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http://dx.doi.org/10.5392/IJoC.2016.12.2.001

Specification and Implementation of Projective Texturing Node in X3D  

Kim, In-Kwon (Department of Digital Informatics and Convergence Chungbuk National University)
Jang, Ho-Wook (Department of Digital Informatics and Convergence Chungbuk National University)
Yoo, Kwan-Hee (Department of Digital Informatics and Convergence Chungbuk National University)
Ha, Jong-Sung (Department of Game and Contents Woosuk University)
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Abstract
Extensible 3D (X3D) is the ISO standard for defining 3D interactive web- and broadcast-based 3D content integrated with multimedia. With the advent of this integration of interactive 3D graphics into the web, users can easily produce 3D scenes within web contents. Even though there are diverse texture nodes in X3D, projective textures are not provided. We enable X3D to provide SingularProjectiveTexture and MultiProjectiveTexture nodes by materializing independent nodes of projector nodes for a singular projector and multi-projector. Our approach takes the creation of an independent projective texture node instead of Kamburelis's method, which requires inconvenient and duplicated specifications of two nodes, ImageTexture and Texture Coordinate.
Keywords
Projective Texture Mapping; Shadow Mapping; X3D; Scene Graph;
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