• 제목/요약/키워드: Cognitive Image

검색결과 405건 처리시간 0.025초

에로티시즘의 인지차원과 의복의 구성적인 특징 (The Cognitive Dimensions of A Eroticism and the Constructive Peculiarities of Clothing - Focused on Clothing of Versace -)

  • 이수인;정혜영
    • 한국의류학회지
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    • 제28권9_10호
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    • pp.1329-1340
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    • 2004
  • The purpose of this study is to survey about the images of the sexy clothes that young women sympathize in modern society, that is, to make a research into the cognitive dimensions of 'Sexy image' and the constructive peculiarity of clothing. The researches into dimension of image by sexy clothing make that female mainly consist of in their twenties during May to October in 2003. The independent variables were: 1) The physical beauty dimension, 2) The negative estimate dimension, 3) The characteristic devaluation dimension,4) The elegance/ high grade dimension,5) The freshness/ beauty dimension,6) The sex appeal/ exposure dimension. Judging from each characteristic of costume in classified by articles, that is, colors, texture, shapes, details, and others-phenomenon of outerization of under clothing, print. We can know the clothes showing up our nice figures are the sleeveless design tied with strap, soft texture as silk chiffon and the colors that are not strong. And there were no embarrassed, ugly and pitiful clothing. Expressing sexy beauty by clothing is the result that the wearer produces intentionally by compounding design factors, it's the ideal when the observer's reaction and the wearer's intention correspond. Therefore, it will be helpful in expressing ideally if the subject, what kinds of sexy beauty the compounding design factors express, is studied carefully. Also it is expected to be used in grasping modem consumers' desires that want to look sexy, finding out how to express, dealing with the consumers' desires correctly, and the reference materials of the planning goods, sales promotion, and selecting of a medium of advertisement according to the consumers' desires.

도시가로경관의 이미지 동질화를 위한 환경설계적 고찰 - 대구시 동성로를 중심으로 (An Environmental Study on the Image Identification of Urban Streetscape (The Case Study of Tongsung-Ro in Taegu City))

  • 이재익;박찬용
    • 한국조경학회지
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    • 제13권1호
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    • pp.109-121
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    • 1985
  • A study on the image identification of urban streetscape is valuable for illuminating identity that is not yet fully approached in the field of environmental design. This analysis of urban streetscape for image identification allows us to make a more detailed exploration of an important approaching methods in dealing with the structural characteristics of identity. As a matter of fact, the earlier indirect studies on this image identification were made by environmental designers, such as architectural and urban designer in the field of environmental perception and came to its environmental cognition & environmental pattern research with assistances by such researchers as K. Lynch A. Rapoport & Christopher Alexander. Through its environmental perception research, we can see its structural characteristics that is aesthetic & visual structural contents of physical environmental elements. And we can see its cognitive characteristics through the environmental cognitive research, that is continuity, territoriality, identity of place, uniqueness or individuality, meaning & symbolism. Through its environmental pattern research, we can see its physical, socio - economic, cultural and symbolic pattern identification contents, that is physical form of the city, style of the street, pattern of streetscape, socio- economic & geographical locality, arid life cycle, life style, common style of the behavior, cultural pattern of the activity, socio - cultural expression of the symbol. In these process, we can set up a set of the environmental design criterias from those three integral studies for identity. And for an environmental research, Tongsung-Ro around the CBD (central business district) in Taegu City was selected for a case study, because this streetscape is suitable for that approaching methods in this study.

