• Title/Summary/Keyword: Cloud Computing Services

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Security Threats in the Mobile Cloud Service Environment (모바일 클라우드 서비스 환경에서의 보안위협에 관한 연구)

  • Han, Jung-Soo
    • Journal of Digital Convergence
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    • v.12 no.5
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    • pp.263-269
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    • 2014
  • Mobile Cloud Service will provide cloud services through mobile devices. Because storage space constraints and computing process performance limitations of mobile devices, this service will process in the cloud environment after moving works and data that have to process in mobile terminal. The obstacles of mobile cloud service activity will have concerned high about the reliability service, data security, and the confidentiality security. In particular, in convergence of mobile services and cloud services, each threats are expected to be generated complicatedly. In this paper, we define the type of mobile cloud services as well as security threats that can occur in mobile cloud. Also we suggest security countermeasures in mobile app. and enterprises countermeasures. We suggest verification of mobile applications for user information protection about security countermeasures in mobile app. Also we describe the cloud providers responsibility and user responsibility about enterprises countermeasures.

The Implementation and Performance Measurement for Hadoop-Based Android Mobile TPC-C Application (모바일 TPC-C: 하둡 기반 안드로이드 모바일 TPC-C 어플리케이션 구현 및 성능 측정)

  • Jang, Han-Uer;No, Jaechun;Kim, Byung-Moon;Lee, Ji-Eun;Park, Sung-Soon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.8
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    • pp.203-211
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    • 2013
  • Due to the rapid growth of mobile devices and applications, mobile cloud computing is becoming an important platform in the development of cloud services. However, the mobile cloud computing is facing many challenges in terms of the computing resources and communications. One of them is the performance issue between mobile devices and cloud server. In the paper, we implemented a hadoop-based android mobile application, called mobile TPC-C, and used it for evaluating the performance aspect between mobile devices and cloud server. The mobile TPC-C was implemented based on the existing TPC-C, to make it possible to execute on top of android mobile devices. The performance measurement using mobile TPC-C was executed on various transactions while changing the number of mobile clients. By comparing it to the evaluation on the personal PC, we tried to point out the important aspects affecting the performance improvement between mobile clients and cloud server.

MEC-Based Massive Edge Device Monitoring Techniques for Deviceless Computing (디바이스리스 컴퓨팅을 위한 MEC기반 대규모 엣지 디바이스 모니터링 기술 연구)

  • In-geol Chun;Jong-soo Seok
    • IEMEK Journal of Embedded Systems and Applications
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    • v.19 no.5
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    • pp.211-218
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    • 2024
  • As computing technology advances, many services, including AI, that previously operated in the cloud will become usable on devices that users carry. The emergence of ultra-high-speed mobile networks like 5G dramatically increases the utility of numerous devices in the real world. In the future, with technologies like deviceless computing, the range of applications will diversify even further, and demand will continue to grow. Consequently, the importance of technology for monitoring vast amounts of device information and deploying AI services tailored to the functions and performance of each device is becoming increasingly evident. Therefore, this paper proposes a large-scale edge device monitoring technique necessary to leverage simple sensors and low-spec, low-resource devices in conjunction with Multi-access Edge Computing (MEC) to provide various AI functionalities.

Performance Analysis of Cloud Rendering Based on Web Real-Time Communication

  • Lim, Gyubeom;Hong, Sukjun;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.276-284
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    • 2022
  • In this paper, we implemented cloud rendering using WebRTC for high-quality AR and VR services. Cloud rendering is an applied technology of cloud computing. It efficiently handles the rendering of large volumes of 3D content. The conventional VR and AR service is a method of downloading 3D content. The download time is delayed as the 3D content capacity increases. Cloud rendering is a streaming method according to the user's point of view. Therefore, stable service is possible regardless of the 3D content capacity. In this paper, we implemented cloud rendering using WebRTC and analyzed its performance. We compared latency of 100MB, 300MB, and 500MB 3D AR content in 100Mbps and 300Mbps internet environments. As a result of the analysis, cloud rendering showed stable latency regardless of data volume. On the other hand, the conventional method showed an increase in latency as the data volume increased. The results of this paper quantitatively evaluate the stability of cloud rendering. This is expected to contribute to high-quality VR and AR services

A Study on the Industrial Revitalization through the Performance Analysis of the Korean Government's Cloud Policy in Service Consumer's Perspective (국내 클라우드 정책의 성과 분석을 통한 수요자 관점의 산업 활성화 연구)

  • Joe, Moon Jeung
    • Journal of Internet Computing and Services
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    • v.21 no.1
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    • pp.159-167
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    • 2020
  • The Korean government has pursued various policies to revitalize the cloud industry since 2009. In particular, the government enacted the 'Cloud Computing and Privacy Security Act' for the first time in the world in 2015, creating institutions and support programs to boost the cloud industry. As a result, the volume of the cloud industry has increased significantly, and the number of companies and professionals have increased. In this paper, the researches analyzed the situation of Korean cloud market, usage of cloud computing in enterprises, effects and problems of cloud-enabled companies based on the industrial survey conducted from 2016 to 2019, In this study, the results showed concerns of security, uncertainty about cost savings, and IT capabilities of enterprises as problems in revitalizing the cloud industry. The researches also propose strategies, perception changes, and development processes for companies to resolve the problems.

