Browse > Article

A Study on the Computer Textile Pattern Design using Modeling Element of Natural Dyeing Works  

Sul, Jung-Hwa (Dept. of Fashion Design, Dongseo University)
Publication Information
Fashion & Textile Research Journal / v.6, no.1, 2004 , pp. 17-22 More about this Journal
Abstract
The purpose of this study was to obtain the basic element of patterns, which is the motif, from the existing art works and use it to create and simulate a variety of patterns to show the practical use of the computer. Natural dyed works of geometric shapes like squares and 1/4 of circles, each dyed with a different natural dyes, were produced and motifs were extracted. Then using the 4D box in Adobe Photoshop v.6.0, the developing pattern change and simulation effects when using different patterns and different repetition settings were examined. Observations were made as the motifs were replicated. Different patterns like a diagonal line, a square and a circle appeared. In order to find out the effects according to the changes, the motifs from work's square portions, circle centre, and the composition of eight motifs were extracted and used. The repeated patterns according to the extracted motifs simply showed that in the case of just repeating and arranging, square patterns appeared. By replicating and arranging, the motif and the allophone were matched and patterns with regular lines were formed, like a twill, pointed twill line. By setting the direction to Y and X in the repetition methodes, a typical half-drop arrangement or a brick pattern arrangement were formed according to 1/4, 2/4, 3/4, 1/3, or 2/3 in changes. Also the steepness of the slope changes quickly or in turn slowly as the rhombus shape appears. However in the case of a composed motif, an ogee pattern appeared. Lastly, by 3-D mapping patterns like a slant line, pointed twill patterns, diamond patterns, and the repeat patterns of a motif with a circle and a line combined, and a circle motif, an optical illusion could be observed.
Keywords
natural dyed works; computer design; motif; pattern; 3D mapping;
Citations & Related Records
연도 인용수 순위
  • Reference
1 장수경 (1992) LUMEN ProSsm을 이용한 의상 시뮬레이션에 관한연구 1 한국의류학회지, 16(2), 255-262
2 차임선 (I998) '텍스타일 디자인' 예경. 서울, p105
3 최정 · 이평희 (1996) Computer Simulation을 이용한 의복의 착시효과와 이미지 연구. 한국의류학회지. 20(5). 915-929
4 정혜정 (2001) 컴퓨CAD를 활용한 텍스타일 디자인 연구. 디지털 디자인학연구. 2(2), 90-97
5 이순자 · 박옥련 · 김주현 (2002) 컴퓨터를 활용한 패션디자인 전개방법 연구 복식문화연구. 8(5). 717-728
6 김지희 (1994) '날염디자인' 조형사, 서울, p23
7 곽태기 · 양수영 (2001) Adobe IIIustrator 9.0을 이용한 의류용 텍스타일 디자인 개발 복식문화연구, 9(3). 501-510
8 서명회 ·양숙향 (2002) 흘치기 염색기법을 활용한 날염 디자인 개발에 관한 연구. 한국의류학회지. 26(12). 1694-1799
9 오회선 (1996)'텍스타일 디자인론' 교학연구사. 서울. p110
10 임흥순 (1983) '베이식 디자인'. 미조사. 서울. p31
11 이연순 (1996) '직물디자인'. 형설출판사. 서울, p204