• Title/Summary/Keyword: Constructionism

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The Effect of Problem-Based Learning on Adolescent Consumer Consciousness and skill (문제충심학습(PBL)이 청소년 소비자 의식과 기능에 미치는 효과 - 중학교 가정과 `소비 생활` 단원을 중심으로 -)

  • 정혜영;신상옥
    • Journal of Korean Home Economics Education Association
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    • v.13 no.3
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    • pp.147-160
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    • 2001
  • The purpose of this study is to suggest one of teaching methods through developing a new guideline of the teaching-learning applied the Problem-Based Learning which is derived from the Constructionism. And then we apply this guideline to the class of Home Economics. especially the unit of the Consumption life for investigating the effect of this method in the aspect of improving man-power development as a consumer The results of this study are summarized as follows : First. the class applied a new method of Problem-Based Learning turn out to be more improved in the aspect of consumer consciousness than the untested class going through explanation-based teaching(P< .01). This is, the former result more positive than the latter because the former could be given chances to handle faced problems in class. Second there is no significant difference between the tested class and the untested class in the aspect of consumer skill. This is the fact that the research was conducted in a short Period of time and that the researcher failed to show the suitable stimulation or materials. even though the researcher was well aware of what Problem-Based Learning is. Third students\` evaluation after the test indicates that the tested class not only increase interest in home economics but also help them to take an active Part in class as the main of the class. and that the learning atmosphere is improved and that the effect of learning was also enhanced. Although the aspect of consumer skill is not statistically significant. the result show that adolescents try to Practice their learning from the class in their life.

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A Study on Administrator Module Design for Virtual learning System (가상 교육 시스템의 관리자 모듈 설계에 관한 연구)

  • Moon Myung-Ryong;Kim Jeong-Su
    • Journal of Engineering Education Research
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    • v.5 no.1
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    • pp.50-58
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    • 2002
  • The most important point in electronic learning(e-learning) is to gain the learning sympathy by improving interaction among the learners, instructors and operators around instruction contents. But it is necessary for the instructor to have active assistance of an administrator as a supporter and an operator because instructors do not accept all the learner's demands. So, operator's activity is very critical in success of e-learning. In this paper, wamine the theory of constructionism to effectively reflect the characteristic of WWW, and to build up a foundation of the web-based integrated e-learning circumstance. The circumstance is composed of 3 modules of the learner, instructor and the administrator. This aims to coordinate instruction functions in order to improve the effect of learning and to intensify the interaction. This paper presents the design and implementation of an e-learning system which is focused on the administrator's module to effectively support the operator's activity. As a result of this research, the system can be used in building up a variety of e-learning in university, that is, general training course and technical training course.

Development of a Model of Maker Education Utilizing Design Thinking : Based on the Complementary Features (디자인 사고 기반 메이커 교육 모형 개발: 상호보완적 특성을 바탕으로)

  • Yoon, Hyea Jin;Kang, Inae
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.707-722
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    • 2021
  • The need for Maker Education has received attention as an educational environment for cultivating the active and creative ability that can solve new problems in this era, and it is applied in various educational fields. Many of them use Design Thinking as a stage of maker activities. However, the educational value of each concept has not been magnified, since maker programs are designed by simply borrowing steps without considering the similar but different features of them. Therefore, this study developed a model of Maker Education utilizing Design Thinking based on complementary relationships. To this end, formative research methodology was conducted by the following procedures, developing a draft, conducting a formative evaluation, and completing the final model. As a result, the stages of Maker Education were visualized and detailed activities and instructing strategies in each step by reflecting the features of Maker Education, the autonomy of the learner and producing visible outputs using various tools and materials, and Design Thinking, the specific process of solving problems and enabling social participation.

