• 제목/요약/키워드: Communication Broadcasting Convergence

검색결과 1,434건 처리시간 0.025초

A Fabricator Design for Metadata CI/CD in Data Fabric

  • Chae-Yean Yun;Seok-Jae Moon
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제16권2호
    • /
    • pp.193-202
    • /
    • 2024
  • As companies specialize, they use more modern applications, but they still rely on legacy systems and data access is limited by data silos. In this paper, we propose the Fabricator system, a design system for metadata based on Data Fabric that plays a key role in the data orchestration layer consisting of three layers: Sources Engine, Workload Builder, and Data Fabric Ingestion, thereby achieving meaningful integration of data and information. Provides useful insights to users through conversion. This allows businesses to efficiently access and utilize data, overcoming the limitations of legacy systems.

Design of Distributed Cloud System for Managing large-scale Genomic Data

  • Seine Jang;Seok-Jae Moon
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제16권2호
    • /
    • pp.119-126
    • /
    • 2024
  • The volume of genomic data is constantly increasing in various modern industries and research fields. This growth presents new challenges and opportunities in terms of the quantity and diversity of genetic data. In this paper, we propose a distributed cloud system for integrating and managing large-scale gene databases. By introducing a distributed data storage and processing system based on the Hadoop Distributed File System (HDFS), various formats and sizes of genomic data can be efficiently integrated. Furthermore, by leveraging Spark on YARN, efficient management of distributed cloud computing tasks and optimal resource allocation are achieved. This establishes a foundation for the rapid processing and analysis of large-scale genomic data. Additionally, by utilizing BigQuery ML, machine learning models are developed to support genetic search and prediction, enabling researchers to more effectively utilize data. It is expected that this will contribute to driving innovative advancements in genetic research and applications.

Two-sided 마켓 관점에서 분석한 통신방송융합 환경하의 방송매체 플렛폼 경쟁

  • 황준석;김기현;장태진
    • 기술경영경제학회:학술대회논문집
    • /
    • 기술경영경제학회 2006년도 제28회 동계학술발표회 논문집
    • /
    • pp.78-102
    • /
    • 2006
  • Networks, services and industries have been converging with the advent of digital convergence by technology advancements of digitalization, broadband and interactivity in the areas of information-communication and broadcasting technologies. Especially, this convergence of technology and market has been blurring the boundary of telecommunication and broadcasting sectors, and the severe competition seems to be inevitable due to the lack of the differentiation in broadcasting media and contents. In this study, we regard the competition phenomenon in the digital convergence between telecommunication and broadcasting as the platform competition in two-sided markets which have been actively studied since 2000, and analyzed it using modified Hotelling's location model. According to the analysis of platform competition on the effects of the differentiation of platform (t) , killer component $(\mu)$ and component compatibility $(\theta)$ , it is shown that two differentiated platforms are simultaneously used in case of the decrease of substitution effects, and the profit of platform with killer contents is increased, but the profit of platforms with higher compatibility is decreased. The policy implication is that it is especially necessary to modify the policy and regulation on media contents considering the growing competition in media. On the other hand, differentiated and reasonable policy is required to make fair competition and active market environment.

  • PDF

Development of Data Fusion Human Identification System Based on Finger-Vein Pattern-Matching Method and photoplethysmography Identification

  • Ko, Kuk Won;Lee, Jiyeon;Moon, Hongsuk;Lee, Sangjoon
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제7권2호
    • /
    • pp.149-154
    • /
    • 2015
  • Biometric techniques for authentication using body parts such as a fingerprint, face, iris, voice, finger-vein and also photoplethysmography have become increasingly important in the personal security field, including door access control, finance security, electronic passport, and mobile device. Finger-vein images are now used to human identification, however, difficulties in recognizing finger-vein images are caused by capturing under various conditions, such as different temperatures and illumination, and noise in the acquisition camera. The human photoplethysmography is also important signal for human identification. In this paper To increase the recognition rate, we develop camera based identification method by combining finger vein image and photoplethysmography signal. We use a compact CMOS camera with a penetrating infrared LED light source to acquire images of finger vein and photoplethysmography signal. In addition, we suggest a simple pattern matching method to reduce the calculation time for embedded environments. The experimental results show that our simple system has good results in terms of speed and accuracy for personal identification compared to the result of only finger vein images.

