device fabrication process where the gate length can be tuned within the range of 0.13㎛-0.16㎛ to suit the intended application. The core processes are a two-step electron-beam lithography process using a three-layer resist and gate recess etching process using citric acid. An electron-beam lithography process was developed to fabricate a T-shaped gate electrode with a fine gate foot and a relatively large gate head. This was realized through the use of three-layered resist and two-step electron beam exposure and development. Citric acid-based gate recess etching is a wet etching, so it is very important to secure etching uniformity and process reproducibility. The device layout was designed by considering the electrochemical reaction involved in recess etching, and a reproducible gate recess etching process was developed by finding optimized etching conditions. Using the developed gate electrode process technology, we were able to successfully manufacture various monolithic microwave integrated circuits, including low noise amplifiers that can be used in the 28 GHz to 94 GHz frequency range.

초등학생의 창의 과정과 산물의 관계를 탐색하기 위한 과학 창의성 검사 도구 개발 - 생명 영역을 중심으로 - (Developing a Scientific Creativity Test to Explore the Relationship between Elementary Students' Creative Process and Product - Focusing on Biology -)

  • 김민주;임채성
    • 한국초등과학교육학회지:초등과학교육
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    • 제40권4호
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    • pp.520-544
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    • 2021
  • 이 연구는 초등학생의 창의 과정과 산물의 관계를 탐색하기 위한 과학 창의성 검사 도구를 개발하는데 목적을 두고 있다. 이를 위해 연구자는 과학 창의성 관련 논문을 분석한 후, 창의 과정과 산물의 구성요인에 근거하여 문항을 개발하였다. 그리고 과학 교육 전문가 9명의 검토를 마친 검사 도구를 파일럿 테스트하였다. '동물', '식물'의 두 세트로 이루어진 검사 도구는 수정과 보완을 거쳐 최종적으로 5학년 학생 105명에게 투입되었다. 투입 결과는 WinSteps, SPSS와 AMOS 통계프로그램으로 분석되었다. 이 연구의 주요 결과는 첫째, 과학 영역에서 창의 과정은 과학 지식, 탐구기능, 창의적 사고기능(확산적, 수렴적, 연관적 사고)을 포함한다. 창의 산물은 새로우면서 과학적으로 유용한 아이디어가 어떤 형태로 나타난 것이다. 둘째, 이 연구에서 대표 탐구기능으로 선정된 관찰은 구성 타당도 측면에서 창의적 사고기능과 연관성이 없어야 했다. 셋째, 유용성 항목은 다른 항목 중 가장 낮은 평균치를 기록하였는데, 평가자인 교사의 관점에서 과학적 타당성과 유용성을 만족시키기 어렵기 때문으로 사료된다. 넷째, 동형검사 신뢰도를 알아보기 위한 '동물'과 '식물' 문항 간 스피어만 상관 계수는 독창성 항목을 제외하고 유의하게 나타났다. 다섯째, 검사 도구는 집중타당성, 판별타당성, 법칙타당성 세 가지 측면에서 구성 타당도를 대체로 만족시켰다. 연구 결과를 바탕으로 창의 과정과 산물의 관계를 탐색하고 학교 현장에서 실제적인 평가 도구로 역할을 할 검사 도구의 유용성을 논하였다.

문제발견 중심의 과학토론수업이 초등학생들의 과학 창의적 문제해결력과 과학탐구능력에 미치는 영향 (The Effect of Scientific Discussion Classes Focusing Problem Finding on the Primary School Students' Scientific Creative Problem Solving Ability and Science Process Skills)

