• Title/Summary/Keyword: Creation Tool

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Development of Intuitive Author for 3D Game/Animation Contents (효율적인 3D 게임 및 애니메이션 콘텐츠 제작을 위한 직관적인 저작 기술 개발)

  • Ji, Su-Mi;Lee, Jeong-Joong;Kim, Sung-Gook;Woo, Kyeong-Deok;Baik, Sung-Wook
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.780-791
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    • 2010
  • This paper presents a semi-autonomous authoring method which can intuitively create 3D game/ animation contents for unexperienced users. In particular, this method considers their convenience to provide them with easier authoring environments. The 3D game/animation contents created by this method consist of several scene components connected to each other in a logical flow structure. Thus, it is possible to easily understand the overview of 3D content description for its production and manipulate these scene components for efficient management. Four different genres of game/animation contents have been developed by using an authoring tool based on this method. According to results of a survey intended for game developers who created game contents with the authoring tool, this method is shown to save contents development cost/time as well as raise the efficiency and convenience of whole process of contents creation to the expected level.

EasyLab : An Avatar Robot for Algorithm Education (알고리즘 교육을 위한 아바타 로봇 : EasyLab)

  • Park Young-Mok;Kim Ho-Yong;Seo Yeong-Geon
    • Journal of Digital Contents Society
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    • v.5 no.1
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    • pp.35-40
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    • 2004
  • Today`s education is in the 7th education curriculum. But, there is nothing that can be used in the classroom as a tool for education supplement. Easylab is a GUI-programing tool for students who not good at using computers. EasyLab is used in the classroom as a kind of tool to give a rise to ingenuity and creation which need at present education curriculum. When use it, first, learners think of programming-ideas, then program through icon-based software-EasyLab. After programing, the leaner can see the result directly thorough the programing code which are delivered by EasyRobot. So, leaner can study and discuss with the robot`s result. If, the result is incorrect, the robot will do a feedback as a kind of rule. One of the EasyLab`s specific property is that consisted icon-based flow-chart model. And leaner can practice with the robot that have input and output sense.

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A Study of Verification Methods for File Carving Tools by Scenario-Based Image Creation (시나리오 기반 이미지 개발을 통한 파일 카빙 도구 검증 방안 연구)

  • Kim, Haeni;Kim, Jaeuk;Kwon, Taekyoung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.29 no.4
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    • pp.835-845
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    • 2019
  • File Carving is a technique for attempting to recover a file without metadata, such as a formated storage media or a damaged file system, and generally looks for a specific header / footer signature and data structure of the file. However, file carving is faced with the problem of recovering fragmented files for a long time, and it is very important to propose a solution for digital forensics because important files are relatively fragmented. To overcome these limitations, various carving techniques and tools are continuously being developed, and data sets from various researches and institutions are provided for functional verification. However, existing data sets are ineffective in verifying tools because of their limited environmental conditions. Therefore, this paper refers to the importance of fragmented file carving and develops 16 images for carving tool verification based on scenarios. The developed images' carving rate and accuracy of each media is shown through Foremost which is well known as a commercial carving tool.

Research on the Development of Big Data Analysis Tools for Engineering Education (공학교육 빅 데이터 분석 도구 개발 연구)

  • Kim, Younyoung;Kim, Jaehee
    • Journal of Engineering Education Research
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    • v.26 no.4
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    • pp.22-35
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    • 2023
  • As information and communication technology has developed remarkably, it has become possible to analyze various types of large-volume data generated at a speed close to real time, and based on this, reliable value creation has become possible. Such big data analysis is becoming an important means of supporting decision-making based on scientific figures. The purpose of this study is to develop a big data analysis tool that can analyze large amounts of data generated through engineering education. The tasks of this study are as follows. First, a database is designed to store the information of entries in the National Creative Capstone Design Contest. Second, the pre-processing process is checked for analysis with big data analysis tools. Finally, analyze the data using the developed big data analysis tool. In this study, 1,784 works submitted to the National Creative Comprehensive Design Contest from 2014 to 2019 were analyzed. As a result of selecting the top 10 words through topic analysis, 'robot' ranked first from 2014 to 2019, and energy, drones, ultrasound, solar energy, and IoT appeared with high frequency. This result seems to reflect the current core topics and technology trends of the 4th Industrial Revolution. In addition, it seems that due to the nature of the Capstone Design Contest, students majoring in electrical/electronic, computer/information and communication engineering, mechanical engineering, and chemical/new materials engineering who can submit complete products for problem solving were selected. The significance of this study is that the results of this study can be used in the field of engineering education as basic data for the development of educational contents and teaching methods that reflect industry and technology trends. Furthermore, it is expected that the results of big data analysis related to engineering education can be used as a means of preparing preemptive countermeasures in establishing education policies that reflect social changes.

