Browse > Article
http://dx.doi.org/10.6109/jicce.2019.17.3.213

A Novel Engineering and Creative Learning Process Based on Constructionism  

Hong, Ki-Cheon (Department of Computer Education, Jeonju National University of Education)
Cho, Young-Sang (Sanoe Elementary School)
Abstract
This paper shows that novel engineering (NE) is a creative learning process (CLP) based on Seymour Papert's constructionism. First, the paper introduces NE, CLP, and constructionism. Next, a sample NE lesson is explored. NE is an innovative way of integrating literacy into an engineering discipline that was developed by the Center for Engineering Education and Outreach (CEEO) at Tufts University. NE consists of seven steps: picking a book, identifying problems, designing solutions, building, feedback, upgrading solutions, and reconstructing stories. Lifelong Kindergarten by Mitchel Resnick of the MIT Media Lab describes CLP, and the four elements necessary for a lesson to be creative. NE can be viewed as one of the most creative, comprehensive learning models ever developed. NE integrates several paradigms in Korea, following all the constructs of both CLP and constructionism. The aim of this paper is to show that NE is based on both CLP and constructionism.
Keywords
Novel engineering; Creative Learning Process; Constructionism; Seymour papert;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
연도 인용수 순위
1 M. Resnick, Lifelong Kindergarten, MIT Press, MIT, 2018.
2 S. Mulderij, "The Conditions for Invention," Bachelor Thesis, Utrecht University, 2016.
3 K.C. Hong and J.K. Shim, "A study of STEAM education for elementary science subject with robots," Journal of Korean Association of Information Education, vol. 17, no. 1, pp. 83-91, 2013.
4 K.C. Hong, "An introduction of robotics education in Tufts University," Journal of Korean Association of Information Education, vol. 20, no. 2, pp. 171-178, 2016.   DOI
5 K.M. Park and S.Y. Seo, "Effects of reading-guidance program on self-esteem and interpersonal cognitive problem solving of children," The Journal of Elementary Education Studies, vol. 14, no. 2, pp. 39-57, 2007.
6 McCormick. M, "Complex dynamics of student engagement in Novel Engineering design activities," Ph.D. dissertation, Tufts University: MA, 2015.
7 A. Johnson, K. Wendell, and J. Watkins, "Examining experienced teachers' noticing and responses to students' engineering," Journal of Pre-College Engineering Education Research, vol. 7, no. 1, pp. 25-35, 2017. DOI: 10.7771/2157-9288.1162.   DOI
8 L.A. Yang, A.W. Johnson, and M.D. Portsmore, "Eliciting informed designer patterns from elementary students with openEnded problems," in Proceeding of the 122nd American Society for Engineering Education Annual Conference and Exposition, Seattle: WA, USA, pp. 26.593.1-26.593.13, 2015. DOI: 10.18260/p.23931.   DOI
9 Center for Engineering Education and Outreach (CEEO). Available: http://www.novelengineering.org
10 K.C. Hong, "A case study of novel engineering in elementary school," in Proceeding of the 2018 International Conference on Future Information and Communication, vol. 10, no. 1, pp. 34-36, June 2018.
11 Ministry of Education, 2015 Revised Curriculum, South Korea, 2015.
12 S.H. Ahn, "The effect of computer literacy on learner's cognitive aspects learning ability," Journal of Korean Association of Information Education, vol. 23, no. 2, pp. 169-177, 2019.   DOI