• 제목/요약/키워드: Cognitive architecture

검색결과 195건 처리시간 0.027초

마케팅패러다임에 의한 장소이미지 전략의 진화양상 연구 (A Study on the Evolutionary Aspects of Place Image Strategies through the Marketing Paradigm)

  • 이영수;박경아
    • 한국실내디자인학회논문집
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    • 제20권1호
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    • pp.33-42
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    • 2011
  • This study, by applying the experiential and psychological thought category of "impression" as the space design strategy for drawing out "sensitivity," aims to break down the psychological mechanism forming the image held by the subject, and based on such segmentation, seek and strategize an effective design methodology. The subject's memory, pure sensation, and movement sensation are set as the preceding determinants comprising the psychological mechanism of space impression. The control determinants for achieving activation of psychological effect are reinterpreted as the relations of memory-cognition, sensation-perception, and movement-sensation and categorized into a cognitive strategy based on association, metaphor and remembrance; a direct sensation strategy based on formation, superposition and transposition of sensation; and a sensation strategy of process-formation based on expectation organization and reversal, contraction and relaxation. Each strategy is achieved through the formal, material and structural control of architecture. As a restructuring of the design methodology that has been experientially applied, the strategy categorization is important in that, by presenting the usefulness and effect by strategy according to space experience, it makes concrete the basic data that are useful for designing experience of sensitivity.

음향과 시각을 위한 메타버스 공간디자인 연구 : 다자간 의사소통 환경을 공동창작 개념틀로 사용할 때의 편이성 (Designing Metaverse Space for Sound and Vision : The Benefits of Co-creation Frameworks for Multiuser Communication Environment)

  • 권희정
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.1095-1100
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    • 2009
  • 메타버스 공간 혹은 다자간 온라인 게임형 커뮤니케이션을 이용한 공동창작의 특성이나 장점에 대한 연구와 관심이 증가하고 있다. 본 연구는 제안된 공간에서 창작이라는 공통의 목적을 달성하기 위하여 서로의 아이디어와 기술, 그리고 예술적 창작물에 대한 의사교환을 시도하여, 각자의 창작 활동이 더욱 풍부하게 발전할 수 있도록 협업하는 참여적 디자인 실험을 진행하였다. 실험에 참가한 참가자들은 세컨드라이프에서 자신의 예술활동 혹은 음악활동을 목적으로 활발하게 활동하는 25 명의 그룹참여자들을 대상으로 진행되었다. 이들은 세컨드라이프 상에 구축된 갤러리 메타포를 중심으로 사진작가, 화가, 사운드 아티스트, 아키텍트, 콜렉터 등의 역할을 수행하였고, 연구 기간 동안 5 명의 예술가가 직접 자신의 전시회를 제안된 공간에서 진행하도록 하였다.

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ICF 한글개정판 개발 (Development of Revised Korean Version of ICF)

  • 이해정;송주민
    • The Journal of Korean Physical Therapy
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    • 제26권5호
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    • pp.344-350
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    • 2014
  • Purpose: The purpose of this study was to translate and culturally adapt the International Classification of Functioning, Disability and Health (ICF) into the Korean language. Methods: The process of translation and adaptation of the ICF used here followed the translation guidelines of WHO. Implementation of this procedure comprised of four steps; forward translation, expert panel back-translation, pre-testing and cognitive interviewing, and final adaptation. The translators included health professionals with knowledge of ICF and non-health professionals blinded to the ICF. Clinical academics with significant experience in the use of disability survey, medical doctors, special educators, related policy makers, clinicians, architecture professionals, and international experts in ICF were invited to integrate all versions of the ICF for testing; 151 clinicians volunteered from 19 medical institutes across the country. Four different core-sets and a questionnaire were used for testing its practical usability and adaptation. Results: All translations were reviewed and a consensus was reached on any discrepancy from the earlier versions. Over 90% of the newly translated version of K-ICF was found to be different from the 2004 K-ICF version in the ICF language. Understanding of K-ICF language was responded difficult and very difficult by 50% of participants, whereas its practical use was responded 'useful' by more than 50% of subjects. Conclusion: It can be suggested that the new version of K-ICF should be widely used for final adaptation in the field of areas. Future studies will be required for implementation of K-ICF.

