• 제목/요약/키워드: Computer textile pattern

검색결과 42건 처리시간 0.031초

떡살문양을 이용한 직물디자인 (Development of Textile Design with a Rice-cake Pattern)

  • 정진순
    • 복식
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    • 제54권6호
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    • pp.65-76
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    • 2004
  • At the global times, each country is developing various designs, symbolizing its own country's original images. So significant and continual developments must be made in the aspect of the national identity and image promotion as well as for producing added value by commercializing the designs in the manner of discriminating against cultures. So this study is trying develop the textile design that express the beauty of Korean traditional pattern. For textile design, it was selected a rice-cake pattern and developed a textile pattern design by using computer design program of adobe illustrator 10.0.

포토샵을 이용하여 공예적 기법인 마블링 패턴을 DTP 출력용 텍스타일 디자인으로 개발 (Development of digital textile design using marbling dyeing technique and Photoshop for DTP)

  • 김신희
    • 패션비즈니스
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    • 제13권2호
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    • pp.115-122
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    • 2009
  • Marbling dyeing technique shows beautiful flowing pattern because the pattern is transferred to the medium by the pigments floating onto the viscous solution base. However, this marbling pattern does not have any reproducibility and the result of accidental pattern formation. Marbling process contains many complicated procedures such as making marbling base, mordanting the medium, and bubble removal with size limitation. Computer changed the many aspects in textile design and digital technique is used in many design production. However, it is impossible to produce marbling pattern with digital drawing. In this research, the digital textile design starting from marbling pattern was developed for digital textile printing. Marbling was done to produce the initial motifs and scanned. Several marbling media such as silk, polyester, and paper were used. Photoshop was used to process and develop textile design based on these marbling motifs. One repeat was developed and various colorways were tried. The developed textile design were printed using DTP.

텍스타일 캐드를 이용한 직물 디자인 -당초문양을 중심으로- (Fabric Pattern Designs utilizing CAD Textile -focus on vine pattern-)

  • 한상혜
    • 디자인학연구
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    • 제13권4호
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    • pp.213-223
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    • 2000
  • 현대산업의 주 구성요소인 컴퓨터 자동화는 섬유디자인 분야에 커다란 변화를 가져왔다. 패턴을 디자인할 때 수작업에만 의존해 왔던 디자이너들은 디자인과 색채의 다양성과 제작시간의 단축하기 위해 CAD를 디자인 도구로 하여 패턴을 창조하고 그것을 구매자에게 프리젠테이션하는 등 컴퓨터 활용이 보편화되고 있다. 당초무늬는 어느 특정식물을 소재로 패턴화 시킨 것이 아니라 이집트에서 발견된 인동문을 모체로 하여 발전된 공상적인 식물덩굴무늬로서 세계적인 무늬이다. 당초무늬는 줄기를 기준으로 꽃이나 잎이 서로 얽히어 연결됨으로서 아름답고 유연한 선을 나타내고 있으며 이 같은 선은 단순하면서도 장식적인 요소가 잘 표현되어 있다. 한국에서 당초문양은 장수와 다남을 상징하는 상서로운 문양이기 때문에 예로부터 우리 조상들이 즐겨 사용했으며 생활 속에 깊숙이 자리잡고 있다. 본 연구는 당초문양을 패턴의 모티브로 하여 CAD를 이용하여 패턴 디자인함으로써 디자인 개발의 다양성을 제시하였다.

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전통 운문(雲紋)을 모티브로 한 셔츠디자인 연구 (A Study of the Shirt Design Applied with Traditional Cloud Pattern)

  • 김선영
    • 한국의류학회지
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    • 제36권5호
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    • pp.573-582
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    • 2012
  • This work is to develop a T-shirt by adopting a unique cloud pattern (a good auspicious sign as design material) from traditional native Korean patterns for application to various cultural products and textile design cloth patterns; subsequently, a T-shirt design was processed based on this. As a research method, computer design programs Adobe Illustrator CS3 and Adobe Photoshop CS3 were used along with a literature examination as part of motive for design development and pattern realization. Three basic motives were selected as a new formative image in this work, utilizing graphical elements such as abridgement and simplicity of pattern, where flower-shaped cloud pattern, uprising cloud pattern, and 卍-shaped or swastika-shaped pattern of traditional cloud patterns were selected. Each motive diverged into two motives via the shape transformation and the application of different colors. The newly developed basic motive was further processed into a combination of one-time repeat pattern, stripe pattern, and application pattern with mixed cloud motives (that were previously developed), which altogether turned out to be 36 pieces of textile design. In addition, with newly developed motive designs and textile designs, a total of 12 shirt designs for 4 pieces were developed for these three each. The shirt design was developed into a shirt blouse, sleeveless T-shirt, half-sleeve T-shirt, and sports T-shirt among others in order to fit various uses and purposes.