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인간심리를 이용한 감성 모델과 영상검색에의 적용 (Emotional Model via Human Psychological Test and Its Application to Image Retrieval)

  • 유헌우;장동식
    • 대한산업공학회지
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    • 제31권1호
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    • pp.68-78
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    • 2005
  • A new emotion-based image retrieval method is proposed in this paper. The research was motivated by Soen's evaluation of human emotion on color patterns. Thirteen pairs of adjective words expressing emotion pairs such as like-dislike, beautiful-ugly, natural-unnatural, dynamic-static, warm-cold, gay-sober, cheerful-dismal, unstablestable, light-dark, strong-weak, gaudy-plain, hard-soft, heavy-light are modeled by 19-dimensional color array and $4{\times}3$ gray matrix in off-line. Once the query is presented in text format, emotion model-based query formulation produces the associated color array and gray matrix. Then, images related to the query are retrieved from the database based on the multiplication of color array and gray matrix, each of which is extracted from query and database image. Experiments over 450 images showed an average retrieval rate of 0.61 for the use of color array alone and an average retrieval rate of 0.47 for the use of gray matrix alone.

오브제 관점에서 본 움직이는 이미지의 개념적 확장성과 영상분석 가이드라인 연구 (A Research on Conceptual Expandability and the Guidelines on Video Analysis of Moving Images from the Perspectives of Objects)

  • 임상국;김치용
    • 한국멀티미디어학회논문지
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    • 제19권9호
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    • pp.1738-1746
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    • 2016
  • This study is on moving images among the various media created by the screen-based image media in the multimedia age. Moving images shown in the image media are reinterpreted in various forms and are necessary to have a conceptual definition as expression media to meet the changes. Therefore, the study identified the conceptual definition of moving images from the perspective of objects, and subdivided them into the visual cognitive area to satisfy the recent characteristics of visual media. It also suggested the guidelines required for analyzing the image media based on the results of the case analysis of 8 different works.

도심지역의 거주환경평가에 관한 연구 - 대구 도심 지역 거주자를 대상으로 - (A Study on the Evaluation of the Dwelling Environment in the Types of Residential Area)

  • 신소영
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 1994년도 학술발표대회논문집 상
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    • pp.29-36
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    • 1994
  • The purpose of this study is to suggest the basic design elements for dwelling environment planning of downtown in Taegu.The evaluation of the dwelling environment should be approached from the satisfaction and the cognitive of the residents, that are based on their desire and various values on the conditions of residential area. This paper concerns the satisfaction and the congnitive image structure of the residents in the various dwelling types, from which design elements for dwelling environments can be derived. The results are as folIows: 1) The analysis on the satisfaction of dwell ins environment shows lots of displeasure about the lack of open-spaces and the housing low-quality, neighborhood in Mun-hwa, Korean style housing and the low-rise apartment areas. In order to make the variety types of dowelling in downtown district, the improvement of housing qualities and the expantion of the urban facilities for the open-spaces and communities are need. 2) The design elements of dwelling environments in downtown find out the important planning elements for urban design. The evaluation of the cognitive image structures about the safety and affection should be considered in design for urban dwelling areas.

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Application of AI in Marketing Strategy: Insights from Millennials and Generation Z

  • Yooncheong CHO
    • 융합경영연구
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    • 제12권1호
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    • pp.29-38
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    • 2024
  • Purpose: The purpose of this study is to explore the perceptions of millennials and Generation Z regarding AI applications in marketing, an area that has been rarely explored in previous researches. This study formulated research questions how millennials and Generation Z perceive the impact of brand image, AI-assistant customer service, affective factor, immersive experience, cognitive factor social factor and competitiveness of products and brands on overall attitude through the lens of AI applications in marketing. Additionally, this study also explored the influence of overall attitudes on satisfaction, intention to use, and loyalty towards AI applications. Research design, data and methodology: To gather data, this study employed an online survey conducted in collaboration with a reputable research organization. This study utilized factor analysis, ANOVA, and regression analysis for data analysis. Results: The findings revealed that the impact of brand image, AI-assistant customer service, and competitiveness on attitude demonstrated significance in both millennials and generation Z cohorts. The study identified that cognitive and social factors significantly influenced attitudes among millennials, whereas affective and immersive experiences showed significance in influencing attitudes among Generation Z. Conclusions: The findings offer valuable managerial implications, shedding light on the application of AI in marketing with distinct perspectives between millennials and Generation Z.