Housing Adjustment As a Symptom of Housing Dissatisfaction: Call for an Integrated Approach to Theory Building

  • Lee, Do Young
    • Architectural research
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    • 제2권1호
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    • pp.35-40
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    • 2000
  • Housing Adjustment is a set of creative human activities that take place to meet various housing needs. Thus far, numerous studies have given attention to speculate a typology of those activities on an empirical base. Overall, though, little is known about its theoretical underpinning, due to the independent nature of each individual study in interpreting differences in conclusions. This study examines and compares results from two previous studies on housing adjustment. Previous research on housing adjustment suggests that, other than household and housing characteristics, housing satisfaction as an intervening variable is deeply associated with the choice of housing adjustment involved in mobility, home improvement, or cognitive adaptation. The two studies used similar theoretical schemes, asked similar questions, yet one sample consisted of Korean American residents and the other sample was poor housing residents in Korea. This study shows that differences in sample characteristics lead to a strong discrepancy in interpreting Speare's (1974) satisfaction theory of housing adjustment. For Korean Americans, housing satisfaction turned out to be a good predictor of housing adjustment preference, while it is not the case for poor housing residents in Korea. This implies that findings of any Single study can not be generalized directly to the population as a whole. Thus, continued effort should be made to compare specific findings from various research studies, seeking explanations for differences in conclusions. Theory can be legitimately built and strengthened in this integrated manner.

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A Survey on the Urban Residents' Recognition of Eco-friendly Outdoor Playground - Focused on Apartment House Playground Users in Seoul·Incheon·Gyeonggi-

  • Kim, Ja Kyung
    • KIEAE Journal
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    • 제14권5호
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    • pp.39-48
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    • 2014
  • Urban outdoor playground serves as the space to promote the physical, cognitive, social, creative, emotional and linguistic development of children and the education center to stimulate the imagination and curiosity of them. It is also the place to be used as a basic park for urban residents and the local community space for associating with people of various levels. However, this playground as a banal space did not function properly before now. In 21st century, urban playground requires change and its various changes have been attempted. In particular, there is a need for the change into eco-friendly playground to provide children's health and urban healthy environment. Therefore, it requires much effort to construct and vitalize the eco-friendly playground adequate for domestic circumstances in Korea. This study derived the preferred planning items among eco-friendly playground planning elements focused on the people to use it and provided the data for the construction of local friendly, eco-friendly outdoor playground. For this purpose, we visited the playground of the apartment house built in 10 years with more than 300 households and surveyed 200 adults and investigated the residents' utilization and satisfaction on the current playground and the recognition and preference for eco-friendly playground.

Understanding Technology-Enhanced Construction Project Delivery: perspective from expansive learning and adaptive expertise

  • Sackey, Enoch;Kwadzo, Dzifa A.M.
    • Journal of Construction Engineering and Project Management
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    • 제7권3호
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    • pp.26-38
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    • 2017
  • The architecture, engineering, and construction (AEC) industry is yet to formulate a holistic strategy to realign the evolving technological infrastructures with organisational ambitions and adaptive knowledge of the workforce. This study attempts to create an understanding of the underlying processes adopted by technology-enhanced construction organisations to disseminate and maintain knowledge within the workforce in order to keep pace with the evolving construction technologies. The study adopted expansive learning and adaptive expertise constructs to help better explain workplace learning support structures for organisational effectiveness in a turbulent situation. The two theories were tailored to empirically evaluate three case study construction organisations that have embarked on technology-enabled organisational changes. The study concluded on the creation of a facilitating workplace learning environment to enable the workforce to adapt into and resolve any inherent contradictions and cognitive ambiguities of the changing organisational conditions. This could ensure that novel and conflicting features of the emerging technologies can be adapted across the myriad multi-functional project activities in order to expand the frontiers of the technological capabilities to address the eminent issues confronting the AEC sector.