Design and Implementation of an Integrated Multimedia Editor for Effective Link Creation (효율적인 링크 형성을 지원하는 멀티미디어 통합편집기의 설계 및 구현)

  • 김정현;고영곤;최윤철
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.3
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    • pp.28-37
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    • 1996
  • To reduce an authors burden in hypermedia system that allows non-sequential information the process of creating links must be easy. However, most of the conventional hypermedia systems possess two difficulties. First, the author must go through several troublesome process to create a single link. Secondly, it is not easy to create an anchor in text or other multimedia data. Therefore, in order to support effective construction of hypermedia system the editing environment must provide an easy method to create links. In this paper, to resolve the weaknesses of conventional hypermedia system as mentioned above, an editing tool is developed and implemented to easily create the links of multimedia data. There are three methods in creating links and a user can select a convenient method in given circumstances. And for teh efficient production of nodes composed of multimedia information, we provide an authoring environment to integrate and process those informations.

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Development of Virtual Endoscopy and Evaluation of Performance as a 3D Virtual Colonoscopy (가상내시경의 개발 및 가상 대장내시경으로 적용 시 성능평가)

  • 김정훈;이상훈;고성호;김상준
    • Journal of Biomedical Engineering Research
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    • v.24 no.2
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    • pp.69-75
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    • 2003
  • Virtual colonoscopy is one of the Powerful tool for non-invasive colon examination and many in-vitro and in-vivo studies have shown its accuracy in Polyp or adenoma detection. But most of virtual colonoscopy requires high quality workstation and software and its cost is high to setup whole system. We developed PC-based 3D model creation and navigation program which has diverse functions. It can be easily installed to PC and connected to network system. The performance. when used as a virtual colonoscopy. is evaluated by calculating sensitivity of detection for the simulated polyp which is artificially made inside the Pig's colon and checked its clinical feasibility, Its total sensitivity is 76%. Grouping according to Polyps diameter, the sensitivity for detection of polyps 10 ㎜ or larger was 100%(40 of 40); 5.0-9.9 ㎜, 90.0(90 of 100): and smaller then 5 ㎜. 36.7%(22 of 60).

A Study on the Creation of the Assembly Model to Check Interferece (조립시 간섭체크를 위한 조립모델 생성에 관한 연구)

  • 김성욱;김민주;이승수;전언찬
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2002.04a
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    • pp.8-11
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    • 2002
  • In this study, Automatic design program creates 3D solid models and constructs them. The method of making assembly model is two. One assembles the element made in automatic design program with hand, the other develops the automatic design program for creating assembly model. Automatic design program improves the convenience of user. In creating gears, involute ewe and Trochoidal fillet curve are made by mathematical development.

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A Study of Non-Linear Characteristics in the Interior Space (실내공간의 비선형적 특성 분석에 관한 연구)

  • Lee, Eun-Jung;Han, Young-Ho
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.05a
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    • pp.206-209
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    • 2006
  • The concept of non-linearity, which has been derived from a scientific paradigm, has generated new discourse in formative arts. The non-linearity enables various new possibilities such as, generation of diverse and dynamic space, creation of non-geometric form and space, and the shape in the space as it is in nature. This study percepts and explains the concepts of non-linearity and their principles in space modeling in the field of interior design, in terms of the philosophy of fractal geometry. We also analyze cases, which shows trends and specific embodiments of non-linear space modeling. This study will provide perspectives on the non-linearity as a new methods in the space modeling. For the study, we review the concept and characteristics of non-linearity, by examining various literatures, and developed an analyzing tool which was used to study various cases of Western and Korean interior Design.

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A Study on the Color Planning of University Interior Design Lab (대학 인테리어 디자인 실습실의 벽면 색채계획에 관한 연구)

  • Lee, Joo-Hye
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.193-196
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    • 2006
  • The meaning of the color which has from modern interior space has played important role, i.e. color itself Is the concept creation tool as well as the unique expression sphere in field of interior space far away from fixed idea relevant to the existing color which was only simple decoration or secondary element in space. Thus, this current work expresses that the color is related with decoration effect as well as basic designed-conceptual work process including the space is formed. Furthermore, through the side-composition with color, It activates the various space aspect perceptually, which created the colorful environment in using lightning, reflection of glass and penetrated nature etc. The keyword on color concept is as like various aspects, third dimension, non-materiality and symbolical meaning. In addition, it provides the color space equipped with functionality and artistry capable to arouse the diverse sensual capacity to space users on default of color image language.

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A Study on the Space Planning and Formal Design of Nursing Lab (대학 간호학 실습실의 공간구성 및 형태계획에 관한 연구)

  • Lee, Joo-Hye
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.05a
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    • pp.67-70
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    • 2007
  • The meaning of the space planning which has from modern interior space has played important role, space composition planning itself is the concept creation tool as well as the unique expression sphere in field of interior space far away from fixed idea relevant to the existing space which was only simple division or secondary element in design. Thus, this current work expresses that the space-Function is related with space-division as well as basic designed-conceptual work process including the space is formed. Furthermore, through the side-composition with form, it activates the various space aspect perceptually, which created the visual environment in using lightning, reflection of glass and penetrated nature etc. The keyword on elevation design concept is as like various aspects, third dimension, non-materiality and symbolical meaning. In addition, it provides the color space equipped with functionality and artistry capable to arouse the diverse sensual capacity to space users on default of image language.

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