• Title/Summary/Keyword: Convergent Thinking

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Is Big Data Analysis to Be a Methodological Innovation? : The cases of social science (빅데이터 분석은 사회과학 연구에서 방법론적 혁신인가?)

  • SangKhee Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.655-662
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    • 2023
  • Big data research plays a role of supplementing existing social science research methods. If the survey and experimental methods are somewhat inaccurate because they mainly rely on recall memories, big data are more accurate because they are real-time records. Social science research so far, which mainly conducts sample research for reasons such as time and cost, but big data research analyzes almost total data. However, it is not easy to repeat and reproduce social research because the social atmosphere can change and the subjects of research are not the same. While social science research has a strong triangular structure of 'theory-method-data', big data analysis shows a weak theory, which is a serious problem. Because, without the theory as a scientific explanation logic, even if the research results are obtained, they cannot be properly interpreted or fully utilized. Therefore, in order for big data research to become a methodological innovation, I proposed big thinking along with researchers' efforts to create new theories(black boxes).

Effect of Virtual Reality Women Health Nursing Practicum on Meta-cognition and Critical Thinking: Mixed Method Study (가상현실 기반 여성건강간호학 실습교육이 메타인지와 비판적 사고에 미치는 효과: 혼합연구 방법)

  • Hyun Kyoung Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.481-486
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    • 2023
  • This study applied virtual reality to women health nursing practicum for nursing students and analyzed the educational effect on meta-cognition and critical thinking. The study design was a convergent mixed method using single-group pre-post test design and individual in-depth interviews. After applying the virtual reality program, the post-score (104.16±12.98) was statistically significantly higher than the pre-score (98.59±18.09) (t=1.85, p=.030). There was no statistically significant difference in critical thinking after the program, with the post-score of 101.66±7.18 and the pre-score of 99.18±15.13 (t=1.00, p=.108). Therefore, women health nursing practice education using virtual reality can help improve the meta-cognition of nursing students.

Development of a Convergent Teaching-Learning Materials based on Logic Gates using Water-flow for the Secondary Informatics Gifted Students (물의 흐름을 이용한 논리 게이트 기반 융합형 중등 정보과학 영재 교수·학습 자료 개발)

  • Lee, Hyung-Bong;Kwon, Ki-Hyeon
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.12
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    • pp.369-384
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    • 2014
  • Since the start of gifted education in 2002, educational support system has now been established, and sufficient growth in quantitative aspects has been achieved in Korea. On the other hand, they report that there are insufficient points in terms of education quality. In other words, most of the gifted education simply expands knowledge by prior-learning. In order to improve the quality of gifted education, they should enhance critical-thinking and creativity able to apply interdisciplinary principles or phenomena for solving problems. In this study, we designed and developed a convergent teaching-learning materials based on the concept of integrated education, which explore the process that basic logic operations such as AND, OR, XOR do the role of computer cells. A survey result showed that student satisfaction(usefulness, understanding, interest) of the materials is significantly higher than that of other traditional learning topics, and the design intent was met.

A Convergent and Combined Activation Plan for Exercise Rehabilitation in the Era of the Fourth Industrial Revolution (4차 산업혁명시대에 운동재활분야의 융·복합적 활성화 방안)

  • Cho, Kyoung-Hwan
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.8
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    • pp.407-426
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    • 2020
  • The purpose of this study was to make convergent and combined analysis of the sport industry and exercise rehabilitation in the era of New Normal based on the Fourth Industrial Revolution and devise a comprehensive plan for future activation. For this purpose, literature review was performed mainly by analyzing the environment of the sport industry in the New Normal era based on the Fourth Industrial Revolution and by carrying out convergent and combined analysis of the sport industry to present a convergent and combined activation plan for exercise rehabilitation comprehensively as follows: First, it is necessary to make a strategy of promoting exercise rehabilitation in convergent and combined ways at the sport industry level. This means development of a convergent and combined exercise rehabilitation-tourism-ICT model as well as a convergent and combined exercise rehabilitation-ICT model through collaboration among ministries, including those of health and sports. Second, it is necessary to convert into a convergent and combined way of thinking and extend and reinforce educational competitiveness in the area of exercise rehabilitation. That is, it is necessary to refine the education and training systems for reinforcing personal ICT competence of exercise rehabilitation majors and relevant ones and provide convergent and combined business commencement education. Third, it is necessary to make different types of research and development by applying practical, convergent and combined skills based on the industrial field to exercise rehabilitation and relevant areas. Efforts should be made to overcome any risk in the era of New Normal and support business commencement with convergent and combined skills for exercise rehabilitation. Fourth, it is necessary to make mid- and long-term clusters where exercise rehabilitation and relevant businesses can be accumulated. This means building an industrial hub and complex for exercise rehabilitation and requires making an R&D-based cluster with industrial-academic-governmental collaboration, maximizing the synergy effects with local infrastructures, and fulfilling the function of realizing a spontaneous profit-generating structure.

