• Title/Summary/Keyword: Complex thinking

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The mediating role of team learning behavior between team efficacy and team innovative performance in R&D team (연구개발팀에서 팀 효능감과 팀 혁신성과간의 관계에서 팀 학습행동의 매개역할)

  • Lee, Jun Ho;Kim, Hack Soo
    • Knowledge Management Research
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    • v.13 no.3
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    • pp.105-125
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    • 2012
  • Previous studies have focused on individual and organizational learning. Amid an increasingly complex business environment, a team system designed to improve flexibility and adaptability constitutes the most basic part of an organization. Still, team learning has rarely been discussed. In addition, team learning behavior, despite being an important part of a team process, is often mentioned as a team-level outcome variable. Given that team learning behavior involves constant changes in thinking and behavior, a shared belief among team members is needed in order to positively influence innovative performance of a team. In spite of that, there has been only limited discussion of it. Besides, few domestic studies have dealt with R&D teams that can clearly demonstrate team learning behavior and team innovative performance. This study is an empirical analysis of the impact of team efficacy on team innovative performance and the mediating role of team learning behavior based on materials collected from team leaders and their immediate subordinates in 268 R&D teams. The analysis showed that team learning behavior actually has a positive effect on team innovative performance. Team efficacy also turned out to have a positive influence on team learning behavior. Lastly, the study found that team learning behavior played a mediating role in the relationship between team efficacy and team innovative performance. Based on those results, the study has identified implications and suggested directions for future research.

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Design and Implementation of Client-Server Model on Virtual Real-time Interactive Distributed Simulation Environment Using Web (웹을 이용한 가상 실시간 상호작용 분산 시뮬레이션 환경엣 클라이언트-서버 모델의 설계 및 구현)

  • Jeong, Jin-Rip;U, Yeong-Je;Jeong, Chang-Seong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.1
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    • pp.57-65
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    • 1999
  • The simulation which is larger scale, complex and interactive with clients treat a lot of messages. It can be thinking more efficient distributed simulation than sequential one. The training simulation with multi-users is geographically distributed, and required high cost to operate and maintain system as increasing user requirements. The adaptation of web technology to the simulation can be a way to solves it without cost added. But dynamic web environment can causes causality error of events. This paper is concerned with client-server model, which supports interaction between distributed simulation server and web browser, and it is implemented by Java distributed object model. the result have shown that the distributed simulation is performed correctly on dynamic environment.

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Study on the Consciousness about Community Facility According to Age Group of Residents in Apartment Building (주거단지 내 커뮤니티시설에 대한 연령대별 의식 비교 연구)

  • Kim, Hyejin;Lee, Yeunsook
    • KIEAE Journal
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    • v.8 no.4
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    • pp.55-62
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    • 2008
  • As the living standard of citizens are improving and the demand for the quality of life is increasing, the demand for the facilities of welfare and convenience for varied ages rises. Besides, our residential environment is faced with the need for changing into the environment of integrated function of living, which holds health, leisure, culture, education, welfare, etc. Considering the present reality requiring the augment of welfare facilities due to our aging society, community integrated facilities are needed, which can contain welfare service for home-living citizens within residential circle and can accept diverse needs of residents. Accordingly, the study began in order to suggest a better direction for community integrated facilities' plan that considers all age brackets for aging society. The study is to figure out way of thinking what community space of 3 age cluster middle-age in the 30s~40s, preparatory senior citizen in the 50s and old age brackets in the 60s~70s. As methods for attaining the aim of this study, surveys of documents and questionnaire survey were simultaneously used. The result of the study, investigating the importance of a community among the members in the residential complex, showed that all the age groups have highly perceived its importance. All the age groups responded that leisure are important to the elderly. It indicates that importance of their social relations are within the residential environment and it proves that there is lack of facilities for leisure activities of residents in apartment house.