Implementation of AR Remote Rendering Techniques for Real-time Volumetric 3D Video

  • Lee, Daehyeon;Lee, Munyong;Lee, Sang-ha;Lee, Jaehyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제12권2호
    • /
    • pp.90-97
    • /
    • 2020
  • Recently, with the growth of mixed reality industrial infrastructure, relevant convergence research has been proposed. For real-time mixed reality services such as remote video conferencing, the research on real-time acquisition-process-transfer methods is required. This paper aims to implement an AR remote rendering method of volumetric 3D video data. We have proposed and implemented two modules; one, the parsing module of the volumetric 3D video to a game engine, and two, the server rendering module. The result of the experiment showed that the volumetric 3D video sequence data of about 15 MB was compressed by 6-7%. The remote module was streamed at 27 fps at a 1200 by 1200 resolution. The results of this paper are expected to be applied to an AR cloud service.

디지털 융복합 환경을 고려한 음향 및 오디오 기술 교육과정 개발 (Curriculum Development of Acoustics and Audio Engineering on Digital Convergence Environment)

  • 오원근;이에스더
    • 한국인터넷방송통신학회논문지
    • /
    • 제13권2호
    • /
    • pp.191-197
    • /
    • 2013
  • 본 논문에서는 디지털 융복합 환경하에서 효과적인 음향 기술 교육을 위한 대학 학부 교육과정을 개발하였다. 이를 위해 먼저 미국음향학회(ASA)와 오디오 엔지니어협회(AES)에 링크된 미국과 유럽 대학의 음향 기술 교육과정을 그 특징에 따라 순수 음향학 지향, 음향 응용 지향, 그리고 학제간 융합 지향과 같이 3가지 유형으로 분류하였다. 또한 각 유형별로 외국 사례를 고찰한 다음, 이를 기반으로 음향 기술 교과과정에 대한 단계별 기초 모형과 세부적인 교과목(안)을 제안하였다. 제안된 내용은 향후 본격적인 국내 음향교육 교과과정 구축에서 효과적인 방법론으로 제시될 수 있을 것이다.

A Study on the Consumer Perception and Keyword Analysis of Meal-kit Using Big Data

  • Jung, Sunmi;Ryu, Gihwan;Lim, Jeongsook;Kim, Heeyoung
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제14권2호
    • /
    • pp.206-211
    • /
    • 2022
  • As the level of consumption is improved and cultural life is pursued, the consumer's consciousness structure is rapidly changing, and the demand for product selection level, variety, and quality is becoming more diverse. The restaurant economy is falling due to the prolonged COVID-19, the economic recession, income decline, and changes in population structure and lifestyle, but the Meal- kit market is growing rapidly. This study aims to identify the consumer perception of Meal-kit, which is rapidly growing as an alternative to existing meals in the fields of dining out, food, and distribution due to the development of technology and social environment using big data. As a result of the analysis, the keywords with the highest frequency of appearance were in the order of Meal-kit, Cooking, Product, Launching, and Market and were divided into 8 groups through the CONCOR analysis. We want to identify consumer trends related to the key keywords of Meal-kit, present effective data related to Meal-kit demand for Meal-kit specialized companies, and provide implications for establishing marketing strategies for differentiated competitive advantage.

A Study on the Trend Change of Restaurant Entrepreneurship through Big Data Analysis

  • Jong-Hyun Park;Yang-Ja Bae;Jun-Ho Park;Gi-Hwan Ryu
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제15권4호
    • /
    • pp.332-341
    • /
    • 2023
  • Notable trends in the restaurant start-up market after the lifting of social distancing include increasing interest in start-ups, emphasizing the importance of food quality and diversity, decreasing the relative importance of delivery services, and increasing interest in certain industries. The data collection period is three years from April 2021 to May 2023, including before and after social distancing, and texts extracted from blogs, news, cafes, web documents, and intellectuals provided by Naver, Daum, and Google were collected. For the collected data, the top 30 words were derived through a refining process. In addition, based on April 2021, the application period of social distancing, data from April 2021 to April 2022, and data from May 2022 to May 2023, Through these changes in trends, founders can capture new opportunities in the market and develop start-up strategies. In conclusion, this paper provides important insights for founders in accurately understanding the changes in food service start-up trends and in developing strategies appropriate to the current market situation.

