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UPnP-based QoSAgent for QoS-guaranteed Streaming Service in Home Networks (서비스 품질이 보장되는 홈 네트워크 스트리밍 전송을 위한 UPnP 기반의 QoSAgent에 대한 연구)

  • Lee Hyun-Ryong;Moon Sung-Tae;Kim Jong-Won;Shin Dong-Yun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.5B
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    • pp.430-441
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    • 2006
  • As the various A/V devices and home networks are delivered to users, home networks are changing to an entertainment network. It is expected that the required network bandwidth and the amount of usage of media content in home entertainment networks will be increased. Although the access networks and home networks becoming a high speed network, there remains the problems for QoS-guaranteed media content transfer in home networks. Also, in the home network, there can be network traffic caused by applications like video conferencing, video telephone, and VoIP(voice over IP) as well as inner network traffic of home network. Since media content transfer requires the real-time delivery, it is very important and basic requirement that is to transfer media content to A/V device user wants while keeping the media quality. Even though there are many middleware protocol for home networking, they provide basic device discovery and control or simple functions for QoS-guaranteed media content transfer that are not enough to provide QoS-guaranteed media transfer service that user wants. Thus, in this paper, we propose the technique based on UPnP(universal plug and play) protocol for QoS-guaranteed media content transfer in the home network. The proposed technique is compatible with UPnP and can be used with UPnP as additional functions. In this paper, we utilize VideoLAN application to verify the proposed technique. We add the additional modules that support the proposed technique's function to VideoLAN and we verify the its functions through various test scenarios.

A Study on Space Representation of Kid Theme Park using Green Contents (그린콘텐츠를 적용한 키즈 테마파크 공간연출에 관한 연구)

  • Ryu, Hyo-Jin;Moon, Jeong-Min
    • Korean Institute of Interior Design Journal
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    • v.21 no.4
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    • pp.106-113
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    • 2012
  • As environmental pollution and resource exhaustion have been considered as social issues, interest in green content industries which lead low-carbon green growth is increasing. In various areas, green content products and programs have been presented. Of them, kid theme parks are designed to recognize fun and advantages eco-friendly consumption with green contents has and lead children to recognize the problems of environmental pollution and the importance of environment. This study aims to analyse kid theme parks using green contents and characteristics of their space representation. The analysis frame was made through theoretical examination for bibliographical data and a direct interview in terms of factors of green contents. For the analysis frame, visitors were directly interviewed from June to July, 2012. Cases of introduction were analysed to identify realization and characteristics of green contents. As a result of the analysis, it was discovered that kid theme parks using green contents pursued green stories, but they did not consider environment seriously in terms of content materials and methods of realization. To develop successful kid theme parks using green contents, multi-dimensional research is needed in various aspects and various contents such as media should be introduced. The parks should provide fun space for children and propagate green ideas. Its success can lead in green entertainment. The study will be helpful for design of future kid theme parks.

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Uncooperative Person Recognition Based on Stochastic Information Updates and Environment Estimators

  • Kim, Hye-Jin;Kim, Dohyung;Lee, Jaeyeon;Jeong, Il-Kwon
    • ETRI Journal
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    • v.37 no.2
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    • pp.395-405
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    • 2015
  • We address the problem of uncooperative person recognition through continuous monitoring. Multiple modalities, such as face, height, clothes color, and voice, can be used when attempting to recognize a person. In general, not all modalities are available for a given frame; furthermore, only some modalities will be useful as some frames in a video sequence are of a quality that is too low to be able to recognize a person. We propose a method that makes use of stochastic information updates of temporal modalities and environment estimators to improve person recognition performance. The environment estimators provide information on whether a given modality is reliable enough to be used in a particular instance; such indicators mean that we can easily identify and eliminate meaningless data, thus increasing the overall efficiency of the method. Our proposed method was tested using movie clips acquired under an unconstrained environment that included a wide variation of scale and rotation; illumination changes; uncontrolled distances from a camera to users (varying from 0.5 m to 5 m); and natural views of the human body with various types of noise. In this real and challenging scenario, our proposed method resulted in an outstanding performance.

