• Title/Summary/Keyword: Collaboration Contents

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Collaboration system based on Ajax (Ajax 기반 협업시스템)

  • Kim, Jung-Hun;Ko, Sung-Taek
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.37-41
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    • 2006
  • 종래의 웹 기반 업무 협업 및 프로젝트 관리 방법으로 제공되는 기술은 ActiveX 나 JVM(Java Virtual Machine)을 이용한 특정 프로그램 설치를 통한 방법으로써 특정 플랫폼이나 브라우저에서만 동작하는 방법을 제공하고 있다. 본 논문에서는 통상적인 웹 기반에서 임의의 프로그램 설치 없이 Ajax(Asynchronous Javascript And XML)를 이용하여 웹 기반 업무 협업시스템을 개발하였다.

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Programs Supporting Students' English Literacy Development in Collaboration with Public Libraries: A Development of an English Reading Program (지역사회 도서관과 연계한 영어 문식성 발달 지원 방안)

  • Kwon, Hyekyung;Chang, Kyungsuk;Jeon, Youngjoo
    • The Journal of the Korea Contents Association
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    • v.14 no.7
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    • pp.541-549
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    • 2014
  • This study aims to propose measures to support students' English literacy development in collaboration with public libraries in the community. The literature review shows that students can improve their English literacy skills by not only reading authentic books, but also participating in English literacy programs at the public library. The analysis of the gathered data reveals that public libraries provide extensive programs customized to students' needs. It is also shown that reading programs at the public libraries play an important role in improving students' literacy skills. With the analysis of the literacy programs at various libraries nationwide or abroad, we can understand the importance of the English literacy programs. Especially English Literacy programs in public libraries can be more effective to improve students' English literacy skills. It is suggested that we need to support children's literacy development in collaboration with public libraries in the community.

Effects of the School Cultures on the School Members' Satisfaction (학교문화가 학교구성원의 학교만족도에 미치는 영향)

  • Park, Soo Jung;Lee, Jun Woo
    • The Journal of the Korea Contents Association
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    • v.13 no.7
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    • pp.452-462
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    • 2013
  • This study investigates the influence of school cultures, specifically culture of teachers' collaboration, principals' leadership, students' peer relation, on school satisfaction of school members such as students, parents, teachers, and principals. To achieve the goal, this study analyzed the data from the survey for the Seoul education longitudinal analysis during 2010 and 2011, and conducted the following statistical meth5ods: descriptive statistics, correlation, and multiple regression. There were significant effects of students' peer relations and culture of teachers' collaboration on students' and parents' school satisfaction. This study found two implications. Culture of teachers' collaboration is the common factor to effect students' parents', and teachers' school satisfaction. Overall, this study attempted to review school satisfaction and school culture at the same time from students', parents', teachers', and principals' perspectives, even though previous literature on school satisfaction has generally focused on each groups' perspective separately.

Development of a Tiled Display Framework for Supporting Mixed-Focus Collaboration (혼합형 협업을 지원하는 타일드 디스플레이 프레임워크 기술 개발)

  • Kim, Min-Young;Cho, Yong-Joo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.12
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    • pp.2698-2706
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    • 2010
  • Most tiled display systems supported a public workspace model where multiple users share the contents and work together on a large public screen. In this research, we developed ICE Display Framework, designed for supporting easy construction of tiled display applications allowing mixed-focus collaboration. Mixed-focus collaboration is a model that allows a number of users to work together as a group or individually on the large workspace. ICE Framework allows users to add personal contents on the tiled display without interrupting other users as well as to put shared works. In this paper, we compare ICE framework with previous research and explain the detail implementation. Then, we introduce the applications built with this framework and discuss the evaluation and analysis of the performance of the new framework.

A Study on the Collaboration System through Media Conversion Process of Webtoons (웹툰의 매체변환 과정에서의 협업체계 연구)

  • Lee, Seung-Hyung;Na, Yun-Bin
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.227-240
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    • 2019
  • This study, To find practical problems with the imaging of webtoons, propose their alternatives, and secure the professionalism of research along with 22 field experts including writers, directors, producers, investors and importance survey was carried out with 30 practical experts. There were four major interview areas including the stages of imaging production, investment and support for imaging, difficulties with imaging, and improvement of production methods and systems. Responses were collected from a total of 13 questions. All agreed that the biggest difficulty with imaging was a low level of collaboration, but they had different ideas about an ideal collaboration system. A low level of collaboration was mainly attributed to a shortage of professionals and lack of communication. There should be an effort to bring up such experts in three major areas including professional adaptation writers, professional IP producers, and investment agencies specialized in content.

Study within the Framework of Collaboration on the Limitation and Alternatives of Governmental Project for Science Culture (협업의 관점에서 바라본 정부주도 과학문화 사업의 한계와 대안)

  • Shon, Hyang Koo;Park, Jin Hee
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.716-730
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    • 2016
  • The meaning and role of science culture based on such values as rational thinking, creativity, critical validation has been growing in the process of discussing various social problems. In order to diffuse science culture, it is important to sustain citizen's activeness by providing contents which can induce interest on the base of two-way communication between public and experts and to support citizen activities performed voluntarily. To that end, various people such as scientist, government policymaker, communicator, those in charge of culture and art, exhibition curator should make up collaboration system and such requirement as motivation, leadership, agreement between the participants, communication, trust relationship is also to be met properly in order to proceed collaboration efficiently. This study reviews how these factors are coming true in governmental project for science culture and develops proposal for improvement on the base of opinions collected through expert meetings, interviews, workshop and data research. In addition, it explains that government must strengthen scientific cultural project personnel and lay infra such as communications hub, regional center, platform and improve the business selection method to promote competition and collaboration among project participants with reformation of reward and regulatory systems. It is performed to suggest comprehensive ways to increase efficiency of project for science culture out of not the deficit model which regard public as passive acceptant but context model or PES(public engagement in science) that take public who focus his attention and participate actively into account.

