• Title/Summary/Keyword: Computing Achievement

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A Study on the Development and Efficiency of the Distance Teachers′ Training Management System Applied by UML (UML을 이용한 원격교원연수관리시 효율화에 관한 연구)

  • 김원영;서종화;김치수;김진수
    • Journal of Information Technology Applications and Management
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    • v.9 no.2
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    • pp.17-32
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    • 2002
  • Even though the distance education via web has a great advantage to overcome time and space, its problem is that the management of trainees is not efficient compared with classroom and group education. This problem is a great obstacle to the objects and achievement standards of distance education, giving controversial arguments to the advocators of distance education. Distance educators need to monitor the trainees'participation and responses continuously and offer appropriate feedback to the trainees. However, the existing distance education system only focuses on teaching and learning activities, and as a result, the efficient management function of distance education is not available. Accordingly, the study attempts to find out the appropriate managing elements of distance teacher training in order to effectively achieve the goals of teacher training and the efficient management of distance education. Also, it proposes distance teacher training management system that offers appropriate feedback to trainees, applying the derived elements of distance teacher training to the training processes. To verify the efficiency of the system, hypotheses on related items of distance teacher education and learning types are suggested, and the achievement degree of learning and its relations are investigated through questionnaire of learning types. In addition, a system using UML which is the standard of object-oriented modeling language is devised, so. that mutual management, language independence and convenient development environment as well as reusability can be offered, and so the design standardization and efficient system realization could be achieved, while flexible change of system according to education process and computing environment is possible.

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A Study on IS Performance and CIO Leadership (정보담당임원(CIO)의 리더십이 정보시스템(IS) 성과에 미치는 영향에 관한 연구)

  • Park Jong-Soon;Lee Dong-Wook;Jeon Joong-Yang
    • Journal of Internet Computing and Services
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    • v.7 no.2
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    • pp.103-120
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    • 2006
  • CIO is required to be manager in information systems department and leader in managing as well. That's means expanding a role of CIO, Thereupon, a leadership style of CIO could affect achievement of IS. This study is to find out the relationship a leadership style of CIO and achievement of IS. In this study, CIO leadership style is divided into drive goal and drive method, and then was executed empirical analysis to distinguish differences between those. CIO leadership style was divide 3 kinds of things depends on Ballancing of leadership, As a result, strategic drive and harmonious method are more effective than other styles.

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The Evaluation of Class Design for the Computing Thinking Using Entry and Sensor Board (엔트리와 센서보드를 이용한 컴퓨팅 사고력에 대한 수업 설계 평가)

  • Mun, Sung-Yun;Lee, Hyuk Soo
    • The Journal of the Korea Contents Association
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    • v.17 no.3
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    • pp.571-577
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    • 2017
  • Through the 2015 Revised Curriculum, programming education is introduced into the elementary school regular curriculum as part of the software education. Effective teaching & learning methods can be presented through an analysis of the effects of programming education on the problem-solving abilities. In this paper, students were divided into two groups according to their academic achievement, a learning program was developed for five times of implementation using the entry and the sensor board for the entry, and classes to which it was applied were conducted. Before and after the classes, a problem-solving test tool was used to measure and analyze the changes in Gamma waves and EEG concentration indicators. As a result, the gamma waves and the concentration indices of the students in the group with high academic achievement showed a tendency to be improved through the programming lessons, and those of the students in the group with poor academic achievement showed no such tendency. Through this, the necessity of the level-specific programming education in consideration of students' academic abilities was suggested.

Rotational Wireless Video Sensor Networks with Obstacle Avoidance Capability for Improving Disaster Area Coverage

  • Bendimerad, Nawel;Kechar, Bouabdellah
    • Journal of Information Processing Systems
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    • v.11 no.4
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    • pp.509-527
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    • 2015
  • Wireless Video Sensor Networks (WVSNs) have become a leading solution in many important applications, such as disaster recovery. By using WVSNs in disaster scenarios, the main goal is achieving a successful immediate response including search, location, and rescue operations. The achievement of such an objective in the presence of obstacles and the risk of sensor damage being caused by disasters is a challenging task. In this paper, we propose a fault tolerance model of WVSN for efficient post-disaster management in order to assist rescue and preparedness operations. To get an overview of the monitored area, we used video sensors with a rotation capability that enables them to switch to the best direction for getting better multimedia coverage of the disaster area, while minimizing the effect of occlusions. By constructing different cover sets based on the field of view redundancy, we can provide a robust fault tolerance to the network. We demonstrate by simulating the benefits of our proposal in terms of reliability and high coverage.

Analysis of Computational Thinking Skills in the Software Education field in Elementary Practical Educations Textbooks (초등 실과 교과서 내 소프트웨어교육 영역에 나타난 컴퓨팅 사고력 요소 분석)

  • Kim, Jeong-Rang
    • Journal of The Korean Association of Information Education
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    • v.24 no.6
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    • pp.653-662
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    • 2020
  • In this study, the content and level of the elements of Computational Thinking in the Software Education area of elementary practical textbooks were analyzed, and also the computing ratio for each textbook learning activity was analyzed. The elements of Computational Thinking were defined based on the components and definitions of Computational Thinking skills suggested by the Ministry of Education. The contents of Software Education area in practical arts textbooks published by six publishers were analyzed. As a result of analyzing the elements of Computational Thinking for each textbook according to the achievement criteria, there was a difference in whether sub-elements of Computational Thinking were included for each textbook. Second, as a result of analyzing the level of Computing of learning content, the proportion of textbooks presenting Abstract activities connected to Computing was relatively low. When the curriculum is reorganized or the textbook is revised in the future, it is necessary to complement the elements of Computational Thinking in a balanced way, and to include general Abstraction activities and Abstraction activities that can lead to Automation.