Domain-Adaptation Technique for Semantic Role Labeling with Structural Learning

  • Lim, Soojong;Lee, Changki;Ryu, Pum-Mo;Kim, Hyunki;Park, Sang Kyu;Ra, Dongyul
    • ETRI Journal
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    • v.36 no.3
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    • pp.429-438
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    • 2014
  • Semantic role labeling (SRL) is a task in natural-language processing with the aim of detecting predicates in the text, choosing their correct senses, identifying their associated arguments, and predicting the semantic roles of the arguments. Developing a high-performance SRL system for a domain requires manually annotated training data of large size in the same domain. However, such SRL training data of sufficient size is available only for a few domains. Constructing SRL training data for a new domain is very expensive. Therefore, domain adaptation in SRL can be regarded as an important problem. In this paper, we show that domain adaptation for SRL systems can achieve state-of-the-art performance when based on structural learning and exploiting a prior model approach. We provide experimental results with three different target domains showing that our method is effective even if training data of small size is available for the target domains. According to experimentations, our proposed method outperforms those of other research works by about 2% to 5% in F-score.

Determinants of Users' Perceived Value on Mobile Contents Service (모바일 콘텐츠 서비스에 대한 인지된 사용자 가치 결정요인에 관한 연구)

  • Park, Sang-Cheol;Kim, Jong-Uk
    • Journal of Information Technology Applications and Management
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    • v.15 no.4
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    • pp.221-245
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    • 2008
  • Recently, mobile internet technologies are enabling the possibility of radically new computing services which can share information and communicate with others on the move. In this situation, prior studies have attempted to identify of what factors make people use mobile internet. However, prior researches focused on investigating the factors affecting users' adoption to Mobile Internet. In order to offer beneficial materials to mobile internet companies, we investigated important factors to increase mobile users' value from the viewpoints of customer. In particular, this study was progressed how characteristics of mobile contents affect users' intrinsic attributes and how perceived users' network effects affect users' value in the mobile computing environments. To empirically test proposed hypotheses, we have analyzed 285 survey data gathering from mobile internet users and verified hypotheses by using SEM (structural equation modeling). Based on the results of this study, we found that content accessibility and content quality have significant impacts on users' intrinsic attributes such as perceived usefulness and perceived enjoyment. In addition, this study also revealed that perceived usefulness and perceived enjoyment were positively related to users' emotional value. Moreover, this study found that perceived users' network effects could affect users' monetary value by mediating expected benefits. Based on our findings, we can understand that this perspective can provide a deeper understanding of the mobile users' value adoption by bridging the gap between mobile internet studies and actual practice.

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A Comparative Study of the Digital Content Industry and its Assessment Frame (디지털 콘텐츠 세부산업의 평가프레임 제안 및 유망성 비교분석)

  • Park, Dong-Un;Park, Young-Seo;Kim, Eun-Sun
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.38-44
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    • 2006
  • With the expansion of internet diffusion, the digital content industry in such sector game, animation and e-learning shows rapid growth and, accordingly it becomes important for policy makers to provide its technical R&D directions ensuring successful commercialization. This paper provides details on the business and industry assessment, and further, proposes substantial support over industries as well as academia. The Business Opportunity Engineering(BOE) process, revised and systemized assessment frame of the seven steps of SRIC-BI process, has been applied to assess and compare the digital content business and industry.

