• Title/Summary/Keyword: Content creation

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Systems Approach to Change Management for Sustainable Tourism Development in Bangladesh

  • Bhuiyan, Bashir Ahmed;Alam, Md. Jahangir
    • Asia-Pacific Journal of Business
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    • v.5 no.2
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    • pp.1-12
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    • 2014
  • Tourism has been considered as the largest industry in the world, which is contributing towards employment generation, wealth creation and pursuing social benefits. Growing concern about the impact of human activities upon the environment, increased awareness of and concern for global environment have intensified the demand for sustainable tourism and their focus on balancing of: profit-driven motives, preserving and enhancing the social as well as ecological balance. Based on secondary materials and content analysis present study evaluated existing status of sustainable tourism development and explored important change strategies for future improvement of tourism sector in Bangladesh. The study recognized different views of change management and various strategies for obtaining sustainability in tourism industry. The present study identified the institutional networks, challenges in the way of applying systems approach to change management for sustainable tourism development and suggested important options for overcoming the impediments to operate through the proposed strategic framework in Bangladesh.

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Characterization and Evaluation of Porous Vermiculite Containing Polyethylene Composites Film

  • Lee, Hye Sun;Chang, Jeong Ho
    • Journal of the Korean Ceramic Society
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    • v.55 no.1
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    • pp.85-89
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    • 2018
  • This work reported the preparation and evaluation of a freshness-keeping film prepared by composite of a porous ceramic material such as vermiculite and polyethylene polymer. The ceramic material was pretreated physically and chemically to control the specific surface areas and particle size. A high content master-batch was prepared using the pretreated vermiculite. The master-batch, which contained 30% ceramic material, was mixed with a polymer material to prepare a film containing 3% vermiculite. The oxygen permeability and various physicochemical properties were evaluated for the prepared films. Compared to plain polyethylene film, the vermiculite loaded polyethylene film has a freshness maintenance property, indicating the creation of an improved film.

Developing and Evaluating New ICT Innovation System: Case Study of Korea's Smart Media Industry

  • Kim, Eungdo;Lee, Daeho;Bae, Kheesu;Rim, Myunghwan
    • ETRI Journal
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    • v.37 no.5
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    • pp.1044-1054
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    • 2015
  • The smart media (SM) industry has demonstrated that it has the characteristics to increase user innovative activities, enhance open innovativeness, and increase the segmentation of innovation value. This study introduces and evaluates an innovation system that reflects the characteristics of the SM industry. We categorize the SM industry into hardware, network, platform, and content industries and perform an AHP analysis (based on a survey of 96 experts) to evaluate the relative importance of the factors/factor groups affecting the creation of innovation. The results show that 'collaboration activity" is a more important factor than other innovation factor groups (financial support, R&D, policy environment, human resources) in the SM industry. The results also show that the important factors/factor groups differ by industry.

Fabrication of Hydroxyapatite Ceramics to Mimic the Natural Bone Structure

  • Moon, Dae-Hee;Ryu, Su-Chak
    • Journal of the Korean Ceramic Society
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    • v.48 no.5
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    • pp.390-395
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    • 2011
  • The objective of our study was to produce an imitation bone material consisting of hydroxyapatite with a compact and spongy structure. This study shows the ideal content of $SiO_2$ and the sintering temperature to produce imitation bone that has the mechanical properties of natural bone. On the basis of our determination of the ideal conditions, a compact part was produced and its mechanical properties were tested. A compact part made of 0.5 wt% $SiO_2$ and sintered at $1350^{\circ}C$ showed excellent mechanical properties. The bioactivity of the compact part under this condition was tested, and it was found to be bioactive. The porous part was produced by controlling the powder size, and the dual structure was manufactured by combining the compact and porous parts. A water permeability test confirmed that the dual structure had an interconnected pore structure. Therefore, this dual-body structure is feasible for use in the creation of implants.

Universal Multi-Touch Interaction System for Multi-Input Content Creation Environment (다중 입출력 컨텐츠 제작 환경을 위한 범용 멀티 터치 인터렉션 시스템)

  • Nam, Byeong-Cheol;Na, In-Sic;Bae, Ki-Tae
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06b
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    • pp.216-221
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    • 2010
  • 초기 전자악기를 만드는 사람들은 자신들이 직접 만든 터치 장치를 사운드 조절에 이용하였다. 1982년에 첫 멀티터치 시스템이 개발되었고 21세기 초까지 많은 연구와 멀티터치 시스템의 성능 향상에도 불구하고 대중화의 길은 요원해 보였다. 그러나 2007년 애플의 아이폰을 시작으로 멀티터치 인터페이스는 큰 인기를 끌게 되었고 스마트폰을 통해서 대중들이 멀티터치 인터페이스의 특징을 보다 쉽게 체험 할 수 있게 되었다. 이러한 흐름 속에서 멀티터치 인터페이스는 자연스럽게 사람들의 주목을 받으며 다양한 가능성을 보이고 있지만 관련 콘텐츠의 부재와 개발 인프라의 부족으로 인해 대중화의 길로 다가서기에는 여전히 부족한 현실이다. 본 논문에서는 현재의 멀티터치 인터페이스의 문제점을 지적하고 멀티터치 인터페이스 시장의 활성화와 멀티 터치 관련 콘텐츠 제작자를 위한 범용 멀티터치 인터랙션 시스템을 제안한다. 실험을 통해 제안한 시스템의 효율성을 입증하고 나아가 멀티터치 콘텐츠 시장이 발전할 수 있는 방안을 제시한다.

