• Title/Summary/Keyword: Color Experience

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A Study on the Spacial Usage of Le Corbuisier with the Built-in Furniture - Focused on Villa Savoye - (르꼬르뷔제의 공간구성요소로서 가구사용 연구 - 빌라 사보아를 중심으로 -)

  • Kim, So-Hee
    • Korean Institute of Interior Design Journal
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    • v.19 no.5
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    • pp.21-28
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    • 2010
  • This study is purposed to understand the spacial usage of the furniture in detail for interior architecture. Many documents have prescribed the spacial furniture at random. While modernist have been interested in the spacial usage of the furniture, the importance of the spacial furniture stands out in architectural space. Since long ago, a great deal of effort has been put into creating a relational harmony between the space and furniture. The villa, the weekend home of the Savoye family, was built between 1928 and 1931. Particularly, the villa Savoye was focused for this study. Le Corbusier viewed desks and case pieces for storage as architecture, and the unite furniture and architecture by developing cabinets in standard modules that could be painted either the wall color to become part of the wall or in contrasting colors to stand out as furniture. Spacial furniture was used architecturally in the interior as well, it gives the space an unexpected playfulness with the color of the finishing materials. The various usage of the Spacial furniture constitute an element of great architectural richness. They have a unique principle based on emotional order and make the man move to another space and experience the spacial connection. In particular, the furniture that was considered by Corbuisier have rational function, division of the space, leaning the structure, and so on. The furniture as the element of the space composition can change the architectural space and view as well as connecting each other. Spacial furniture appear as physical ones called wall, floor, column, and existential value as a living space.

The development of pH reading system based on vision system (영상 기반 pH 산도 측정 시스템 개발)

  • Moon, Ha-Jung;Lee, Dong-Hoon
    • Journal of IKEEE
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    • v.17 no.4
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    • pp.398-406
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    • 2013
  • Nuclear medicine imaging devices such as PET diagnose disease after injecting radiopharmaceuticals in human body for diagnosis. Radiopharmaceuticals should maintain the proper pH for human body safety. In general, pH paper is used to measure the pH of the radiopharmaceutical. pH of the sample compared with the standard color chart is used for measurement. However, the pH reading difference according to the experience of a rater can be generated. Also, a pH meter for measuring pH has a high sensitivity and contamination of the sensor must be avoided. In this paper, we developed the new hardware device for pH reading method and software was developed with vision algorithm to measure pH easily and simply.

A Study on the Surrealism Expressed in Fashion Illustrations (패션일러스트레이션에 나타난 초현실주의 표현에 관한 연구)

  • Kim Soo-Kyong
    • Journal of the Korea Fashion and Costume Design Association
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    • v.6 no.3
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    • pp.123-138
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    • 2004
  • The objective of this study is to review the expressive effect of fashion illustrations and to enlarge its expressive range by analysing the correlations between fashion illustrations and surrealistic expressive characteristics. The results are as follows. The surrealistic expressive methods of fashion illustration such as depaysement and automatism have been used by many foreign and domestic fashion illustrators. I think that these methods reinforce the subjective aspect of expressive effects and enlarge the transmitting function of fashion message. The elements of expression are divided into color, texture, shape/form and space. Subjective colors rather than natural colors are used for the surrealistic expressive effect of color in fashion illustrations, and illusion of space is expressed by the change of brightness. The surrealistic expressive effect in fashion illustrations distorted the experience of factual texture and disturbed the visual texture. The use of tactile texture presented strange effects perspectively. The objects of shape in fashion illustrations were mainly human body. The form of human body presents reconstituted and reinterpreted figure by transformation or distortion according to the intention of the artist rather than realistic and physical form. In fashion illustration, the transformation of the human body itself whose body parts get separated, superposition of exterior material and human body, and the distortion of human body by the change are done. Space is where background and shapes are inter-penetrated because they are ambiguous and untransparent, and where all are in disorder and unbalance. The method of projection uses distance perspective, multiple perspective and amplified perspective representation, and forms a psychological space feeling. And I think the use of surrealistic expressive methods are very useful for the subjective sensitiveness and the transmission of a fashion message, and presents a possibility to develop a new expressive method.

