1 |
U.S. Geological Survey, http://earthquake.usgs. gov (Accessed: Dec. 13, 2010).
|
2 |
Open Scene Graph, http://www.openscenegra ph.org (Accessed: Dec. 13, 2010).
|
3 |
김민영, 이빛나라, 조용주, "확장형 초고해상도 타일드 디스플레이 시스템에서 동작하는 협업용 뷰어 시스템 기술 개발," 한국해양정보통신학회논문지, 제 14권, 제4호, pp. 841-848, 2010.
과학기술학회마을
|
4 |
P. Dewan, P. Agarwal, G. Shroff, R. Hegde, "Mixed-focus collaboration without compro mising individual or group work," in Proc. of Symposium on Engineering Interactive Computing Systems, pp. 225-234, 2010.
|
5 |
G. Humphreys, M. Eldridge, I. Buck, G. Stoll, M. Everett, P. Hanrahan, "WireGL: A Scalable Graphics System for Clusters," In Proc. of the Conference on Computer Graphics and Interactive Techniques, pp. 129-140, 2001.
|
6 |
B. Jeong, J. Leigh, A. Jhonson, L. Renambot, M. Brown, R. Jagodic, S. Nam, H. Hur, "Ultrascale Collaborative Visualization Using a Display-Rich Global Cyberinfrastructure," Computer Graphics and Applications, Vol. 30, No. 3, 2010.
|
7 |
박경신, 서기영, 한석희, "모바일 인터페이스를 사용한 타일드 디스플레이 기반의 가상현실 게임 플랫폼 개발," 한국컴퓨터게임학회논문지, 제21호, pp. 79-88, 2010.
|
8 |
G. Humphreys, M. Houston, R. Ng, R. Frank, S. Ahern, P. D. Kirchner, J. T. Klosowski, "Chromium: a stream-processing framework for interactive rendering on clusters," In Proc. of the Conference on Computer graphics and Interactive techniques, pp. 693-702, 2002.
|
9 |
S. Eilemann, M. Makhinya, R. Pajarola, "Equalizer: A Scalable Parallel Rendering Framework," IEEE Trans. on Visualization and Computer Graphics, Vol. 15, No. 3, pp. 436-452, 2009.
DOI
ScienceOn
|
10 |
N. Harish, P. Narayanan, "Garuda: A Scalable Tiled Display Wall Using Commodity PCs, IEEE Trans. on Visualization and Computer Graphics," Vol. 13, No. 5, pp. 864-877, 2007.
DOI
ScienceOn
|