여대생의 섭식장애, 신체상 및 자아존중감 관계 연구 (A Study on Eating Disorder, Body Image and Self-Esteem of Female University Students)

  • 황란희
    • 여성건강간호학회지
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    • 제15권4호
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    • pp.328-335
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    • 2009
  • Purpose: The purpose of this study is to investigate the relationship between eating disorders, body image, and self-esteem of female university students. Methods: A total 123 university female students were recruited in April 2009. Data was collected by using questionnaires. The collected data was analysed by SPSS/WIN using frequency, percentage, mean, standard deviation, ANOVA, & Pearson correlation coefficient. Results: As defined by body mass index (BMI), the obese subjects were rare (8.9%) and the rest (91.1%) was under weight or normal. More than 51.2% of the subjects perceived their weight as overweight, while 8.9% of the women were obese as defined by BMI. Eighty-eight percent of the subjects were not satisfied with their body shape. The total mean score of anorexia nervosa was higher than bulimia nervosa. The scores of eating disorders did not differ significantly by the BMI score. The score of body image was highest in the group of the overweight. There was high positive correlation between self-esteem and body image. Conclusion: To ensure resonable body image and weight control behaviors in female university students, education should be reinforsed. Therefore, nursing intervention programs for cognitive changes correcting the understanding about body image need to be developed.

애니메이션의 재미 - 감각적 재미, 인지적 재미, 심리적 재미의 상관관계 (Fun of Animation-on the Correlation among the Perceptive fun, the Cognitive fun and the Psychological fun)

  • 성례아
    • 만화애니메이션 연구
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    • 통권33호
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    • pp.99-126
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    • 2013
  • 이 연구는 애니메이션의 재미가 어떻게 구성되는지를 이론적으로 검토하고 조작화 한 후, 애니메이션의 재미를 강화시켜 줄 수 있는 구조를 제안한다. 그리고 제안한 재미모델을 검증하여 애니메이션의 재미가 어떠한 방식으로 작동하고 있는지를 살펴보는데 의미가 있다. 재미에 대해 이론적으로 검토한 결과 애니메이션의 재미는 감각적 재미, 인지적 재미, 심리적 재미로 구성된다고 조작화할 수 있었다. 감각적 재미는 시각, 청각등의 감각적 정보를 통해 유발되는 재미로, 감각적 재미에 직접 영향을 주는 요소로는 이미지, 사운드, 움직임이 있다. 인지적 재미는 감각적으로 지각된 자극을 자신이 가지고 있는 지식을 동원하여 능동적으로 추론하고 해석하여 얻어지는 재미로 스토리를 인지적 재미의 요소로 보았다. 심리적 재미는 관객이 애니메이션을 관람할 때 발생하는 심리적 정체를 해소함으로써 재미를 경험하는 심리적 감정 상태로 동일시나 낯섦의 재미로 구성된다. 애니메이션의 재미를 구성하는 감각적 재미, 인지적 재미, 심리적 재미가 서로 어떠한 영향을 미치는 가에 대해 연구모델을 검증한 결과, 감각적 재미가 인지적 재미와 심리적 재미를 강화시킨다는 것을 알 수 있었다. 물론 인지적 재미도 심리적 재미를 강화시키는 것으로 나타났으나, 감각적 재미가 인지적 재미보다 두 배 이상 심리적 재미를 강화시키는 것으로 나타났다. 또한 감각적 재미가 심리적 재미에 영향을 미칠 때 인지적 재미가 매개변수로서 간접효과를 나타내고 있음을 알 수 있었다. 따라서 감각적 재미는 심리적 재미에 직접적으로도 영향을 주지만 인지적 재미를 통해서 더욱 강화된다는 것을 보여주고 있다. 애니메이션의 재미란 감각적 재미와 인지적 재미, 심리적 재미가 하나로 융합되어 작용할 때 경험되어지는 것이다. 따라서 어느 한 재미요소만을 부각시킨 애니메이션은 관객에게 사랑받기 어렵다. 애니메이션의 재미요소인 스토리, 이미지, 사운드, 움직임의 조화로운 결합을 통해 재미감정을 유발시켜 심리적으로 재미있게 만드는 일이 중요하다.

