• Title/Summary/Keyword: Compression format

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A Study on the Guided Search Method for Transcoding MPEG2 P frame to H.263 P frame in a Compressed Domain (압축상태에서 MPEG2 P 프레임을 H.263 P 프레임으로 변환하기 위한 가이드 탐색 방법 연구)

  • Um, Sung-Min;Kang, Eui-Seon;Lim, Young-Wan;Hwang, Jae-Gak
    • The KIPS Transactions:PartB
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    • v.9B no.6
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    • pp.745-752
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    • 2002
  • The purpose of the paper is to enable a format transcoding between a heterogeneous compression format in a real time, and to enhance the compression ratio using characteristics of the compressed frame. In this paper, for the heterogeneous format transcoding, we tried to transcode from MPEG2 having a lower compression ratio to H.263 having a higher compression ratio. After analyzing MPEG 2 bit stream and H.263 bit stream of the same original video, we found that the number of intra coded macro blocks in MPEG 2 data is much higher than the number of the intra coded macro blocks in H.263 data. In the process of P frame generation, a intra coded macro block is generated when a motion estimation value representing the similarity between the previous frame and current frame does not meet a threshold. Especially the intra coded macro block has a great impact on the compression ratio. Hence the paper, we tried to minimize the number of intra coded macro blocks in H.263 data stream which is transcoded from MPEG 2 in a compressed domain. For the purpose, we propose a guided search method for transcoding the INTRA coded block into INTER coded block using the information about motion vectors surrounding the intra macro block in order to minimize the complexity of the motion estimation process. The experimental results show that the transcoding of MPEG 2 into H.263 can be done in a real time successfully.

Enhanced Intra predction for the Characteristics of Color Filter Array (컬러 필터 배열 구조를 고려한 화면 내 예측 개선 기법)

  • Lee, Jae-Hoon;Lee, Chul-Hee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.656-659
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    • 2012
  • In general, images captured by the color filter array are compressed after applying demosaicking process. Since this process introduces data redundancy which can reduce coding efficiency, several methods have been proposed to address this problem. While some conventional approachs convert color format to GBR or YUV 4:2:2 format, we propose to use the YCoCg 4:2:2 format to carry out compression. The proposed method shows an average bits reduction of 3.91% and PSNR increase of 0.04dB compared with H.264 YUV 4:2:0 intra-profile prediction method.

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Merge of VRML Mesh for 3D Shape Data Compression and Transmission (3D 형상 데이터의 압축 및 전송을 위한 VRML 메쉬의 병합에 관한 연구)

  • 장태범;문광원;정재열;김덕수
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.2
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    • pp.89-95
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    • 2002
  • VRML data, which is mainly structural element, is frequently used for modeling and visualizing 3D objects. Although there can be variations, it is a usual practice to represent 3D shapes in VRML format. Ever since the advent of Internet, there have been strong needs to transfer shape data through Internet. Because of this need, it is necessary to transform a data file in VRML or similar format into a more convenient form to transfer through the network. In a VRML file, a model is sometimes divided into a set of triangle meshes due to several practical reasons. However, this causes various demerits for the fast transmission. Therefore, it is more efficient to merge the mesh sets into one mesh set for the transmission. In this paper, we present the problems in the merge process and the techniques to handle the situation.

A study on the effect of JPEG recompression with the color image quality (JPEG 재압축이 컬러 이미지 품질에 미치는 영향에 관한 연구)

  • 이성형;조가람;구철희
    • Journal of the Korean Graphic Arts Communication Society
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    • v.18 no.2
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    • pp.55-68
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    • 2000
  • Joint photographic experts group (JPEG) is a standard still-image compression technique, established by the international organization for standardization (ISO) and international telecommunication standardization sector (ITUT). The standard is intended to be utilized in the various kinds of color still imaging systems as a standard color image coding format. Because JPEG is a lossy compression, the decompressed image pixel values are not the same as the value before compression. Various distortions of JPEG compression and JPEG recompression has been reported in various papers. The Image compressed by JPEG is often recompressed by same type compression method in JPEG. In general, JPEG is a lossy compression and the quality of compressed image is predicted that is varied in according to recompression Q-factor. In this paper, four difference color samples(photo image, gradient image, gradient image, vector drawing image, text image) were compressed in according to various Q-factor, and then the compressed images were recompressed according to various Q-factor once again. As the result, this paper evaluate the variation of image quality and file size in JPEG recompression and recommed the optimum recompression factor.

