• Title/Summary/Keyword: Creative Analysis

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Analysis of characteristics of Deformation in structural fashion - With a focus on haute couture collections in 2008 S/S ~ 2019 F/W - (구조적 의상에 나타난 데포르마시옹의 특성 분석 - 2008 SS~2019 FW 오뜨꾸띄르를 중심으로 -)

  • Lee, So-Young
    • Journal of the Korea Fashion and Costume Design Association
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    • v.22 no.3
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    • pp.63-74
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    • 2020
  • Modern clothes are part of formative arts and express experimentation and originality. This tendency is especially prominent in structural fashion. This study set out to analyze structural fashion in various aspects, examining and analyzing the expressive and formative characteristics of Deformation and contribute to the development of creative fashion design. The approach of peer debriefing was used with three fashion experts to identify structural clothes in the women's haute couture collections from a total of 24 seasons from S/S of 2008 to F/W of 2019. The clothes with Deformation characteristics were then identified to analyze expressive and formative characteristics. The expressive characteristics of Deformation in structural clothes were exaggeration, distortion, and recombination. Exaggeration was expressed with exaggerated sizes, forms, and excessive use. Distortion was expressed with distorted forms and functions and through optical illusions. Recombination was expressed with the recombination of forms and roles. The formative characteristics of Deformation were maximum, playfulness, and unfamiliarity. The study connected the expressive characteristics to the formative ones and examined them simultaneously, finding that "distortion" and "playfulness" represented the expressive and formative characteristics, respectively. The characteristics of Deformation are expressed in various ways in structural fashion. If they are considered, they will make valuable contributions to creative ideas.

A Study on the Analysis of Gameness Transition in Media Contents :Focused on Chris Crawford's model (미디어 콘텐츠에 나타난 게임성 전이 분석 연구 :크리스 크로포드의 모델을 중심으로)

  • Kim, Eun-Jung
    • Journal of Korea Game Society
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    • v.19 no.6
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    • pp.37-48
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    • 2019
  • This paper aims to clarify the game performance and its principle and operation method at the depth of successful content through gameness transition, which is one of the transmedia phenomena of games. This paper investigated the current state of gameness transition and analyzed the game structure and working principle by using Chris Crawford's creative expression taxonomy model. As a result, the types of gameness transition could be extracted into space exploration type, stage type, reasoning competition type, and mutual competition type.

An Efficient Idea Creation Method of Design Value Engineering for Construction Projects (건설 프로젝트 설계VE의 효율적인 아이디어 창출 방법)

  • Kim, Soo-Yong;Yang, Jin-Kook
    • Korean Journal of Construction Engineering and Management
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    • v.7 no.1 s.29
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    • pp.55-63
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    • 2006
  • As value engineering in design phase is big in the effect of application, analysis by systematic procedures is required. The most important part is the stage of creation for making of idea. It takes much time for us to make good idea involving the brainstorming and delphi in recent making idea. It is expected because most experts in participating in design value engineering is to approach with less effective method. In this study we suggest that application of ASIT(Advanced Systematic Inventive Thinking) is the method as way of creative idea making. ASIT is expected to perform Idea making with systematic procedure and to create effective idea in short time.

The Validation of a Test of Creativity : The Torrance Tests of Creative Thinking(TTCT) (창의성 검사의 타당화를 위한 일 연구 - Torrance 창의적 사고력 검사(TTCT)를 중심으로 -)

  • Cho, Song Yon
    • Korean Journal of Child Studies
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    • v.6 no.1
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    • pp.41-59
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    • 1985
  • The present research investigated the validity and reliability of the Verbal and Figural tests of the Torrance Tests of Creative Thinking(TTCT). Its potential as a basis of normative data, and differences in children's sex and grade in school were also examined. The subjects of this study were 360 children (180 boys, 180 girls) enrolled in two public elementary schools grades 1-6. Pearson's product-moment coefficient and two-way analysis of variance were used for analyzing data collected from these tests. The present research showed a coefficient of concurrent validity of the TTCT-Verbal test of .40. The coefficient of equivalence from reliability between the TTCT-Verbal test and TTCT-Figural test was .65 (p<.01). Regarding the coefficient of interscorer reliability, the total score of the TTCT-Verbal test was .86 and that of the TTCT-Figural test was .95. The coefficient of intrascorer reliability on the total score of the TTCT-Verbal test was .93 and that of the TTCT-Figural test was .96. Generally, score reliability was .86 to .96 in total score but there were great differences in the reliability of sub-factor scores. There were no significant differences between boys and girls in the distribution of scores on the TTCT-Verbal test and the TTCT-Figural test. There were significant differences between grades (p<.01) on the distribution of total scores and subfactor scores of the TTCT-Verbal Test.

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Mechanism Design Using a Mechanism Configuration Method (메커니즘 합성을 통한 기계설계)

  • Lee, Jang-Yong
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.35 no.12
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    • pp.1613-1618
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    • 2011
  • Analysis method for mechanism has been fully developed and relatively easy work compared to mechanism synthesis. Developing or creating a new mechanism for a given task is a creative job. In this case, a few theories are developed such as type synthesis. However, these methods are not sufficient for mechanism designers to sufficientely take into account alternative mechanism models during the initial phase of the mechanism design process. This paper presents the configuration design of mechanisms using graphical representation in the conceptual design stage. In this stage of kinematic synthesis, one needs to select mechanisms and configure appropriately to realize the desired motion of a machine. Graphical representation of mechanisms is proposed in this paper to help a designer to be highly creative and efficient in the initial design process. It is possible to easily design and analyze the mechanism of a machine by using this method.

