• Title/Summary/Keyword: Computer System Education

Search Result 2,430, Processing Time 0.027 seconds

Web-Based Teaching-Learning System of Mobile Agent (이동 에이전트를 활용한 웹기반 교수-학습시스템)

  • Ko, Ju-Yeon;Park, Sun-Ju
    • Journal of The Korean Association of Information Education
    • /
    • v.5 no.2
    • /
    • pp.216-229
    • /
    • 2001
  • A more interactive teaching-learning system is increasingly necessary in the consumer-oriented environment of distance education. This article would like to suggest a more spontaneous system which is learners at various levels. The suggested system keynotes its efficiency with the introduction of a "mobile agent" concept through which learners are able to network and complete their assignments despite their dispersed environments. This article also suggests some managerial techniques for the systematic management of agent-based learners possessing diverse characteristics. Through this study, we expect more highly effect by offer data adapted to learning goal to learner's ability, get out of uniform web-based teaching-learning.

  • PDF

The Web based Elementary Science Discovery Learning System (웹기반 초등학교 과학과 발견학습 시스템)

  • Lee, Jong-Hwa;Han, Kyu-Jung
    • Journal of The Korean Association of Information Education
    • /
    • v.12 no.1
    • /
    • pp.89-97
    • /
    • 2008
  • The purpose of this study was to design a system of web-based discovery learning and testify its effectiveness, in order to complement the difficulties of discovery learning considered to be hard to be applied to the school education because of shortage of time and materials, though discovery learning is one of inquiry learning emphasized in the 7th national curriculum of elementary science. As for the process of testifying, it compared the differences between comparative group with normal discovery learning model and experimental group with web-based system of discovery learning model, targeting the subject of extending spring among the 4th grade science. As a result, the experimental group achieved higher academic performance compared to the comparative group applied to the normal discovery learning model.

  • PDF

A Study on the Subjectivity of Pre-Physical Education Teachers on the Track and Field Practical Skill Test of Examination System for Appointing Secondary Physical Education Teachers

  • Yu, Young-Seol
    • Journal of the Korea Society of Computer and Information
    • /
    • v.27 no.3
    • /
    • pp.127-135
    • /
    • 2022
  • The purpose of this study was to explore pre-physical education teachers' subjective perception on the athletics practical skill test of examination system for appointment secondary physical education teachers using Q-methodology. This study found three types of pre-teachers' subjective perception on the system. Type I is named 'the type of specialized facility support demand', Type II is named 'the type of professional technical guidance demand'. Type III is named 'the type of evaluation method improvement demand' In conclusion, the pre-physical education teachers hoped for the support of specialized facilities, the opportunity to receive professional skills, and the detailed preliminary guidance on evaluation methods and procedures.

Security Management System Model using Mobile Agent (이동 에이전트를 이용한 보안 관리 시스템 모델)

  • Kim, Hyun-Bae
    • Journal of The Korean Association of Information Education
    • /
    • v.2 no.2
    • /
    • pp.302-308
    • /
    • 1998
  • The goal of this study is to survey a mobile agent technology and apply it to security management system. A tool for implementing mobile agent is introduced and a prototype model for sedcrity management system IS proposed. This study suggest the possiblity of security management system using mobile agent.

  • PDF

Designing of Block-Type Puzzle Assembly Robot Education System without Computer (언플러그드 블록형 퍼즐 조립 로봇교육 시스템 설계)

  • Song, Jeong-Beom
    • Journal of the Korea Society of Computer and Information
    • /
    • v.18 no.4
    • /
    • pp.183-190
    • /
    • 2013
  • Many researchers in the 21st century has found that robot education is effective to develop the learners' creativity and problem-solving ability. However, the robot education can only be applied to the students whose computer skills are high. Also it can be taught in the well-prepared computer classroom. Students have to learn machine language to control their robots, and robots are controlled by different types of software. Therefore this study has constructed command-based programming blocks to do a robot programming without computers. It also presents a prototype of the programming process and a technological method to combine the command and the programming blocks. We used the blocks which are similar with something in flow chart: to support intuition, and to help students transfer what they learned. And types of blocks and details are described for the Robot Programing Education. Combination of command blocks is made by RS-485 connection method and, it is designed to intercommunicate with connected blocks. It also presents a prototypes: of the programming process using designed command blocks, and of the possibility of Unplugged Robot Education System.

