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Development of Intuitive Author for 3D Game/Animation Contents  

Ji, Su-Mi (세종대학교 대학원 디지털콘텐츠학과)
Lee, Jeong-Joong (세종대학교 대학원 디지털콘텐츠학과)
Kim, Sung-Gook (세종대학교 대학원 디지털콘텐츠학과)
Woo, Kyeong-Deok (세종대학교 대학원 디지털콘텐츠학과)
Baik, Sung-Wook (세종대학교 컴퓨터 공학부 디지털콘텐츠학과)
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Abstract
This paper presents a semi-autonomous authoring method which can intuitively create 3D game/ animation contents for unexperienced users. In particular, this method considers their convenience to provide them with easier authoring environments. The 3D game/animation contents created by this method consist of several scene components connected to each other in a logical flow structure. Thus, it is possible to easily understand the overview of 3D content description for its production and manipulate these scene components for efficient management. Four different genres of game/animation contents have been developed by using an authoring tool based on this method. According to results of a survey intended for game developers who created game contents with the authoring tool, this method is shown to save contents development cost/time as well as raise the efficiency and convenience of whole process of contents creation to the expected level.
Keywords
3D Contents; Authoring Tool; Game; Animation;
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