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A Study on the Evaluation of Environment-friendly Fashion Product Attributes - Focused on the Objective and the Subjective Attributes - (친환경 패션 제품의 객관적.주관적 속성 평가 연구)

  • Yu, Ji-Hun;Kim, Min-Kyung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.14 no.2
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    • pp.113-125
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    • 2012
  • This study aims to understand the evaluation of importance, satisfaction and repurchase intention after dividing the attributes of environment-friendly fashion product in details. Out of 400 surveys, 328 were used in the final analysis of this study, with 113 respondents having experience of buying Environment-friendly fashion products. The analysis of this study is done by SPSS 18.0(ver.). Through the literature review, the objective attributes were subdivided into seven factors, including brand, environment-friendly materials, quality, environment-friendliness when using/managing, environment-friendliness when discarding, color/pattern, and environment-friendly design. Though an empirical study, the subjective attributes were subdivided into three factors, including innovation/individuality, practicality, and dignity/popularity. In the analysis results of the importance of the attributes of environment-friendly fashion products, it was shown that it was considered as importance as above average. The effect of the satisfaction of the objective attributes on the repurchase intention was measured. In the results, the regression model was significant while it was understood that the satisfaction of environment-friendly materials, environment-friendliness when discarding, color/pattern and environment-friendly design had positive effect on the repurchase intention. The effect of the satisfaction of the subjective attributes of environment-friendly fashion products on the repurchase intention was measured. In the results, dignity/popularity and innovation/individuality factors had positive effect on the repurchase intention.

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A Survey on the Korean Costume(Traditional Hanbok, Saenghwal Hanbok) for Children (어린이 한복(전통한복, 생활한복)에 관한 조사연구 - 경남지역 마산.창원시 거주 어린이와 어머니를 대상으로 -)

  • 정혜경
    • Journal of the Korean Society of Costume
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    • v.53 no.5
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    • pp.97-110
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    • 2003
  • This study was done to investigate the wearing experience, the taste and attitudes toward Korean Costume(Traditional and Saenghwal Hanbok). Data were collected by self-administered question from 307 elementary school children and 307 mother during 7, 2002. Conclusions are as follows : 1. Hanbok was worn mainly in the first birthday of children and 6∼7years old. But it was rarely worn in 4th∼6th grade of elementary school. Most of children had worn the Traditional Hanbok, about 30% had worn the Saenghwal Hanbok. 2. Childrens liked Saenghwal Hanbok more than Traditional Hanbok, girls liked Hanbok more than boys did. And 31.4% of boys disliked Hanbok, the main motives for dislike were concerned with the discomfort to move, the feel of cloth and becoming. Boys prefered the style of ´vest/ Jeokori/ Bajii´ in Traditional Hanbok, and ´half-sleeve Jeokori/ Baji´ in Saenghwal Hanbok. Girls prefered the style of ´Dangeui/ Chima´ in Traditional Hanbok, and ´One piece/ Jeokori´ in Saenghwal Hanbok. Childrens prefered analogous color scheme to contrasting color scheme. Boys prefered the blue groups, girls prefered the orange and red groups. 3. Childrens had more positive attitudes towards Saenghwal Hanbok than Traditional Hanbok. Mothers had positive attitudes towards both these types. And the attitudes toward Saenghwal Hanbok and Traditional Hanbok of childrens were more positive than mother´s. Therefore the following suggestions may be proposed for the development of Hanbok for children. 1. Hanbok is need to be designed considering activity, feeling and becomingness for teenagers. 2. Hanbok design must be kept seperated Traditional Hanbok and Saenghwal Hanbok. Traditional Hanbok is need to emphases tradition, Saenghwal Hanbok is need to apply a western style and have a practical use.

An Analysis of Youth EEG based on the Emotional Color Scheme Images by Different Space of Community Facilities (공동주택 커뮤니티시설의 공간별 감성색채배색 이미지에 따른 청소년의 뇌파분석)

  • Hwang, Yeon-Sook;Kim, Sun-Young;Kim, Ju-Yeon
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.171-178
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    • 2013
  • In this study, we sought to find out the effect of different emotional interior images of the community facilities in an apartment complex on a youth brain wave by analyzing an Electroencephalograph (EEG). Based on the frequency of usage, we selected learning facilities, cultural facilities, and sport facilities. For brain stimulation, the visual stimulants with three different emotional words, cheerful, gentle, and elegant, were used based on I.R.I image scale. Overall, total nine different emotional images were used. Based on our findings, we conclude that: first, in order to improve learning concentration of the youth, a learning facility for the youth needs to be designed by skillfully combining the soft and comfortable colors from the gentle image and the murky and dark colors from the elegant image. Second, when designing a cultural facility, it is preferable to consider the elegant image for a calm and comfortable space. Third, a sport facility design needs to preclude dark colors and apply light colors to create a dynamic and lively space. Furthermore, we found out that the youth has established static images of each functionally different facility through their experience and learning. Therefore, it is imperative to plan community facilities in an apartment complex in a way to connect the space function with the emotional characteristics of the youth in order to support and encourage energetic activities and learning of the community youth.