Soar (State Operator and Result)와 ROS 연계를 통해 거절가능 HRI 태스크의 휴머노이드로봇 구현 (Implementation of a Refusable Human-Robot Interaction Task with Humanoid Robot by Connecting Soar and ROS)

  • 당반치엔;트란트렁틴;팜쑤언쭝;길기종;신용빈;김종욱
    • 로봇학회논문지
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    • 제12권1호
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    • pp.55-64
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    • 2017
  • This paper proposes combination of a cognitive agent architecture named Soar (State, operator, and result) and ROS (Robot Operating System), which can be a basic framework for a robot agent to interact and cope with its environment more intelligently and appropriately. The proposed Soar-ROS human-robot interaction (HRI) agent understands a set of human's commands by voice recognition and chooses to properly react to the command according to the symbol detected by image recognition, implemented on a humanoid robot. The robotic agent is allowed to refuse to follow an inappropriate command like "go" after it has seen the symbol 'X' which represents that an abnormal or immoral situation has occurred. This simple but meaningful HRI task is successfully experimented on the proposed Soar-ROS platform with a small humanoid robot, which implies that extending the present hybrid platform to artificial moral agent is possible.

놀이속성 분류에 따른 적정 어린이 놀이시설물 연구 (Children's Play Facilities according to the Classification of Amusement Features)

  • 정길택;신민지;신지훈
    • 한국조경학회지
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    • 제46권1호
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    • pp.29-37
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    • 2018
  • 본 연구는 놀이의 본질을 설명하는 놀이속성어를 추출하고, 이러한 속성이 현재 사용되는 어린이놀이시설물과의연관성을 지니는지를 확인하는 연구이다. 놀이시설물에 반영된 놀이속성을 조사하여 부족한 점을 보완함으로써 어린이에게 균형 잡힌 놀이 환경을 제공할 수 있다고 생각하기 때문이다. 이에 본 연구에서는 문헌조사 및 분석을 통해 속성어를 추출하고, 추출된 속성어에 대하여 전문가 설문을 실시하였다. 놀이를 설명하는 키워드는 참고문헌과 신문기사 등에서 추출하고 압축하여 놀이속성어로 규정하였고, 6개의 대분류와 26개의 중분류로 분류하였다. 이 내용을 바탕으로 실시한 전문가 인식조사에서 주요 놀이속성어의 중요도는 소통(0.268%) > 상상력(0.201%) > 정서(0.190%) > 발달(0.167%) > 학습(0.108%) > 지능(0.067%)의 순서로 나타났다. 전문가들은 '소통'과 '상상력' 등을 놀이에서 가장 중요한 요소로 인지하고 있었다. 도출된 내용을 바탕으로 놀이시설물과 연관되는 각각의 놀이속성어를 구분하고, 서울시 114개소 어린이 공원에 설치된 놀이시설물 현황을 파악하였다. 서울시 어린이공원에 설치된 놀이시설물에는 놀이속성어 중 '발달'을 위주로 한 신체발달 놀이시설물이 높은 빈도로 모든 어린이공원에 반영되었으며, 전문가들이 중요한 요소로 나타난 '소통'과 '상상력' 등 인지관련 놀이시설물은 실제 충분히 반영되어 있지 않아 적극적으로 도입할 필요성이 있는 것으로 판단되었다. 본 연구를 통해 현재 이용되고 있는 어린이 공원의 부족한 놀이시설물을 파악하고, 놀이의 기능에 대한 의문을 제기함으로써 향후 개선방향을 제안하고자 하였다.