Performance Evaluation of ARCore Anchors According to Camera Tracking

  • Shinhyup Lee;Leehwan Hwang;Seunghyun Lee;Taewook Kim;Soonchul Kwon
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제15권4호
    • /
    • pp.215-222
    • /
    • 2023
  • Augmented reality (AR), which integrates virtual media into reality, is increasingly utilized across various industrial sectors, thanks to advancements in 3D graphics and mobile device technologies. The IT industry is thus carrying out active R&D activities about AR platforms. Google plays a significant role in the AR landscape, with a focus on ARCore services. An essential aspect of ARCore is the use of anchors, which serve as reference points that help maintain the position and orientation of virtual objects within the physical environment. However, if the accuracy of anchor positioning is suboptimal when running AR content, it can significantly diminish the user's immersive experience. We are to assess the performance of these anchors in this study. To conduct the performance evaluation, virtual 3D objects, matching the shape and size of real-world objects, we strategically positioned ourselves to overlap with their physical counterparts. Images of both real and virtual objects were captured from five distinct camera trajectories, and ARCore's performance was analyzed by examining the difference between these captured images.

차세대 지상파 4K UHD & HD 융합방송을 위한 전송 시스템 개발에 관한 연구 (A Study of Development of Transmission Systems for Next-generation Terrestrial 4K UHD & HD Convergence Broadcasting)

  • 오종규;원용주;이진섭;김용환;백종호;김준태
    • 방송공학회논문지
    • /
    • 제19권6호
    • /
    • pp.767-788
    • /
    • 2014
  • 세계적으로 아날로그 방송에서 디지털 방송으로의 전환이 마무리되고 있는 가운데, 앞으로 다가올 UHDTV 등 실감의 대용량 방송 및 방송 통신 융합 환경에 대비하기 위한 새로운 차기 방송 표준에 관한 연구의 필요성이 날로 높아져 가고 있다. 특히, 저해상도 서비스에 머물러 있던 모바일 방송에서는 기존 HD급의 서비스 제공이 가능한 모바일 실감방송으로 진화하기 때문에 고정/이동 방송 서비스가 동시에 가능한 고효율 전송 원천 기술 개발이 이루어질 필요가 있다. 이에 최근 지상파 단일 채널을 통해 4K UHD (거치형) & HD (모바일) 방송 서비스를 동시에 제공하는 융합방송 시스템 개발에 대해서 연구가 진행되고 있다. 본 논문에서는 최신의 디지털 방송 전송 기법 및 영상 압축 기술에 대해서 소개하고, 지상파 단일 채널을 통해 4K & HD 융합방송 서비스를 제공하기 위한 서비스 모델 및 전송 요구 사항들에 대해서 분석한다. 이 후 최신의 방송 전송 기법 및 영상 압축 기술을 적용하였을 때, 6MHz & 8MHz 대역폭에서 지상파 4K UHD & HD 융합방송을 전송하기 위해 필요한 최적의 전송 파라메터를 도출하고 이를 이용해 AWGN 및 TU-6 채널에서의 융합방송 수신 성능을 검증하였다. 이를 통해 6MHz 대역폭에서의 원활한 HD 모바일 데이터의 수신이 140 Km/h 수신기 속도까지는 가능하나, 그 이상에서는 대역폭의 한계로 인해 원활한 수신이 이루어지지 않음을 확인하였다. 그리고 대역폭을 8 MHz로 확장할 경우, 매우 빠른 다중경로 페이딩 채널에서도 4K UHD 및 HD 계층 데이터의 수신이 원활히 이루어지는 것을 보였다.