Mobile Object Tracking Algorithm Using Particle Filter (Particle filter를 이용한 이동 물체 추적 알고리즘)

  • Kim, Se-Jin;Joo, Young-Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.4
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    • pp.586-591
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    • 2009
  • In this paper, we propose the mobile object tracking algorithm based on the feature vector using particle filter. To do this, first, we detect the movement area of mobile object by using RGB color model and extract the feature vectors of the input image by using the KLT-algorithm. And then, we get the first feature vectors by matching extracted feature vectors to the detected movement area. Second, we detect new movement area of the mobile objects by using RGB and HSI color model, and get the new feature vectors by applying the new feature vectors to the snake algorithm. And then, we find the second feature vectors by applying the second feature vectors to new movement area. So, we design the mobile object tracking algorithm by applying the second feature vectors to particle filter. Finally, we validate the applicability of the proposed method through the experience in a complex environment.

Implementation of Game Interface using Human Head Motion Recognition (사람의 머리 모션 인식을 이용한 게임 인터페이스 구현)

  • Lee, Samual;Lee, Chang Woo
    • Journal of Korea Society of Industrial Information Systems
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    • v.19 no.5
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    • pp.9-14
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    • 2014
  • Recently, various contents using human motion are developed in computer vision and game industries. If we try to apply human motion to application programs and contents, users can experience a sense of immersion getting into it so that the users feel a high level of satisfaction from the contents. In this research, we analyze human head motion using images captured from an webcam and then we apply the result of motion recognition to a game without special devices as an interface. The proposed method, first, segments human head region using an image composed of MHI(Motion History Image) and the result of skin color detection, and then we calculate the direction and distance by the MHI sequence. In experiments, the proposed method for human head motion recognition was tested for controlling a game player. From the experimental results we proved that the proposed method can make a gammer feel more immersed into the game. Furthermore, we expect the proposed method can be an interface of a serious game for medical or rehabilitation purposes.

A Study on the Lighting Characteristics Appeared Exhibition Space by Richard Meier and Kuma Kengo's Work (리차드 마이어와 쿠마 켄고의 전시공간에 나타나는 빛의 표현 특징에 관한 연구)

  • Koh, Kwang-Yong;Kim, Moon-Duck
    • Korean Institute of Interior Design Journal
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    • v.26 no.1
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    • pp.91-100
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    • 2017
  • This study aims to comparatively analyze the characteristics of light expression shown in the exhibition spaces of architects Richard Meier and Kuma Kengo, who constructed the element of invisible light into visible forms within space, using diverse techniques and components. As for the methodology therefor, it was attempted to conduct theoretical consideration of light, to experience the spaces of light by producing diverse spaces with architectural space components, that is, space, form, material, structure, and color, and to find out what space characteristics are perceived by perceivers from the interaction of the components. As for the research scope, this study intended to identify the concepts and characteristics of light and compare light in spaces, focusing on works of Richard Meier who constructed functional and mechanical spaces based on Le Corbusier's architectural language in the West and works of Kuma Kengo who claimed regionalism architecture in the East. In particular, this study intended to comparatively analyze the methods of using materials according to the filtering of light that appears different between the two architects in case that light enters into their exhibition spaces, and the effects of light production that arise from the differences, thereby pointing out the characteristics of diverse light expressions within the spaces of modern architecture. On this, this study investigated methodological differences of the two architects, who are based on East and West thoughts, in expressing light in spaces in various forms through brightness and darkness, light transmission and shadows appearing according to the nature of light, and color and materials. It is hoped that this study will provide an opportunity for promoting better understanding about other architectural cultures as well as understanding the characteristics of light in exhibition spaces.

Development of the Corrosion Deterioration Inspection Tool for Transmission Tower Members (송전철탑 부재 부식열화 검사장비 개발)

  • Woo, Sang-Kyun;Youn, Byong-Don;Kim, Ki-Jung;Chu, In-Yeop
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.20 no.4
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    • pp.77-83
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    • 2016
  • Recently, interests for maintenance of transmission tower are increasing to extend life of structures and reduce maintenance cost. However, existing classical diagnosis method of corrosion deteriorated degree on the transmission tower steel members, visual inspection, has a problem that error often due to difference of inspector's individual knowledge and experience. In order to solve the problem, this study carried out to develop the corrosion deterioration inspection tool for transmission tower steel members. This tool is composed of camera equipment and computer-aided diagnosis system. We standardized the photographing method by camera equipment to obtain suitable pictures for image processing. Diagnosis system was designed to evaluate automatically degree of corrosion deterioration for member of transmission tower on the basis of the RGB color image processing techniques. It is anticipated that developed the corrosion deterioration inspection tool will be very helpful in decision of optimal maintenance time for transmission tower corrosion.