• Title/Summary/Keyword: Content Store

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Assessment of Nutritional Adequacy of Gimbap Sold in Convenience Stores Focused on Protein and Mineral Content (편의점 판매 김밥의 단백질과 무기질 함량을 중심으로 한 영양 적정성 평가)

  • So-Yun Kim;Seong-Hee Yoon;Yun-A Lee;Mi-Kyeong Choi
    • Journal of the Korean Dietetic Association
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    • v.29 no.2
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    • pp.73-85
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    • 2023
  • This study examined the nutritional information using the nutrition labels of gimbap sold at convenience stores and evaluated nutritional adequacy compared to dietary reference intakes for Korean adolescents. Thirty gimbaps (triangular gimbaps and regular gimbaps according to the main ingredients of vegetables, fish, and meat) were purchased at five convenience stores of different brands with many stores in Korea. The food and nutrition labels of the gimbaps were investigated, and nine minerals were analyzed using inductively coupled plasma-mass spectrometry (ICP-MS). The average price of gimbap was 1,906.7 won, and average energy was 292.0 kcal, and the protein content was 15.5% of the recommended intake for Korean male adolescents aged 15~18 years. The mineral content ranged from 6.9% for zinc to 39.0% for selenium. Except for sodium and selenium, the energy, protein, and mineral content did not meet 1/3 of dietary reference intakes for adolescents. For the index of nutritional quality (INQ), calcium and zinc were the lowest in the triangular and regular gimbap, respectively. The INQ of potassium was significantly higher in triangular gimbap with vegetables. The content and INQ of selenium were in regular gimbap with fish, and the zinc INQ was in regular gimbap with meat. Overall, gimbap sold in convenience stores has a high sodium content, and the contents of energy, protein, and minerals, except selenium, are insufficient for a single meal.

Store Module Case Study of Traditional Market (전통시장 점포모듈 사례분석 연구)

  • Lee, Kyung-Sik;You, Yen-Yoo;Kim, Jung-Ryol
    • Journal of the Korea Convergence Society
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    • v.8 no.8
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    • pp.255-265
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    • 2017
  • The study analyzed previous studies on traditional markets and market modernization projects to analyze research trends and content related to traditional markets. Next, the study selected 4 traditional markets throughout the nation where there was promotion of market modernization projects to conduct field research and interviews about store modules, line of flow, facility configuration, and types of businesses. Empirical comparative analysis was conducted on construction hardware status through measurement and observation and data was collected on business environment and requirement characteristics by business type through interviews with merchant associations of the corresponding markets. Consistent standard was applied as much it was possible to comparatively analyze the 4 market modernization cases and on the unique characteristics of individual markets, the cause was determined in conjunction to the history of the business promotion process and regional characteristics. After the study, basic data to suggest guidelines in store modules by business type in traditional markets could be acquired and the study identified the facilities equipment standards that must be considered in future market modernization projects. Through this it will be possible to derive policy implications to minimize trial and error and guarantee business efficiency in future market modernization projects.

A study about the teaser advertising effect on a digital signage in a convenience store for viewing the original content : focusing on BGF Networks' Barter advertisement (편의점 내 디지털 사이니지 티저(Teaser) 광고가 오리지널 콘텐츠 시청에 미치는 영향 연구: BGF 네트웍스의 바터(Barter)광고를 중심으로)

  • Kim, Youn-Sung;Kim, Tae-Yang
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.3
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    • pp.233-244
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    • 2020
  • We are exposed to video content and numerous information from digital signage such as convenience stores, coffee shops, restaurants, and elevators on buses and subways 365 days. However, so far, studies have focused solely on the technical effectiveness of digital signage or the consumer experience aspect of digital signage, and little has been done on the impact of teaser advertising on the intent of viewing. Through this study, we hope that the digital signage of convenience stores will develop into a differentiated digital signage area that provides diverse video content experiences to consumers and viewers and allows them to communicate, suggesting a direction as a research that shows that digital content (video) is now recognized as a product in an environment where demand for non-face-to-face and digital content is gradually increasing in 2020 after the global COVID 19.

Propose of Efficient u-smart tourist information system in Ubiquitous Environment (유비쿼터스 환경에서 효율적인 u-스마트 관광정보시스템 제안)

  • Sun, Su-Kyun
    • Journal of Digital Convergence
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    • v.11 no.3
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    • pp.407-413
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    • 2013
  • For Ubiquitous service, there are some method researched. To IT convergence study tourism the convergence of IT and tourism in recent years has emerged as a discipline in the future. Tourist information is information about tourism products as tourists tourism decision-making needed to say. Information presented information anytime, anywhere, using a contact-type media, mobile and efficient tourist information content and generate content using Smart App store to the database is needed. This paper, by taking advantage of the Smart App Places to generate content and Smart Things to query, modify, search, tourism information, tourism policy and tourists can be analyzed, and the average inclination and these efficient tourism information content and that can be utilizedmodels are proposed. This u-Smart is a tourist information system. Build the biggest advantages of the meta-meta-model in real time by utilizing Smart App disposition of existing tourism information and tourist and tourism rating database. Helps to generate patterned by digital tourism policy tourism information content.