A Study on the School Record System using the Mobile Agent (Mobile Agent를 이용한 학사관리 시스템)

  • 강민구;조창석
    • Journal of Internet Computing and Services
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    • v.2 no.3
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    • pp.1-8
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    • 2001
  • A school record system by mobile phones is developed using the mobile agent. This developed system support all the wireless protocols by o combined wire and wireless internet Sever for WAP, ME. As a result, it is possible for a student to check his result of achievement and bulletin board by his mobile terminal anywhere, anytime.

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A Study on Design and Implementation of a Programming Teaching Model Using Emotional Intelligence

  • Bae, Yesun;Jun, Woochun
    • Journal of Internet Computing and Services
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    • v.19 no.6
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    • pp.125-132
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    • 2018
  • In this paper, we design a programming education model that uses emotional intelligence and apply the model to programming education in elementary school. In our previous work, we found that there is a meaningful correlation between emotional intelligence and programming ability. In this paper, as a follow-up study, we design a programming education model based on a storytelling model and emotional intelligence. In order to test the performance of the proposed model, we applied our proposed model to the 5th grade elementary school students who have no programming experience. Based on extensive survey work and statistical analysis, we found that the experimental group by the programming education using the emotional intelligence got a statistically significant higher achievement than the comparative group by the traditional programming education. We hope that our model will be helpful in programming education in schools.

The Development and Application of Coding Stories to Enhance Computational Thinking Abilities (CT 능력 향상을 위한 코딩 동화 개발 및 적용)

  • Jo, Yunju;Chun, Seok-Ju
    • Journal of The Korean Association of Information Education
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    • v.24 no.2
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    • pp.167-176
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    • 2020
  • In this study, We made Computing Stories as a part of the new method of SW education. Also, we have developed unplugged activities using coding stories. We analyzed changes in learning motivation and academic achievement in the core concepts of CT by applying classes to elementary school students. For the development of coding stories, we conducted a questionnaire analysis of 11 expert groups to derive the core concepts of computational Thinking. Using the core concept of Computational Thinking, we developed a coding stories and unplugged activities linked with coding stories. It was confirmed that the score of the core concept of CT before and after class increased from 54.44 to 83.10 and the learning motive was also improved from the average score of 103.48 to 110.44. The results showed that the Coding Stories were effective in the students' Computational thinking achievement and SW learning motives.

An Applicability Study of Action-Benefit-Cost Model and Statistical Model Checking for System of Systems Goal Achievement Verification (시스템 오브 시스템즈 수준의 목표 달성 검증을 위한 행동-이익-비용 모델과 통계적 모델 체킹 적용 연구)

  • Kim, Junho;Shin, Donghwan;Bae, Doo-Hwan
    • KIISE Transactions on Computing Practices
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    • v.23 no.4
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    • pp.256-261
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    • 2017
  • The notion of System of Systems (SoS), which is composed by many independent systems (i.e., Constituent Systems, CS), has emerged in various domains including social infrastructure. It is widely expected that complex requirements, which cannot be achieved in each CS-level, will be achieved in an SoS-level. While verification of SoS-level goal achievement is one of the most important problems, concrete case studies on SoS modeling and verification are still rare. In this paper, we focus on the fact that each CS performs an action for its own purpose by its own decision-making mechanism. We propose a novel Action-Benefit-Cost (ABC) SoS model which caters to the independent decision-making mechanisms of CSs. Using an abstract SoS example, this proposal provides a case study for the modeling and quantitative verification of the ABC SoS model.

Analysis on Children's Response Depending on Teaching Assistant Robots' Styles (교사 보조 로봇 스타일에 따른 아동 반응 분석)

  • Jung, Jae-Gyeong;Choi, Jong-Hong;Han, Jeong-Hye
    • Journal of The Korean Association of Information Education
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    • v.11 no.2
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    • pp.195-203
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    • 2007
  • Together with the development of ubiquitous computing technology and robot technology, intelligent type robots are being utilized in many areas and the range is expected to become wider and wider. Among many service robots, the educational robots are being diversely studied in the field with the concept of r-Learning. Presently, teaching assistant robots require a lot of HRI studies prior to their practical use in the very near future and are not sufficient yet. Especially, the reactions of students based of the styles of robots (e.g. serious robot, playful robot) are very important in producing robot contents but there has been no case study on them. Therefore, in this study, the appearance of the IROBI was changed to become a teaching assistant robot and was used to test and compare elementary school students' interest, achievement and concentration depending on the styles of robot (playful, serious). The results showed that the interest was high in the group that had studied with the playful robot. The achievement however, did not show significant relations with the style of robot and that the concentration was high in the group that had studied with the serious robot.

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