A Phenomenological Qualitative Research on the Experience of Novel Engineering Class of Elementary Teacher (초등교사의 노벨 엔지니어링 기반 융합 수업 경험에 대한 현상학적 질적 연구)

  • Hong, Ki-Cheon;Kim, Hee-Suk;Han, So-Mang
    • Journal of Industrial Convergence
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    • v.20 no.2
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    • pp.51-59
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    • 2022
  • In this paper, We analyze elementary school teachers' experiences of Novel Engineering classes with phenomenological qualitative research method. The purpose of this study is to find out why elementary school teachers were interested in Novel Engineering, to find out the pros and cons of the class and the possibility of convergence classes. At first elementary teachers who participated in the study conducted a theme-based ecological sensitivity classes with Novel Engineering in the second semester of 2021. Then we conducted interview with teacher's student observation and the teacher's reflection. As a result of interview analysis, 4 components and 13 sub-components were derived. The derived components are learning from mistakes, recognition of the importance of class research, creativity in the making process, and high integration of Novel Engineering and existing subjects. Based on these results, What this research suggests is the expansion of administrative and financial support for teachers' autonomous class research and convergence classes such as Novel Engineering.

Exploring the Value of the Maker Mind Set at Maker Education (메이커 교육(Maker education)을 통한 메이커 정신 (Maker mindset)의 가치 탐색)

  • Kang, Inae;Kim, Hongsoon
    • The Journal of the Korea Contents Association
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    • v.17 no.10
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    • pp.250-267
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    • 2017
  • Maker activity, mainly practiced in informal or non-formal education environments activities, was expanded to the form of maker education' due to its various educational values and effects. Yet, one of the difficulties in practicing the maker education in school education is the lack of makerspace as a space for the maker activities. In this context, this study aimed to examine the process of how the students make the makerspace in their school and to define its educational effects defined as 'maker spirits.' For this purpose, this study developed a maker education program for 22 $10^{th}$ graders in an high school for 8 weeks who had participated in the project of 'Making Makerspace'. The results of the program were analyzed through data collected from reflective journals, interview, and observation journals. In conclusion, this study presented a practical and helpful way to make 'Makerspace' in school and at the same time, confirmed Maker education as constructivist learning environments re-encountered in the $21^{st}$ and as an alternative learning approach suitable for the $4^{th}$ Industrial Revolution Age.

Cloning, Consensus Conference, Deliberative Democracy (생명복제, 합의회의, 심의민주주의)

  • Kim Myung-Sik
    • Journal of Science and Technology Studies
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    • v.1 no.1 s.1
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    • pp.123-153
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    • 2001
  • This article addresses the 2nd Korean consensus conference on cloning that was held by the Korean National commission for UNESCO in 1999. Though previous perspectives recognized the conference as a new citizen's participatory institution. they do not consider that it contains the ideal of deliberative democracy. This article notes that the citizens participated directly and handled the important social agenda through debate in the consensus conference. The consensus conference is another democratic form derived from preference aggregating democracy in the sense that it basically depends on public judgement of the citizens. This consensus conference has the historical meaning because it is in fact the first experiment of deliberative democracy in Korea. 1) We examine the theoretical foundations of consensus conference. They are social constructionism of science, the tradition of societal debate, and deliberative democracy. 2) We explore what deliberative democracy is. It is different from aggregating preference democracy in the sense that it depends on public judgement rather than private preferences. 3) We investigate the features and meaning of deliberative democracy which has experiment on the conference. In the Consensus Conference it was observed that citizens changed their preferences and went forward to developing their view of community as a result of the process of deliberation. It can be said to confirm the significance of deliberative democracy. However, it is simultaneously an opportunity to clarify some problems of deliberative democracy. First of all, it shows that there were hierarchies within the citizens' panel as well as between the citizens' and the specialists' panels. Secondly, there are difficulties in expressing the value of life in argument or discourse. Also, we need the institutional efforts concerning future generations and nonhuman beings in the respect that cloning relates to them.

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Internet News Frame: A Study of News Coverage Trends in Longitudinal Internet Media Development (인터넷 뉴스프라임: 인터넷 미디어발달의 장기적인 뉴스보도 경향연구)

  • Kweon, Sang-Hee
    • Korean journal of communication and information
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    • v.30
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    • pp.35-87
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    • 2005
  • This research explores the empirical confirmation of the Internet development including from the period of innovation to the time of social-cultural use in today. The research focused on how tradition news media rover about the Internet developed from early to today, and understanding the media characteristics on the each stages from news frame. The research Is designed to conduit content analysis from 1989 to 2004, then this research is divided four(4) stages of the Internet development: innovation, diffusion, commercial usage, social-cultural usage. The results shows that there are significant different coverage by the stages. First of all, the news coverage pattern shift from technology focused on early stages to social usage focused on the later stages. This research confirms that the ratio of the seriation(technology) coverage defined when social usage is increased, on the other hand skeumorphs(social usage and content) coverage is increased in the commercial and social usage stages. This coverage pattern among news media does not such a big different and there is no competitive coverage. Moreover, the news coverage shifted from thematic coverage on early stages to episodic coverage while the number of usage increasing. In addition, the tone of coverage has not been changed significantly.