Elementary School Children's Perception of Proverbs and Characteristic of the Perceived Proverbs (초등학교 아동의 속담인지수준과 인지속담의 특성)

  • Cho, Bok-Hee;Lee, Joo-Yeon;Kang, Gi-Sook
    • Journal of the Korean Home Economics Association
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    • v.45 no.4
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    • pp.77-86
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    • 2007
  • The purpose of this study is to explore the number and type of proverbs known by elementary school children and explain what variables might influence the proverbs' perception. From Seoul and Chonbuk areas, 632 forth, fifth, and sixth graders at elementary school participated. They completed an open-ended questionnaire asking them to list as many proverbs as they know and probing their experience in the use of proverbs with grandparents, parents, and peers. The results showed that the participants listed a total of 185 proverbs, at an average of six proverbs each, and that 63% were a concrete proverb consisting of only concrete and visible nouns. Children reported relatively different ratios of concrete/abstract/complex proverbs according to their grade. Sixth graders perceived more proverbs which included nouns than other graders. Multiple regression analysis revealed that children's grade and using proverbs with peers influenced their proverb perception. These results may suggest a possibility of relationship between figurative language and cognitive development related to thinking of late school-age children.

Development of a Robot Personality based on Cultural Paradigm using Fuzzy Logic (퍼지 로직을 이용한 문화 패러다임 기반의 로봇 성격 개발)

  • Qureshi, Favad Ahmed;Kim, Eun-Tai;Park, Mi-Gnon
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2008.04a
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    • pp.385-391
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    • 2008
  • Robotics has emerged as an important field for the future. It is our vision that robots in future will be able to transcend these precincts and work side by side humans for the greater good of mankind. We developed a face robot for this purpose. However, Life like robots demands a certain level of intelligence. Some scientists have proposed an event based learning approach, in which the robot can be taken as a small child and through learning from surrounding entities develops its own personality. In fact some scientists have proposed an entire new personality of the robot itself in which robot can have its own internal states, intentions, beliefs, desires and feelings. Our approach should not only be to develop a robot personality model but also to understand human behavior and incorporate it into the robot model. Human's personality is very complex and rests on many factors like its physical surrounding, its social surrounding, and internal states and beliefs etc. This paper discusses the development of this platform to evaluate this and develop a standard by a society based approach including the cultural paradigm. For this purpose the fuzzy control theory is used. Since the fuzzy theory is very near human analytical thinking it provides a very good platform to develop such a model.

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A Study on Alternative Formalization of Division of Fractions Using Informal Knowledge (비형식적 지식을 이용한 대안적인 분수 나눗셈의 형식화 방안에 관한 연구)

  • Baek Sun Su
    • Education of Primary School Mathematics
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    • v.8 no.2 s.16
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    • pp.97-113
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    • 2004
  • The purpose of this study is to develop instructional methods for the formalized algorithm through informal knowledge in teaching division of fractions. The following results have been drawn from this study: First, before students learn formal knowledge about division of fractions, they knowledge or strategies to solve problems such as direct modeling strategies, languages to reason mathematically, and using operational expressions. Second, students could solve problems using informal knowledge which is based on partitioning. But they could not solve problems as the numbers involved in problems became complex. In the beginning, they could not reinvent invert-and-multiply rule only by concrete models. However, with the researcher's guidance, they can understand the meaning of a reciprocal number by using concrete models. Moreover, they had an ability to apply the pattern of solving problems when dividend is 1 into division problems of fractions when dividend is fraction. Third, instructional activities were developed by using the results of the teaching experiment performed in the second research step. They consist of student's worksheets and teachers' guides. In conclusion, formalizing students' informal knowledge can make students understand formal knowledge meaningfully and it has a potential that promote mathematical thinking. The teaching-learning activities developed in this study can be an example to help teachers formalize students' informal knowledge.

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A Korean Festival in Japan and the Politics of Place (재일 한인 축제를 통해서 본 장소의 정치)

  • Lee, Hee-Sook
    • Journal of the Korean association of regional geographers
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    • v.9 no.3
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    • pp.248-261
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    • 2003
  • Through a qualitative analysis of the Ikuno Korean Festival in Osaka, this article examines and critiques how identities are constructed, and how this process is shaped by the mediation of intra and inter-community concerns. Particular attention is paid to the potential of reorganized culture through a thinking of similarity rather than difference. The dynamic interrelations suggest that festival provides a particular and informal public sphere wherein certain social logics and identities are contested. These discursive arenas are therefore marked by certain exclusions and inclusions. This study shows the complex process of identification at the micro-level through which identification is constituted and continuously negotiated.