The Effects of Reflective Thinking on Verbal Interaction of the Pre-service Teachers in Elementary Science Classes (과학 수업에 대한 반성적 사고가 초등 예비교사의 수업 중 언어적 상호작용에 미치는 효과)

  • Shin, Ae-Kyung
    • Journal of Korean Elementary Science Education
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    • v.26 no.4
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    • pp.428-439
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    • 2007
  • The purpose of this study was to investigate the effects of reflective thinking on verbal interaction of the pre-service teachers in elementary science classes. Two pre-service teachers were selected for this study and they respectively had gave three science classes. Every science class was recorded by using video/audio but only audio data of first and last science classes were transcribed for verbal interaction analysis. The result of this study revealed that the frequency of teacher's verbal interaction in last science class was increased rather than the case of first science class. The increasing patterns of interaction frequency were affected by the teacher's viewpoint and preparation for the science class. Teacher's verbal interactions were divided into low-level and high-level for the analysis of qualitative change. Low-level interactions are which leading students' convergent thinking, high-level interactions are which leading students' divergent thinking. Also the result of this study revealed that high-level interactions in last science class were increased rather than in first class. On the other hand, low-level interactions in last class were reduced rather than in first class. Therefore, this results implied that the effects of reflective thinking on verbal interaction of pre-service teachers in elementary science classes were appeared, but the effects were also affected by teacher's individual characteristics. Especially the changing degrees of qualitative interactions varies with the teacher's viewpoint and preparation for the science class.

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Analysis of the Effectiveness of Liberal SW Education focused on Developing Computational Thinking and Creative Problem Solving Ability (컴퓨팅사고력, 창의적 문제해결력 신장을 위한 대학 교양 SW 기초 교육의 효과 분석)

  • Jiyae Noh
    • Journal of Industrial Convergence
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    • v.21 no.1
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    • pp.123-135
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    • 2023
  • In liberal SW education, nurturing student with creative problem-solving ability based on SW is considered important. The purpose of this study is to design SW education and to investigate the effects on students' computational thinking and creative problem solving abilities. This study designed classes in accordance with convergent project and the CT-CPS model and 38 undergraduate students have participated this study. The questionnaire survey was given to students and analyzed the effectiveness of class. The results of this study were as follows: Fitst, SW education significantly improved computational thinking and creative problem solving ability. Second, computational thinking improve significantly in high and low initial score group and creative problem solving improve significantly in low initial score group. However, creative problem solving ability did not improve significantly in high initial score group. Third, computational thinking improve significantly in all majors and creative problem solving improve significantly in college of natural science. However, creative problem solving ability did not improve significantly in college of humanities and social science. In examining the effects on students' computational thinking and creative problem-solving abilities and verify differences by pre-test and major, this study provides significance in expanding the understanding about the nature liberal SW education.

Developing a Scientific Creativity Test to Explore the Relationship between Elementary Students' Creative Process and Product - Focusing on Biology - (초등학생의 창의 과정과 산물의 관계를 탐색하기 위한 과학 창의성 검사 도구 개발 - 생명 영역을 중심으로 -)

