• Title/Summary/Keyword: Content Authoring

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Cubical User Interface for Toy Block Composition in Augmented Reality (증강 현실에서의 장난감 블록 결합을 위한 큐브형 사용자 인터페이스)

  • Lee, Hyeong-Mook;Lee, Young-Ho;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.363-367
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    • 2009
  • We propose Cubical User Interface(CUI) for toy block composition in Augmented Reality. The creation of new object by composing virtual object is able to construct various AR contents effectively. However, existing GUI method requires learning time or is lacking of intuitiveness between act of user and offered interface. In case of AR interfaces, they mainly have been supported one handed operation and it did not consider composition property well. Therefore, the CUI provide tangible cube as the manipulation tool for virtual toy block composition in AR. The tangible cube which is attached multi-markers, magnets, and buttons supports free rotation, combination, and button input. Also, we propose two kinds of two-handed composing interactions based on CUI. First is Screw Driving(SD) method which is possible to free 3-D positioning and second is Block Assembly(BA) method which support visual guidance and is fast and intuitive. We expected that proposed interface can apply as the authoring system for content such as education, entertainment, Digilogbook.

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Analysis of Story-Retelling Structure in Digital Storytelling Applications for Infants (유아용 서사 창작 어플리케이션의 스토리-리텔링 구조 분석)

  • Han, Hye-Won;Ryu, Min-Soo
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.146-158
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    • 2013
  • The purpose of this study is to analyze the story-retelling structure of tablet PC-based applications that designed to help infants to create stories. Owing to the popularization and the usability of smart devices, infants have become from content consumers to creators who reconstruct stories in creative ways, based on the stories they heard. In those participatory process, infants experience enjoying stories independently and expanding the meaning of texts. Story-retelling is an adequate methodology that cultivates creativity, expressiveness, and literacy ability to infant. Consequently, this study investigates three types of story-retelling in , , and , and searches structure elements and methods of story-retelling in integrated approach. In conclusion, the story-retelling applications that provide 'creative gap' have educational value, because they allow infants to demonstrate imagination by filling in the gap and to realize the rule of stories.

Design and Implementation of Education Multimedia Content Authoring Tool (교육용 멀티미디어 컨텐츠 저작도구의 설계 및 구현)

  • 이혜정;정성태;정석태
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.5
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    • pp.955-963
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    • 2003
  • In this paper, in order to help one to write contents for education in such a way to increase effectiveness, we implement SMIL editor, which helps anyone to author contents for education and multimedia text in an easy way based on multimeda language SMIL. Thanks to its interface which utilizes WYSIWYGT, this editor allows teachers or other users who do not know SMIL to write contents for education and multimedia text in an easy way and to check in a real time how a partially completed document work and to revise when it is not satisfactory. It also allows one to write contents with explanations to help learning because usable multimedia objects can be inserted. This editor helps the user to reduce his inconvenience that he has in memorizing SMIL tags and to reduce his time and offers in writing the documents.

Analysis of Teachers' Needs for the Active Use of Educational Information Sharing System (교육정보공유체제 이용 활성화를 위한 교사의 요구 분석)

  • Cho, Jin-Suk;Oh, Mi-Ja;Kim, Mi-Ryang
    • The Journal of Korean Association of Computer Education
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    • v.16 no.1
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    • pp.97-110
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    • 2013
  • The purpose of this study is to analyze the needs of teachers as main users to make suggestions for active use of educational information sharing system. The study sets three research tasks about the problems of the current system, improvements, and desired content from the perspective of teachers. To collect specific opinions, we conducted an open questionnaire survey and made a qualitative analysis using the NVivo 10 program. The present system has such problems as functional issues, lack of data reliability, systemic problems for sharing and use. We suggest that in order to enhance Web site services, authoring tools for editing contents and new search engines with customized search function need to be provided. In addition, the open market service system has to be established, so that teachers can actively create, share, and distribute to meet the various needs of teachers. Finally, to promote free access to the system, copyright issues need to be resolved to prevent the potential digital piracy.

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A Study on HTML5 using Real-time Video Streaming System (HTML5을 활용한 실시간 영상 스트리밍 시스템)

  • Ban, Tae-Hak;Jeong, Han-Gil;Song, Hyun-Ok;Yuk, Jung-Soo;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.561-563
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    • 2015
  • The majority of current streaming services are particular S/W I a separate setup program supports real-time streaming service a reality, will be stored until the end of the video, save for a video about editing and is not available. In this paper, allows the user to save and apply the multi threaded techniques for video based on a system without a separate plug-ins, or installation of programs HTML5 by taking advantage of Web content authoring, real-time streaming system using a Web browser. This saves the video streaming in real time can be used for editing and, on real-time communications and media sharing and streaming Web service you need and will be utilized in the field.

