• Title/Summary/Keyword: Client/server Environment

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Client-Server System for Manufacturing Devices (생산장비의 Client-Server화 연구)

  • Kim, Sun-Ho;Kim, Dong-Hoon;Lim, Ju-Taik
    • IE interfaces
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    • v.12 no.2
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    • pp.329-336
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    • 1999
  • Job efficiency and productivity of a manufacturing system with frequent job schedule changes are affected by performance of information system between job order planners anti manufacturing device operators. This paper describes implementation of concurrent information system which can active identify machine status and dispatch job orders to operators in a machine shop. Client and server environment for various machinery is implemented using OSI based network between shop floor control system and manufacturing devices. Portability and scalability are among many characteristics of the implemented system. The developed client and server system is expected to realize high productivity for manufacturing device.

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Positive Research of Client-Server Interlock System for m-PACS Service in Wireless Mobile Environment (무선이동환경에서 m-PACS 서비스를 위한 클라이언트-서버 연동시스템의 실증적연구)

  • Kim, Whi-Young
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2391-2394
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    • 2003
  • J2ME service technology has advantage that can embody independent and, more soft system in DICOM 3.0 and medicine reflex administration server, client′s OS that is medical treatment reflex standard in radio Internet. Also, intranet that do web based spread, and develop by system that can alternate existent client-server structure rapidly. Specialty, possibility of improvement is much because is connecting being limited in internet environment that medical equipment and information system of various kinds of machine are wire in medical institution and so on. Because do medical treatment reflex transmission module development applying DICOM technology and filtering techniques of "m-PACS" In this research, existence, by interlock in radio usable Mobile reflex conversion system design and embody. That is, patient′s information which is stored to various systems to be transmited and can give big help in medical examination and treatment to reflex client without being wooed doctor′s interpretation result and so on in place through environment to be radish tentacle bar see.

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Design and Implementation of a Distributed Rendering Management System for Special Purpose Renderer (특정 목적 렌더러에 특화된 분산 렌더링 관리 시스템의 설계 및 구현)

  • Lee, In;Kang, Kyung-Kyu;Jung, Yu-Gu;Lee, Jae-Woon;Kim, Dong-Ho
    • The Journal of the Korea Contents Association
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    • v.12 no.2
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    • pp.60-68
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    • 2012
  • This paper describes design and implementation of a distributed rendering management system using existing rendering module. Currently, most of 3D commercial software provide modeling, rendering and distributed environment in the whole package. So, the server and client should use the given renderer as is, without the required features. In this paper, we propose a distributed rendering management system that consist of rendering module and distributed rendering client-server. The rendering module can be executed independently and managed by the distributed rendering client. The server requests rendering for each connected client. After the execution, the server gathers rendering result from each client. After gathering, the server provides the rendering result to the user.

An Implementation of Web-based Client/Server Architecture using Distributed Objects (분산 객체를 이용한 웹기반 클라이언트 / 서버 구조의 구현)

  • 박희창;이태공
    • Journal of the military operations research society of Korea
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    • v.23 no.2
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    • pp.25-44
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    • 1997
  • Internet users been rapidly increased due to the convenient GUI environment. Current Web-based HTTP/CGI client/server architecture has several problems such as the CGI bottleneck, no maintaince of state, and no load balancing. However, with Java and CORBA technologies called“Object Web technology”, we can solve them because Java is not only a mobile code but also a platform-independent code, and CORBA has ability to build distributed object and language-independent object model. The goal of “Object Web technology”is to create multivendor, multiOS, multilanguage“legoware”using objects. This paper implement“Book Search System”which is Web-based client/server architecture using distributed objects. Environments of this implementation are Hangul Windows NT(included IIS) server, Hangul Windows 95 client, Visigenic's VisiBroker for Java 1.2 which is a product of CORBA 2.0, HTTP protocol on TCP-IP-based, Sybase SQL Anywhere 5.0 database server, and the interface between application server and database is JDBC-ODBC bridge middleware.

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Efficient Data Scheduling considering number of Spatial query of Client in Wireless Broadcast Environments (무선방송환경에서 클라이언트의 공간질의 수를 고려한 효율적인 데이터 스케줄링)

  • Song, Doohee;Park, Kwangjin
    • Journal of Internet Computing and Services
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    • v.15 no.2
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    • pp.33-39
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    • 2014
  • How to transfer spatial data from server to client in wireless broadcasting environment is shown as following: A server arranges data information that client wants and transfers data by one-dimensional array for broadcasting cycle. Client listens data transferred by the server and returns resulted value only to server. Recently number of users using location-based services is increasing alongside number of objects, and data volume is changing into large amount. Large volume of data in wireless broadcasting environment may increase query time of client. Therefore, we propose Client based Data Scheduling (CDS) for efficient data scheduling in wireless broadcasting environment. CDS divides map and then calculates total sum of objects for each grid by considering number of objects and data size within divided grids. It carries out data scheduling by applying hot-cold method considering total data size of objects for each grid and number of client. It's proved that CDS reduces average query processing time for client compared to existing method.