  • Kim, Minju;Lim, Chaeseong
    • Journal of Korean Elementary Science Education
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    • v.40 no.4
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    • pp.520-544
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    • 2021
  • This study aims to develop a scientific creativity test for exploring the relationship between elementary students' creative process and product. For this, the researcher reviewed the literatures of scientific creativity and developed the items based on the constructs of creative process and product. After a review conducted by nine science education specialists, a pilot test, and additional revision and supplementation of observation test, the test, consisting of two sets-"animals" and "plants"-was finally conducted on 105 fifth-grade students. The test results were analyzed by using statistical analysis software. WinSteps, SPSS, and AMOS. The main findings from this study are as follows. First, when it comes to scientific creativity, creative process consists of science knowledge, inquiry skills, and creative thinking skills (divergent, convergent, and associative thinking skills). Creative product in science is a new and scientifically useful idea realized in a certain form. Second, observation, which was selected as a representative inquiry skill in this research, should not be related to creative thinking skills. Third, among the rest of the items, usefulness had the lowest averages, as it was, perhaps, difficult to satisfy the teachers' criteria for the scientific validity and usefulness. Fourth, the Spearman correlation coefficients between the items of "animals" and "plants" to find out the parallel-form reliability were significant, except for the item of originality. Fifth, the test was satisfactory with regard to the three aspects of construct validity-convergent, discriminant, and nomological. This study concludes by discussing the usefulness of this test, which has the possibility of exploring the relationship between creative process and product and of playing a role as an authentic evaluation tool in school.

An Informatics Education Program for Enhancing Creative Problem Solving Ability (창의적 문제해결력 향상을 위한 정보 교육 프로그램)

  • Lee, Young-Jun;Lim, Woong;Lee, Eun-Kyoung
    • The Journal of Korean Association of Computer Education
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    • v.13 no.1
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    • pp.1-8
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    • 2010
  • In the knowledge based society, it is very important to have an ability to solve problem with knowledge and information. In addition, the number of problems that can not be solved only with existing knowledge are increasing. Therefore, we developed an informatics education program that enhances creative problem solving abilities through systematic collection of information. This program designed to enhance both divergent thinking and convergent thinking. The developed program improves the problem solving ability with learner's internal knowledge as well as new information that is collected from external world. More practical and effective program can be provided through continuous program improvement.

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The Effect on Manifesting Group Creativity by Empathy Level of Students in the Elementary Science Class (초등 과학 수업에서 공감능력에 따른 집단 구성이 학생들의 집단 창의성 발현에 미치는 영향)

  • Kim, Kyung-won;Yang, Heesun;Kang, Seong-Joo
    • Journal of Korean Elementary Science Education
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    • v.38 no.1
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    • pp.1-15
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    • 2019
  • This study aimed to identify the effects of students' empathy ability on group creativity, when elementary school students perform scientific activity designed to express group creativity. A total of 12 elementary students from a fifth-grade science club participated in this study. A pretest to examine the students' empathic ability was performed to classify them into three groups: A group with high, low and heterogeneous empathic members. The linguistic interaction was analyzed to determine the process of group creativity manifestation; the results were classified into 'metacognitive', 'cognitive', and 'social-communicative'. As a result, groups with high empathic ability showed more frequent interaction in monitoring, planning, and divergent thinking. On the other hand, in the case of the group with low level of empathy, it was confirmed that there are many interactions related to regulation, convergent thinking, and noncohesive prosocial interaction. Also, in the case of heterogeneous group with empathy ability, group creativity utterance on all sides was relatively higher than other groups. As a result of this study, we could confirm the influence of empathy as a strategy to help the group creativity and discuss the educational implications.

The Groping of the Possibility about Convergent Gifted Education (융합형 영재교육의 가능성 모색)

  • Choi, Tae-Ho;Park, Myeong-Ok
    • Journal of Gifted/Talented Education
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    • v.21 no.3
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    • pp.683-702
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    • 2011
  • The purpose of the study is to explore the justification and the possibility of convertgent gifted education through science and arts. Because the nature of art make up the base of each discipline and the creative talents in the heart of gifted education can be achieved through arts education. In order to achieve the purpose of these studies, three aspects have been explored. First, the relevance between the ontological nature of arts and gifted education discussed in philosophical and aesthetic point of view was explored. Second, the practical possibility was confirmed through an analysis of previous studies about the science and arts for gifted education. Finally, by looking at today's social and cultural phenomenon and future talent, it was argued that the development of convergent talent must be needed in the future. This paper will be a springboard for follow-up study to prove the feasibility of convergent gifted education through identifying factors in creative thinking process of gifted students in science and arts. And views of convergent gifted education with artistic will be expanded further and newly recognized. In addition to, it is expected that this study will help the establishment and operation Arts Gifted Education Institute in University and Science and Arts Gifted School.