A Design of User Authentication Protocol using Biometric in Mobile-cloud Environments (모바일 클라우드 환경에서 생체인식을 이용한 사용자 인증 프로토콜 설계)

  • Kim, Hyung-Uk;Kim, Bumryong;Jun, Moon-Seog
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.1
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    • pp.32-39
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    • 2017
  • Recently, usage of mobile cloud services has been increasing. In particular, beyond the constraints of a single cloud computing service, studies on the multi-cloud have been actively pursued. A user must authenticate multiple cloud service providers to use additional cloud services in a multi-cloud. In previous studies, an authentication method using single sign-on (SSO) was not available in all cloud services. Cloud services will not be available when the SSO server is not available due to malicious attacks, because all authentication is done via the SSO server. Additionally, using a broker, there is a vulnerability that can expose authentication information for the service provider to a user who did not sign up. In this paper, we propose a secure user authentication protocol using biometric authentication that does not expose user information when using additional cloud services. The proposed protocol can use a single biometric authentication for multi-cloud services without storing authentication information in each cloud service. In terms of key stability (to ensure stability through the key agreement process and the key area), by disabling various attack methods, such as man-in-the-middle attacks and replay attacks, we provide secure mobile cloud services.

User Customized Web Interface Design Optimized for SaaS-based Digital Library System -focusing on the LinkSaaS Website- (SaaS 기반 전자도서관 시스템에 최적화된 사용자 맞춤형 웹 인터페이스 디자인 -LinkSaaS 웹사이트를 중심으로-)

  • Oh, Hyoung-Yong;Min, Byoung-Won;Oh, Yong-Sun
    • The Journal of the Korea Contents Association
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    • v.11 no.5
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    • pp.148-156
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    • 2011
  • Recently, an introduction of the cloud computing causes rapid changes in every aspect of the internet environments including hardware, operating systems, applications, and their services. As the cloud computing environment based on SaaS are being developed to a form in which web platform technology and web cloud services are converged. The digital library system also has been being developed to a service model optimized to SaaS based cloud computing environment, which are different from ASP technology. From the web interface point of view, user customization of the SaaS based cloud computing environment is the most important fact. Therefore, this research work suggests a customized web interface considering usability and accessibility so that enterprises and individual users can be able to do an effortless internet browsing under the cloud computing environment. For this purpose, usability tests were carried out as the user customized web interface design were developed and applied to the LinkSaaS website. This paper work lastly presents an UI environment on which customized interface design for individual users can be formulated.

AutoScale: Adaptive QoS-Aware Container-based Cloud Applications Scheduling Framework

  • Sun, Yao;Meng, Lun;Song, Yunkui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.6
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    • pp.2824-2837
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    • 2019
  • Container technologies are widely used in infrastructures to deploy and manage applications in cloud computing environment. As containers are light-weight software, the cluster of cloud applications can easily scale up or down to provide Internet-based services. Container-based applications can well deal with fluctuate workloads by dynamically adjusting physical resources. Current works of scheduling applications often construct applications' performance models with collected historical training data, but these works with static models cannot self-adjust physical resources to meet the dynamic requirements of cloud computing. Thus, we propose a self-adaptive automatic container scheduling framework AutoScale for cloud applications, which uses a feedback-based approach to adjust physical resources by extending, contracting and migrating containers. First, a queue-based performance model for cloud applications is proposed to correlate performance and workloads. Second, a fuzzy Kalman filter is used to adjust the performance model's parameters to accurately predict applications' response time. Third, extension, contraction and migration strategies based on predicted response time are designed to schedule containers at runtime. Furthermore, we have implemented a framework AutoScale with container scheduling strategies. By comparing with current approaches in an experiment environment deployed with typical applications, we observe that AutoScale has advantages in predicting response time, and scheduling containers to guarantee that response time keeps stable in fluctuant workloads.

A Fog-based IoT Service Interoperability System using Blockchain in Cloud Environment (클라우드 환경에서 블록체인을 이용한 포그 기반 IoT 서비스 상호운용 시스템)

  • Kim, Mi Sun;Park, Yong Suk;Seo, Jae Hyun
    • Smart Media Journal
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    • v.11 no.3
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    • pp.39-53
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    • 2022
  • Cloud of Things (CoT) can provide IoT applications with unlimited storage functions and processing power supported by cloud services. However, in a centralized cloud of things, it can create a single point of failure that can lead to bottleneck problems, outages of the CoT network. In this paper, to solve the problem of centralized cloud of things and interoperate between different service domains, we propose an IoT service interoperability system using distributed fog computing and blockchain technology. Distributed fog is used to provide real-time data processing and services in fog systems located at a geographically close distance to IoT devices, and to enable service interoperability between each fog using smart contracts and distributed ledgers of the blockchain. The proposed system provides services within a region close to the distributed fog entrusted with the service from the cloud, and it is possible to access the services of other fogs without going through the cloud even between fogs. In addition, by sharing a service right token issuance information between the cloud and fog nodes using a blockchain network, the integrity of the token can be guaranteed and reliable service interoperability between fog nodes can be performed.

Design and Implementation of DRM Proxy for DRM Cloud Service (DRM 클라우드 서비스를 위한 DRM Proxy 설계 및 구현)

  • Lee, Hyejoo;Heo, Changsoo;Seo, Changho;Shin, Sang Uk
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.12
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    • pp.553-560
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    • 2013
  • The development of cloud computing technology and smart devices have increasingly been expanding the influence in various fields. Although DRM(Digital Rights Management) is a very important technology for secure content services, interoperability among DRM technologies must be addressed in order to provide the service without the constraints of time and place on various smart devices. In this paper, we study DRM Cloud which provides DRM functions as a service in cloud computing environment, and address interoperability problem by providing different DRM technologies as a cloud service. That is, when a user wants to play contents with the different DRM technologies on a smart device, the usage of the content is controlled by providing the corresponding DRM module and function as SaaS from DRM cloud. To do this, we define the functions and structure of DRM Proxy which performs smooth service call and provision between DRM cloud user and DRM cloud, and finally we describe the experimental implementation result.