• Title/Summary/Keyword: Computer Curriculum Design

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Design of a Computer Curriculum based on Principle Learning (원리학습 중심의 컴퓨터 교육과정설계)

  • Bae, Young-Kwon;Choi, Hae-Won;Moon, Gyo-Sik
    • Journal of The Korean Association of Information Education
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    • v.14 no.4
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    • pp.505-516
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    • 2010
  • Recently, the Ministry of education science and technology announced a revised information and communication technology curriculum, emphasizing aspects of computer science education rather than application of computer softwares. This change would benefit students to stimulate their thinking ability and facilitate creativity learning through in-depth understanding of principles of computer science, compared to the previous curriculum of computer education mainly focused on the skills of utilizing application softwares. Thus, the paper presents the design of a computer education curriculum based on the principles of computer science education, which would lead to trigger constructive ideas for improvements on the subject so that students may experience better education in the area.

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A Case Study on the Changing of Awareness of Informatics Teacher's Qualification by Introduction of Capstone Design at College of Education at University

  • Kim, Dong-Man;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.4
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    • pp.195-204
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    • 2019
  • In this paper, we propose the way to solve the problems of current college of education at university that they are running a curriculum that is insufficient for immediate application to the school. So, we analyzed the application of capstone design which is proven to be effective in various fields, and constructed a curriculum for the development of educational materials to improve the teacher's qualification in the college of education and applied them to the preliminary informatics teachers. As a result, we confirmed that the development class of educational materials based on capstone design is positive for the change of awareness about informatics teacher's qualification, and also confirmed that the students' satisfaction level about class is higher. Based on the results, we discussed the effects of applying capstone design to the college of education. The conclusions are as follows: First, it helps students to improve the teacher's qualification. Second, it is a curriculum that can fill the shortage of student teaching. Third, the curriculum is an effective curriculum for the recognition of the student who is in charge of evaluation, and the teacher who is in charge of the evaluation. Fourth, Capstone design information textbook study class is a method of greatly improving class satisfaction compared to lecture class.

A Study on Present States of Computer Education in Interior Design Dept. - Focus on Comparison between Curriculum of University and that of Junior College - (국내 실내건축 관련학과의 컴퓨터 교육현황에 관한 연구 - 4년제 대학교와 2년제 대학의 교과편성 비교를 중심으로 -)

  • Kim, Jin-Mo
    • Journal of The Korean Digital Architecture Interior Association
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    • v.1 no.1
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    • pp.16-23
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    • 2001
  • This study is aimed to analyze present states of computer education in interior design dept. and therefore to offer basic data in order to establish middle and long term plan on computer education. According to results of analysis, computer education course accounts for 10.1 percent in total curriculum. But this component ratio has great difference between university and jumopr college. Namely computer education course of college is much more weighter than that of university. It seems to be results from college's characteristic strategies. But this results to unsuitable curriculum allocation. To solve this problem, further examination of linking computer's course with drafting and drawing course should be required. And to heighten more effect of computer education, other circumstance as well as educational facility should be improved and common CAD laboratory should be produced.

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Analysis of The Chinese Information Technology Curriculum (중국의 정보기술 교육과정 분석)

  • Kim, Seong-Sik;Piao, Chengri;Park, Jung-Hwan
    • The Journal of Korean Association of Computer Education
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    • v.8 no.3
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    • pp.77-89
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    • 2005
  • Design of a new information technology curriculum is very difficult work. It has relatively short history of operation. It advances very fast. Furthermore, people have very different understandings between information application and information knowledge. Therefore making decision for information technology contents is very difficult work. So we try to get effectiveness of the curriculum design through the comparison with other countries' cases. In this paper we tried to search and analyze about the historical trends, current states, and characteristics of Chinese information technology curriculum. China has strong focus on information technology education while she makes great success in economic development. We also suggested some good points of Chinese information technology curriculum which can be adapted to the design of a new Korean computer curriculum. The China's information technology curriculum is summarized by four categories. They are (1) educations on the basic knowledges and functions of the stable level of information technology, (2) educations on the information technology applications for the problem solving, (3) educations for the individualized learning through the research and project implementations in depth, and (4) systematic arrangements and integrated operations of the information technology curriculum.

