• 제목/요약/키워드: Content Industry

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Operating Condition of RDA for The Simultaneous Analysis of Retention, Drainage and Uniformity of Various Kinds of Papers (보류, 탈수, 지합의 종합분석을 위한 지종별 RDA 초지 조건)

  • Yoon, Won-Ho;Ryu, Jeong-Yong
    • Proceedings of the Korea Technical Association of the Pulp and Paper Industry Conference
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    • 한국펄프종이공학회 2008년도 제33회 펄프종이기술 국제세미나
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    • pp.87-122
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    • 2008
  • In order to manage the papermaking procedure in an effective way, it is inevitably required to measure and estimate the various changing parameters of wet-end process control. This content is devoted to the explanation of lab scale new investigating method regarding wet-end process of paper machine by using RDA.

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An Analysis of the Convergence Factors, Convergence Passes, and Convergence Types in Content Industries (콘텐츠의 융합요소 및 융합경로와 융합유형 분석)

  • Rim, Myung Hwan;Lee, Jung Mann
    • Journal of Information Technology Applications and Management
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    • 제20권3_spc호
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    • pp.295-314
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    • 2013
  • These days a great mix of traditional and digital contents such as movie, broadcasting, advertisement, e-books, music, game, animation, cartoon, character, knowledge information, and art performance are widely available. Many more are yet to come, with improved quality and added features. It is expected that all these contents will be evolved into a new breed of convergence content through the process of consolidation, expansion, integration, and recreation. Across the digital ecosystem, a new formula is being added to the industrial structure : 'Information/Content-Platform/Device-Goods/Service.' In the near future, as a result of technological innovation and convergence, the business sector will lose its boundaries as well, as businesses will be forced to look beyond the product itself and focus more on multi-functionality. Especially, in the era of creative economy, more policies need to be crafted in order to procure a new growth engine for the future with the agenda for convergence between humanities and technology. Therefore, the purpose of this paper is to analyze the concept, factors, elements, types, and cases of convergence, which are the essence of content convergence. This analysis, with its focus on the convergence process, will help identify the effects and limits of content convergence as well as the prospects for convergence contents in the smart ecosystem under the creative economic system.

A Development of a Web-based Instruction Prototype System Considering Individual Differences (개인차를 고려한 웹 기반 코스웨어 개발)

  • 이재무
    • Journal of the Korea Computer Industry Society
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    • 제2권12호
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    • pp.1591-1600
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    • 2001
  • There have been many WBI systems developed, but most of them do not fully consider instructional methods and learners' individual differences. If these are considered, a system will make a greater contribution to educational efficiency. We have developed a WBI prototype system that supports various instructional methods with varying instructional content. It presents instructional content that considers learners' individual differences. In this system, we provide interactive content based on multi-medium, interactive content based on text, and multi-medium presentation-stye content as one way teaching and text material appropriate to the learners' reference. Among the instructional methods, this system recommends a content appropriate to the individual learner. We provide individually proper feedback which considers the learner' misunderstanding in test modules. We tested our system in actual classes, evaluating and proofing our system for maximum educational effect.

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Development of Mobile Game Content through Interoperability between Wired and Wireless - Focused on Interoperability Types - (유무선 연동유형별 모바일게임 콘텐츠 개발)

  • Kim, Ki-Il;Kim, Mi-Jin
    • The Journal of the Korea Contents Association
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    • 제7권8호
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    • pp.76-85
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    • 2007
  • The mobile content which adopts the subject matter of wired online game with interoperability element is in service. This is one of the plans which are the possibility of benefiting wired online game in game industry. In this paper, interoperability method of game content between wired and wireless classifies this with three branches and it tries to analyze the interrelationship of the interoperability element and interoperability types adopted in many wired online games. And, the development of interoperability server is composed of mobile server which takes charge of I/O process of mobile device and game server records all information of users in the game. With developing the content which is suitable in specific game(Ran-Online), this paper presents the development method of game content through interoperability between wired and wireless.

Changes in the Taste Compounds of Cheonggukjang Prepared with Hazelnut (헤이즐넛 첨가에 따른 청국장의 맛성분 변화)

  • Lee, Nan-Hee;Jang, Hyeock-soon;Kim, Jong-Duk;Kim, Dae-Hyun;Choi, Ung-Kyu
    • The Korean Journal of Food And Nutrition
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    • 제32권4호
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    • pp.342-348
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    • 2019
  • The objective of this study was to investigate the changes in flavor components of cheonggugjang prepared with hazelnut. Amino nitrogen content in cheonggukjang was significantly lower in the 30~40% hazelnut group compared to the control group. The volatile basic nitrogen of hazelnut added cheongkukjang showed a similar pattern to that of amino nitrogen. The number of B. subtilis was slightly increased in relation to the amount of hazelnut added, but there was no significant difference. The content of glucose increased proportionally with increasing hazelnut. Total amino acid content decreased with increasing hazelnut. The ratio of glutamic acid to total free amino acids increased with increasing hazelnut. Oleic acid content increased proportionally with increasing hazelnut, while linoleic acid content decreased. In conclusion, the addition of hazelnut may contribute to the quality diversification of cheonggukjang by changing the taste and flavor while maintaining the amino nitrogen content of cheonggukjang.