Design and Implementation of Web-based Learning System by Applying Computer Adaptive Testing (CAT) (CAT 이론을 응용한 Web-based 교수학습 시스템 개발)

  • Park, Jin-Hui;Ha, Tae-Hyeon
    • Journal of Digital Convergence
    • /
    • v.4 no.1
    • /
    • pp.43-54
    • /
    • 2006
  • New technologies have turned theories of education engineering into practice and also made education more efficient. One of them is the theory of 'Computer Adaptive Testing(CAT)'. This study is aimed to design and develop a web-based teaming system by making up for the weak points in the existing computer adaptive testing(CAT). The characteristics of the system are as follows: Firstly, tests can be controlled to fit the teachers' purposes by putting in different levels of both questions and samples. Secondly, this system does not test the same number of questions as students with different levels of ability do on a paper test, but a test can be taken according to their level. Thus this system is able to correctly judge learners' ability in a short time.

  • PDF

Implementation of the Golf Play Advice System with Reasoning Rules Using Mobile Devices

  • Kim, Kapsu;Min, Meekyung
    • International journal of advanced smart convergence
    • /
    • v.7 no.2
    • /
    • pp.47-54
    • /
    • 2018
  • This paper is a study on implementation of the golf play advice system which provides advice to golfers through mobile devices. The system consists of a mobile unit consisting of a GPS receiver, a data transmitter and receiver, and a display unit, and a server unit composed of a database and advice generator. The advice generator that provides advices to the users, generates advices with IF-THEN rule-based reasoning method. The reasoning module utilizes golfer's personal records and various information in the database of the server unit. This system provides the advice to the users who play on the golf course through mobile devices, so that it is possible to provide various information similar to the screen golf using the computer simulating technology in the outdoor golf course.

A Case of Applying Flipped learning to Norms of Language Course

  • Sim, Ji-Young
    • Journal of the Korea Society of Computer and Information
    • /
    • v.23 no.5
    • /
    • pp.73-78
    • /
    • 2018
  • Recently, Flipped Learning is attracting attention as a method for qualitative growth of university education. Flipped Learning is a kind of computer based education and consisted of online video lectures and offline student activities. This paper introduces the results of applying Flipped Learning for one semester to Korean linguistic norms course. As for this course, the contents related to the knowledge and information were provided individually before the class through online video, and the offline classes focused on student-led activities. When qualitatively evaluating the results of the course, students developed a more comprehensive and flexible mind set beyond the preexisting normative attitudes and showed increase in analytical and critical thinking in understanding the principles of linguistic norms and spelling system. According to these results we argue that it is necessary to actively adopt Flipped Learning in the humanities education, including the grammar classes.

A Comparative Analysis on External System of Software Education Unit in Practical Arts Textbooks based on 2015 Revised National Curriculum (2015 개정 실과 교과서 소프트웨어 교육 단원의 외적 체제 비교 분석)

  • Kim, Ji-Yun;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2019.01a
    • /
    • pp.305-306
    • /
    • 2019
  • 2019학년도 초등학교 5-6학년군에 2015 개정 교육과정이 전면 적용된다. 본 논문에서는 2015 개정 교육과정에 따른 실과 검정 교과서 6종 소프트웨어 교육 단원의 외적 체제를 비교 분석하였다. 단원 체제 분석 결과 모든 교과서에 공통적으로 대단원명, 대단원 차례, 중단원명, 본문텍스트, 본문삽화, 용어 설명, 단원 마무리 등이 제시되어 있었다. 단원 구성 분석 결과 소프트웨어 교육 단원은 전체 교과서 분량의 18.8~25%까지 교과서별로 다양한 비율을 차지하고 있었다. 후속 연구로는 본 논문에서 다룬 교과서의 외적 체제 뿐 아니라 내적 체제 까지를 포함하여 각 교과서의 소프트웨어 교육 단원을 전체적인 틀에서 비교 분석 할 것이다.

  • PDF

A design of Phased Education System for Computer Study on Elemantly School using Push-Server Technology (초등학교 컴퓨터 수업을 위한 Push 서버를 이용한 단계별 교육시스템 설계)

  • Nam, Soon-Hyun;Oh, Youn-Joo;Han, Dong-Woo;Youn, Sung-Dae
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2002.04b
    • /
    • pp.1085-1088
    • /
    • 2002
  • 제7차 교육 개혁 후 초등학생들에게도 컴퓨터를 접할 수 있는 기회가 더 많이 주어졌다. 환경의 변화에 따라 초등학생들을 위한 컴퓨터 교육의 필요성이 대두되고, 개인 수준별 컴퓨터 수업이 필요하게 되었다. 현재 초등학생들을 위한 교육용 프로그램과 인터넷을 활용한 수업이 진행중이나 개인의 수준을 고려한 수업과는 거리가 멀기 때문에 본 논문에서는 초등학교 컴퓨터 수업의 활발한 진행과 개인별 수준을 고려한 수업을 위해 Push 기반 단계별 교육시스템을 제안하였다. 제안한 시스템은 Push 기술을 사용함으로써 능동적 학습참여와 개인별 수준을 고려한 수업이 가능하다는 면에서 7차 교육과정의 교육 목표에 맞는 시스템이라 할 수 있다.

  • PDF