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http://dx.doi.org/10.7236/IJASC.2022.11.3.102

Research on the Application of Digital Human Production Based on Photoscan Realistic Head 3D Scanning and Unreal Engine MetaHuman Technology in the Metaverse  

Pan, Yang (Department of Visual Contents, Dongseo University)
Kim, KiHong (Department of Visual Contents, Dongseo University)
Lee, JuneSok (Department of Software Convergence, Dongseo University)
Sang, YuanZi (Department of Visual Contents, Dongseo University)
Cheon, JiIn (Department of Visual Contents, Dongseo University)
Publication Information
International journal of advanced smart convergence / v.11, no.3, 2022 , pp. 102-118 More about this Journal
Abstract
With the development of digital content software production technology and the technological progress of related hardware, the social status quo in the post-epidemic era, the popularization and application of 5G networks, the market and consumers' increasing demand for digital content products, artificial intelligence, virtual digital human, virtual Idols, virtual live, self-media content and metaverse-related content industries are all developing rapidly. Virtual idols, virtual digital human, etc. are not only accelerating innovation in production technology. The economic cost, technical difficulty and time requirements of production are also greatly reduced. With the arrival and development of the Metaverse, the author believes that the content industry with virtual digital humans as the core will continue to develop in the direction of refinement, specialization, facilitation and customization. In this article, we will analyze and study the production of virtual digital human based on Photoscan technology and Unreal Engine 5 Metahuman software, and discuss the application status and future development of related content.
Keywords
Digital Human; Virtual Idol; Photoscan; 3D Scanning; MetaHuman; Metaverse;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
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