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http://dx.doi.org/10.7236/IJIBC.2022.14.3.276

Performance Analysis of Cloud Rendering Based on Web Real-Time Communication  

Lim, Gyubeom (Department of Plasma Bio Display, Kwangwoon University)
Hong, Sukjun (Department of Smart System, Kwangwoon University)
Lee, Seunghyun (Ingenium College Liberal Arts, Kwangwoon University)
Kwon, Soonchul (Graduate School of Smart Convergence, Kwangwoon University)
Publication Information
International Journal of Internet, Broadcasting and Communication / v.14, no.3, 2022 , pp. 276-284 More about this Journal
Abstract
In this paper, we implemented cloud rendering using WebRTC for high-quality AR and VR services. Cloud rendering is an applied technology of cloud computing. It efficiently handles the rendering of large volumes of 3D content. The conventional VR and AR service is a method of downloading 3D content. The download time is delayed as the 3D content capacity increases. Cloud rendering is a streaming method according to the user's point of view. Therefore, stable service is possible regardless of the 3D content capacity. In this paper, we implemented cloud rendering using WebRTC and analyzed its performance. We compared latency of 100MB, 300MB, and 500MB 3D AR content in 100Mbps and 300Mbps internet environments. As a result of the analysis, cloud rendering showed stable latency regardless of data volume. On the other hand, the conventional method showed an increase in latency as the data volume increased. The results of this paper quantitatively evaluate the stability of cloud rendering. This is expected to contribute to high-quality VR and AR services
Keywords
Augmented Reality; Cloud Rendering; Rendering; Streaming; Web; WebRTC;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
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