Ytterbium Test for Water Vapor Transmission Rate Measurement of Passivation Film for Organic Electronics (유기 전자 소자의 봉지막 투습도 분석을 위한 Ytterbium Test)

  • Lim, Young-Ji;Lee, Jae-Hyun
    • Applied Chemistry for Engineering
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    • v.29 no.4
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    • pp.484-487
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    • 2018
  • In this paper, the optical and electrical properties of ytterbium films were studied for water vapor transmission rate (WVTR) analysis of encapsulation films used in organic electronic devices. Ytterbium thin films show a wide range of light transmittance (70-10%) and resistivity ($6.0-0.16m{\Omega}{\cdot}cm$) depending on various film thicknesses (20-100 nm). The Yb thin films were oxidized with moisture and its transmittance and resistance changed in real time. As a result, the WVTR of parylene and aluminum nitride (AlN) laminated thin encapsulation film was measured to be $4.3{\times}10^{-3}g/m^2{\cdot}day$ with the 25 nm thick ytterbium thin film.

A Study on Training Courses Development and Analysis for Improving the Creativity using Arduino (창의성 향상을 위한 아두이노 활용 교육과정 개발과 분석)

  • Shim, Jooeun;Ko, Jooyoug;Shim, Jaechang
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.514-525
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    • 2014
  • We have performed a short-term computer information and communication technology education using Arduino. The purpose of this education was to progress basic training interestingly and discover excellent students. Training was about practicing basic examples about H/W, S/W, communication, and solving creative tasks. We divided training participants into a team composed of each 3 members and educated them for 10 hours. Instructors were consists of 1 main teacher and 3 teacher assistants. Training was about assembling Arduino based robot, blinking LED, operating speaker, serial communication, producing software for wireless communications and autonomous of robot, and control hardware of robot. Through this study, we developed a meaningful ICT integrated curriculum which has high usefulness in a short period. Students participated in this education completed 96% out of 10 creative tasks, and this study analyzes the result of curriculum and suggests further research directions.

Exploring the values of Marc Jacobs's fashion collaboration (Marc Jacobs 패션 콜래보레이션의 가치 탐색)

  • Kim, Sun Young
    • The Research Journal of the Costume Culture
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    • v.22 no.3
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    • pp.383-398
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    • 2014
  • This research worked on the cooperative case by Marc Jacobs, who was involved in innovative collaboration in the field of fashion, and the analysis on imbedded values. With assessment of it, this paper aims at providing the theoretical ground on prevalence of fashion collaboration for creative innovation and presenting the basic material in establishing the design and marketing in the fashion industry. In methodology, the review was followed up about literature regarding Marc Jacobs and collaboration and his cases in 2001 through 2012. Results showed that his collaboration cases could be divided into those with modern artist, those with fashion brand or designer, those with other field brand than fashion, and those with the public star. They were processed into such a form as development of new product and collection, shop display, and exhibition event. The value could be drawn from this case examination of Marc Jacobs' fashion collaboration, which includes the design innovation through reinterpretation of tradition, innovation of maximized brand value, and transboundary innovation toward a vast extension of realm. Namely, the collaboration of Marc Jacobs would be the driving force for design innovation and the creative process for both parties concerned through endless cooperation and would generate the innovative value for fashion field.

The Role of Servicescape Considering the Customer's Participation and Customer Experience : Focusing on Theme Park Service (서비스의 고객 참여와 고객 경험을 반영한 서비스스케이프의 역할 : 테마파크서비스를 중심으로)

  • Ahn, Yeon S.
    • Journal of Information Technology Services
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    • v.19 no.2
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    • pp.1-10
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    • 2020
  • In this study, the structure model including the role of servicescape focusing on service participation and customer experience in theme park service is demonstrated empirically. The servicescape construct of theme park service includes three factors such as ambient atmosphere, functionality and layout, and sign, symbols etc. Customer service participation includes suggestion, passion and citizenship. And the emotional and convenience factors are included to customer experience. As an analysis result of examining the 241 respondents of university students, some implications were described. Customer satisfaction is greatly influenced by customer's participation in theme park service, and customer's participation has a significant effect on improving customer satisfaction by inducing customer experiences. It is desirable to consider servicescape priority in order of signs and symbols, ambient atmosphere, functionality and layout factor. The customer's participation in service is a passion for participation, citizenship, and suggesting for problems or improvements. Therefore, participants in planning and designing servicescape in the future, including IT services, should be creative in the direction of inducing various participations of customers and creating positive experiences for customers. In order to apply these findings to the composition of servicescape, the participation of various experts is required. Also, the expertise and competences of various fields must be gathered for each issues, and a more creative and scientific approach is required.

An Analysis of Students' Reports on an Assigned Problem for 'Adhesive Tape' in the first Korean Youth Physics Tournament (제1회 한국물리탐구토론대회에 출제된 "접착 테이프(Adhesive tape)" 문제 풀이에 대한 분석)

  • Yuk, Keun-Cheol;Lee, Hee-Bok;Kim, Myung-Hwan
    • Journal of Gifted/Talented Education
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    • v.12 no.4
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    • pp.108-119
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    • 2002
  • We have analyzed students' reports on a problem for 'adhesive tape' among ten assigned problems in the first Korean youth physics tournament (KYPT). There were five team' s reports on this problem. Students reported that the reasons for lightening coming out from the stripping down adhesive tape are caused by electrostatic friction, electron transfer, energy transformation, etc. However, only few teams suggest new creative ideas with divergent thinking during their inquiry process. Because the KYPT is a debate based on the problem solving by inquiries, the reports should include the creative investigations by their own ideas in every steps of inquiry up to their final conclusions.