Research on the Application of Digital Human Production Based on Photoscan Realistic Head 3D Scanning and Unreal Engine MetaHuman Technology in the Metaverse

  • Pan, Yang;Kim, KiHong;Lee, JuneSok;Sang, YuanZi;Cheon, JiIn
    • International journal of advanced smart convergence
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    • 제11권3호
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    • pp.102-118
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    • 2022
  • With the development of digital content software production technology and the technological progress of related hardware, the social status quo in the post-epidemic era, the popularization and application of 5G networks, the market and consumers' increasing demand for digital content products, artificial intelligence, virtual digital human, virtual Idols, virtual live, self-media content and metaverse-related content industries are all developing rapidly. Virtual idols, virtual digital human, etc. are not only accelerating innovation in production technology. The economic cost, technical difficulty and time requirements of production are also greatly reduced. With the arrival and development of the Metaverse, the author believes that the content industry with virtual digital humans as the core will continue to develop in the direction of refinement, specialization, facilitation and customization. In this article, we will analyze and study the production of virtual digital human based on Photoscan technology and Unreal Engine 5 Metahuman software, and discuss the application status and future development of related content.

Qualitative Content Analysis: Solutions for Tourism Industry to Overcome the Crisis in a Post-Covid 19 era

  • LEE, Soo-Hee
    • The Journal of Industrial Distribution & Business
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    • 제13권9호
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    • pp.27-36
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    • 2022
  • Purpose: The coronavirus pandemic has affected the tourism industry in a big way. The travel industry suffered intense damage from the pandemic and procedures acquainted to containing its spread because the pandemic outbreak has led to a decline in the number of tourists and a change in their behavior. At this point, this research is to investigate adequate solutions for tourism industry to overcome the crisis in a post-Covid 19 era. Research design, data and methodology: The current author gathered data from each included study to analyze and summarize the evidence when conducting a literature analysis. This stage involves gathering and reviewing intricate texts databases for the meta-analysis. Results: The current author found total five solutions from numerous literature contents, suggesting how to overcome the crisis in a post-Covid era for tourism industry. Solutions as follows, (1) Drawing beginning illustrations, (2) Introducing Government Backing Programs, (3) Increasing Promotion of Tourism Destinations, (4) Enhancing Safety and Security Measures, and (5) Improving Infrastructure and Facilities. Conclusions: This research suggests that although the global economic recession leads to reduced demand and intense competition from other sectors, the tourism industry will be well positioned to weather these challenges if practitioners of tourism organizations follow five solutions of this research.

Identifying the Relationship between Total Quality Management and Sustainable Competitive Advantage from the Construction Industry Perspective

  • Hwang, Bon-Gang;Huh, Young-Ki
    • Korean Journal of Construction Engineering and Management
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    • 제9권2호
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    • pp.199-207
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    • 2008
  • While it Is well-known that Total duality Management (TQM) can generate and sustain competitive advantage, its process and components have not been clearly identified for the construction industry. This paper aims first to enhance the understanding of TQM Content and Process. Then, drawing various seminal works on TQM and an application of market-based and resource-based theory, a consolidated model identifying the relationship among TQM principles and gaining a sustainable competitive advantage is proposed. Finally, the influence of TQM on sustainable competitive advantage of construction organizations is discussed, thereby interpreting the proposed model. Recognition of TQM's influence will be a starting point, enabling the construction industry to sustain their competitive advantage in the highly competitive global construction market.

The Sustainability of Korean Management in Global Market: Competitive Strategy and Performance in Korean ICT Industry

  • Kwak, Kyu Tae;Cheon, Youngjoon;Lee, Bong Gyou
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권3호
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    • pp.1344-1361
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    • 2016
  • ICT contents market is globally considered as an industry of high added value, where sustainability is accomplished through stories that cover wide range of consumers. However, the need for long-term internationalization strategy is growing as countless number of applications and games has pushed the local market to its limit. Thus, this research explored on the industrial characteristics and the internationalization of ICT contents firms through acquisition of competency. Based on Resource Dependence theory, the authors studied how pursuit of legitimacy and autonomy functioned in the expansion process of ICT contents firms. A survey analysis of 212 key decision makers of Korean ICT content firms were performed, to reveal that resource environment and interdependence must undergo a thorough consideration.