캠프페이지의 효율적인 활용을 위한 이용자인식 연구 - 춘천시민과 관광객을 중심으로 - (A Study on User Perception for the Efficient Utilization of Camp Page - Focus on Chuncheon Citizen and Tourist -)

  • 전미리;강은지;김용근
    • 한국조경학회지
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    • 제45권3호
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    • pp.9-20
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    • 2017
  • 1958년부터 약 50년간 춘천역 앞에 주둔했던 캠프페이지가 시민에게 개방되었다. 춘천시는 이 부지를 공원으로 조성할 계획이나 공원의 조성방향 및 재원 등의 문제로 사업의 추진에서부터 난항을 겪고 있다. 이에 본 연구는 캠프페이지 이용자를 대상으로 부지 활용에 대한 인식조사를 진행하여 효율적인 공원조성 방향에 기여하고자 하였다. 연구방법으로 설문의 대상을 춘천시민과 관광객으로 구분하여 현장 및 온라인설문조사를 진행하였고, 1,360부의 유효 표본수를 빈도분석, 교차분석, t-test 등 분석방법을 활용하여 분석하였다. 그 결과 첫째, 춘천시 이미지에 대하여 춘천시민은 청정호반도시, 관광객은 관광레저도시로 인식하였다. 이에 자연을 보호하면서도 레저활동을 즐길 수 있도록 다양한 프로그램을 구성해야 할 것으로 판단된다. 둘째, 캠프페이지에 대하여 관광객의 인지도는 낮은 수준이었으며, 춘천시민과 관광객 모두 여가를 즐기기에 충분치 못한 것으로 인식하고 있었다. 캠프페이지 공간조성 방향으로는 "문화예술공간 및 자연체험공간"에 대한 응답이 많아, 문화예술과 자연체험활동을 함께 즐길 수 있는 공간으로 조성되어야 할 것으로 판단된다. 마지막으로 춘천시 여가시설 발전방향으로 노후된 시설 등의 개선과 더불어 프로그램간의 연계상품 개발이 필요할 것으로 생각된다. 이러한 연구는 지속적으로 통폐합되고 있는 미군반환기지의 효율적인 활용을 위한 기초자료로 활용할 수 있을 것으로 생각된다.

도시 배후 산 지형 스카이라인 경관의 조망 특성과 경관 대표성 평가 - 시점 위치에 따른 무등산 조망경관 분석을 중심으로 - (Research on the Visual Characteristics of a Representative View of the Skyline; - Referring to Landscape Assessment of Mt. Mudeung from Various Viewpoints -)

  • 조동범
    • 한국조경학회지
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    • 제35권6호
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    • pp.84-96
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    • 2008
  • This research investigated the landscape characteristics of the skyline and the cognitive characteristics of Mt. Mudeung (1,186m) from various viewpoints. Mt. Mudeung, the representative landscape of Gwangju City, has been recognized as a natural landmark and theme of paintings. By analyzing the perspective from 32 points with a digital terrain model, some landscape indices of the skyline were derived and the relationships are discussed. Assessment of the semantic differential scale with 21 adjective variables and representativeness to 15 landscape photographs of the mountain were accomplished. 1. Through regression analysis of the skyline indices, significant relationships were found between them the angle from the visual axis and number of skyline jumps, the vertical angle fluctuation and number of jumps per degree, the visual depth fluctuation and vertical angle fluctuation of skyline, and between the vertical angle mean and number of jumps per degree. Meaningful relations were found between the number of jumps of skyline to number of jumps per degree and the angle from visual axis to visual distance. However, in the representative assessment no difference was found on the angle from visual axis of viewpoints. On the other hand, it seemed to relate representativeness with visual clarity based on visual distance. 2. We found 4 factors "familiarity", "fluctuation of skylines", "openness", and "feeling of texture" in the results of factor analysis of semantic differential assessment. When considering the results of assessment for representativeness, adjective words for familiarity and openness seemed to have a close assessment. Specifically, the research showed that the landscape representation was highly assessed in a view which could be seen from the higher parts to the lower part of hills. This result indicates that the management of viewpoints which could get a scene from intermediate to distant, and locating a high elevation is important. 3. In the picturesque expression of Mt. Mudeung, various impressions from the different points, a skyline based on the top of Mt. Mudeung and a mono structure by overlapping hills were common characteristics. These common characteristics were also partially found through the analysis of topographical landscape indices and landscape images. Therefore, the viewpoints for the representative landscape management should be selected in natural or open spaces.