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An Improvement of Lossless Image Compression for Mobile Game (모바일 게임을 위한 개선된 무손실 이미지 압축)

  • Kim Se-Woong;Jo Byung-Ho
    • The KIPS Transactions:PartB
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    • v.13B no.3 s.106
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    • pp.231-238
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    • 2006
  • In this paper, the method to make lossless image compression that holds considerable part of total volume of mobile game has been proposed. To increase the compression rate, we compress the image by Deflate algorithm defined in RFC 1951 after reorganize it at preprocessing stage before conducting actual compression. At the stage of preprocessing, we obtained the size of a dictionary based on the information of image which is the feature of Dictionary-Based Coding, and increased the better compression rate than compressing in a general manner using in a way of restructuring image by pixel packing method and DPCM prediction technique. It has shown that the method increased 9.7% of compression rate compare with existing mobile image format, after conducting the test of compression rate applying the suggested compression method into various mobile games.

Analysis of High Dynamic Range Image Format: OpenEXR (HDRI 포맷 분석: OpenEXR)

  • Kim, S.Y.;Pyo, S.H.;Choi, B.T.
    • Electronics and Telecommunications Trends
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    • v.19 no.1 s.85
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    • pp.33-42
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    • 2004
  • 본 고는 가장 최근에 개발된 HDRI 포맷인 OpenEXR 파일 포맷에 대하여 살펴본다. 지금까지 HDRI 포맷으로서 사용되었던 Log Luv TIFF나 Radiance RGBE와 같은 FP 타입의 HDRI 포맷은 압축 방식에 있어서 모두 손실 압축(loss compression)이거나 또는 너무 많은 메모리(32bits FP)를 소비하는 단점이 있었다. 그러나 ILM에 의해서 개발된 EXR 영상 포맷은 16bits FP 데이터 타입에 무손실 압축(lossless compression)을 제공할 뿐만 아니라 유연한 확장성을 제공하고 있기 때문에 앞으로 영상 산업에서의 비주얼 이펙트 표현에 중요한 역할을 할 것으로 기대된다.

Performance Comparison of the JPED and Full Frame Bit Allocation Techniques for Medical Image Compression

  • Ahn, C.B.;Ro, D.W.;Lee, J.S.
    • Proceedings of the KOSOMBE Conference
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    • v.1992 no.05
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    • pp.58-63
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    • 1992
  • The discrete cosine transform (DCT)-based progressive coding standard proposed by the International Standardization Orgnnization (ISO) Joint Photographic Experts Groups (JPEG) is investigated for medical image compression and the performance of the JPEG is compared to that of the full-frame bit-allocation (FFBA) technique. From the comparison, the JPEG standard appeals superior to the FFBA technique in the following aspects: 1) JPEG achieves higher compression than the FFBA technique with less mean square error. 2) Less Gibb's artifact is observed in the compressed images by the JPEG. 3) Computational time for the JPEG is about one-fourth or the FFBA technique. Other attractive points of the JPEG include: Implementation of the JPEG with VLSIs is commercially available in relative low price and the JPEG compression format can easily be interchangeable with other applications.

