• Title/Summary/Keyword: Computer System Education

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Development of Education System with Intelligence Home Automation

  • Kim, Do-Hwan;Kim, Eun-Suk;Kang, Sun-Duk
    • The Journal of Information Technology
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    • v.10 no.3
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    • pp.1-14
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    • 2007
  • We have studied the methods to connect homes with a digital network and apply home automation to education. We presented the possibility of integrated education where public education at school can be extended to home. The hardwares related with home automation are continuously in development. We have demonstrated the materials appropriate for the levels of individual students with home network information, and studied methods of education.

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Development of a Data Science Education Program for High School Students Taking the High School Credit System (고교학점제 수강 고등학생을 위한 데이터과학교육 프로그램 개발)

  • Semin Kim;SungHee Woo
    • Journal of Practical Engineering Education
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    • v.14 no.3
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    • pp.471-477
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    • 2022
  • In this study, an educational program was developed that allows students who take data science courses in the high school credit system to explore related fields after learning data science education. Accordingly, the existing research and requirements for data science education were analyzed, a learning plan was designed, and an educational program was developed in accordance with a step-by-step educational program. In addition, since there is no research on data science education for the high school credit system in existing studies, the research was conducted in the stages of problem definition, data collection, data preprocessing, data analysis, data visualization, and simulation, and referred to studies on data science education that have been conducted in existing schools. Through this study, it is expected that research on data science education in the high school credit system will become more active.

Development of On-demand Multimedia Service System with Dissemination of Information for Distance Education (원격교육용 정보를 배포하는 주문형 멀티미디어 서비스 시스템 개발)

  • Lee, Hye-Jeong;Park, Doo-Soon
    • The Journal of Korean Association of Computer Education
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    • v.5 no.1
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    • pp.57-66
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    • 2002
  • Real time multimedia data services have been made possible by the rapid development of the computer and internet technology. Based on the technology, Many multimedia system developer try to use VOD(Video on Demand) and GVA technologies for distance education. However the system has mainly been developed to provide the video screen of good quality in real time and to compose contents efficiently. Not many researches and developments have been made for providing the users that is taking distance education with various types of service using VOD and GVA. Therefore In this paper we have designed and implemented an active on-demand multimedia service system to improve user-side service quality in distance education using VOD and GVA service. The on-demand multimedia service system can prominently help users to save the time and effort to search and select the studying data by this paper enables off-line search functions through E-mail and periodical current awareness service supported by PUSH technology, user oriented information booking supported by SDI service and feedback service.

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The Effects of Coding Education Using the Unplugged Robot Education System on the Perceived Useful and Easy

  • Song, JeongBeom
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.8
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    • pp.121-128
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    • 2015
  • This study aimed to investigate the effects of an unplugged robot education system capable of computerless coding education. Specifically, this study compared this education system with PicoCricket, an educational robot that can also be used with elementary students in lower grades, using assessment tools on perceived usefulness and ease. Using random sampling and randomized assignment for more objective validation, 30 participants were assigned to the unplugged robot education system group (experimental group) and 30 participants were assigned to the PicoCricket group (control group), for a total of 60 study participants. The research procedure included verification of the equivalence of the two groups by conducting a pretest after a 2-hour basic training session on algorithms and programming. The experimental and control groups learned the same content using different educational tools in accordance with software training guidelines for a total of 12 hours. Then, the difference in perceived usefulness and ease between the two groups was examined using a post-treatment test. The study results showed that scores on both dependent variables, perceived usefulness and perceived ease, were significantly higher in the experimental group than the control group. Moreover, scores on all sub-variables of the dependent variables were significantly higher in the experimental group than the control group. These results suggest that learners using the unplugged robot education system found it more useful and easier to use than learners using the existing educational robot, PicoCricket. This study's findings are significant, as according to the technology acceptance model, the perceived usefulness and ease of an educational tool are important variables that determine the acceptance of the tool (i.e., persistence of learning).

A Study on Software Education Donation Model for the Social Care Class

  • Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.239-246
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    • 2019
  • In this paper, we propose an effective software education donation model for the social care class. The types of software education for elementary, middle, and high school for the social care class are in the order of after school classes, club activities, creative experiences, and regular classes. In elementary school students, it is effective to precede visual programming education based on block coding and to conduct curriculum convergence with SW and HW at the beginning, and high school students are carrying out text programming education like Python. Software education for social care class The contribution activity model can be classified into five types such as geographically difficult area, multicultural family areas, orphanage, reformatory, and basic livelihood security recipient. In addition, the survey results show that the students' interest in software education and their satisfaction are all very high at 96%. Effective software education for the social care class In the donation model, the lecturers consist of responsible professors, lecturers, and assistant instructors. Software training for the social care class is effective on a year-by-year basis, so that students can feel authenticity and trust. Software education contents focus on visual programming and physical computing education in elementary or middle school, and text programming and physical computing education in high school. It is necessary to construct a software education donor matching system that helps efficient management of software education donations by efficiently matching schools (consumers: elementary, middle, high school) and software education donors(suppliers).