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Changes in the Contents of Prosapogenin in the Skin White ginseng(Panax ginseng) Depending on Extracting Batches (피부백삼의 추출 조건에 따른 프로사포게닌 함량 변화)

  • Im, Byung Ok;Cho, Soon Hyun;Ko, Sung Kwon
    • Korean Journal of Pharmacognosy
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    • v.45 no.4
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    • pp.315-319
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    • 2014
  • This study compared the contents of ginseng prosapogenin depending on the extracting conditions of Skin White ginseng(Panax ginseng) to provide basic information for developing Skin White ginseng-based functional foods. Our findings show that the content of crude saponin peaked at 4 hours of extraction(SWG-4) and when extracted at $100^{\circ}C$. However, the content of total saponin reached its height at 8 hours of extraction at $100^{\circ}C$(SWG-8). On the other hand, the content of prosapogenin reached their heights at 60 hours of extraction(SWG-60), followed by 60 hours of extraction at $100^{\circ}C$. And at $100^{\circ}C$ the main prosapogenin of the content of Red and Black ginseng ginsenoside $Rg_3$, $Rg_5$ and $Rk_1$ reached their heights at 60 hours of extraction(SWG-60), followed by 60 hours of extraction.

Preservice elementary teachers' pedagogical content knowledge of addition and subtraction (예비초등교사의 덧셈과 뺄셈에 관한 교수학적 지식)

  • 이종욱
    • Journal of Educational Research in Mathematics
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    • v.13 no.4
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    • pp.447-462
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    • 2003
  • The purpose of this study was to Investigate the preservice elementary teachers' pedagogical content knowledge of addition and subtraction. The subjects for data collection were 29 preservice elementary teachers and data were collected through open ended problems. The findings imply that the preservice elementary teachers show low level of understanding of addition and subtraction such as the word problem posing and the contexts of part-part-whole and compare. The research results indicate that the preservice elementary teachers possess primarily a procedural knowledge of pedagogical content knowledge and don't understand relationship with real-world situation. This study provide the information available on developing program for preservice elementary teachers.

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A Content Analysis on the Domestic Public Libraries' Use of Twitter (국내 공공도서관의 트위터 이용에 관한 내용분석)

  • Shim, Jiyoung
    • Journal of the Korean Society for information Management
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    • v.34 no.1
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    • pp.241-262
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    • 2017
  • This study aims to identify and analyze the Twitter use of domestic public libraries. In order to identify the detailed patterns of Twitter use in library and information services, a content analysis was conducted for the 3,038 tweet data from the top 14 public libraries' accounts on Twitter use. Inductive approach was adopted to develop a coding scheme and open coding was conducted with the entire tweet. Additionally, correspondence analysis was conducted for the result of content analysis to identify how library accounts correspond to specific types. As a result, 3 main categories and 9 sub-categories of public libraries' Twitter use were developed. And the 37 detailed patterns of public libraries' use of Twitter were identified. The identified patterns can provide the libraries interested in Twitter use with guidelines.

Distributed Medium Access Control for N-Screen Multicast Services in Home Networks

  • Hur, Kyeong
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.567-572
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    • 2016
  • N-screen is an emerging technology to support multimedia multicasting, content sharing and content mobility. N-screen service providers should obtain the technology that provides the highest quality content seamlessly. Distributed nature of WiMedia distributed-MAC protocol can provide full mobility support, and achieves seamless medium access method in contrast to IEEE 802.15.3. So, in this paper, WiMedia distributed-MAC protocol is adopted and an asynchronous multicast transmission (AMT) technology is proposed to enhance performance of seamless N-screen wireless service based on distributed-MAC. The ACK frame transmissions are not required for multicast transmissions. By using this property in AMT, if a device is a multicast receiver, its reserved time slots can be reserved by the other devices with 1-hop distance. Furthermore, each N-screen device broadcasts and shares the information including an order in asynchronous traffic reservations to reduce conflicts in determining the transmission order of asynchronous N-screen packets. Therefore, AMT scheme expands the number of time slots available and throughputs for multicast and asynchronous traffic reservations when comparing with the distributed-MAC standard system. N-screen communications based on distributed-MAC with the proposed AMT shows a new framework for realizing N-screen wireless service with the full content mobility.