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http://dx.doi.org/10.9723/jksiis.2014.19.5.009

Implementation of Game Interface using Human Head Motion Recognition  

Lee, Samual (군산대학교 컴퓨터정보공학과)
Lee, Chang Woo (군산대학교 컴퓨터정보공학과)
Publication Information
Journal of Korea Society of Industrial Information Systems / v.19, no.5, 2014 , pp. 9-14 More about this Journal
Abstract
Recently, various contents using human motion are developed in computer vision and game industries. If we try to apply human motion to application programs and contents, users can experience a sense of immersion getting into it so that the users feel a high level of satisfaction from the contents. In this research, we analyze human head motion using images captured from an webcam and then we apply the result of motion recognition to a game without special devices as an interface. The proposed method, first, segments human head region using an image composed of MHI(Motion History Image) and the result of skin color detection, and then we calculate the direction and distance by the MHI sequence. In experiments, the proposed method for human head motion recognition was tested for controlling a game player. From the experimental results we proved that the proposed method can make a gammer feel more immersed into the game. Furthermore, we expect the proposed method can be an interface of a serious game for medical or rehabilitation purposes.
Keywords
Motion Detection; Motion Game; Skin Color Detection; Game Interface; MHI; Serious Game;
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Times Cited By KSCI : 1  (Citation Analysis)
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