LUMENA 프로그램을 이용한 텍스타일 시뮬레이션 개발에 관한 연구 -라이브러리의 응용을 중심으로- (A Study on Textile Design Simulation using LUMENA Program-)

  • 장수경
    • 대한가정학회지
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    • 제30권4호
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    • pp.1-13
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    • 1992
  • A computer simulation method for textile designs was developed using a generic-purpose graphics program, LUMENA and its results were applied for costume design simulation. Its design performance was comparable with those using specialized design package programs which are in general very expensive. Three areas of textile design, print pattern design, weaving design, and knitting design, were covered. In the print pattern design simulation, a gird network library was constructed by using basic methods of repeat, and a pattern library by scanning existing print patterns. Through the modification and synthesis of library patterns, many new print patterns could be obtained. In the weaving design simulation, a thread library and a draw-down library were constructed. Using them, simulations of woven textile structures were carried out. In the knitting design simulation, a stitch library and a detail library were made from various types of knit stitch and detail drawings of knit costume, respectively. They were used to make structural knitting patterns and jacquard knitting designs. Using those simulated textile designs, costume design simulation was carried out.

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의복문양(衣服紋樣)의 기호도에 관한 실태(實態) 연구(硏究) - 한복(韓服)을 중심(中心)으로 - (A Study on Present Status of Preferences in the Choice of Patterns in Clothing)

  • 김은주
    • 복식
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    • 제6권
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    • pp.65-87
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    • 1982
  • 1. Purpose: The purpose is to apply and adapt ancient textile pattern to practical life, and to contribute to the promotion of the creative development of modernization and Koreanization of textile pattern by the survey of the extent of taste for the textile pattern existent in Korean costume among costumes. 2. Hypothesis: Textile pattern is in most classical one expressed in fact, but nowadays abstract or geometric one is more exist. Consumers are in most part in forties, and so the taste cannot be ignored. Therefore aesthetic consciousness found Korean costume is more important rather than excessively bold or mordern one. 3. Method and Process: (1) This research is analysed 386 one through college student and parents of a primary or high school. (2) Taste of the pattern is comparisoned and analyzed as age. education, pocket money of the student or an income of a month in home through computer. And the analysis of the statistics research is operation through the Chi-Square Goodness of-Fit-Test. 4. Conclusion: (1) The Korean costume put on mostly party or formal dress, therefore it should be researched as an outdoor dress with traditional costume. (2) The most one is concerned in textile pattern, it's taste is different from color, constitution. Textile industry is developed not only weave pattern, gold-coverning pattern but embroidry pattern, dye pattern, therefore the various side of pattern design should be researched. (3) In Side of form, plant pattern is not only most various but highest in popularity. According to approach nowadays, all of the pattern becomes composition or geometric one with abstract tendency and so from these day pattern is necessary combinationed, researched with our people emotion. (4) The color of textile pattern is choiced individual taste. Through investige, research in various side of the modern taste and our costume, we take growing interest in the color, composition of textile, and should dressed with beauty and grace. (5) In side of size, textile pattern is choiced to individual face and body shape through research on form, color, size of these pattern, we should endeavor to dress well. (6) In side of application, most people is concerned in not only interior ornament but the costume is high. Costume research by some people of the outside and symbol with interior through the pattern analysis is not only very important but also is due to people culture.

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전통문양과 친환경소재를 활용한 패션소재기획 (Fashion Textile Planning by Eco-friendly Fabrics with Traditional Pattern)

  • 박영미;박경순
    • 한국생활과학회지
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    • 제18권5호
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    • pp.1103-1113
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    • 2009
  • Now in the 21st century, all the industries in our world are rapidly changing, including fashion trends and customers' needs as well. Fashion textile planning is also developing towards the direction where it could satisfy the merged sensitivity and incentive of the customers through an idea. The purpose of this study is to accentuate the importance of fashion material planning in fitting conventional patterns and eco-benign fabric materials. Accordingly, this study is mainly focused on the reflection of fabric planning characteristics to show tradition containing comfort and naturalness. As mixing with established fabrics and blending with natural/functional fabrics, and conforming to the trend of the seasonal fabric, it has developed a new structure and pattern by changing the basic source of traditional patterns to a computer aided design system. Therefore, four different types of items were basically up-graded by fitting it in with traditional patterns.