Collaborative Digital Storytelling based on Collective Intelligence through Contest (공모전을 통한 집단지성 기반의 협업적 디지털 스토리텔링)

  • You, Eun-Soon;Park, Seung-Bo;Lee, Yeon-Ho;Jo, Geun-Sik
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.120-128
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    • 2010
  • Web development and digital technology enable users not only to consume contents but also to produce and share it through using various media. Thus, since personal needs for contents are increased, the interest in environment and technology for creating digital contents is growing. Because of existing digital contents technology such as writing tool or digital storyboard have focused on the individual creation, it is hard to induce participation and collaboration of other users and sharing and reusing contents. Therefore, we suggest a new form of collaborate digital storytelling using the concept of the collective intelligence through contest. Most of all, we develop writing tool and storyboard tool in order to facilitate participants to produce online contents. Also, distinguished from previous contest, this contest considers not only content output but also collaborative process for making it.

Success Factors of Collaboration Systems in the Shipbuilding Industry (조선산업에서 협업시스템의 성공요인에 관한 연구 : D사(社) 협업기업들의 사례를 중심으로)

  • Park, Joon-Kyou;Jeong, Dae-Yul
    • The Journal of Information Systems
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    • v.21 no.1
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    • pp.19-46
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    • 2012
  • This paper classifies the success factors of collaboration system in the shipbuilding industry. We propose the structural model that identifies the relationship between the success factors and organizational performance. To test empirically the relationship between the factors, we developed the measurement of each factors. This paper has examined the relationship between the independent variables and the mediating variables, also has examined the relationship between the parameters and a final dependent variable. The independent variables are as follows, (1) quality of system including reliability, flexibility, and accessibility, (2) the quality of information including contents, expressiveness, and (3) the partner relationship including the information sharing and the compatibility of strategies. The mediating variables are user involvement, parter trust, and user satisfaction. The final dependent variable is business performance. The hypotheses test proved that the system quality significantly affect user satisfaction, the information quality positively influence on the user participation, and the information sharing and strategic fit of partner relationship positively affect partner trust. Also, the user participation and partner trust significantly affect user satisfaction. Finally, the user participation, user satisfaction, and partner trust have a decisive effect on the organizational performance. The results of hypothesis test verified that the quality of information and system, also partner relationship are important to operate successfully the collaboration system in the shipbuilding industry. Also, the mediating variables are important to explain the structural relationship between the independent variables and organizational performance.

A Study on Students' Creativity Thinking, Critical Thinking, Communication, Collaboration, and Digital Competence by Implementing Science Fiction STEAM Program (소설 기반 STEAM 프로그램 적용과 학생 역량 연구: 창의적 사고, 비판적 사고, 의사소통, 협업, 디지털 역량)

  • Park, HyunJu
    • Journal of Engineering Education Research
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    • v.26 no.1
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    • pp.27-36
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    • 2023
  • The purpose of this study was to investigate high school students' competencies of creativity thinking, critical thinking, communication, collaboration, and digital competence by implementing science fiction STEAM program. Based on the story of 'Fritz Haber' and the 'Garden of Dawn', a STEAM program was developed according to the ADDIE model. In the analysis stage, the purpose of the teaching-learning program using novels was set, and learners and learning environments were analyzed. At the design stage, the novels 'Fritz Harbor' and 'Garden of Dawn' were selected, learning goals were set according to the achievement standards of the curriculum, and learning contents and learning activities were sequenced and designed. In the development stage, teaching and learning materials were developed in a module format, implemented to classes, and evaluated. Pre-test and post-tests were conducted to identify the five major competencies such as creativity thinking, critical thinking, communication, collaboration, digital competence. The collected data was verified by paired t-test using SPSS. The results of the study showed statistically significant results in creative thinking, critical thinking, and digital competency.

Analysis of GHG Reduction Potential on Road Transportation Sector using the LEAP Model - Low Carbon Car Collaboration Fund, Fuel Efficiency, Improving Driving Behavior - (LEAP 모형을 이용한 도로교통부문의 온실가스 감축잠재량 분석 - 저탄소차협력금제도, 연비강화, 운전행태개선을 중심으로 -)

  • Kim, Min wook;Yoon, Young Joong;Han, Jun;Lee, Hwa Soo;Jeon, Eui Chan
    • Journal of Climate Change Research
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    • v.7 no.1
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    • pp.85-93
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    • 2016
  • This study the efficiency of greenhouse gas reduction of 'low carbon car collaboration fund' and its alternative 'control of average fuel efficiency and greenhouse gas', and 'improving driving behavior' were analyzed by using LEAP, long term energy analysis model. Total 4 scenarios were set, baseline scenario, without energy-saving activity, 'low carbon car collaboration fund' scenario, 'fuel efficiency improving scenario', and 'improving driving behavior' scenario. The contents of analysis were forecast of energy demand by scenario and application as well as reduction of greenhouse gas emission volume, and the period taken for analysis was every 1 year during 2015~2030. Baseline scenario, greenhouse gas emission volume in 2015 would be 7,935,697 M/T and 13,081,986 M/T in 2030, increased 64.8%. The analysis result was average annual increase rate of 3.4%. The expected average annual increase rate of other scenarios was, 'low carbon car collaboration fund' scenario 1.7%, 'fuel efficiency improving' scenario 3.0%. and 'improving driving behavior' scenario 3.4%. and these were each 1.7%, 0.3%. 0.3% reduce from baseline scenario. The largest reduction was 'low carbon car collaboration fund' scenario, and there after were 'fuel efficiency improving scenario', and 'improving driving behavior' scenario.