  • 김순식;이용섭
    • 대한지구과학교육학회지
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    • 제7권1호
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    • pp.133-143
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    • 2014
  • The purpose of this study was to examine the effect of scientific discussion classes focusing problem finding on the primary school students' scientific creative problem solving ability, science process skills and attitude toward science class. To verify this research problem, the subject of this study was fifth-grade students selected from four classes of M elementary school located in Busan city. For four months, the experimental group of 51 students was taught using the "scientific discussion classes focusing problem finding". The control group also of 53 students was taught in normal classes which used a text-book. All students were given pre and post test to verify the effects of scientific discussion classes focusing problem finding on the primary school students' scientific creative problem solving ability, science process skills and attitude toward science class. The results from this study are as the following. First, the scientific discussion classes focusing problem finding were effective in scientific creative problem solving ability among the primary school students. It is possibly because in the process where one student compare his/her own thoughts with the others' ones and discuss them. Second, the scientific discussion classes focusing problem finding were effective in science process skills among the primary school students. Third, the scientific discussion classes focusing problem finding were effective in attitude toward science class. In conclusion, the scientific discussion classes focusing problem finding had positive effects on improvement of primary school students' scientific creative problem solving ability, science process skills and also could lead to a change in students' cognition about science class to a positive way. Therefore, the scientific discussion class focusing problem finding is hopefully to be provided as an effective instructive strategy of science class in school in the future.

창의 성향, 환경, 과정, 산물의 상관 분석 및 과학 창의성 상·하위 학생의 창의 성향과 환경의 차이 (Differences in Creative Personality and Environment between Higher-Level and Lower-Level Students in Scientific Creativity)

  • 김민주;임채성
    • 한국초등과학교육학회지:초등과학교육
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    • 제41권2호
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    • pp.395-417
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    • 2022
  • 본 연구는 초등학생을 대상으로 창의 성향, 환경, 과정, 산물의 상관관계를 분석하였다. 이를 위해 창의 과정과 산물을 측정하는 과학 창의성 검사 도구, 창의 성향과 환경에 관한 자기 보고식 검사 도구를 초등학교 5학년 학생 105명에 투입하였다. 검사 도구에서 창의 성향은 인지적 성향과 정의적 성향으로, 창의 환경은 가정환경과 학교 환경으로 구성된다. 또한, 정량적 분석 결과로 설명할 수 없는 현상을 탐구하기 위하여 창의 과정에서 평균 이상의 점수를 받았으나 창의 산물에서 가장 낮은 점수를 받은 4명의 학생과 창의 산물 점수가 가장 높은 4명의 학생을 대상으로 성향 및 환경을 심층적으로 조사하는 면담을 실행하였다. 연구 결과는 첫째, 창의 성향과 환경이 창의 과정과 산물의 관계에서 매개효과를 나타내는지 알아보기 위해 상관 분석을 한 결과, 유의한 상관성이 나타나지 않았다. 둘째, 학생 면담 결과, 과학 창의성이 높은 학생의 공통적인 창의 성향 특징으로 미래의 성공을 위해 현재의 어려움을 참을 수 있다는 점, 주변 사람들의 말을 비판적으로 듣는다는 점이 있었다. 셋째, 과학 창의성이 높은 학생은 자유로운 의견을 존중해주는 가정환경에 있지만, 과학 창의성이 낮은 학생은 자신의 의견을 무시 혹은 그에 반응하지 않는 가정환경에 있었다. 이 연구는 향후 과학 창의성 교육의 정의적, 환경적 측면에서 고려해야 할 점들을 시사하고 있다.

The Impact of the Hotel Employees' Psychological Safety and Intrinsic Motivation on Creative Process Engagement

  • Kim, Ji-Eun;Kim, Mi-Kyung
    • 한국조리학회지
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    • 제23권6호
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    • pp.57-69
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    • 2017
  • In this quantitative research, it was enhanced to understand the impact of intrinsic motivation on creative process engagement by examining the significant role of psychological safety on intrinsic motivation. These relationships were examined by targeting the employees working full-time for five star deluxe hotels. Total number of 230 responses had been collected out of 250 cases requested and he number of 213 cases was used for the final analysis. The data were analyzed using structural equation modeling with SPSS 19.0 and AMOS 7 software program. The results suggested that psychological safety is significantly associated with intrinsic motivation. Furthermore, the hotel employees' problem identification, information searching & coding, and idea generation are affected by intrinsic motivation. That is, intrinsic motivation plays a significant role for each sub-factors of creative process engagement in the hotel industry. The theoretical and practical implications of these findings are established and related suggestion for formulating marketing strategy is well discussed.