가상착의 시스템을 이용한 팬츠 스타일과 기하학 무늬의 특성에 따른 시각적 효과 (A Visual Effect according to Pants Style and Geometric Pattern - Using a 3D Virtual Garment System -)

  • 박우미
    • 한국의류산업학회지
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    • 제15권4호
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    • pp.504-513
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    • 2013
  • This study evaluates the difference of visual effect according to pant style and geometric pattern. The researcher made 28 stimuli-combination of four pant Stiles (classic, baggy, skinny, and bell-bottom) and seven geometric pattern (large vertical stripe, small vertical stripe, large horizontal stripe, small horizontal stripe, large check, small check, and hound's tooth check). The test involved 96 female college students. The stimuli were made with the i-Designer computer program. The panels tested the computer screen images of all manikins wearing pants. A 7-point scale was used to evaluate each image. For the data analysis, ANOVA and Duncan-test were applied along with an SPSS program. The results of this study are as follows. Three factors (lower-body compensation, abdomen highlight, and length compensation) influenced the visual effect pant styles and geometric patterns. The skinny style and large vertical stripe evaluated positively in elongated height and leg length and a slimmer overall body. It was shown that the vertical stripe pattern was evaluated as more positive than the horizontal stripe pattern in the visual effect; particularly, the results showed distinct aspects in the classic pants style. The mutual influence of the visual effect (according to pants style and geometric pattern) were indicated as two factors of lower-body compensation and length compensation. A more positive visual effects resulted in a higher mutual influence on pant style and geometric pattern.

직기의 무늬내기 자동화에 관한 연구 (A study on automation of loom pattern generation)

  • 허종성;고명삼;하인중
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1987년도 한국자동제어학술회의논문집; 한국과학기술대학, 충남; 16-17 Oct. 1987
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    • pp.324-328
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    • 1987
  • In this study a computer-aided textile pattern design system is implemented and a control methodology of a dobby motion is studied. The described system allows the user to design various weave patterns through graphic editor and to simulate weaving by displaying the dummy weaving process on the monitor. In addition, if the yarn colors are specified it is also possible to analyze color weaves. Thus it can replace effectively a conventional. design tool, a design paper. The main features of the system are to design weave patterns, to show weaving effect, and to make lifting plan for the dobby motion control. In dobby motion control, the mechanical. control method conventionally used is not adequate for the loom which is linked with the computer-aided textile pattern design system, so an electromagnetic control method is proposed.

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천연염색 작품의 조형요소를 이용한 컴퓨터 직물 패턴디자인 연구 (A Study on the Computer Textile Pattern Design using Modeling Element of Natural Dyeing Works)

  • 설정화
    • 한국의류산업학회지
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    • 제6권1호
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    • pp.17-22
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    • 2004
  • The purpose of this study was to obtain the basic element of patterns, which is the motif, from the existing art works and use it to create and simulate a variety of patterns to show the practical use of the computer. Natural dyed works of geometric shapes like squares and 1/4 of circles, each dyed with a different natural dyes, were produced and motifs were extracted. Then using the 4D box in Adobe Photoshop v.6.0, the developing pattern change and simulation effects when using different patterns and different repetition settings were examined. Observations were made as the motifs were replicated. Different patterns like a diagonal line, a square and a circle appeared. In order to find out the effects according to the changes, the motifs from work's square portions, circle centre, and the composition of eight motifs were extracted and used. The repeated patterns according to the extracted motifs simply showed that in the case of just repeating and arranging, square patterns appeared. By replicating and arranging, the motif and the allophone were matched and patterns with regular lines were formed, like a twill, pointed twill line. By setting the direction to Y and X in the repetition methodes, a typical half-drop arrangement or a brick pattern arrangement were formed according to 1/4, 2/4, 3/4, 1/3, or 2/3 in changes. Also the steepness of the slope changes quickly or in turn slowly as the rhombus shape appears. However in the case of a composed motif, an ogee pattern appeared. Lastly, by 3-D mapping patterns like a slant line, pointed twill patterns, diamond patterns, and the repeat patterns of a motif with a circle and a line combined, and a circle motif, an optical illusion could be observed.