The development of social studies teaching-learning system for ICT using and self-directed learning ability Improvement (ICT 활용과 자기 주도적 학습력 신장을 위한 사회과 교수-학습 시스템 개발)

  • Choi, Yong-Hun;Hwang, Sun-Young;Goh, Byung-Oh
    • Journal of The Korean Association of Information Education
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    • v.7 no.2
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    • pp.207-217
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    • 2003
  • Individual studying that compose knowledge and improve efficiency of studying through collection of information by various class strategy which takes advantage of web, and Cooperative learning that can elevate sense of responsibility and solve the problem through communication with another person have been developed actively. But, individuation tutoring materials that is developed present doesn't fit of causing learner's interest, and stimulating curiosity about problem because mostly studying is gone in presentation form. Also, cooperative learning materials are lacking connection with actual course of education, application is difficult in real class spot. So, this research has applied self-directed learning, centered with interested operation activity, aimed at improvement in various thought. Also, we have developed social studies tuition-learning system, purpose to the management is possible with on-line project studying which could improve mind-decision ability and ICT application ability. This system is developed for flexible management could be possible in various class circumstance, and level learning could be done through accomplishment-test and the result could be applied by feedback process.

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Comparison of Korean Informatics & Computer Teacher Training Curriculum and J07-CS Curriculum (한국의 중등 정보·컴퓨터 교사양성 교육과정과 J07-CS 교육과정의 비교)

  • An, YoungHee;Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.20 no.4
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    • pp.37-46
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    • 2017
  • Since 2018, the level of informatics education that is mandatory in junior high schools depends on the subject matter expertise of Informatics & Computer teachers. The purpose of this study is to analyze whether secondary teacher training institutes provide curriculum that guarantees the subjectivity of Informatics & Computer teachers. In order to achieve the goal, this study first compares curriculum courses for educating Informatics & Computer teachers of Korea secondary teacher training institutes with subjects based on the content system of J07-CS, the informatics education in Japan. Second, we compare the basic subjects offered by the Ministry of Education with the vocational subjects. Third, we analyzed the basic subjects of each university. As a result of the study, the number of informatics-related courses opened by Korean secondary teacher training institutions was insufficient compared to the number of subjects in J07-CS. Even though the standard of comparison was limited to basic subjects, the content elements were insufficient, and the ratio of the basic subjects of each university was low. In order to achieve the goal of informatics education from 2018, it is urgent to improve the curriculum of secondary education teachers.

Development of Systematic Instructional Materials about "Programming" by Understanding of Game Programs (게임 프로그램 이해를 통한 체계적 "프로그래밍" 교수 자료 개발)

  • Kim, Jong-Hoon;Shin, Jae-Hun
    • Journal of The Korean Association of Information Education
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    • v.5 no.1
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    • pp.133-142
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    • 2001
  • The conception of the computer education should be paid attention to use, as it has meaning of the education using the computer and the education learning the computer. As a notion of the latter, the computer education points at survey of calculation and study which is related programing. Especially study of programing demands various understandings of external fields in programing like operating system and knowledge of hardware with complex courses like coding, compiling, debugging. Existing programming has set importance on mechanical memorizing and using programing grammar so that it has not been suitable for cultivating logical thoughts. So this paper intends to analyze simple game sources coded by C which is based of programing language to develop a fundamental insight.

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Development of a reference information system for adding additional information to video (동영상 부가 정보 추가를 위한 참조 정보 시스템 개발)

  • Kim, Si-Jung;Kim, Hee-Jin;Jung, Hyo-Sook;Yoo, Su-Jin;Park, Seong-Bin
    • The Journal of Korean Association of Computer Education
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    • v.14 no.1
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    • pp.111-122
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    • 2011
  • In this paper, we develop a system that can add additional information to video for educational purposes by utilizing various Open APIs. Teachers can use the system to reconstruct general videos for educational purposes. Especially, teachers can use various Open APIs easily without programming by simply typing keywords. In addition, the system manages the information about keywords so that it can provide learning contents that are appropriate for the students. Using the proposed system, students can easily understand the contents of the video and extend the knowledge since the information about keywords are adaptively provided.

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Auto Parts Visual Inspection in Severe Changes in the Lighting Environment (조명의 변화가 심한 환경에서 자동차 부품 유무 비전검사 방법)

  • Kim, Giseok;Park, Yo Han;Park, Jong-Seop;Cho, Jae-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.12
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    • pp.1109-1114
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    • 2015
  • This paper presents an improved learning-based visual inspection method for auto parts inspection in severe lighting changes. Automobile sunroof frames are produced automatically by robots in most production lines. In the sunroof frame manufacturing process, there is a quality problem with some parts such as volts are missed. Instead of manual sampling inspection using some mechanical jig instruments, a learning-based machine vision system was proposed in the previous research[1]. But, in applying the actual sunroof frame production process, the inspection accuracy of the proposed vision system is much lowered because of severe illumination changes. In order to overcome this capricious environment, some selective feature vectors and cascade classifiers are used for each auto parts. And we are able to improve the inspection accuracy through the re-learning concept for the misclassified data. The effectiveness of the proposed visual inspection method is verified through sufficient experiments in a real sunroof production line.