프랜차이즈 커피전문점의 서비스 스케이프가 소비자의 인지적, 감정적, 행동 의욕적 태도에 미치는 영향 (The Effect of the Servicescape on the Customers' Cognitive, Affective, and Conative Attitudes in Franchise Coffee Shops)

  • 김동진;이슬기
    • 한국조리학회지
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    • 제20권2호
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    • pp.232-245
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    • 2014
  • 본 연구의 목적은 소매 비즈니스 환경에서 서비스 스케이프가 소비자의 태도에 미치는 영향을 확인하기 위해 수행되었다. 이를 위해 본 연구와 관련 연구를 토대로 프랜차이즈 커피전문점의 서비스 스케이프가 소비자의 인지적, 정서적, 행동 의욕적 태도(즉, 브랜드 이미지, 고객 만족도, 재방문 의도)에 미치는 영향을 탐구하는 모델을 제안하였다. 자료 수집은 대구를 포함한 경북 2개 도시의 성인 거주자를 대상으로 하였다. 수집된 자료의 분석을 위해 기술통계분석, 요인분석, 다중회귀분석을 활용하였다. 연구결과는 첫째, 프랜차이즈 커피전문점의 서비스 스케이프가 소비자의 인지적, 정서적, 행동 의욕적 태도에 영향을 미치는 것으로 나타났다. 둘째, 서비스 스케이프가 정서적 태도 즉 고객 만족에 미치는 영향력이 소비자 태도의 세 가지 유형 중 가장 높게 나타났다. 연구 결과를 바탕으로 프랜차이즈 커피전문점의 서비스 스케이프를 활용한 마케팅적 시사점을 제시하였다.

아이웨어 플래그십 스토어의 만족도 및 브랜드 경험 공간 표현방법 - 아이웨어 브랜드 '젠틀몬스터'를 중심으로 - (Satisfaction with an Eyewear Flagship Store and the Expression Methods of the Brand Experience Space - Based on Eyewear Brand 'Gentle Monster' -)

  • 홍설아;한혜련
    • 한국실내디자인학회논문집
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    • 제26권5호
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    • pp.152-160
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    • 2017
  • The purpose of this study is to propose a space design plan for brand experience that can enhance consumer satisfaction and brand awareness by conducting a survey on the consumer satisfaction with space expression methods in an eyewear flagship store. Through theoretical review, brand experience was defined as the 'process and outcome of experiences caused by stimulations associated with the brand in a series of processes. After reviewing previous studies, 5 elements of brand experience such as the sensory, emotional, behavioral, cognitive and relational experiences were extracted. Upon deriving a checklist through these elements, a survey was conducted. The analysis of the survey showed that the process composed of cognitive experiences that promoted to remember the brand was intensively expressed in spaces. Thus, the results of this study are as follows. First, the process composed of cognitive experience should be applied with a higher priority to increase brand awareness, and such a process accompanied by the behavioral and sensory experiences. Second, beyond a simple visual experience, various senses such as olfactory and auditory senses should be stimulated, and behavioral experience provided as an experience factor. Third, brand image and sales spaces should be composed under a single theme with a connectivity. Fourth, in external spaces, the curiosity of consumers should be stimulated with a theme matching the brand image. Fifth, it was found that the visitor satisfaction was higher when formative elements consisted of not only static but also dynamic features. Sixth, among the elements of brand experience, emotional experience should be improved to complete the 'process and outcome of experiences'. It is considered that further studies are needed, which expand the cases of eyewear flagship stores not only in Korea but also overseas, and propose more specific plans and design strategies through in-depth interview methods in the future.