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An Analysis and Visualization of Creative Tendency appeared in Query Log of a Story Database Service (스토리 검색 서비스의 사용자 기록에 나타난 창작 성향 분석 및 가시화)

  • Kim, Myoung-Jun
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1609-1618
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    • 2016
  • is a service providing the story synopses that match user's query. This paper analyzes the user log of which is the answers to the queries to find stories from database, and shows the tendency distribution of user creation. Specially, we analyze a joint distribution of the genres and actions of stories to get better understanding of the tendencies that cannot be found in the analysis of independent distribution. Furthermore, we define a correlation factor between genre and action, and investigate what combinations of the genres and actions are highly, less, and negatively correlated. Finally, we investigate how the tendencies of characters are related to genres and actions, and propose a visualization method to show the tendencies.

Analysis of Scenario and Story Representational Structure for Story-based Content Creation (스토리 기반 콘텐츠 제작을 위한 시나리오 분석 및 스토리 표현 구조)

  • Lee, Hyejoo;Lee, Suk-Hwan;Kwon, Ki-Ryong;Park, Yun Kyoung;Park, Kyoung Deok
    • Annual Conference of KIPS
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    • 2015.10a
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    • pp.1553-1554
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    • 2015
  • 웹 상에 축척된 방대한 콘텐츠를 활용하기 위해 사용자가 입력한 스토리에 맞는 콘텐츠를 검색하고 제공하여 사용자가 자유로이 콘텐츠를 제작할 수 있는 서비스를 제공하고자 하는 경우, 컴퓨터가 이해 가능한 구조로 스토리를 입력할 수 있어야 한다. 본 논문에서는 영화, 드라마와 같은 영상물을 제작하기 위한 기초가 되는 시나리오(Scenario)를 분석하여 스토리 표현 구조를 제안한다.

Specification and Implementation of Projective Texturing Node in X3D

  • Kim, In-Kwon;Jang, Ho-Wook;Yoo, Kwan-Hee;Ha, Jong-Sung
    • International Journal of Contents
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    • v.12 no.2
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    • pp.1-5
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    • 2016
  • Extensible 3D (X3D) is the ISO standard for defining 3D interactive web- and broadcast-based 3D content integrated with multimedia. With the advent of this integration of interactive 3D graphics into the web, users can easily produce 3D scenes within web contents. Even though there are diverse texture nodes in X3D, projective textures are not provided. We enable X3D to provide SingularProjectiveTexture and MultiProjectiveTexture nodes by materializing independent nodes of projector nodes for a singular projector and multi-projector. Our approach takes the creation of an independent projective texture node instead of Kamburelis's method, which requires inconvenient and duplicated specifications of two nodes, ImageTexture and Texture Coordinate.

A Case Study of Short Animation Production Using Third Party Program in University Animation Curriculum

  • Choi, Chul Young
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.97-102
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    • 2021
  • The development of CG technology throughout the 2000s brought about a significant growth in the animation market. This phenomenon led to an increase in the number of people required by related industries, which led to an increase in the number of related majors in universities. CG application technologies are becoming more common with the advent of YouTube and virtual YouTubers, but high technology is still required for students to get a job. This situation is not easy to include both technological and creative skills in the college animation curriculum. In order to increase students' creativity, we need a lot of production experience, which requires a lot of knowledge and time if we only use tools like Maya and 3D Max. In this paper, We tried to devote more time to storytelling by minimizing the technical process required for production and proceeding with repetitive or difficult processes for content creation using third-party programs. And through the 12-week class, the experimental production process was applied to the process from planning to completion of animation works that students would submit to the advertisement contest.

Connect, BTS: An Example of Innovative Transmedia Branding To Rethink Spatiality and Meaning-making

  • Piccialli, Stefania
    • Asia Marketing Journal
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    • v.22 no.4
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    • pp.151-170
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    • 2021
  • This case study research analyzes the cross-artistic project Connect, BTS and its relationship to transmedia branding, meaning-making and spatiality. After an overview of the argument and a section on methodology, the reader will find the analysis of the case study. Thanks to the use of a qualitative approach, this examination of Connect, BTS unveils the ways in which this initiative becomes a location that allows a reconceptualization of space that fosters plurality, exchange, and subjectivity. Connect, BTS unites seemingly incompatible fields under one project, favoring the co-creation of meanings among different artists, BTS, ARMY (the group's fans), business partners and viewers. This process has been investigated through content analysis, exploring Connect, BTS's transmedia strategies from branding to storytelling, to evaluate their efficacy in regard to brand identity, brand experience, and brand trust. The paper will also explore the variety of layers and spatial dimensions contained in Connect, BTS, which flow from art to the music industry, material and digital space, various market sectors and media. In light of this, Connect, BTS embraces a galaxy of separate semantic units into an extended liminal continuum that does not discount difference.