A Study on an Efficient e-learning Content Creation and Maintenance Method (효과적인 e-learning 콘텐츠 생성 및 관리기법에 관한 연구)

  • Cho, Soo-Hyun;Kim, Young-Hak;Kim, Myoung-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.3
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    • pp.15-25
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    • 2008
  • Recently, with the growing use of e-learning, instructors develop new online courses using a variety of contents and then store the results on their computers. These contents should be updated with new information as time goes on, and a new content also can be produced by reusing these ones. However, a lot of time will be needed for instructors to search, edit, and manage various contents stored from place to place on their computers. Currently, the development of the e-learning content management tool. which performs efficiently these functions on the PC environment, leaves much to be desired. Therefore, in this paper, we proposed an e-learning content creation and management system which can manage efficiently a variety of contents stored from different locations on an instructor's computer and can develop easily new online courses. The proposed system can be used widely to develop contents for instructors based on the PC environment. For performance evaluation, this paper compared the proposed system with the previous system according to the retrieval time of content keyword, and the experiment showed that our system is much better than the previous one.

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An Efficient Frequent Melody Indexing Method to Improve Performance of Query-By-Humming System (허밍 질의 처리 시스템의 성능 향상을 위한 효율적인 빈번 멜로디 인덱싱 방법)

  • You, Jin-Hee;Park, Sang-Hyun
    • Journal of KIISE:Databases
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    • v.34 no.4
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    • pp.283-303
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    • 2007
  • Recently, the study of efficient way to store and retrieve enormous music data is becoming the one of important issues in the multimedia database. Most general method of MIR (Music Information Retrieval) includes a text-based approach using text information to search a desired music. However, if users did not remember the keyword about the music, it can not give them correct answers. Moreover, since these types of systems are implemented only for exact matching between the query and music data, it can not mine any information on similar music data. Thus, these systems are inappropriate to achieve similarity matching of music data. In order to solve the problem, we propose an Efficient Query-By-Humming System (EQBHS) with a content-based indexing method that efficiently retrieve and store music when a user inquires with his incorrect humming. For the purpose of accelerating query processing in EQBHS, we design indices for significant melodies, which are 1) frequent melodies occurring many times in a single music, on the assumption that users are to hum what they can easily remember and 2) melodies partitioned by rests. In addition, we propose an error tolerated mapping method from a note to a character to make searching efficient, and the frequent melody extraction algorithm. We verified the assumption for frequent melodies by making up questions and compared the performance of the proposed EQBHS with N-gram by executing various experiments with a number of music data.

Effective Management Method of the GeoContents using Differences (상이점을 이용한 GeoContents의 효율적인 관리 방법)

  • Park, Sun-Rae;Kim, Jae-Chul;Lee, Kyu-Chul
    • Journal of Korea Spatial Information System Society
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    • v.11 no.4
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    • pp.65-73
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    • 2009
  • With the rapid development of computer, information and communication technologies, the production and distribution of digital contents among various kinds of networks have become more common. In such environment, we need to store and to manage efficiently a large volume of geograpruc data because the amount of geographic data grows faster and faster. In this paper, as a key solution to manage efficiently such a huge amount of geograpruc data, we adopt the mechanism which compresses only the difference between original and updated data with high compression ratio. By transferring highly compressed updated part only instead of the entire of geographic data, we can reduce the network traffic during the download of contents and service.

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Study on the Content Development of Mobile AR_HMD through a Real Time 360 Image Processing. (360° 실시간 영상처리를 통한 모바일 AR_HMD 콘텐츠 개발을 위한 연구)

  • Lee, Changhyun;Kim, Youngseop;Kim, Yeonmin;Park, Inho;Choi, JaeHak;Lee, Yonghwan;Han, Woori
    • Journal of the Semiconductor & Display Technology
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    • v.15 no.2
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    • pp.66-69
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    • 2016
  • Recently, augmented reality and virtual reality in the ICT sector have been highlighted. So also interested in related HMD areas to facilitate contact with the VR content is being attend. This paper proposes a method for implementing to the virtual reality through the mobile HMD device with the real time 360 image. This system is required the real time 360 image streaming server configuration and image processing for augmented reality and virtual reality. The configuration of the streaming server is configured the DB server to store images and the relay server that can relay images to other devices. Augmented image processing module is composed based on markerless tracking, and there are four modules that are recognition, tracking, detecting and learning module. Also, the purpose of this paper is shown the augmented 360 image processing through the Mobile HMD.

Ternary Content Addressable Memory with Hamming Distance Search Functions

  • Uchiyama, Hiroki;Tanaka, Hiroaki;Fukuhara, Masaaki;Yoshida, Masahiro;Suzuki, Yasoji
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1535-1538
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    • 2002
  • The flexibility of content addressable mem-ory (CAM) can greatly be extended through the use of trits (ternary digits) Trits consist of binary logical values “0” and “1” with addition of “x” (“dont’t care”). The “dont’t care“is extremely useful for providing com- pact representation of sets of bit strings. In this paper, we propose a new ternary CAM with Hamming distance search functions. Each memory cell in the CAM consists of a pair of lambda diodes which can store trits, namely, a logical “0”, “1” and “x” (“dont’t care“). The CAM can compare stored data and an input data in parallel, and find stored data with Hamming distance within a certain range (“near match“). Also, the interrogation characteristics of the ternary CAM are analyzed in detail. Furthermore, the results obtained these analyses are fully confirmed by simulation using the circuit analysis program HSPICE.

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Reliable Billing Schemes for Service Types in Mobile Communication Environments (이동통신 환경에서 신뢰할 수 있는 서비스별 과금 방법)

  • 김순석
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.8
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    • pp.1714-1725
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    • 2003
  • In this paper we propose reliable billing schemes between users and contents providers where a user is provided value­added service for a paid contents using mobile terminals. Our schemes support various types of services such as short messages, bell sounds, images or music data transmissions, and games in mobile communication environments. Using hash chain method, we also reduced the computational overhead of mobile terminals and the volume of data transmitted between the user and the content provider. Content providers can save memory space because they don't need to store each user's usage evidence but still can charge.