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A Study on Learning and Teaching Environments for Computers and Mathematics Education ('컴퓨터와 수학교육' 학습-지도 환경에 관한 연구)

  • Kim, Hwa-Kyung
    • Journal of Educational Research in Mathematics
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    • v.16 no.4
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    • pp.367-386
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    • 2006
  • There are two strands for considering tile relationships between education and technology. One is the viewpoint of 'learning from computers' and the other is that of 'learning with computers'. In this paper, we call mathematics education with computers as 'computers and mathematics education' and this computer environments as microworlds. In this paper, we first suggest theoretical backgrounds ai constructionism, mathematization, and computer interaction. These theoretical backgrounds are related to students, school mathematics and computers, relatively As specific strategies to design a microworld, we consider a physical construction, fuctiionization, and internet interaction. Next we survey the different microworlds such as Logo and Dynamic Geometry System(DGS), and reform each microworlds for mathematical level-up of representation. First, we introduce the concept of action letters and its manipulation for representing turtle actions and recursive patterns in turtle microworld. Also we introduce another algebraic representation for representing DGS relation and consider educational moaning in dynamic geometry microworld. We design an integrating microworld between Logo and DGS. First, we design a same command system and we get together in a microworld. Second, these microworlds interact each other and collaborate to construct and manipulate new objects such as tiles and folding nets.

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The Study on the Analysis of High School Students' Misconception in the Learning of the Conic Sections (이차곡선 학습에서 고등학생들의 오개념 분석)

  • Hong, Seong-Kowan;Park, Cheol-Ho
    • School Mathematics
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    • v.9 no.1
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    • pp.119-139
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    • 2007
  • The purpose of this study is to analyze students' misconception in the teaming of the conic sections with the cognitive and pedagogical point of view. The conics sections is very important concept in the high school geometry. High school students approach the conic sections only with algebraic perspective or analytic geometry perspective. So they have various misconception in the conic sections. To achieve the purpose of this study, the research on the following questions is conducted: First, what types of misconceptions do the students have in the loaming of conic sections? Second, what types of errors appear in the problem-solving process related to the conic sections? With the preliminary research, the testing worksheet and the student interviews, the cause of error and the misconception of conic sections were analyzed: First, students lacked the experience in the constructing and manipulating of the conic sections. Second, students didn't link the process of constructing and the application of conic sections with the equation of tangent line of the conic sections. The conclusion of this study ls: First, students should have the experience to manipulate and construct the conic sections to understand mathematical formula instead of rote memorization. Second, as the process of mathematising about the conic sections, students should use the dynamic geometry and the process of constructing in learning conic sections. And the process of constructing should be linked with the equation of tangent line of the conic sections. Third, the mathematical misconception is not the conception to be corrected but the basic conception to be developed toward the precise one.

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Fostering Entrepreneurship by Maker Education: A Case Study in an Higher Education (메이커 교육(Maker Education)을 통한 기업가정신 함양:대학교 사례연구)

  • Kang, In-Ae;Kim, Yang-Soo;Yoon, Hyea-Jin
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.253-264
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    • 2017
  • The advent of the $4^{th}$ industrial Revolution requires entrepreneurship to the student as one able to produce creative solutions of complex problems embedded in society with active engagement. Maker Education indicates a new educational approach in which students produce a tangible output as a concrete solution to their problems, experiencing spirits of productive failure, sharing and openness with others during the process due to its educational values and effects which are well-matched with entrepreneurship. This study, in this context, aimed to verify the effect of the maker education in the sense of cultivating entrepreneurship: For this purpose, this study conducted a case study of Maker Education to 56 university students during 7 weeks (14 hours) in K university. The results based upon data analysis collected from reflective journals and interviews showed attitude change of the students in terms of entrepreneurship characterized as self-directedness, risk-taking, and creativity. For more active practices of Maker Education in higher education, both instructors' role as the facilitator, and easily and freely accessible Maker Space should be considered.