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Implementation of Bi-directional Broadcasting System Using Interaction Channel (대화 채널을 이용한 양방향 방송 시스템의 구현)

  • Jeong Jong-Myeon;Choi Jin Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.1002-1011
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    • 2005
  • In this paper. we design and implement a bi-directional broadcasting system, so called return channel server, to allow users to participate in a broadcasting program by using a hi-directional interaction channel. To provide user participation in a program and reflect the user's opinions or responses in real time, the return channel server can be viewed as consisting of four major functional modules: a control module, network interface module, DBMS module, and real-time content authoring module. To construct a return channel server that has a service independent architecture, we designed a return channel server to include the hierarchical structure. The presented return channel server consists of two parts: an RCSAE(return channel server application environment) and RCSA(return channel server application). An RCSA is composed of an execution code and a parameter for executing the execution code. RCSA defines the procedures for providing a specific broadcasting program using the return channel server. On the other hand, an RCSAE provides the environment for the execution of RCSAS. By adopting RCSAE and RCSA, we construct the return channel server that has a service-independent architecture which are shown by the test.

Text Extraction Algorithm using the HTML Logical Structure Analysis (HTML 논리적 구조분석을 통한 본문추출 알고리즘)

  • Jeon, Hyun-Gee;KOH, Chan
    • Journal of Digital Contents Society
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    • v.16 no.3
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    • pp.445-455
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    • 2015
  • According as internet and computer technology develops, the amount of information has increased exponentially, arising from a variety of web authoring tools and is a new web standard of appearance and a wide variety of web content accessibility as more convenient for the web are produced very quickly. However, web documents are put out on a variety of topics divided into some blocks where each of the blocks are dealing with a topic unrelated to one another as well as you can not see with contents such as many navigations, simple decorations, advertisements, copyright. Extract only the exact area of the web document body to solve this problem and to meet user requirements, and to study the effective information. Later on, as the reconstruction method, we propose a web search system can be optimized systematically manage documents.

ODRL Ontology Extention Model and Prototype Design for the Specification of the Rights to use Digital Contents (저작물 이용권한 명세를 위한 ODRL 확장 모델 및 프로토타입 설계)

  • Kim, Jung-Min;Chung, Hyun-Sook
    • Journal of Convergence for Information Technology
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    • v.10 no.1
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    • pp.13-21
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    • 2020
  • Due to the dramatic improvement of Internet technologies and digital content authoring, many independent media creators produce various digital items and share them with others. In this situation, the independent media platforms must support the well-defined usage rights(licenses) specification, usage monitoring, and license trading trace for enabling complex types for selling, buying, using and reproducing digital items created by independent media creators. In this paper, we design an extended policy model based on the ODRL policy class model and implement a user interface prototype to specify multi types of usage rights like use, own, share, and cede. Our proposed model can be referenced to create license management modules of the independent media platforms.

Realistic-Contents Generation Techniques with Stereoscopic and Composite Image Data (영상 데이터의 입체화 및 합성 기반 실감 콘텐츠 생성 기법)

  • Kim Manbae;Hong Donghee;Cho Youngran;Kim Haksoo
    • Journal of Broadcast Engineering
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    • v.9 no.4 s.25
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    • pp.402-410
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    • 2004
  • Recently, there has been much interest in realistic broadcasting that is a new field following HDTV and 3DTV. In general. the realistic broadcasting is composed of diverse components such as aquisition, authoring, compression, transmission and display, posing many challenging tasks. It is necessary that the types of realistic contents need to be defined prior to the development of realistic broadcasting systems. Based upon them, other components need to be designed and developed. In this paper, we propose some realistic contents suitable to the realistic broadcasting as well as techniques of generating them. Our proposed contents consist of stereoscopic multiview sequences, object-based stereoscopic images, depth map-based image compositing and the composition of stereoscopic real and graphics images. Content generation techniques and their associated software modules are presented with realistic images produced from our experiments. Those contents are produced to deliver stereoscopic perception, immersion and realism to the users as shown in our experimental results.

A Convergence Study on Korean Traditional Plant Patterns and 'Zentangle Art' (한국 전통문양 식물문(食物紋)과 젠탱글 아트의 융합연구)

  • Yoon, Hee-Sun;Kim, Ki-Beom;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.17 no.4
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    • pp.285-290
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    • 2019
  • This study is a study on the methodology and possibility of making more creative 'Zentangle Art' works through the effective convergence of digital art during the process of Zentangle Art' which draws patterns using writing instruments such as analog pencils and pens to be. In particular, we studied the convergence of traditional pattern and 'Zentangle Art' by applying the method of making using digital author's authoring tool and the pattern symbol of Korean traditional pattern. And It was studied and analyzed in terms of semiotics. In the future, I intend to study the psychological phenomenon and characteristics of the artist during the production of the works. Later, Zentangle artists and researchers will be presenting the continuing direction of content creation and industrial value.