An Effective Shared-Slate Management using Network Delay Estimation in Client-Sewer-Based Networked Virtual Environment (클라이언트-서버기반 분산가상환경에서의 지연예측을 통한 효율적 공유상태관리)

  • 심광현;최병태;김종성;오원근
    • Proceedings of the IEEK Conference
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    • 2000.11c
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    • pp.189-192
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    • 2000
  • This paper presents a new DR(Dead Reckoning) algorithm in client-server-based networked virtual environment using network delay estimation. In the algorithm, a new update packet is sent to server (or client) whenever the difference of current real value and tracking value after network delay is larger than threshold. To confirm the proposed algorithm, a test network game was implemented. Through iterative field tests, we knew that this algorithm provides fair service and stability.

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Recovery Technique using PLT in a Page-Server Object Oriented DBMS (페이지-서버 객체지향 DBMS에서의 PLT를 이용한 회복기법)

  • Cho, Sung-Je
    • The KIPS Transactions:PartD
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    • v.9D no.6
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    • pp.1097-1104
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    • 2002
  • Recently, with a drop in memory chip price and rapid development of mass storage memory chip technology, research on client-server Database Management Systems has gained wide attention. This Paper discusses the recovery technique in a page-server OODBMS environment. Although most researchers have studied client-server systems, the recovery technique has been a poor researches. In this paper, client transfers only the completed log records to the server and resolves the problems in the current recovery techniques. In addition, the server manages only the execution of completed log records suggesting a simple recover algorithm, Client uses system concurrency, fully, by acting to abort actions and it suggests a page unit recovery technique to reduce time that is required in the whole database.

On the Mobile Client and Server Model (모바일 클라이언트-서버 모델에 관한 연구)

  • Lee, Jie-Young
    • The Journal of Information Technology
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    • v.12 no.1
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    • pp.15-20
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    • 2009
  • In this paper, we aim that it solve to problem of the database hoarding because a week connectivity of wireless networks and cutting of link, Consistency of shared data, optimizing of the log include to Mobile Continuous Query Processing System under the mobile client and server environment. and we demonstrate of the superiority for the new Mobile Continuous Query Processing System compare C-I-S(Client-Intercept -Server)model with performance. and we perform to various experiment in order to establishment of superiority compare the index architecture and method for the realtime Continuous Query Processing. in this paper.

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Oil Spill Response System using Server-client GIS

  • Kim, Hye-Jin;Lee, Moon-Jin;Oh, Se-Woong
    • Journal of Navigation and Port Research
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    • v.35 no.9
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    • pp.735-740
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    • 2011
  • It is necessary to develop the one stop system in order to protect our marine environment rapidly from oil spill accident. The purpose of this study is to develop real time database for oil spill prediction modeling and implement real time prediction modelling with ESI and server-client GIS based user interface. The existing oil spill prediction model cannot provide one stop information system for public and government who should protect sea from oil spill accident. The development of multi user based information system permits integrated handling of real time meteorological data from external ftp. A server-client GIS based model is integrated on the basis of real time database and ESI map to provide the result of the oil spill prediction model. End users can access through the client interface and request analysis such as oil spill prediction and GIS functions on the network as their own purpose.

Design and Implementation of Transfer Buffer Sharing Technique for Efficient Massive Data Transfer

  • Cho, Dae-Soo
    • Journal of information and communication convergence engineering
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    • v.6 no.3
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    • pp.327-330
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    • 2008
  • It is required that a server which communicates with various client simultaneously should have an efficient data transfer model. In Windows$^{(R)}$ environment, the server was generally developed based on IOCP model. Developing the IOCP model, the server generally has one data transfer buffer per client. If the server divides a larger data than the transfer buffer into several fragments, there used to be a problem in sending it to a client, because there is a conflict in a data transfer buffer. That is, CPU requests one data-fragment transfer, then it will request the next data-fragment transfer successively before completing the previous request, owing to the property of overlapped IO model. In this paper, we proposed the transfer buffer sharing technique to solve the conflicting problem. The experimental result shows that the performance of data transfer was enhanced by 39% maximally.