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Compression of time-varying volume data using Daubechies D4 filter (Daubechies D4 필터를 사용한 시간가변(time-varying) 볼륨 데이터의 압축)

  • Hur, Young-Ju;Lee, Joong-Youn;Koo, Gee-Bum
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.982-987
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    • 2007
  • The necessity of data compression scheme for volume data has been increased because of the increase of data capacity and the amount of network uses. Now we have various kinds of compression schemes, and we can choose one of them depending on the data types, application fields, the preferences, etc. However, the capacity of data which is produced by application scientists has been excessively increased, and the format of most scientific data is 3D volume. For 2D image or 3D moving pictures, many kinds of standards are established and widely used, but for 3D volume data, specially time-varying volume data, it is very difficult to find any applicable compression schemes. In this paper, we present a compression scheme for encoding time-varying volume data. This scheme is aimed to encoding time-varying volume data for visualization. This scheme uses MPEG's I- and P-frame concept for raising compression ratio. Also, it transforms volume data using Daubechies D4 filter before encoding, so that the image quality is better than other wavelet-based compression schemes. This encoding scheme encodes time-varying volume data composed of single precision floating-point data. In addition, this scheme provides the random reconstruction accessibility for an unit, and can be used for compressing large time-varying volume data using correlation between frames while preserving image qualities.

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A study on application of the web-printing using PNG image file (PNG 파일 이미지를 이용한 웹 인쇄물 적용에 관한 연구)

  • 이해순;조가람;구철희
    • Journal of the Korean Graphic Arts Communication Society
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    • v.20 no.1
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    • pp.146-158
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    • 2002
  • JPEG is good for full color representation but is poor in quality of image because of the small size and the losing compression ways. GIF is a kind of format style made for image - transmission in Compuserve which is a method of PC communication in U. S. A and now is used in world wide web owing to the efficiency of file compression and transmission. But GIF only is used 256 colors, so the images in web has a poorer quality of colors effect to be compared with those of printed catalogues. Also there can be licence problems when the images is used for commercial uses because the possession is Compuserve. The PNG is a way that the total advantages of JPEG and GIF. PNG image file is a more skillful (bitmap display unit), shows a high quality image like TIFF image about, gives superior compression , a 10% to 30% represents full color, 256 color, gray like JPEG. GIF file which uses LZW compression file is a thing which pays licence, In other hands, PNG is free from licence and more skillful image processing method against image error, and it is possible to conserve the color information. Therefore, this treatise is about how various images which are utilized for commercial printings in web, can be made into PNG files about the compression file. And the representation of image by compared the G]U images with JPEG images as well as compression file and the representation of image the superiority of color representation. In addition, 1 check out how much ranges the PNG files are available for electronic publish printing.

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Fast Algorithm for 360-degree Videos Based on the Prediction of Cu Depth Range and Fast Mode Decision

  • Zhang, Mengmeng;Zhang, Jing;Liu, Zhi;Mao, Fuqi;Yue, Wen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.6
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    • pp.3165-3181
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    • 2019
  • Spherical videos, which are also called 360-degree videos, have become increasingly popular due to the rapid development of virtual reality technology. However, the large amount of data in such videos is a huge challenge for existing transmission system. To use the existing encode framework, it should be converted into a 2D image plane by using a specific projection format, e.g. the equi-rectangular projection (ERP) format. The existing high-efficiency video coding standard (HEVC) can effectively compress video content, but its enormous computational complexity makes the time spent on compressing high-frame-rate and high-resolution 360-degree videos disproportionate to the benefits of compression. Focusing on the ERP format characteristics of 360-degree videos, this work develops a fast decision algorithm for predicting the coding unit depth interval and adaptive mode decision for intra prediction mode. The algorithm makes full use of the video characteristics of the ERP format by dealing with pole and equatorial areas separately. It sets different reference blocks and determination conditions according to the degree of stretching, which can reduce the coding time while ensuring the quality. Compared with the original reference software HM-16.16, the proposed algorithm can reduce time consumption by 39.3% in the all-intra configuration, and the BD-rate increases by only 0.84%.