Browse > Article
http://dx.doi.org/10.7236/IJIBC.2021.13.4.97

A Case Study of Short Animation Production Using Third Party Program in University Animation Curriculum  

Choi, Chul Young (Major of Animation and Visual Effects, Dongseo University)
Publication Information
International Journal of Internet, Broadcasting and Communication / v.13, no.4, 2021 , pp. 97-102 More about this Journal
Abstract
The development of CG technology throughout the 2000s brought about a significant growth in the animation market. This phenomenon led to an increase in the number of people required by related industries, which led to an increase in the number of related majors in universities. CG application technologies are becoming more common with the advent of YouTube and virtual YouTubers, but high technology is still required for students to get a job. This situation is not easy to include both technological and creative skills in the college animation curriculum. In order to increase students' creativity, we need a lot of production experience, which requires a lot of knowledge and time if we only use tools like Maya and 3D Max. In this paper, We tried to devote more time to storytelling by minimizing the technical process required for production and proceeding with repetitive or difficult processes for content creation using third-party programs. And through the 12-week class, the experimental production process was applied to the process from planning to completion of animation works that students would submit to the advertisement contest.
Keywords
Animation Production; Third Party Program; Face it; Mixamo;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Worknet, https://www.work.go.kr/consltJobCarpa/srch/schdpt/schdptSrchDtl04.do?empCurtState1Id=7&empCurt State2Id=7
2 Virtual YouTuber, https://kizunaai.com/
3 Y. Y. He and C. Y. Choi, "A Study of Character Facial Rigging Method Using PSD," Cartoon & Animation Studies, June 2019. DOI: http://dx.doi.org/10.7230/KOSCAS.2019.55.147   DOI
4 Z. D. Hou and C. Y. Choi, "A Study on VR Convergence Contents Creation Process ink painting," Journal of the Korea Convergence Society, Vol.9, No.7, pp.193~198, July 2018. DOI: https://doi.org/10.15207/JKCS.2018.9.7.193   DOI
5 calarts, https://filmvideo.calarts.edu/programs/experimental-animation
6 How A. I. will change the 3D industry, https://www.youtube.com/watch?v=FlgLxSLsYWQ
7 Chulyoung Choi, "Study of Character Animation to improve Production Efficiency," IJASC, Vol.9, No.2, pp.179~184, June 2020. DOI : http://dx.doi.org/10.7236/IJASC.2020.9.2.179   DOI
8 Gu-jieandC.Y.Choi,"Case Study of Motion Capture Data Processing for Actual Digital Actor Motion Implementation," The Korean Journal of Animation, Vol.14, No.2, pp. 23~41, June 2018. DOI : 10.51467/ASKO.2018.06.14.2.23   DOI
9 MNPRX, https://artineering.io/software/MNPRX/
10 Y. Y. He and C. Y. Choi, "A Study of Facial Expression of Digital Character with Muscle Simulation System," IJASC, Vol.8, No.2, pp. 162-169, June 2019. DOI: http://dx.doi.org/10.7236/IJASC.2019.8.2.162   DOI