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A Study on Image Construction of Skin based on Expandable Patternization Process (확장적 패턴화 과정을 바탕으로 한 스킨 이미지 구축에 관한 연구)

  • Choi, Yun-Mi;Kim, Jong-Jin
    • Korean Institute of Interior Design Journal
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    • v.17 no.2
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    • pp.30-38
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    • 2008
  • It has been stated that the outer skin of an architecture should be related to and express the interior programs. It was rather moral issue than practicality. In contemporary urban cities, this nicely-linked relationship between exterior and interior has become much more complex and, in many cases, is no more valid. It tends that contemporary architectural skin is somehow separately developed and has its own logic to be independent from what is inside. This research focuses on these sort of logical design process to make unique image of skin in which conceptual thinking, spatialization and materialization are mixed together. More specifically this study articulates' expandable patternization process' based on the notion that it has a crucial role to systematically construct an image of skin. Expandable patternization has a couple of stages to complete an architectural skin. The first element is a single unit and the second is organization or arrangement of units based on a logical process. Lastly, the third is spatialization after relating the skin to the interior programs as well as environmental surroundings. It is found that, although, in most related projects, the architect or designer has followed his or her own preference or design tendencies, many skin projects has based the given unique characteristics from the beginning. This study concludes that skin design is not just an image making, but has an important role to amalgamate various aspects of an architectural projects: programs, concept of architect, environment, structure as well as image.

Design of Conceptual Software Process Database, Using Ontology (온톨로지를 이용한 개념형 소프트웨어 프로세스 데이터베이스 설계 및 구현)

  • Lee, Jun-Ha;Park, Young-Beom
    • The KIPS Transactions:PartD
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    • v.14D no.2
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    • pp.203-210
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    • 2007
  • Ontology can be used as a formal and demonstrative knowledgebase that can express the thinking process of human. Software Development Process is a collection of ideal practices and procedural system that is performed by mature organization with high capability. Due to complexity of process, however, Software development Process often results in obstruction of introducing and improving simple process activity. While introducing and improving software development process, application of ontology to complex software development process is more approachable by showing deductive results of relationship between ISO/IEC 15504 and CMMI. In this paper, we demonstrate a methodology that utilizes the improved process database conceptually mapping between ISO/IEC 15504 and CMMI using ontology.

A plan for the development of botanic garden displays using local landscape resources (지역경관자원을 활용한 식물원 전시방식의 발전방안)

  • Park, Eun-Yeong
    • Korean Journal of Agricultural Science
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    • v.39 no.4
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    • pp.535-543
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    • 2012
  • Botanic gardens are steadily increasing based on people's increased interests in environment and ecology, lengthened leisure hours and improved transportation. However, similar florae and undifferentiated display are considered as problems, while their functions, purposes and characteristics have been more diversified. This study aims to investigate the present conditions and problems of display at botanic gardens and to find out solutions to make them exhibit plants through various ways of display and have their own characteristic, through a case study of seven botanic gardens. As botanic gardens are being recognized as a cultural institution, they should have limitations in the aspect of places that simply collect and exhibit rare plants. The current problems are unclear setting of design goals and communication with visitors. The gardens should escape from the existing supplier-oriented view to a visitor-oriented view, thinking about what the visitors will be able to see and get there. In particular, their display lacks differency, aesthetics, eye-level display, and multi-layered display. In addition to the essential functions of collecting the world's plants, exhibiting them according to purposes and giving scientific learning, botanic gardens should also show a sense of seasons with plants, trigger interests and amusement through unique plants, make visitors more interested in florae and closer to plants, and include social functions. Botanic gardens should be capable of leaning resources display, speciated display, complex and convergent garden-type display, and display fit for local and cultural contexts.