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Design Education Methodology in Computer Science and Engineering (컴퓨터공학 분야 설계교육 방법론)

  • Kim, Sangjin
    • Journal of Engineering Education Research
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    • v.18 no.4
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    • pp.66-75
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    • 2015
  • Commonly it is perceived that it is difficult to teach engineering design and satisfy accreditation criteria in computer science and engineering related majors. However, since engineering design in these disciplines are a product design, it is more adaptable than other majors which are process design oriented. This paper shows that although there are subtle differences with conventional engineering design, engineering design education in computer science and engineering can be effectively done. This paper concentrates on how engineering design related curriculum can be constructed, what should be considered when designing such curriculum, and how engineering design can be taught in individual design courses(excluding introductory and capstone courses) based on case experience.

A Study of Educational Process of architectural Computer Graphics by Job Analysis (직무분석을 통한 건축컴퓨터그래픽전공 교과과정 연구)

  • Kim, Sang-Hyun;Park, Jong-Beak
    • Journal of The Korean Digital Architecture Interior Association
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    • v.1 no.1
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    • pp.9-15
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    • 2001
  • This research is to grasp the identify the curriculum development procedure for architectural computer graphics. In order to achieve the above purpose, this study was carried out job analysis of architectural graphic designer. Architectural Computer Graphics Curriculum is developed by tasks analysis. Each characteristics are as fellow: 1. job-related knowledges are based on architectural design parts, 2. skilled workers should be made on the base of job analysis and O.J.T(On the job training) 3. trained students are related many kinds of all industry parts of Architecture & interior Especially college students have needs for design part of architecture fit on study in these curriculum.

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Computing Curriculum Design in Secondary School Focused On Computer Science Curriculum (컴퓨터과학 교육을 중심으로 한 중등 컴퓨팅 교육과정 설계)

  • Shin, SangKook;Kwon, DaeYong;Kim, HyungShin;Yeum, YongCheu|;Yoo, SeungWook;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.8 no.3
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    • pp.61-76
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    • 2005
  • The seventh secondary computer education curriculum is focused on computer literacy education. This computer curriculum is an elective course not a required course and is a part of other specific course. This computer education has problems that it is not consecutive, overlapped with other classes and not systematic. This research analyzes the computer education in Israel, India, and Japan. And it suggests the new secondary school computing education curriculum based on computer educating of Computer Curricula 2001 Computer Science, lEEE Computer Society and ACM has suggested 2001 for computer science education in university, and with a standard of 'A Model Curriculum for K-12 Computer Science', the suggestion for computer-science education for all grade of school.

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Development and Application of the Information Literacy Cubic Curriculum based on the Cubic Model in University (큐빅 모델에 기반한 대학교의 정보 소양 큐빅 교육과정 개발 및 적용)

  • Choe, Hyun-Jong
    • The Journal of Korean Association of Computer Education
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    • v.10 no.4
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    • pp.83-92
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    • 2007
  • Curriculum can represent the identity of University as an important factor, and especially university has sole power to design and manage his curriculum. So, the information literacy curriculum which teach students to create, store, communicate their knowledge is very important position in the liberal arts curriculum. Thus, this study designs the reference model as 3-dimensional cubic model for information literacy curriculum to help curriculum designers design, manage, and evaluate it. For developing this model, I researched many books and web sites about some of domestic and U.S. universities' curriculums, and made up some questionnaires about students' satisfaction and the direction of information literacy education. An information literacy curriculum was designed using this reference model and lots of students are satisfied with this curriculum after activating in this class. Designed cubic reference model which has a characteristic to expose flexible and systematic context representation in the university curriculum can guide researchers to design, manage, and evaluate information literacy curriculum.

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Design of Computer Education Curriculum for Elementary Schools using Scratch Educational Programming Language (스크래치를 이용한 초등학교 컴퓨터 교육과정 설계)

  • Ham, Seong-Jin;Yang, Chang-Mo
    • Journal of The Korean Association of Information Education
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    • v.15 no.3
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    • pp.413-423
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    • 2011
  • Programming education has the favorable influence on creative logical thinking and problem-solving ability of students. However programming has not been actively taught at the elementary schools. One of the causes is the lack of systematic curriculum. In this paper, we design the curriculum for 'Understanding of Information Processing' in revised ICT educational guidelines using the educational programming language Scratch. We propose curriculum that consists of 4 lessons for 1st and 2nd graders, 5 lessons for 3rd and 4th graders, and 6 lessons for 5th and 6th graders to lesson the cognitive load, and present the instruction plans. Selected group of experts verified our proposed curriculum and instruction plans. According to verification results, we can conclude that almost the area including the targets, educational factors, learning content, amount of learning, instruction plans are appropriate. The curriculum proposed in this paper can help the elementary students learn programming efficiently, and develop their logical thinking, problem-solving ability, creativity, and information processing ability.

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